Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lumiere will keep her eyes open for anything different as they travel through (Passive Perception 19) as she illuminates the group with the lantern of revealing. "Perhaps that lich was a decoy. This could mean that the true enemy is greater than we thought. Keep your wits about you, friends."
When you're inside you realize that there's a new corridor. The one you ran back out. You didn't have the time back then to check it out, but now you look at it and it's kista long tunnel that connects the main hallway with the hall of spheres. You keep going while checking every pit but you don't find anything.
When you arrive in the lich's chamber you find that the bag and the chest are still there.
(I'm not allowing general perception checks sorry. Now you'll need to tell me where exactly do you search and roll for that!)
Lumiere will keep the room illuminated, helping those who are deep into an investigation of the environment. She keeps towards the middle of the group, ready to rush to anyone's aid in case a trap is triggered.
While investigating the room you find that the monster is disappeared but there's his crown on the floor. It is set in gems and looks valuable. In the jade coffer there are six potions of health. The small sack holds 278pp, twenty-nine gems worth 10 gp each and seven scrolls:
Color Spray, Unseen Servant, Mirror Image, Misty Step, Phantasmal Force, Alarm and Hold Person
Jerigg also finds a secret door adjoining the stairway that leads down into the crypt. At least, it looks like a door but there's no handle and there seems no way of opening it.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(The scrolls go to the casters, the money into a bag, a potion each, and move over towards the door?)
Lumiere will follow Jerigg. "Another puzzle to solve? Perhaps the method to open it is hidden within the corridor. If in doubt, the brute force method is always available."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lumiere will see if there is anything discovered by the doorway (Perception: 14). If the group doesn't come up with an idea, she'll stand back, ask the others to step back aswell, and attempt a Sun Bolt at the door to see if it can be damaged.
Radiant Sun Bolt:27 vs. AC. Hit:7 radiant damage. Radiant Sun Bolt:24 vs. AC. Hit:7 radiant damage.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ubogri will touch the crown with the tip of one of his swords. If nothing happens, he'll touch it with a finger. If still nothing happens, he'll put on the crown.
I use Divine Sense and Detect Magic on the door since my friends are quite good at the brute force method =)
I accept the scrolls and put them in my pack.
Give everybody else 2 Potions of Healing. (*oops missed Lumiere's post*) evens out better that the other three get 2 each. If I go down, they can self heal. I can heal myself for now.
Falmo follows from the shadows: 44 or 25
Keeping an eye out for traps: 10 or 17
(Well, that was the wrong modifier. Should be a 34, I think.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sounds good, we'll backtrack from where the lich was at. doing the probing and poking. We must have missed something along the way...
Might take a little while to read all the backposts.
In the mean time recheck the pits, recheck the doors, recheck the rooms until we get back to...the hall of balls?
Use [Tooltip Not Found] to poke at things.
Use detect magic on rooms and doors and pits.
Use Divine Sense on rooms again.
Investigation 4
Perception11
Intimidation 26 "Tell me where your secrets are! Show me without your tricky traps! I am not scared, show me the way!"
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Mage Hand
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Lumiere will keep her eyes open for anything different as they travel through (Passive Perception 19) as she illuminates the group with the lantern of revealing. "Perhaps that lich was a decoy. This could mean that the true enemy is greater than we thought. Keep your wits about you, friends."
When you're inside you realize that there's a new corridor. The one you ran back out. You didn't have the time back then to check it out, but now you look at it and it's kista long tunnel that connects the main hallway with the hall of spheres. You keep going while checking every pit but you don't find anything.
When you arrive in the lich's chamber you find that the bag and the chest are still there.
(I'm not allowing general perception checks sorry. Now you'll need to tell me where exactly do you search and roll for that!)
Oh man, I'm not going to find anything... LOL
I search the walls of the lich chamber 18
Investigate the bag 10
Check out the chest 9
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Lumiere will keep the room illuminated, helping those who are deep into an investigation of the environment. She keeps towards the middle of the group, ready to rush to anyone's aid in case a trap is triggered.
While investigating the room you find that the monster is disappeared but there's his crown on the floor. It is set in gems and looks valuable. In the jade coffer there are six potions of health. The small sack holds 278pp, twenty-nine gems worth 10 gp each and seven scrolls:
Color Spray, Unseen Servant, Mirror Image, Misty Step, Phantasmal Force, Alarm and Hold Person
Jerigg also finds a secret door adjoining the stairway that leads down into the crypt. At least, it looks like a door but there's no handle and there seems no way of opening it.
Falmo will examine the secret door entrance, attempting to find a way to open it.
Perception: 26 or 17
Thieves' Tools: 20 or 25
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You don't find a way of opening it. It looks like it's completely sealed.
(The scrolls go to the casters, the money into a bag, a potion each, and move over towards the door?)
Lumiere will follow Jerigg. "Another puzzle to solve? Perhaps the method to open it is hidden within the corridor. If in doubt, the brute force method is always available."
Falmo will check the walls around the "door," looking for anything suspicious.
Perception: 18 or 17
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You backtrack up until the pit but you find nothing suspicious.
Lumiere will see if there is anything discovered by the doorway (Perception: 14). If the group doesn't come up with an idea, she'll stand back, ask the others to step back aswell, and attempt a Sun Bolt at the door to see if it can be damaged.
Radiant Sun Bolt: 27 vs. AC. Hit: 7 radiant damage.
Radiant Sun Bolt: 24 vs. AC. Hit: 7 radiant damage.
Falmo will impotently bang his rapiers against the wall.
Attack: 28 Damage: 11
Attack: 13 Damage: 8
Sneak attack on the wall? Sure, why not: 24
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ubogri will touch the crown with the tip of one of his swords. If nothing happens, he'll touch it with a finger. If still nothing happens, he'll put on the crown.
I use Divine Sense and Detect Magic on the door since my friends are quite good at the brute force method =)
I accept the scrolls and put them in my pack.
Give everybody else 2 Potions of Healing. (*oops missed Lumiere's post*) evens out better that the other three get 2 each. If I go down, they can self heal. I can heal myself for now.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
You swing your swords and fists at the door but it doesn't move an inch, and the stone remains intact even after Lumierre's blasts.
Jerigg recognizes an aura of abjuration coming from the door.
Nothing happens with the crown as Ubogri picks it up. (it's worth 25,000 gp!!!)
Nice! It looks quite nice your head=) Does it radiate magic as well?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Since the door will not respond to force, I will cast dispel magic on it.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale