The snake quickly and easily succumbs to the wave of noise, as if it's very soul is being attacked by the passed on adventurers that suffuse the Shadow Weave!
Salamander swerves to the side to avoid the snake's fangs. He does that silly little mongoose dance that they're so famous for. It looks like he's jumping all over the place.
"Can't catch me, I'm the Mongoose Man!" He goes in for another bite.
((Action: Bite the Coral Snake again for 9 for 6 piercing damage))
Rollback Post to RevisionRollBack
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
This post has potentially manipulated dice roll results.
Xarkris misses his axe slash, but Sly repeats her attack on the snake to try and pin it down, the sandy grasp grabbing onto the bulk of it's rainbow-striped scales yet again. [DC 14 Strength Save or take 10 bludgeoning damage and become restrained: 15 ]
The snake once again just slips through the [Tooltip Not Found], and goes to attack Sly, identifying her as the caster of the spell, whilst still maintaining it's constricting grip on Eliza, who's still writhing about in fear.
It is now the party's turn once again!
Giant Coral Snake (-51): Bites Sly: 7 to hit, 9 piercing damage on a hit and Sly needs to make a DC 12 Constitution Save or be stunned until the end of her next turn. On a failed save, she also begins to hallucinate and is afflicted with a Short Term Madness affect that lasts 10 minutes (d100 roll to determine what affect: 10)
The snake once again just slips through the [Tooltip Not Found], and goes to attack Sly, identifying her as the caster of the spell, whilst still maintaining it's constricting grip on Eliza, who's still writhing about in fear.
It is now the party's turn once again!
Giant Coral Snake (-51): Bites Sly: 7 to hit, 9 piercing damage on a hit and Sly needs to make a DC 12 Constitution Save or be stunned until the end of her next turn. On a failed save, she also begins to hallucinate and is afflicted with a Short Term Madness affect that lasts 10 minutes (d100 roll to determine what affect: 10)
*How does the snake get access to Sly? I thought there were 3 squares, being taken up by Bilyur, Xarkris, and Salamander. We are essentially forming a wall. Though the snake is large, and Bilur is small, so it could move through my space, it would provoke opportunity attacks by Xarkris, Sal, and me, just to attack Sly?*
[There are 9 squares in the room and the snake takes up 4 so I assumed you were all inside the room, scattered about it, with Eggo Lass at the door behind somebody so she can sling spells whilst the Grasp fills the space she would have taken, but if I've misinterpreted then please do say.]
*So the way I was thinking, was that Xar, Bilyur, and Sal were in the three squares adjacent to the hallway, and then the hand was behind the snake, and then Sly and Eggo were still in the main room. I don't know tho.*
[Sly's modus operandi is not to enter a room if she can help it and she always waits for someone else to do it first. Most of her spells work at a distance. She is consistently overly cautious, so moving right next to a giant snake would be the last thing she'd do.
For the hand, she would have need to approach the snake within 30 feet, so she's well outside of the room.]
[Sly's modus operandi is not to enter a room if she can help it and she always waits for someone else to do it first. Most of her spells work at a distance. She is consistently overly cautious, so moving right next to a giant snake would be the last thing she'd do.
For the hand, she would have need to approach the snake within 30 feet, so she's well outside of the room.]
[Sly's modus operandi is not to enter a room if she can help it and she always waits for someone else to do it first. Most of her spells work at a distance. She is consistently overly cautious, so moving right next to a giant snake would be the last thing she'd do.
For the hand, she would have need to approach the snake within 30 feet, so she's well outside of the room.]
[Ah right, I'll keep that in mind for future combats and rounds but it doesn't matter too much this time as the attack missed abysmally though. @VitusW, is Eggo Lass inside the room as well or is she outside too? Doesn't change anything about her turn regardless, just wanted to know for when the snake's turn comes about]
Xarkris misses his axe slash once again, but Eggo Lass recognises the snake's cognitive vulnerabilities so strikes again with another shard of psychic confusion and pain. [DC 14 Intelligence Save or take 5 damage and have -1d4 to it's next save: 4 ]
[Ah right, I'll keep that in mind for future combats and rounds but it doesn't matter too much this time as the attack missed abysmally though.
