ok thought it was jusrt genral but with cass there he has disadvantage anyway right? I will edit. That fine print got me again, I never wind up using that so was looking at using that luck ability well maybe on MY next attack I can use it?
I don't mind if you set up a potential use either. The Luck Point that makes the guy have disadvantage is only spent if you are targeted by an attack ... So I have no problem with you leaving 'standing orders' as it were. As in, 'If the guard targets me, I will use this ability.'
That's a nerf from the old luck feat, but it makes sense. Before it was just as long as you could see them you could give disadvantage. But now it's reflecting you are lucky so you can avoid being hit better
Well found a use for a luck point giving Nav advantage on an attack on Guard #2 I tried to right click on Unarmed strike to choose advantage but it just rolled a normal attack so i just rerolld a second time. I thought you could right click on the type of attack and choose type Advantage or disadvantage but I guess Only the second box "toHit" allows you to do that I thought it may be because of my Above VTT extension was wondering is anyone else without Above VTT could choose advantage by right clicking the type of attact?
Well found a use for a luck point giving Nav advantage on an attack on Guard #2 I tried to right click on Unarmed strike to choose advantage but it just rolled a normal attack so i just rerolld a second time. I thought you could right click on the type of attack and choose type Advantage or disadvantage but I guess Only the second box "toHit" allows you to do that I thought it may be because of my Above VTT extension was wondering is anyone else without Above VTT could choose advantage by right clicking the type of attact?
I didn't know you could click the first one. I always just use the to hit box which you could right click. I'm on mobile until Monday but can check then
Also, as a named NPC, the Frog Prince used the character rules for death and dying. That is, after dropping to zero hit points remaining, it started making death saving throws. After accruing three failures, the Frog Prince is no more.
(one failure was from a failed death saving throw rolled during the Frog Prince's turn and then two more failures from being walloped by Doc's warhammer)
You guys can expect that for any future named NPC's. Nameless goons ... not so much. For them, zero hit points remaining = dead.
(I updated the first post of the OOC to reflect this house rule)
Is the Baron making death saves? If so, Chromir will be finishing him off before going to the goons
Can the spiritual weapon move to the catwalk or not? ((Ive seen it ruled both ways^^))
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Technically what Chromir did wouldn't be an instant death, so Cassian could possibly still save the Baron from dying. But Chromir sees him as too dangerous to leave alive
Bless is no longer active. Doc dropped it to cast Spiritual Weapon.
The attack is successful regardless.
@Johnny don't forget advantage for Navrine
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
advantage??? from??? I think I hit both times I guess I could Crit farm but not sure why I have advantage could you explain it to me?
Oh wait was it from "Wolf to give everyone else advantage on Thorne."?
It didn't change anything as I disproportionately rolled below 10, sorry Advantage did not change the outcome.
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
Chromir activated a special ability, Rage of the Wolf (this was in the IC, msg#489).
While Chromir's Rage is active, his allies have Advantage on attack rolls against any enemy that is within 5 feet of him.
This special ability is specific to attacks against Navrine.
That is, you get to spend the luck point (and give disadvantage) to the Guard if he targets Navrine with an attack roll.
ok thought it was jusrt genral but with cass there he has disadvantage anyway right? I will edit. That fine print got me again, I never wind up using that so was looking at using that luck ability well maybe on MY next attack I can use it?
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
Yes, that would be fine.
I don't mind if you set up a potential use either. The Luck Point that makes the guy have disadvantage is only spent if you are targeted by an attack ... So I have no problem with you leaving 'standing orders' as it were. As in, 'If the guard targets me, I will use this ability.'
That's a nerf from the old luck feat, but it makes sense. Before it was just as long as you could see them you could give disadvantage. But now it's reflecting you are lucky so you can avoid being hit better
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
The werewolf is down! Well done, gang. Each hit before Cassian's brought it to exactly 1hp remaining ... and then the divine smite was the final blow.
Well found a use for a luck point giving Nav advantage on an attack on Guard #2 I tried to right click on Unarmed strike to choose advantage but it just rolled a normal attack so i just rerolld a second time. I thought you could right click on the type of attack and choose type Advantage or disadvantage but I guess Only the second box "toHit" allows you to do that I thought it may be because of my Above VTT extension was wondering is anyone else without Above VTT could choose advantage by right clicking the type of attact?
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
No worries, thank you for letting me know.
I wish they would fix that I think its a bug.
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
I didn't know you could click the first one. I always just use the to hit box which you could right click. I'm on mobile until Monday but can check then
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Is the Baron making death saves? If so, Chromir will be finishing him off before going to the goons
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Yes, making death saves. Thank you for the reminder on named NPC’s.
On the Baron’s first action, he rolled a death save and passes!
Cassian would use his Protection reaction to give Chromir disadvantage on killing the Baron while he's already knocked out -.-;;
Can the spiritual weapon move to the catwalk or not? ((Ive seen it ruled both ways^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Unfortunately, Chromir isn't planning on doing an attack roll so there is no disadvantage to be granted
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Oh ok. Cass wouldn't have been happy about doing so, but with his Oath he would've been obligated to try at least.
Technically what Chromir did wouldn't be an instant death, so Cassian could possibly still save the Baron from dying. But Chromir sees him as too dangerous to leave alive
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)