Sly hisses magical words, sending more of her quills towards the piranha statue. The magic curves elegantly around her allies, finding their target within moments.
[Magic Missile upcast to level 2] > Piranha statue: 20 force damage [whoa, check the log, it rolled a 4 on every single d4]
The wizard doesn't like the prospect of being stuck in the hallway and also potentially blocking the way for her allies, so she moves the rest of the way out towards the south.
[I don’t think the piranha statue is in line of sight from where Sly’s currently standing, do you want to move forward and back again like you did before?]
Xarkris’s body straightens as pain wracks his body. In fury, he faces the Snake statue and attacks.
In an attempt to maintain my concentration on the THUNDEROUS SMITE spell, I rolled a 4 (+1) for a 5 and FAILED to keep my concentration and lose the effects of the spell.
Next, I use my CHANNEL DIVINITY: VOW OF ENMITY as a BONUS ACTION.
Next, Xarkris makes his 2 attacks this round:
I rolled a (19,17) +6 for a 25 TO HIT with 2 (+5) for 7 points of damage. For my second attack, I rolled a (7,4) +6 for a 13 TO HIT and 7 (+5) for 12 points of damage.
Sly's magical quills pierce through the Piranha Statue, which collapses at Daewen's feet. Xarkris then continues to duel with the Snake Statue, and although his concentration on his Thunderous Smite dissipates with a fizzle of divine lightning when it strikes him, he quickly regains his footing by channelling the power of the gods to swear vengeance against the gargoyle. This empowers his mighty cleaves, the first one hacking into the Statue's shoulder, and the second barely missing its serpentine neck.
Bilyur is up!
Initiative Bilyur: 21 Daewen: 19 Snake Statue: 18, -13 HP, target of Xarkris' Vow of Enmity Grung Statue: 17, -13 HP Gorilla Statue: 16, -8 HP Mun: 13 Sly: 11 Xarkris: 10
Sly hisses magical words, sending more of her quills towards the piranha statue. The magic curves elegantly around her allies, finding their target within moments.
[Magic Missile upcast to level 2] > Piranha statue: 20 force damage [whoa, check the log, it rolled a 4 on every single d4]
The wizard doesn't like the prospect of being stuck in the hallway and also potentially blocking the way for her allies, so she moves the rest of the way out towards the south.
[I don’t think the piranha statue is in line of sight from where Sly’s currently standing, do you want to move forward and back again like you did before?]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[Oh. Alright, works for me.]
Xarkris’s body straightens as pain wracks his body. In fury, he faces the Snake statue and attacks.
In an attempt to maintain my concentration on the THUNDEROUS SMITE spell, I rolled a 4 (+1) for a 5 and FAILED to keep my concentration and lose the effects of the spell.
Next, I use my CHANNEL DIVINITY: VOW OF ENMITY as a BONUS ACTION.
Next, Xarkris makes his 2 attacks this round:
I rolled a (19,17) +6 for a 25 TO HIT with 2 (+5) for 7 points of damage.
For my second attack, I rolled a (7,4) +6 for a 13 TO HIT and 7 (+5) for 12 points of damage.
END TURN
Sly's magical quills pierce through the Piranha Statue, which collapses at Daewen's feet. Xarkris then continues to duel with the Snake Statue, and although his concentration on his Thunderous Smite dissipates with a fizzle of divine lightning when it strikes him, he quickly regains his footing by channelling the power of the gods to swear vengeance against the gargoyle. This empowers his mighty cleaves, the first one hacking into the Statue's shoulder, and the second barely missing its serpentine neck.
Bilyur is up!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!