Using a reaction to save the Baron is one thing, but a full action to move him when there are still enemies actively attacking Cass' allies is...I don't think he can justify that. Maybe if Guard 2 is down by the time we reach 1 init.
Can the spiritual weapon move to the catwalk or not? ((Ive seen it ruled both ways^^))
im waiting for an answer to this before posting
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Yeah because it says floating, but nothing about e.g. 5ft above ground etc.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So Nav would have had a reaction to reduce damage from guard 2 (No ki points to return the attack but reducing damage dosent requier ki) if it reduced it to 0 there would be no push
I have given a choice of two options depending on what happens on Doc's turn before it reaches Chromir. Despite the fact it is two different weapons, as the modifier to hit are the same, I have rolled once. But then rolled damage for both options (though I think it misses anyway)
Stumbled upon a weird one when summing up this round. The interaction between Deflect Attacks and the Graze weapon mastery.
Deflect attacks says that when you are hit ... you may reduce damage.
Graze says that when you miss ... you may still inflict damage.
I chased myself in circles for a bit ... while technically not a hit, a missed attack with a Graze weapon still lands damage. The whole point of the Deflect Attacks ability is to avoid damage ... but the wording that allows the ability to be activated is tied to a hit not taking damage.
In the end, I decide to allow it, whenever I am 50/50 on stuff like this I have found that erring on the side of the players is usually the way to go.
You might even say that weapons with graze still cause damage even after deflect attack (to be the voice of the devil:P)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Geez, enemies with weapon masteries are no joke -.-;; Cass has 1 HP of Lay on Hands left and that's it besides ineffectively swinging his sword/existing with 18 AC.
Should Nav disengage and try to get to the other guard? At this point I can imagine the guards are both at probably 3 or 4 times our combined health and I about have to crit just to hit them idk As far as the 3ph graze stuff yeah i already used my reaction on the 13 point life ender. so Graze brings me to like 5 HP I don't even know if Nav can get up to the catwalk with 3 feet of jump ability. So you want her to take her last stand with you guys or try and get to mr. kill everyone with a crossbow guy?
Rollback Post to RevisionRollBack
敬意をこめて, ジョニー.
Keii o komete, Johnny.
To post a comment, please login or register a new account.
Using a reaction to save the Baron is one thing, but a full action to move him when there are still enemies actively attacking Cass' allies is...I don't think he can justify that. Maybe if Guard 2 is down by the time we reach 1 init.
im waiting for an answer to this before posting
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
^^ Did some google-fu on the question. It looks pretty evenly split between the yeas and nays.
I have no problem with it.
What is the reasoning behind why it couldn't move to the catwalk?
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
The question basically revolves around 'may a spiritual weapon fly?' That is, cross a chasm (or go up ten feet to a catwalk) as part of its movement.
Yeah because it says floating, but nothing about e.g. 5ft above ground etc.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Cass' Sacred Weapon is also an ongoing effect (10 minutes).
^^Too right. Thank you.
So Nav would have had a reaction to reduce damage from guard 2 (No ki points to return the attack but reducing damage dosent requier ki) if it reduced it to 0 there would be no push
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
^^ Mostly true. Navrine can reduce the damage via the ability, Deflect Attacks.
The damage can be reduced to zero, but that does not negate the hit.
The special push ability of a heavy crossbow is the result of being hit, not taking damage.
If you'd like to use the Deflect Attack special ability, please make sure to mention it in the IC.
I have given a choice of two options depending on what happens on Doc's turn before it reaches Chromir. Despite the fact it is two different weapons, as the modifier to hit are the same, I have rolled once. But then rolled damage for both options (though I think it misses anyway)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Stumbled upon a weird one when summing up this round. The interaction between Deflect Attacks and the Graze weapon mastery.
Deflect attacks says that when you are hit ... you may reduce damage.
Graze says that when you miss ... you may still inflict damage.
I chased myself in circles for a bit ... while technically not a hit, a missed attack with a Graze weapon still lands damage. The whole point of the Deflect Attacks ability is to avoid damage ... but the wording that allows the ability to be activated is tied to a hit not taking damage.
In the end, I decide to allow it, whenever I am 50/50 on stuff like this I have found that erring on the side of the players is usually the way to go.
Sounds like one that could use some sage advice^^
You might even say that weapons with graze still cause damage even after deflect attack (to be the voice of the devil:P)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Geez, enemies with weapon masteries are no joke -.-;; Cass has 1 HP of Lay on Hands left and that's it besides ineffectively swinging his sword/existing with 18 AC.
Maybe Navrine should disengage to go help Doc. He has a potion of healing on him, and Cass can tank guard 2 for a bit.
Yeah, that was my original interpretation.
Cass can roll with advantage for the attack and maybe hit.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
13 with reroll lol.
Should Nav disengage and try to get to the other guard? At this point I can imagine the guards are both at probably 3 or 4 times our combined health and I about have to crit just to hit them idk As far as the 3ph graze stuff yeah i already used my reaction on the 13 point life ender. so Graze brings me to like 5 HP I don't even know if Nav can get up to the catwalk with 3 feet of jump ability. So you want her to take her last stand with you guys or try and get to mr. kill everyone with a crossbow guy?
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.