[[ @Skip, two things. 1: Goodberry (5.0) is an action to eat one berry. And [spells]Goodberry[/spell] (5.5) is a bonus action for the same. 2: I think we're still 5.0 main, so the bonus action hide would probably work without having to meet that initial DC 15. Just gotta beat passive preceptions. ]]
Eggo Lass snarls at the skulker in front of her and whips out her wand to loose a magical thorn at the creature.
Salamander, you need healing a lot more than I do. If it is not too late, rescind your instructions and heal yourself. DM let me know if this is the case and I will give up my healing for Salamander.
Eggo misses her thorn whip, leaving it up to Sly and Bilyur to beat this final enemy. Salamander does manage to [Tooltip Not Found] behind Xarkris’s bulk, even if his tail is showing, since it seems the Skulk is not perceptive at all, unlike the highly aware Stalker you recently felled.
[Ah, thanks so much again Vitus for being a better rules keeper than I am! I’m very lax as a dungeon master and unless something looks clearly wrong, I’ll just take what’s written as correct lmao, so it helps to have somebody to fact check for me! I will try to make a better effort to spot any mistakes with rules though, just to give Vitus a break lol!
With that said, I’m happy for Skip to edit Sal’s turn retrospectively in this particular instance. If it was anywhere else in the combat I’d probably say no, but since this battle is practically over, I don’t think it particularly matters who gets the healing now!]
[A high perception check wouldn’t negate invisibility lol, especially since there isn’t any indicators of its location anymore, but good job on the double crit that’s crazy impressive!]
Bilyur expertly attacks the Skulk and even though he can’t see it at all, he still manages to land a perfect strike to its jaw. It’s definitely wounded now, but not dead.
Just Sly left! [Really hoping she manages to kill, it’s doable depending on which spell she chooses, but disadvantage is still gonna be a factor to overcome!]
- Skulk 4 (Health: -8, Condition: invisible, Position: Around the party, now closest to Eggo Lass and Bilyur)
Just Sly left! [Really hoping she manages to kill, it’s doable depending on which spell she chooses, but disadvantage is still gonna be a factor to overcome!]
[Sly has practically no spells that work on invisible targets and don't endanger her allies in a crowded space.]
This post has potentially manipulated dice roll results.
Sly’s spell unfortunately just misses, and the skulk goes to attack again.
- Skulk 4 (Health: -8, Condition: invisible, Position: Around the party, now closest to Eggo Lass and Bilyur): Scratches at Bilyur: 25 to hit, 8 slashing damage plus 3 necrotic damage on a hit.
Xarkris storms his way to where Bilyur is, and tries to triangulate where the skulk was when Bilyur was attacked. He takes his best guess and swings his axe, catching nothing but air. Rolled (4,14) +5 for a 9 to hit and 10 points of damage.
”SHOW YOURSELF, COWARD!”, roars Xarkris, scanning left and right for any sign of the skulk’s location.
With that said, I’m happy for Skip to edit Sal’s turn retrospectively in this particular instance. If it was anywhere else in the combat I’d probably say no, but since this battle is practically over, I don’t think it particularly matters who gets the healing now!]
((hahah nah it's all good, Shiver! also yeah Vitus you be keep tracking thank you.
I think that it'll be fine to keep it the way it is since now he's got Hide and the fact that the battle is almost over I think it will be fine. Thank you Cheez for offering but I think I'll let Xarkris take the healing. ¯\_(ツ)_/¯ Wait since I Hid that means I get invisible right? so does it just negate?))
Salamander realizes that he can't actually eat the berries because they spilled all over the floor when he had tried eating them! He got too distracted in the sentiments and the loss of his hawk to really care. He nearly slips on one berry from all his sulking.
Hearing the horrid sounds of claws on flesh, his ears perk up. "YOU!"he peers through from behind Xarkris. He whips out his daggers. He comes at the last one in surprise.