[It does matter, because if the snake is now in melee with Sly, Sly has disadvantage on ranged spell attacks and would incur an attack of opportunity if she tried to move - which she would want to do to avoid further attacks. But I don't want to hold up the initiative, so I'll just have Sly repeat the sequence and hope for the best.]
Sly winces as the snakes teeth glance off her arcane protection. She calls the amalgam of stone and mortar forward, trying to grab the snake anew.
[Strength Save (DC 14) or take 5 bludgeoning damage and be restrained.]
This post has potentially manipulated dice roll results.
[Oh yeah, of course, I forgot about that, so sorry! Luckily you didn't use a ranged spell this turn (and probably weren't planning to), so I don't think anything changes based on the snake's position, but I will definitely keep that in mind in future. Also, the snake can't take reactions because of Bilyur's Addle last turn so it couldn't make an opportunity attack on Sly if she were to move, but just for the s(n)ake of simplicity, I'll say it actually attacked Salamander last turn since it still wouldn't have hit and that means it stays in place! Sorry for all the confusion, I'll do a better job with managing spacing and rules next combat!]
The snake is once again targeted by the arcane hand trying to snatch it, and tries to manoeuvre it's writhing mass away from it once more. [DC 14 Strength Save, 5 Bludgeoning damage on a fail and the snake is restrained (-1d4 from Mind Sliver): 20 - 1 ]
It seems the snake is finally worn out after so much weaving and dodging, especially after being struck with a beam of disorientating energy, so is finally grabbed and restrained by the hand! Eliza seems to be happy that the snake has stopped shifting so much, but is still distressed and desparate to be saved.
Bilyur points at the snake, summoning another unearthly bell (DC 14 WIS save or take 10 damage.) The he starts a flurry of attacks. (FoB 1: 21 to hit for 8 damage. (Topple) FoB 2: 23 to hit for 7 damage. (Addle))
Addle: The snake cannot take reactions.
Topple: The creature must make a DC 14 DEX saving throw or be knocked prone
Then he pulls a shortsword out and hands it to Eliza (Interaction)
Any attack against him will be reduced by 14 damage. (Reaction)
The snake quickly and easily succumbs to the wave of noise, as if it's very soul is being attacked by the passed on adventurers that suffuse the Shadow Weave!
Sly, Salamander and Xarkris are up!
Status
Giant Coral Snake: -51
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
((its weak little snake brain-))
Salamander swerves to the side to avoid the snake's fangs. He does that silly little mongoose dance that they're so famous for. It looks like he's jumping all over the place.
"Can't catch me, I'm the Mongoose Man!" He goes in for another bite.
((Action: Bite the Coral Snake again for 9 for 6 piercing damage))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Salamander's bite misses but his dance does annoy the snake some more.
Xarkris and Sly are left!
Status
Giant Coral Snake: -51
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Sly makes the motion of a balled fist with her hand as she grabs for the snake via proxy.
"Cease your thrashing!"
[Strength Save (DC 14) or take 10 bludgeoning damage and be restrained.
Xarkris attacks the snake with his battle axe and rolls an 11 to hit with 12 points of damage.
Xarkris misses his axe slash, but Sly repeats her attack on the snake to try and pin it down, the sandy grasp grabbing onto the bulk of it's rainbow-striped scales yet again. [DC 14 Strength Save or take 10 bludgeoning damage and become restrained: 15 ]
It is now the snake's turn!
Status
Giant Coral Snake: -41
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The snake once again just slips through the [Tooltip Not Found], and goes to attack Sly, identifying her as the caster of the spell, whilst still maintaining it's constricting grip on Eliza, who's still writhing about in fear.
It is now the party's turn once again!
