This post has potentially manipulated dice roll results.
(( an opportunity attack you say :V ))
Salamander as Bull Stats
AC: 11
so HP: 18/25
The armor's slams throws Salamander up against a wall which he jimmies out off; he huffs.
Now all riled up, Salamander reels his head back then back-slams the Armor 6 next to when it moves past him, letting his tail smack the thing in the face as he snorts.
((Opportunity Attack: Gore again for 13 with 11 piercing damage)).
Then with eyes seeing red, he charges again over at Armor 5, attempting to pierce it in the stomach (if armors had stomachs!).
((Dexterity Save for Grease if needed: 11 ))
((Action: Gore with advatage from owl! 22 for 11 piercing damage))
Rollback Post to RevisionRollBack
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Xarkris strikes Armour 1 with a mighty smite once more and it collapses into a heap of scrap metal. Eggo Lass then blasts Armour 5, and it is pushed back against the wall where Armour 6 had previously stood. Speaking of Armour 6, Salamander misses his oppurtunity attack as it marches past, but Bilyur then makes up for this as he slips through the hoard and strikes it directly in the breastplate. Salamander then lands the finishing blow on Armour 5, leaving it as a crumpled suit of tattered scraps.
The numbers of armour are starting to thin. Xarkris is still blocking the way into the next room, so the casters are out of harm's way, but that doesn't mean the remaining suits can't head back and attack Bilyur and Salamander!
Status Armour 2: Stands up and approaches Xarkris to attack: 24 to hit, 8 bludgeoning damage. Grease save: 4 Armour 3: Disengages and moves back into the amour room. Armour 4: Moves into melee range of Salamander and attacks (shouldn't provoke an opportunity attack since it's when they move past not to): 22 to hit, 6 bludgeoning damage. Armour 6 (-4): Attacks Bilyur: 24 to hit, 4 bludgeoning damage.
This post has potentially manipulated dice roll results.
Armour 2 and Armour 6 both manage to pull off Critical Hits, meaning that Xarkris takes 16 damage and Bilyur takes 8, however Bilyur deflects the attack back [Dex Save: 1 ]. Even Armour 4 is expertly successful in attacking Salamander, though Armour 2 then slips over just as it finishes it's flawless slam.
When it is Xarkris’ turn, I will pay back Armor 2. He attacks Armor 2 with his axe with ADVANTAGE because of it’s prone position and get a CRITICAL HIT and rolls 16 points of damage. I also spend a spell slot and add a DIVINE SMITE for an extra 3 points of damage, for a total of 19 points of damage on Armor 2.
Salamander yelps when the armor shoves itself against him, knocking his head right into the wall and thus leaving two marks in the concrete a foot apart each. "Hbrbrbr!" He shakes his head in the process, seeing birds. Oh no wait a bird! With a snort, he calls over the owl to him to help him zero in on his target: Armor 4.
((Action: Gore with advantage @Armor 4 13 for 11 piercing damage))
Rollback Post to RevisionRollBack
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Bonus action: Flurry of blows, 18 to hit for 7 damage, DC 14 dex save against being knocked prone if a hit. 20 to hit for 5 damage. DC 14 str save against being pushed 15 feet.
Reaction: Reduce the highest damage attack against him by 16.
Can use that (also simple to go to the combat tag of the die roller option on browser) for it. And in the cases of multiple damage dies for different damage types, can also adjust things in the formula. For example if an attack has bless you could do
[Ah, thanks for that info Vitus, I'll try and give that a go in future!]
Salamander misses but Bilyur's Flurry of Blows hits, and he strikes the armour from all angles before Eggo Lass then hits Armour 6 with an Eldritch Blast and sends it flying back, collapsing it into the throne, dead.
This post has potentially manipulated dice roll results.
Armour 2 just manages to push back against the stone hands trying to restrain it. It, and it's comrades, then burst forward to continue their attack.
Status Armour 2 (-19): Stands up and approaches Xarkris to attack, again: 14 to hit, 4 bludgeoning damage. Grease save: 19 Armour 3: Moves into melee range of Salamander and attacks: 7 to hit, 3 bludgeoning damage. Armour 4: Attacks Bilyur: 21 to hit, 8 bludgeoning damage.
Armour 2, as usual, cannot maintain it's balance for the life of it, slipping over again. The once shiny armour is now scuffed and skidded, covered in ink.
Bilyur takes advantage of the birds help, getting a critical hit on armor 4, for 11 damage. His first flurry of blows attack misses, but his second is an 18 for 6 damage. He uses addle to run off and base himself with armor two. The highest damage attack against him will be reduced by 11.
(( an opportunity attack you say :V ))
The armor's slams throws Salamander up against a wall which he jimmies out off; he huffs.
Now all riled up, Salamander reels his head back then back-slams the Armor 6 next to when it moves past him, letting his tail smack the thing in the face as he snorts.
((Opportunity Attack: Gore again for 13 with 11 piercing damage)).
Then with eyes seeing red, he charges again over at Armor 5, attempting to pierce it in the stomach (if armors had stomachs!).
((Dexterity Save for Grease if needed: 11 ))
((Action: Gore with advatage from owl! 22 for 11 piercing damage))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Xarkris strikes Armour 1 with a mighty smite once more and it collapses into a heap of scrap metal. Eggo Lass then blasts Armour 5, and it is pushed back against the wall where Armour 6 had previously stood. Speaking of Armour 6, Salamander misses his oppurtunity attack as it marches past, but Bilyur then makes up for this as he slips through the hoard and strikes it directly in the breastplate. Salamander then lands the finishing blow on Armour 5, leaving it as a crumpled suit of tattered scraps.
