Map to follow but basically Folzi is invisible and makes it across the room to the exit undetected just after Hrian tripped in his armor and clanged to the ground at the head of the steps just as a bright ball of light just erupted from the steps I will grant basically blinds anyone looking directly at it for a few seconds like staring into the sun! Lyra sound about right?
Hrian is up!
Cultist 1 is on deck!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Everyone but Folzi and Hrian starts behind H13. Hrian is at the 'top' of the steps down laying prone. Lyra's effect is the yellow circle. Reminder to use the grid map alpha and numeric coordinates!
*the brown blocks are tables, think medieval morgue*
Cursing his own clumsiness Hrain pushes himself to his feet, knowing that the unarmoured casters are all at risk from any spells the robed ones might cast he charges forward unconcerned by the risks to himself, having time to close with the first robed being he readies himself to strike and protect himself from the onslaught of spells.
Movement to K8
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
Moving up as fast as she can Lebenha enters the room and darts off the entrance (G9 counting H13 as the first 5ft, hope it’s ok)
With a fast movement of her hand, she produces a small canteen from her belt and throws a single drop of water into the casters direction. Calling upon her powers, she push the drop towards the casters, turning it into ice and generating so much cold that the drop turns into a big, iced cone, that flies towards the casters, exploding and scattering dozens of small ice crystals in all directions.
( Will Cast Ice knife at 2nd lvl. If possible she will aim at K6 so the area gets both cultist at K5 and L7 if not she will aim for the one at K5.
Will use her Elemental affinity to add 4 to the damage and spend a sorcerer point to gain resistance to cold for one hour.
The shards fail to penetrate but the cold DC15 cultists' saves 23; 18 both save.
Recoiling from the attack cultist at J6 points to Leb muttering and moving their arms casting fire bolt attack 14; dmg 4.
Stuck behind the group Cara roars frustrated but clutching her Sune symbol casts bless on Haldur, Thomas, and Lyra. Extra d4 on attacks or saving throws before urging the party forward up the steps!!
Thomas rushes up the stairs and takes a stand between Leb and the enemy casters. He sets his staff loosely in the crook of his shield arm to free his right hand to fire a bolt of radiance at the furthest opponent.
Movement: To G8 if possible. Action: Cast Guiding Bolt targeting the caster in space J4. Attack:26Damage:13
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
The group began to disperse as the battle was joined, and soon the hallway and chamber beyond was filled with the cacophany of violence as both sides met in pitched combat. The stairs were too narrow to allow for Haldur to rush forward past Lyra and the sellsword would never risk her safety pushing past her, so instead the young warrior carefully reached back with his strong arm and secured his halberd in a leather strap that hung against his back; placed specifically for him to rest his poleaxe when not in use. Once his primary armament was safely secure in it's home, he unslung the light crossbow that he carried and readied a wickedly barbed bolt, all the while keeping his breathing calm and steady. Where the halberd was a weapon that benefited from his passion and zeal, the crossbow was an implement that relied upon a regulated temperament and a steady hand.
Action: Weapon swap. Halberd goes from held in hand to secured on person, and light crossbow goes from carried on person to ready in hand.
His crossbow now ready to fire, the mercenary takes a slight step to his left (movement to H13) and looks over Lyra's shoulder to see if he can discern any potential enemies in the flickering and uncertain light in the chamber ahead. He brings the crossbow up to the ready position but waits, careful to choose his target and time his shot before loosing an errant bolt into the fray.
Perception Check, trying to see if he can discern an enemy clearly enough in the light to warrant taking a shot:8
This post has potentially manipulated dice roll results.
Cultist @J4- moves to I3 as if to run from the party triggering Folzi's attack and revealing his position. Cultist takes the 17 HPs of dmg but remains up casting poison spray in response at Folzi for 11 CON save DC13.
Carrigan - rushes up the steps dodging easily around Lyra and moving to I9 using all her movement but casts ray of frost at the cultist at J6 attack 24 dmg 13.
Recap of Round 1
Lyra - conjured silent image Hrian - got up from being prone then moved forward to K8 Cultist @L7 - tried shocking grasp but failed Leb - moved to G9 tried ice knife and failed Cultist @J6 - attacks Leb with fire bolt but fails Cara - blesses Thomas, Lyra, and Haldur extra d4 to an attack or save Thomas - charges to G8 casting guiding bolt and hits cultist for 13 HPs Folzi - moves back to G2 then holds attack on cultist at J4 Haldur - I'm really going to be an ******* here and make you recon this entire attack. 1 because you rolled messed up (for you) and 2 because Lyra is in your way (I said to be mindful of those ahead of your PC) Cultist @J4- moves to I3 as if to run from the party triggering Folzi's attack, they take 17 HPs of dmg but remains up casting poison spray in response Folzi need to roll CON save DC13 Carrigan - dodges easily around Lyra moving to I9 casts ray of frost at the cultist at J6 13 points of cold dmg!
