This post has potentially manipulated dice roll results.
Graxx would be focused purely on cutting down the foes around his companions.
"I would not miss this fun!"
Graxx(8/18) will attack the Zombie at E7.
Attack: 18 Damage: 12
(OOC: I am new but I believe Graxx would lose his rage after dashing for an action and not attacking anyone or taking damage. Is this accurate? I rolled Damage without rage factor.)
(OOC @Grx: You killed the Draconic Abomination with your reaction last round, so that counts for dealing damage since your last turn. Rage is still up, your damage should be 16).
Utar: The warhammer smashes at Tailed-Zombie's rib cage, caving it in (cumulative damage to Tailed-Zombie: 31; CON saving throw {DC 15}: 19). Even without the help of the glyph, this zombie has enough in it to stand back up).
Graxx: Lightbreaker barely connects with Dragon-Maw, but once it does, it slices the zombie all the same (cumulative damage to Dragon-Maw: 36->DEAD). The glyph at (H3) brightens up, and Dragon-Maw rises once more, ALIVE.
Cato: As Dragon-Maw begins to rise, Wolf-Cato bites it down (cumulative damage to Dragon-Maw: 40->DEAD), only for the glyph at (H3) to sparkle once more and the enemy becomes ALIVE again.
Drazzim runs to Rag's aid warning his companions to attack the glyphs. With a wide swing of the glaive, the dwarf hits and destroys the glyph at (A3), syphoning some dark energy from Dragon-Paw (cumulative damage to Dragon-Paw: 38->DEAD; CON saving throw {DC 10}: 20). The glyph is inactive, but the zombie rises on its on, ALIVE still.
While Dragon-Paw begins to stand back up, Drazzim turns an attacks Winged-Zombie (cumulative damage to Winged-Zombie: 15).
(Rag and Asley, you are still up. I'll take care of Neya's post at the beginning of next round).
This post has potentially manipulated dice roll results.
(OOC @RagnerMonk: Your rolls were a bit confusing. Also, The glyph closest to you was just destroyed by Drazzim. I'll interpret as follows:
-> First attack aimed at the rising zombie: Attack: 15 {no need for using Luck}, Damage: 8 +1d6 from Sneak Attack which I'll roll here on your behalf: 4};
-> Second attack aimed at the other zombie: Attack: 17 , Damage: 6 + 1d6 from Sneak Attack which I'll roll here on your behalf: 2).
-> Let me know if I am missing something here or if you disagree with this interpretation. I tried to make sense of them but the rolls were all over the place in that post).
Rag strikes at the rising zombie (cumulative damage to Dragon-Paw: 52->DEAD, CON saving throw {DC 17}:17. The zombie stays dead.
The rogue then turns and swiftly attacks WInged-Zombie (cumulative damage to Winged-Zombie: 26).
25. Neya 19. Asley 18.Long-neck, Dragon-Paw, Winged-Zombie (26), Dragon-Maw (40), Tailed-Zombie (31). 18.Draconic Abomination 13. Utar 12. Graxx - Raging 09. Cato - in the form of a Wolf 06. Drazzim 06. Rag
Neya shoots an arrow at Winged-Zombie and it hits, even through some cover (cumulative damage to Winged-Zombie: 35->DEAD). The glyph at (E1) lights up and the zombie is back up, ALIVE.
This post has potentially manipulated dice roll results.
(OOC @SirFleury: Apologies, but I'm afraid our 24-hour rule has been triggered. For reference, this was the first post calling you to action for initiative round 5. You can find the details of our 24-hour rule and how it is triggered in combat in this post. I hope you can join us again soon!)
Asley (autopilot): The sorcerer follows his companions into the western chamber and sees them surrounding some hideous enemies. Recognizing them as undead, Asley jumps into action by casting Chill Touch on the closest enemy, which happens to be Tailed-Zombie.
-> The ghostly hand clings to its target, forcing it to decay into dust and completely denying him the opportunity to stand back up (cumulative damage to Tailed-Zombie: 38->DEAD).
Rag: You quickly stow your shortswords and fling daggers at the two remaining glyphs.
-> The first one is a hit, and the glyph at (E1) is destroyed (cumulative damage to Winged-Zombie: 44->DEAD, CON saving throw {DC 14}: 6). The zombie goes down and stays that way.