Status
Armour 2 (Prone)
Armour 3
Armour 4
Armour 6 (-4)
It is now the armour's turn!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The numbers of armour are starting to thin. Xarkris is still blocking the way into the next room, so the casters are out of harm's way, but that doesn't mean the remaining suits can't head back and attack Bilyur and Salamander!
Status
Armour 2: Stands up and approaches Xarkris to attack: 24 to hit, 8 bludgeoning damage. Grease save: 4
Armour 3: Disengages and moves back into the amour room.
Armour 4: Moves into melee range of Salamander and attacks (shouldn't provoke an opportunity attack since it's when they move past not to): 22 to hit, 6 bludgeoning damage.
Armour 6 (-4): Attacks Bilyur: 24 to hit, 4 bludgeoning damage.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Armour 2 and Armour 6 both manage to pull off Critical Hits, meaning that Xarkris takes 16 damage and Bilyur takes 8, however Bilyur deflects the attack back [Dex Save: 1 ]. Even Armour 4 is expertly successful in attacking Salamander, though Armour 2 then slips over just as it finishes it's flawless slam.
Everyone is back up!
Status
Armour 2 (Prone)
Armour 3
Armour 4
Armour 6 (-4)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Armour 6 critically fails to dodge the redirected attack, which isn't a surprise considering it was a perfect attack in the first place.
Everyone is still up!
Status
Armour 2 (Prone)
Armour 3
Armour 4
Armour 6 (-12)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
When it is Xarkris’ turn, I will pay back Armor 2. He attacks Armor 2 with his axe with ADVANTAGE because of it’s prone position and get a CRITICAL HIT and rolls 16 points of damage. I also spend a spell slot and add a DIVINE SMITE for an extra 3 points of damage, for a total of 19 points of damage on Armor 2.
Xarkris strikes Armour 2 whilst it is down and deals a significant chunk of damage!
Status
Armour 2 (Prone, -19)
Armour 3
Armour 4
Armour 6 (-12)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Salamander yelps when the armor shoves itself against him, knocking his head right into the wall and thus leaving two marks in the concrete a foot apart each. "Hbrbrbr!" He shakes his head in the process, seeing birds. Oh no wait a bird! With a snort, he calls over the owl to him to help him zero in on his target: Armor 4.
((Action: Gore with advantage @Armor 4 13 for 11 piercing damage))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Guess he hit his head too hard! He does not land this one.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Action: Quaterstaff on armor 6, 13 to hit [miss]
Movement: the other side of armor 6
Bonus action: Flurry of blows, 18 to hit for 7 damage, DC 14 dex save against being knocked prone if a hit. 20 to hit for 5 damage. DC 14 str save against being pushed 15 feet.
Reaction: Reduce the highest damage attack against him by 16.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
By the way, the forum dice roller does have the capability to automatically deal with critical hits.
Can use that (also simple to go to the combat tag of the die roller option on browser) for it. And in the cases of multiple damage dies for different damage types, can also adjust things in the formula. For example if an attack has bless you could do
And if your enemy has a flametongue rapier that did piercing and fire could do
One benefit is that it also doesn't double-count the damage mod, but just the dice count.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[[ Misremembered where I was making that previous post. Thought I'd shifted over to the group chat. ;p ]]
Eggo Lass follows Salamander and Bilyur with the fray. Another owl swoops in at Armor 6 as she looses another eldritch blast.
Eldritch Blast @ Armor 6
To-Hit: max(12,17) + 6 = 23
Damage: 5+4 = 9 force
pushed back 10ft on a hit
1 owl still available for help.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[Ah, thanks for that info Vitus, I'll try and give that a go in future!]
Salamander misses but Bilyur's Flurry of Blows hits, and he strikes the armour from all angles before Eggo Lass then hits Armour 6 with an Eldritch Blast and sends it flying back, collapsing it into the throne, dead.
Just Sly left now!
Status
Armour 2 (Prone, -19)
Armour 3
Armour 4
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Sly makes a few quick hand movements and the amalgamation of bricks and stones moves to grasp armor 2.
[The armor needs to make a DC 14 Strength Save or take 6 bludgeoning damage and be restrained.]
The armour is attacked by the Earthen Grasp just as the armour before it was. Strength Save: 14
It is now the armour's turn!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Armour 2 just manages to push back against the stone hands trying to restrain it. It, and it's comrades, then burst forward to continue their attack.
Status
Armour 2 (-19): Stands up and approaches Xarkris to attack, again: 14 to hit, 4 bludgeoning damage. Grease save: 19
Armour 3: Moves into melee range of Salamander and attacks: 7 to hit, 3 bludgeoning damage.
Armour 4: Attacks Bilyur: 21 to hit, 8 bludgeoning damage.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Armour 2, as usual, cannot maintain it's balance for the life of it, slipping over again. The once shiny armour is now scuffed and skidded, covered in ink.
Everyone is back up!
Status
Armour 2 (-19, Prone)
Armour 3
Armour 4
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Eggo Lass readied her wand and sends yet another bolt of force as an owl assists. "We've got this!" she shouts.
Eldritch Blast @ Armor 3
To-Hit: max(20,16) + 6 = critical hit
Damage: 3+10+4 = 17 force
repelled 10ft on a hit
2 of 3 owls still ready to help.
(From the moves, Salamander is probably going to use one again. So Bilyur and Xarkris can choose who gets the third.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
In order to potentially set up her companions, Sly repeats the hand gesture and lets the stone hand follow. This time, she targets armor 3 instead.
[The armor needs to make a DC 14 Strength Save or take 6 bludgeoning damage and be restrained.]
Bilyur takes advantage of the birds help, getting a critical hit on armor 4, for 11 damage. His first flurry of blows attack misses, but his second is an 18 for 6 damage. He uses addle to run off and base himself with armor two. The highest damage attack against him will be reduced by 11.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-