This post has potentially manipulated dice roll results.
Now that the stairway is no longer blocked and she feels Haldur breathing down her neck who is desperate to join the fight, Lyra takes a deep breath and then charges right into battle. She runs past Lebenha and Carrigan and directly through the glowing sphere, until she halts right next to Thomas, hopefully leaving enough space for the other groupmembers stuck downstairs to move up and follow her (Moving to G7). Her eyes glance over to Folzi who is trying to cut-off the escape route and now engages a cultist all on his own. Lyra thus goes for a change of plans and summons a blazing projectile that she directs towards the cultist.
Having dodged the electrically charged fist of the cultist Hrain offers him a half smile "No, there is no victory for you here, only a blasphemer's death" His attacks without mercy.
Attacks with longsword
19 for 10 slashing damage
14 for 10 slashing damage
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lebenha moves so she can have a clear shot at the cultist and they do not offer a concentrated target. Then she extends her hand again and a ray of frost crosses the air of the room towards one of the cultist.
Cultist @J6 recoils from the cold but is still up! They move there hands around clutching a crystal which rises up turning into a spinning ball of flames as they cast chromatic orb attack 11; 16 of fire dmg
Cara waits behind Haldur and mutters a prayer.
Thomas is up!
Folzi on deck!
Metagaming pigeon says Cultist @I3 is bloodied, Cultist @J6 still bloodied, Cultist @L7 is ok!!
Perception check everyone, but Fozli, with disadvantage please! Just a straight check Saute!!
OOC: a Silent image of a light ball or like a strobe that's increasing in brightness?
Initiative order Round 1
Map to follow but basically Folzi is invisible and makes it across the room to the exit undetected just after Hrian tripped in his armor and clanged to the ground at the head of the steps just as a bright ball of light just erupted from the steps I will grant basically blinds anyone looking directly at it for a few seconds like staring into the sun! Lyra sound about right?
Hrian is up!
Cultist 1 is on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Everyone but Folzi and Hrian starts behind H13. Hrian is at the 'top' of the steps down laying prone. Lyra's effect is the yellow circle. Reminder to use the grid map alpha and numeric coordinates!
*the brown blocks are tables, think medieval morgue*
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Cursing his own clumsiness Hrain pushes himself to his feet, knowing that the unarmoured casters are all at risk from any spells the robed ones might cast he charges forward unconcerned by the risks to himself, having time to close with the first robed being he readies himself to strike and protect himself from the onslaught of spells.
Movement to K8
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I will update the map once per round. Remember ALL movement of NPCs and PCs please before acting.
The cultist nearest Hrian attempts shocking grasp grabbing Hrian's armored arm attack 18 for 12 of lightning damage!
Leb is up!
Cultist on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Moving up as fast as she can Lebenha enters the room and darts off the entrance (G9 counting H13 as the first 5ft, hope it’s ok)
With a fast movement of her hand, she produces a small canteen from her belt and throws a single drop of water into the casters direction. Calling upon her powers, she push the drop towards the casters, turning it into ice and generating so much cold that the drop turns into a big, iced cone, that flies towards the casters, exploding and scattering dozens of small ice crystals in all directions.
( Will Cast Ice knife at 2nd lvl. If possible she will aim at K6 so the area gets both cultist at K5 and L7 if not she will aim for the one at K5.
Will use her Elemental affinity to add 4 to the damage and spend a sorcerer point to gain resistance to cold for one hour.
Attack: 14 Damage: 8 additional damage 15 )
PbP Character: A few ;)
The shards fail to penetrate but the cold DC15 cultists' saves 23; 18 both save.
Recoiling from the attack cultist at J6 points to Leb muttering and moving their arms casting fire bolt attack 14; dmg 4.
Stuck behind the group Cara roars frustrated but clutching her Sune symbol casts bless on Haldur, Thomas, and Lyra. Extra d4 on attacks or saving throws before urging the party forward up the steps!!
Thomas is up!
Folzi on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas rushes up the stairs and takes a stand between Leb and the enemy casters. He sets his staff loosely in the crook of his shield arm to free his right hand to fire a bolt of radiance at the furthest opponent.
Movement: To G8 if possible.
Action: Cast Guiding Bolt targeting the caster in space J4. Attack: 26 Damage: 13
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi remains invisible, moves back a step (G2) and ready his crossbow should the cultist (J4) take a step towards the door.