-> (OOC: The second attack is at disadvantage because your target is beyond the 20ft range of a thrown dagger, so I'm rolling an additional d20 on your behalf: 20... Its a hit anyway!). The second dagger travels far, but hits the last remaining glyph (H3) (cumulative damage to Dragon-Maw: 43->DEAD; CON saving throw {DC 8}: 6). With a thud, the fight seems to be finished.
"Bah, stupid corpses need to learn to stay dead." Drazzim says, wiping gore off of his glaive. "Right, let's check out what's around the area or somethin', it stinks here."
"Bah, stupid corpses need to learn to stay dead." Drazzim says, wiping gore off of his glaive. "Right, let's check out what's around the area or somethin', it stinks here."
Wolf Cato becomes regular Cato again. Pointing down the hall, and then gesturing to the room about him, he says "What was that thing? What are these things?" In order to answer his own question, he takes out a sample jar, and attempts to gut off a piece of zombie for examination.
Nature Check: 20
Investigation Check: 14
Rollback Post to RevisionRollBack
IRL: Dungeon Master--Adventures in the Cassitana Islands PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
This post has potentially manipulated dice roll results.
Graxx smiles, "My what a good fight! Well done all!"
Graxx raises Lightbreaker in the air with one arm and recoils it back. Now that the adrenaline and rage is leaving his body he is becoming to feel the pain from the Abomination.
"I'm going to look around the room we were in before. It's making my skin tingle. Somethings off!"
Graxx will slowly walk to the secret passage area at K16. He will place his hand into the "wall" at J16. Does he feel anything?
Utar grins seeing the rest of the party enter the room. "Thought you were never going to get here."
His warhammer strikes at the tailed zombie.
Attack: 25 Damage: 10
Graxx would be focused purely on cutting down the foes around his companions.
"I would not miss this fun!"
Graxx(8/18) will attack the Zombie at E7.
Attack: 18 Damage: 12
(OOC: I am new but I believe Graxx would lose his rage after dashing for an action and not attacking anyone or taking damage. Is this accurate? I rolled Damage without rage factor.)
(Hey, back from hoildays. Sorry I missed so much. Trying to catch up on stuff, seems like we've got a cool fight on our hands!)
"The markings!" Drazzim calls out to the others, heading to help even the numbers elsewhere in the room.
I think the one next to me is gone based on the above, so will do the following:
Move to C4 and attack the glyph in A3.
Glaive vs. Glyph: 17 vs. AC. Hit: 7 slashing damage.
Then he'll Action Surge and attack the glyph again (if it's still there) or the zombie in C5.
Glaive vs. Glyph: 10 vs. AC. Hit: 10 slashing damage.
Rag will smash the Glyph next to him:
Attack: 21 Damage: 8 (Luck Roll: 8)
Attack #2: (the Zombie beginning to reanimate) Attack: 25 Damage: 1
(OOC @pokepaladdy: Welcome back!)
(OOC @Grx: You killed the Draconic Abomination with your reaction last round, so that counts for dealing damage since your last turn. Rage is still up, your damage should be 16).
Utar: The warhammer smashes at Tailed-Zombie's rib cage, caving it in (cumulative damage to Tailed-Zombie: 31; CON saving throw {DC 15}: 19). Even without the help of the glyph, this zombie has enough in it to stand back up).
Graxx: Lightbreaker barely connects with Dragon-Maw, but once it does, it slices the zombie all the same (cumulative damage to Dragon-Maw: 36->DEAD). The glyph at (H3) brightens up, and Dragon-Maw rises once more, ALIVE.
Cato: As Dragon-Maw begins to rise, Wolf-Cato bites it down (cumulative damage to Dragon-Maw: 40->DEAD), only for the glyph at (H3) to sparkle once more and the enemy becomes ALIVE again.
Drazzim runs to Rag's aid warning his companions to attack the glyphs. With a wide swing of the glaive, the dwarf hits and destroys the glyph at (A3), syphoning some dark energy from Dragon-Paw (cumulative damage to Dragon-Paw: 38->DEAD; CON saving throw {DC 10}: 20). The glyph is inactive, but the zombie rises on its on, ALIVE still.