((Action: Attack @Skulk 4 with Dagger for unlikely 11 with 7 piercing damage))
((Bonus Action: Attack @Skulk 4 with Dagger with DISADVANTAGE (first roll, 18, second roll 9) so just 9 with 7 piercing damage))
Wait since I Hid that means I get invisible right? so does it just negate?))
[[ 5.5 does the whole "hiding makes you invisible" whereas 5. 0 just has you hidden. (Self-note: Must. Force. Self. From ranting about the rules for hiding. (5.0 and 5.5's rules for it both annoy me for different reasons. :P ))
But yes it would negate. Because you'd be attacking from hidden as an unseen attacker you get advantage. And then because you can't see the target you're attacking you get disadvantage. Which evens out to a flat roll. Although it'd only be the first attack as attacking then reveals your position. ]]
As Eggo Lass marvels at Bilyur's lucky strike she lets out an eldritch blast from the melee in case Salamander's mighty blow doesn't fell it.
Sly’s spell unfortunately just misses, and the skulk goes to attack again.
- Skulk 4 (Health: -8, Condition: invisible, Position: Around the party, now closest to Eggo Lass and Bilyur): Scratches at Bilyur: 25 to hit, 8 slashing damage plus 3 necrotic damage on a hit.
Everyone is back up!
Deflect Attack: Reduce By twelve.
Action: Quarterstaff at disadv. 18 to hit, 10 damage.
[If that doesn't kill it]: Bonus action grapple: DC 12 Str/Dex save or be grappled.
[If it fails]: Move 20 feet (40 foot movement speed) dragging the invisible creature with him, away from the rest of the party, and shout to eggo/sly, "Hit me with area spells! Hit me with area spells!"
{If it succeeds]: Bilyur curses and moves between the monster and any allies.
Xarkris’s axe slash misses, and so does Salamanders two quick dagger swipes. However, Eggo gets in a solid blast that leaves the skulk hanging on by a thread, before Bilyur ends it completely with a powerful hit from his staff.
You are now out of initiative and the Shadow Weave is free to travel through (for real this time!)
Sly slumps to the ground with a groan, leaning against the wall. Uttering a few decidedly Un-Sly curses, she inspects the location where one of the Skulks had gotten her. "Damnable wretches."
The wizard looks over to the party. "Good show there, I shan't have survived that on my own."
Her mind already raced with counter-measures if she ever got into such a situation again. She knew how illusions worked on an instinctual level, thanks to the shadow weave. However, that would take time.
[OoC: Sly still has a bunch of resources, but we could try a long rest before entering the next dungeon? Might be a good idea to go in prepared, especially now that it seems we cleared the immediate vicinity.]
[OoC: Sly still has a bunch of resources, but we could try a long rest before entering the next dungeon? Might be a good idea to go in prepared, especially now that it seems we cleared the immediate vicinity.]
[[ How much time did we spend in this one? We had a long rest in the Hag Swamp. Then we came here, got armor, gems, and fought these things. Would probably require a bit of waiting to get in that 24 hour period and consistently doing that gives Iv*ry and Hugh more time to get further ahead. Though a Short Rest could certainly be used for regaining hit points with our hit dice. (Eggo Lass would also like to have two spell slots available and I'm sure Bilyur wouldn't say no to replenished ki. ]]
[You had a short rest after the armour fight and spent a while collecting gems, all in all you couldn’t have been here for more than 2 and a half hours. I’m happy for you to take a short rest, or even a long rest if you deem that necessary, though that might mean the Order of The Silver Bell might actually overtake you!]
No need for a short rest for me. I lost all of one hit point and still have uncanny metabolism. However, our friend Salamander and Xarkris probably need some healing and I spent my cure wounds, so we could do a short rest.
OOC: Shiver, do you allow us to use hit die to heal our friends?
[Alright, seeing as everyone could benefit from it in some way, everyone take a short rest!
I'm gonna say no to sharing hit dice for healing friends, it's a nice idea but I've never played with that rule before so I think I'll leave it if that's okay.]
Salamander, now awake and stable, focusses on healing himself and others, leaving Sly, Eggo and Bilyur to be the ones to land the killing blows!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[[
@Skip, two things.
1: Goodberry (5.0) is an action to eat one berry. And [spells]Goodberry[/spell] (5.5) is a bonus action for the same.
2: I think we're still 5.0 main, so the bonus action hide would probably work without having to meet that initial DC 15. Just gotta beat passive preceptions.
]]
Eggo Lass snarls at the skulker in front of her and whips out her wand to loose a magical thorn at the creature.
Thorn Whip
To-Hit: 3+6 = 9
It however passes through the air without finding purchase.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
((oh oops. thank you. uhhh he just heals Xarkris and then no berries :( ))
((hopefully he can hide then :3c ))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Salamander, you need healing a lot more than I do. If it is not too late, rescind your instructions and heal yourself.
DM let me know if this is the case and I will give up my healing for Salamander.
Eggo misses her thorn whip, leaving it up to Sly and Bilyur to beat this final enemy. Salamander does manage to [Tooltip Not Found] behind Xarkris’s bulk, even if his tail is showing, since it seems the Skulk is not perceptive at all, unlike the highly aware Stalker you recently felled.
[Ah, thanks so much again Vitus for being a better rules keeper than I am! I’m very lax as a dungeon master and unless something looks clearly wrong, I’ll just take what’s written as correct lmao, so it helps to have somebody to fact check for me! I will try to make a better effort to spot any mistakes with rules though, just to give Vitus a break lol!
With that said, I’m happy for Skip to edit Sal’s turn retrospectively in this particular instance. If it was anywhere else in the combat I’d probably say no, but since this battle is practically over, I don’t think it particularly matters who gets the healing now!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Bilyur squints, looking for any indication of where the stalker might be located, acting on instinct and throwing a punch.
Action: Perception check: 18 (Hppefully negates disadvantage)
Bonus Action: unarmed strike: Critical Hit for 8 damage. If disadvant. STILL A CRIT OH MY GOSH!!!!
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[A high perception check wouldn’t negate invisibility lol, especially since there isn’t any indicators of its location anymore, but good job on the double crit that’s crazy impressive!]
Bilyur expertly attacks the Skulk and even though he can’t see it at all, he still manages to land a perfect strike to its jaw. It’s definitely wounded now, but not dead.
Just Sly left! [Really hoping she manages to kill, it’s doable depending on which spell she chooses, but disadvantage is still gonna be a factor to overcome!]
- Skulk 4 (Health: -8, Condition: invisible, Position: Around the party, now closest to Eggo Lass and Bilyur)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[Sly has practically no spells that work on invisible targets and don't endanger her allies in a crowded space.]
Therefore, she will once again cast fire quill.
Attack with disadv.:
14, 13, damage: 3 fireSly’s spell unfortunately just misses, and the skulk goes to attack again.
- Skulk 4 (Health: -8, Condition: invisible, Position: Around the party, now closest to Eggo Lass and Bilyur): Scratches at Bilyur: 25 to hit, 8 slashing damage plus 3 necrotic damage on a hit.
Everyone is back up!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Xarkris storms his way to where Bilyur is, and tries to triangulate where the skulk was when Bilyur was attacked. He takes his best guess and swings his axe, catching nothing but air. Rolled (4,14) +5 for a 9 to hit and 10 points of damage.
”SHOW YOURSELF, COWARD!”, roars Xarkris, scanning left and right for any sign of the skulk’s location.
((hahah nah it's all good, Shiver! also yeah Vitus you be keep tracking thank you.
I think that it'll be fine to keep it the way it is since now he's got Hide and the fact that the battle is almost over I think it will be fine. Thank you Cheez for offering but I think I'll let Xarkris take the healing. ¯\_(ツ)_/¯ Wait since I Hid that means I get invisible right? so does it just negate?))
Salamander realizes that he can't actually eat the berries because they spilled all over the floor when he had tried eating them! He got too distracted in the sentiments and the loss of his hawk to really care. He nearly slips on one berry from all his sulking.
Hearing the horrid sounds of claws on flesh, his ears perk up. "YOU!" he peers through from behind Xarkris. He whips out his daggers. He comes at the last one in surprise.
((Action: Attack @Skulk 4 with Dagger for unlikely 11 with 7 piercing damage))
((Bonus Action: Attack @Skulk 4 with Dagger with DISADVANTAGE (first roll, 18, second roll 9) so just 9 with 7 piercing damage))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
[[
5.5 does the whole "hiding makes you invisible" whereas 5. 0 just has you hidden. (Self-note: Must. Force. Self. From ranting about the rules for hiding. (5.0 and 5.5's rules for it both annoy me for different reasons. :P ))
But yes it would negate. Because you'd be attacking from hidden as an unseen attacker you get advantage. And then because you can't see the target you're attacking you get disadvantage. Which evens out to a flat roll.
Although it'd only be the first attack as attacking then reveals your position.
]]
As Eggo Lass marvels at Bilyur's lucky strike she lets out an eldritch blast from the melee in case Salamander's mighty blow doesn't fell it.
Eldritch Blast @ Skulker
To-Hit: min(14,14) + 6 = 20
Damage: 5+4 = 9 force
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Deflect Attack: Reduce By twelve.
Action: Quarterstaff at disadv. 18 to hit, 10 damage.
[If that doesn't kill it]: Bonus action grapple: DC 12 Str/Dex save or be grappled.
[If it fails]: Move 20 feet (40 foot movement speed) dragging the invisible creature with him, away from the rest of the party, and shout to eggo/sly, "Hit me with area spells! Hit me with area spells!"
{If it succeeds]: Bilyur curses and moves between the monster and any allies.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Xarkris’s axe slash misses, and so does Salamanders two quick dagger swipes. However, Eggo gets in a solid blast that leaves the skulk hanging on by a thread, before Bilyur ends it completely with a powerful hit from his staff.
You are now out of initiative and the Shadow Weave is free to travel through (for real this time!)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Sly slumps to the ground with a groan, leaning against the wall. Uttering a few decidedly Un-Sly curses, she inspects the location where one of the Skulks had gotten her. "Damnable wretches."
The wizard looks over to the party. "Good show there, I shan't have survived that on my own."
Her mind already raced with counter-measures if she ever got into such a situation again. She knew how illusions worked on an instinctual level, thanks to the shadow weave. However, that would take time.
[OoC: Sly still has a bunch of resources, but we could try a long rest before entering the next dungeon? Might be a good idea to go in prepared, especially now that it seems we cleared the immediate vicinity.]
[[ How much time did we spend in this one? We had a long rest in the Hag Swamp. Then we came here, got armor, gems, and fought these things. Would probably require a bit of waiting to get in that 24 hour period and consistently doing that gives Iv*ry and Hugh more time to get further ahead. Though a Short Rest could certainly be used for regaining hit points with our hit dice. (Eggo Lass would also like to have two spell slots available and I'm sure Bilyur wouldn't say no to replenished ki. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[You had a short rest after the armour fight and spent a while collecting gems, all in all you couldn’t have been here for more than 2 and a half hours. I’m happy for you to take a short rest, or even a long rest if you deem that necessary, though that might mean the Order of The Silver Bell might actually overtake you!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
No need for a short rest for me. I lost all of one hit point and still have uncanny metabolism. However, our friend Salamander and Xarkris probably need some healing and I spent my cure wounds, so we could do a short rest.
OOC: Shiver, do you allow us to use hit die to heal our friends?
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
I could use a short rest.
[Alright, seeing as everyone could benefit from it in some way, everyone take a short rest!
I'm gonna say no to sharing hit dice for healing friends, it's a nice idea but I've never played with that rule before so I think I'll leave it if that's okay.]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!