Giant Coral Snake (-51): Bites Sly: 7 to hit, 9 piercing damage on a hit and Sly needs to make a DC 12 Constitution Save or be stunned until the end of her next turn. On a failed save, she also begins to hallucinate and is afflicted with a Short Term Madness affect that lasts 10 minutes (d100 roll to determine what affect: 10)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
*How does the snake get access to Sly? I thought there were 3 squares, being taken up by Bilyur, Xarkris, and Salamander. We are essentially forming a wall. Though the snake is large, and Bilur is small, so it could move through my space, it would provoke opportunity attacks by Xarkris, Sal, and me, just to attack Sly?*
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[There are 9 squares in the room and the snake takes up 4 so I assumed you were all inside the room, scattered about it, with Eggo Lass at the door behind somebody so she can sling spells whilst the Grasp fills the space she would have taken, but if I've misinterpreted then please do say.]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
*So the way I was thinking, was that Xar, Bilyur, and Sal were in the three squares adjacent to the hallway, and then the hand was behind the snake, and then Sly and Eggo were still in the main room. I don't know tho.*
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[Sly's modus operandi is not to enter a room if she can help it and she always waits for someone else to do it first. Most of her spells work at a distance. She is consistently overly cautious, so moving right next to a giant snake would be the last thing she'd do.
For the hand, she would have need to approach the snake within 30 feet, so she's well outside of the room.]
Sly can act now I believe
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Xarkris swings his axe at the snake again and rolls a 12 to hit for 11 points of damage.
After the great success on the snake's puny mind, Eggo Lass goes for another psychic splinter.
Mind Sliver @ Snake
Damage: 5 psychic
Save DC 14, and -1d4 to next saving throw
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[Ah right, I'll keep that in mind for future combats and rounds but it doesn't matter too much this time as the attack missed abysmally though. @VitusW, is Eggo Lass inside the room as well or is she outside too? Doesn't change anything about her turn regardless, just wanted to know for when the snake's turn comes about]
Xarkris misses his axe slash once again, but Eggo Lass recognises the snake's cognitive vulnerabilities so strikes again with another shard of psychic confusion and pain. [DC 14 Intelligence Save or take 5 damage and have -1d4 to it's next save: 4 ]
Status
Giant Coral Snake: -51
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The snake suffers once more as Eggo Lass's spell pierces it's mind, hissing in pain and confusion.
Salamander, Sly and Bilyur are still up!
Status
Giant Coral Snake: -56, -1d4 to the next save it makes
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[I know. Depending on what the snake did or did not do, Slys plan of action would change.]
[It does matter, because if the snake is now in melee with Sly, Sly has disadvantage on ranged spell attacks and would incur an attack of opportunity if she tried to move - which she would want to do to avoid further attacks.
But I don't want to hold up the initiative, so I'll just have Sly repeat the sequence and hope for the best.]
Sly winces as the snakes teeth glance off her arcane protection. She calls the amalgam of stone and mortar forward, trying to grab the snake anew.
[Strength Save (DC 14) or take 5 bludgeoning damage and be restrained.]
[Oh yeah, of course, I forgot about that, so sorry! Luckily you didn't use a ranged spell this turn (and probably weren't planning to), so I don't think anything changes based on the snake's position, but I will definitely keep that in mind in future. Also, the snake can't take reactions because of Bilyur's Addle last turn so it couldn't make an opportunity attack on Sly if she were to move, but just for the s(n)ake of simplicity, I'll say it actually attacked Salamander last turn since it still wouldn't have hit and that means it stays in place! Sorry for all the confusion, I'll do a better job with managing spacing and rules next combat!]
The snake is once again targeted by the arcane hand trying to snatch it, and tries to manoeuvre it's writhing mass away from it once more. [DC 14 Strength Save, 5 Bludgeoning damage on a fail and the snake is restrained (-1d4 from Mind Sliver): 20 - 1 ]
Bilyur and Salamander are still up!
Status
Giant Coral Snake: -56
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
It seems the snake is finally worn out after so much weaving and dodging, especially after being struck with a beam of disorientating energy, so is finally grabbed and restrained by the hand! Eliza seems to be happy that the snake has stopped shifting so much, but is still distressed and desparate to be saved.
Status
Giant Coral Snake: -61, restrained
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Bilyur points at the snake, summoning another unearthly bell (DC 14 WIS save or take 10 damage.) The he starts a flurry of attacks. (FoB 1: 21 to hit for 8 damage. (Topple) FoB 2: 23 to hit for 7 damage. (Addle))
Addle: The snake cannot take reactions.
Topple: The creature must make a DC 14 DEX saving throw or be knocked prone
Then he pulls a shortsword out and hands it to Eliza (Interaction)
Any attack against him will be reduced by 14 damage. (Reaction)
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-