(Attack roll should it move, 11, Damage 6, Sneak Attack 12)
The cultists looks bloodied but they're still standing!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The group began to disperse as the battle was joined, and soon the hallway and chamber beyond was filled with the cacophany of violence as both sides met in pitched combat. The stairs were too narrow to allow for Haldur to rush forward past Lyra and the sellsword would never risk her safety pushing past her, so instead the young warrior carefully reached back with his strong arm and secured his halberd in a leather strap that hung against his back; placed specifically for him to rest his poleaxe when not in use. Once his primary armament was safely secure in it's home, he unslung the light crossbow that he carried and readied a wickedly barbed bolt, all the while keeping his breathing calm and steady. Where the halberd was a weapon that benefited from his passion and zeal, the crossbow was an implement that relied upon a regulated temperament and a steady hand.
Action: Weapon swap. Halberd goes from held in hand to secured on person, and light crossbow goes from carried on person to ready in hand.
His crossbow now ready to fire, the mercenary takes a slight step to his left (movement to H13) and looks over Lyra's shoulder to see if he can discern any potential enemies in the flickering and uncertain light in the chamber ahead. He brings the crossbow up to the ready position but waits, careful to choose his target and time his shot before loosing an errant bolt into the fray.
Perception Check, trying to see if he can discern an enemy clearly enough in the light to warrant taking a shot: 8
Cultist @J4- moves to I3 as if to run from the party triggering Folzi's attack and revealing his position. Cultist takes the 17 HPs of dmg but remains up casting poison spray in response at Folzi for 11 CON save DC13.
Carrigan - rushes up the steps dodging easily around Lyra and moving to I9 using all her movement but casts ray of frost at the cultist at J6 attack 24 dmg 13.
Recap of Round 1
Lyra - conjured silent image
Hrian - got up from being prone then moved forward to K8
Cultist @L7 - tried shocking grasp but failed
Leb - moved to G9 tried ice knife and failed
Cultist @J6 - attacks Leb with fire bolt but fails
Cara - blesses Thomas, Lyra, and Haldur extra d4 to an attack or save
Thomas - charges to G8 casting guiding bolt and hits cultist for 13 HPs
Folzi - moves back to G2 then holds attack on cultist at J4
Haldur - I'm really going to be an ******* here and make you recon this entire attack. 1 because you rolled messed up (for you) and 2 because Lyra is in your way (I said to be mindful of those ahead of your PC)
Cultist @J4- moves to I3 as if to run from the party triggering Folzi's attack, they take 17 HPs of dmg but remains up casting poison spray in response Folzi need to roll CON save DC13
Carrigan - dodges easily around Lyra moving to I9 casts ray of frost at the cultist at J6 13 points of cold dmg!
Haldur needs to take his recon turn!
Lyra's on deck
Folzi need CON save DC13
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Gah!! Edited on moble and it screwed it up! Folzi takes *9 points cold dmg if fails CON sav DC13!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Now that the stairway is no longer blocked and she feels Haldur breathing down her neck who is desperate to join the fight, Lyra takes a deep breath and then charges right into battle. She runs past Lebenha and Carrigan and directly through the glowing sphere, until she halts right next to Thomas, hopefully leaving enough space for the other groupmembers stuck downstairs to move up and follow her (Moving to G7). Her eyes glance over to Folzi who is trying to cut-off the escape route and now engages a cultist all on his own. Lyra thus goes for a change of plans and summons a blazing projectile that she directs towards the cultist.
Fire Bolt targetting Cultist I3: Attack: 18 + 2 (from Bless) DMG: 12
OOC: Thanks again Traveler!!
Lyra's attack swings wide detonating on the wall of urns shattering an urn and leaving a smoldering pile in the small alcove where the urn once sat!
Hrain is up!
Cultist on deck!!
Metagaming pigeon says: CultistsCultists AC at random at 15, 16, 13!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Having dodged the electrically charged fist of the cultist Hrain offers him a half smile "No, there is no victory for you here, only a blasphemer's death" His attacks without mercy.
Attacks with longsword
19 for 10 slashing damage
14 for 10 slashing damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
ConST 13
Cultist @L7 will cast shocking grasp again at Hrain 25; dmg 9.
Leb is up!
Cultist on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lebenha moves so she can have a clear shot at the cultist and they do not offer a concentrated target. Then she extends her hand again and a ray of frost crosses the air of the room towards one of the cultist.
( Movement: Go to D7
Action: Ray of Frost towards Cultist at J6:
Attack: 27 Damage: 13 on a hit -10ft of speed until my next turn)
PbP Character: A few ;)
Cultist @J6 recoils from the cold but is still up! They move there hands around clutching a crystal which rises up turning into a spinning ball of flames as they cast chromatic orb attack 11; 16 of fire dmg
Cara waits behind Haldur and mutters a prayer.
Thomas is up!
Folzi on deck!
Metagaming pigeon says Cultist @I3 is bloodied, Cultist @J6 still bloodied, Cultist @L7 is ok!!
Perception check everyone, but Fozli, with disadvantage please! Just a straight check Saute!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain's Perception at Disadvantage 20
OOC I'm assuming Hrain hit with one but probably not both of his attacks - would that be a fair assessment?
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales