Danon gets into a defensive stance, bobbing up and down. He reaches into his gray bag and pulls out a fuzzy blob, throwing it on the ground and then he readies a (bonus action) kick if the moose approaches from 15 feet away.
When the furry blob appears on the floor, a giant elk appears, ready to do Danon’s bidding. (Rolled an 8 to determine)
Held bonus action kick : (Nat 1)
Giant Elk action : If the moose charges at us to fight, he will have the elk charge to attack the White Moose. To hit : 8(sheesh)
You can't ready a bonus action (but as it was a nat 1, no real loss there).
The moose responds to Etriel. "Ravisin merely gives me the aid I need to rid this forest of threats. And if you wish to end the bloodshed, you are clearly on their side." and it continues its charge, directly at Etriel. The Elk attacks as the moose gets in range but misses.
The moose attacks once with its antlers, and once with its hooves. The antlers hit a duplicate. The hooves target a duplicate but miss (2 mirror image duplicates remain)
Neldak will cast a level 1 chromatic orb with a 20 to hit for 8 fire damage as he defends his friends but doesn't want to hurt the surrounding animals.
"Bad choice" Etriel Darastrix shakes her head sadly—she wouldn't have wanted to harm the magical creature... but she certainly doesn't intend to allow it to continue the bloodshed, especially if the next bloodshed is hers and her traveling companions'. "It's easy to know who starts a battle — but you can never be sure who will finish it!"
The foreign traveler focuses her magical hunting instinct on the moose, then draws her Shortsword and Dagger, using them in deadly combination to attack both flanks simultaneously.
[[ OOC: Bonus Action: Hunter's Mark Action: Attack with the 2 weapons, possible because of Dagger's Nick property. ]]
If the Shortsword hits, then the dagger Attack has Advantage, thanks to Vex property. In this case, here is a 2nd straight Dagger Attack roll and we keep the higher of the two: 15
Danon looks on fascinated as this giant elk starts to attack the white moose and defend them. He can’t believe his ears when he hears this thing say something to the White Moose, in a language that he can’t understand. “Wow! Glad you are on our side!” He smiles and then steps within 15 feet to punch and kick the white moose himself. ((Using the 2024 rules for Giant Elk))
Giant Elk bashing his antlers into the White Moose : (Nat 20!) : 26 to hit, for 15 bludgeoning damage and 13 points of radiant damage.
Danon Punch : 18 to hit, for 5 points of bludgeoning damage to the white moose.
Danon bonus action Kick : 17 to hit, for 10 points of bludgeoning damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
I will say in terms of giant elk, the bag was designed to summon beasts and for some strange reason, wotc turned the giant Elk into a celestial and added radiant damage. But oh well.
Idalie hasn't taken a turn. But she doesn't get chance to. You all band together and quickly bring the fight to an end (if we ignore the radiant damage, the moose is on 5hp. But I've been using 2024 stat blocks where they exist so we will leave that damage in).
You notice while you were fighting, all the other critters ran out to safety.
There are 4 passageways, from this chamber. One more to the north and south both leading to locked doors, both engraved with semicircles, facing in opposite directions. A passageway to the east leads to a door that can be opened from the inside and leads back outside, just south of the moon dial area. You notice the lack of handle or hinge on the outside and can easily determine that the door can only be opened from inside. The final passage to the west narrows before ending at a wall, upon which is mounted an oval mirror, seven feet tall and half as wide, encircled by a decorative stone frame.
Etriel Darastrix is slightly saddened to see the proud animal collapse: "...And if my words hadn't convinced you," she sighs, "the facts certainly have now."
"Another manipulated 'pawn' for which Ravisin will have to answer," the foreign traveler comments, her voice tinged with a faint note of disappointment. "Respect for nature doesn't come from waging war against civilization, but from promoting harmony with it. We should continue to explore this place, however, as much as possible. Ravisin may have corrupted other creatures in this complex as well."
The eladrin huntress comments, noticing the eastern exit: "The Moose was supposed to use that one to exit. We still have the others to explore—unless they appear at certain hours of the Moon-Dial..." She approaches the various closed doors, trying to determine if there's an obvious way to open them.
"Yes, it was a majestic creature. Do you think we need to take back something to prove we have ended the threat?" Neldak wonders as he looks at the fallen creature.
"Good point, Lord Neldak," Etriel Daratsrix approves of the suggestion. "Perhaps we could bring back the hide and horns—besides being proof, they could also serve as trophies or have a purpose, which would give this death a little more meaning."
From the foreign traveler's careful examination of the doors, searching for a possible way to continue the exploration, it's clear she would prefer to carry out the activities she suggests only after completing her reconnaissance of this mysterious and (probably) enchanted place.
There is no visible way to open the doors. But based on your thought process of moon dial, the symbol on the doors is reminiscent of a half moon. And the half moon symbols had the inscription of unlocking secrets
Neldak ponders what they've seen. "That mirror would be a great way to gaze upon one's own face, but what kind of questions would we have? Maybe those other doors open in the moonlight? Anyone know what kind of moon we are expecting tonight?"
"I expect the 'kind of moon' doesn't matter, Lord Neldak..." Etriel Darastrix explains. "The moon, over time, should activate the various runes via the moon dial with its light. I hope that when the moonlight touches the half moon symbol, these doors will open."
"So we should return here later..." the foreign traveler muses aloud. "Shall we explore other areas outside?"
And if no one has any better ideas, the eladrin huntress leads the party to examine the row of outward-facing, white marble statues atop granite pillars south of the berm.
Rollback Post to RevisionRollBack
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Danon gets into a defensive stance, bobbing up and down. He reaches into his gray bag and pulls out a fuzzy blob, throwing it on the ground and then he readies a (bonus action) kick if the moose approaches from 15 feet away.
When the furry blob appears on the floor, a giant elk appears, ready to do Danon’s bidding. (Rolled an 8 to determine)
Held bonus action kick : (Nat 1)
Giant Elk action : If the moose charges at us to fight, he will have the elk charge to attack the White Moose. To hit : 8 (sheesh)
A wizard is never late, nor is he early, he arrives precisely when he means to.
You can't ready a bonus action (but as it was a nat 1, no real loss there).
The moose responds to Etriel. "Ravisin merely gives me the aid I need to rid this forest of threats. And if you wish to end the bloodshed, you are clearly on their side." and it continues its charge, directly at Etriel. The Elk attacks as the moose gets in range but misses.
The moose attacks once with its antlers, and once with its hooves. The antlers hit a duplicate. The hooves target a duplicate but miss (2 mirror image duplicates remain)
Everyone is up!
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Neldak will cast a level 1 chromatic orb with a 20 to hit for 8 fire damage as he defends his friends but doesn't want to hurt the surrounding animals.
"Bad choice" Etriel Darastrix shakes her head sadly—she wouldn't have wanted to harm the magical creature... but she certainly doesn't intend to allow it to continue the bloodshed, especially if the next bloodshed is hers and her traveling companions'. "It's easy to know who starts a battle — but you can never be sure who will finish it!"
The foreign traveler focuses her magical hunting instinct on the moose, then draws her Shortsword and Dagger, using them in deadly combination to attack both flanks simultaneously.
[[ OOC: Bonus Action: Hunter's Mark Action: Attack with the 2 weapons, possible because of Dagger's Nick property. ]]
Shortsword Attack: 13 Damage: 5 (piercing) + 2 (force) = 7
Dagger Attack: 19 Damage: 8 (piercing) + Unable to parse dice roll. (force) = 26
If the Shortsword hits, then the dagger Attack has Advantage, thanks to Vex property. In this case, here is a 2nd straight Dagger Attack roll and we keep the higher of the two: 15
[Can I have Leo help Etriel on their attack? which should give u advantage on the short sword attack]
Cirim sighs and stands up, muttering disappointment under her breath, and throws a Fire Bolt at the moose.
14 fire dmg: 5
Well, in case Leo can help, this is another straight attack roll for the Shortsword and we use the better of the two: 16
Danon looks on fascinated as this giant elk starts to attack the white moose and defend them. He can’t believe his ears when he hears this thing say something to the White Moose, in a language that he can’t understand. “Wow! Glad you are on our side!” He smiles and then steps within 15 feet to punch and kick the white moose himself. ((Using the 2024 rules for Giant Elk))
Giant Elk bashing his antlers into the White Moose : (Nat 20!) : 26 to hit, for 15 bludgeoning damage and 13 points of radiant damage.
Danon Punch : 18 to hit, for 5 points of bludgeoning damage to the white moose.
Danon bonus action Kick : 17 to hit, for 10 points of bludgeoning damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
All attacks hit.
I will say in terms of giant elk, the bag was designed to summon beasts and for some strange reason, wotc turned the giant Elk into a celestial and added radiant damage. But oh well.
Idalie hasn't taken a turn. But she doesn't get chance to. You all band together and quickly bring the fight to an end (if we ignore the radiant damage, the moose is on 5hp. But I've been using 2024 stat blocks where they exist so we will leave that damage in).
You notice while you were fighting, all the other critters ran out to safety.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
There are 4 passageways, from this chamber. One more to the north and south both leading to locked doors, both engraved with semicircles, facing in opposite directions. A passageway to the east leads to a door that can be opened from the inside and leads back outside, just south of the moon dial area. You notice the lack of handle or hinge on the outside and can easily determine that the door can only be opened from inside. The final passage to the west narrows before ending at a wall, upon which is mounted an oval mirror, seven feet tall and half as wide, encircled by a decorative stone frame.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Etriel Darastrix is slightly saddened to see the proud animal collapse: "...And if my words hadn't convinced you," she sighs, "the facts certainly have now."
"Another manipulated 'pawn' for which Ravisin will have to answer," the foreign traveler comments, her voice tinged with a faint note of disappointment. "Respect for nature doesn't come from waging war against civilization, but from promoting harmony with it. We should continue to explore this place, however, as much as possible. Ravisin may have corrupted other creatures in this complex as well."
The eladrin huntress comments, noticing the eastern exit: "The Moose was supposed to use that one to exit. We still have the others to explore—unless they appear at certain hours of the Moon-Dial..." She approaches the various closed doors, trying to determine if there's an obvious way to open them.
"Yes, it was a majestic creature. Do you think we need to take back something to prove we have ended the threat?" Neldak wonders as he looks at the fallen creature.
"Good point, Lord Neldak," Etriel Daratsrix approves of the suggestion. "Perhaps we could bring back the hide and horns—besides being proof, they could also serve as trophies or have a purpose, which would give this death a little more meaning."
From the foreign traveler's careful examination of the doors, searching for a possible way to continue the exploration, it's clear she would prefer to carry out the activities she suggests only after completing her reconnaissance of this mysterious and (probably) enchanted place.
There is no visible way to open the doors. But based on your thought process of moon dial, the symbol on the doors is reminiscent of a half moon. And the half moon symbols had the inscription of unlocking secrets
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Neldak ponders what they've seen. "That mirror would be a great way to gaze upon one's own face, but what kind of questions would we have? Maybe those other doors open in the moonlight? Anyone know what kind of moon we are expecting tonight?"
"I expect the 'kind of moon' doesn't matter, Lord Neldak..." Etriel Darastrix explains. "The moon, over time, should activate the various runes via the moon dial with its light. I hope that when the moonlight touches the half moon symbol, these doors will open."
"So we should return here later..." the foreign traveler muses aloud. "Shall we explore other areas outside?"
And if no one has any better ideas, the eladrin huntress leads the party to examine the row of outward-facing, white marble statues atop granite pillars south of the berm.