While Dragon-Paw begins to stand back up, Drazzim turns an attacks Winged-Zombie (cumulative damage to Winged-Zombie: 15).
(Rag and Asley, you are still up. I'll take care of Neya's post at the beginning of next round).
(OOC @RagnerMonk: Your rolls were a bit confusing. Also, The glyph closest to you was just destroyed by Drazzim. I'll interpret as follows:
-> First attack aimed at the rising zombie: Attack: 15 {no need for using Luck}, Damage: 8 +1d6 from Sneak Attack which I'll roll here on your behalf: 4};
-> Second attack aimed at the other zombie: Attack: 17 , Damage: 6 + 1d6 from Sneak Attack which I'll roll here on your behalf: 2).
-> Let me know if I am missing something here or if you disagree with this interpretation. I tried to make sense of them but the rolls were all over the place in that post).
Rag strikes at the rising zombie (cumulative damage to Dragon-Paw: 52->DEAD, CON saving throw {DC 17}:17. The zombie stays dead.
The rogue then turns and swiftly attacks WInged-Zombie (cumulative damage to Winged-Zombie: 26).
END OF INITIATIVE ROUND 4
Neya shoots an arrow at Winged-Zombie and it hits, even through some cover (cumulative damage to Winged-Zombie: 35->DEAD). The glyph at (E1) lights up and the zombie is back up, ALIVE.
MAP UPDATE:
(Asley is still up)
Rag will take his turn to attack the two remaining glyphs with his 2 daggers(throwing them):
Attack 1: 23 Damage: 9
Attack 2: 19 Damage: 3
(OOC: If the Glyphs are gone will attack the Zombie with Sneak attack)
(OOC @SirFleury: Apologies, but I'm afraid our 24-hour rule has been triggered. For reference, this was the first post calling you to action for initiative round 5. You can find the details of our 24-hour rule and how it is triggered in combat in this post. I hope you can join us again soon!)
Asley (autopilot): The sorcerer follows his companions into the western chamber and sees them surrounding some hideous enemies. Recognizing them as undead, Asley jumps into action by casting Chill Touch on the closest enemy, which happens to be Tailed-Zombie.
-> Chill Touch (ranged spell attack) vs. Tailed-Zombie: Attack: 20 Damage: 3 necrotic.
-> The ghostly hand clings to its target, forcing it to decay into dust and completely denying him the opportunity to stand back up (cumulative damage to Tailed-Zombie: 38->DEAD).
(Enemies' turn is next)
Dragon-Maw and Winged-Zombie will continue their fight, completely oblivious to the fortunes of their zombie colleagues.
-> Paw (melee weapon attack) vs. Graxx: Attack: 7
Damage: 7 bludgeoning. He seems to really enjoy aiming at Lightbreaker instead of Graxx.-> Paw (melee weapon attack) vs. Rag: Attack: 4
Damage: 6 bludgeoning. Easily avoided.Rag: You quickly stow your shortswords and fling daggers at the two remaining glyphs.
-> The first one is a hit, and the glyph at (E1) is destroyed (cumulative damage to Winged-Zombie: 44->DEAD, CON saving throw {DC 14}: 6). The zombie goes down and stays that way.
-> (OOC: The second attack is at disadvantage because your target is beyond the 20ft range of a thrown dagger, so I'm rolling an additional d20 on your behalf: 20... Its a hit anyway!). The second dagger travels far, but hits the last remaining glyph (H3) (cumulative damage to Dragon-Maw: 43->DEAD; CON saving throw {DC 8}: 6). With a thud, the fight seems to be finished.
UPDATED MAP:
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
Utar seems to physically deflate, slumping against the wall and letting himself slide down into a large heap at the bottom.
"Is anyone hurt?"
"Surprisingly, no worse than after the skeletons..." Neya says, taking the time to look around the room.
Investigation: 21
Extended Signature
(OOC: Sorry all. Thought I'd have cell service yesterday where I was but was not able to check in. Back now!)
"Amazingly enough, my act of sheer stupidity did not end with any loss of life or limb. Still, my apologies to the group."
Asley casts Light on his staff. He then investigates the zombies to see if there was anything interesting on them.
Investigation 12
"Bah, stupid corpses need to learn to stay dead." Drazzim says, wiping gore off of his glaive. "Right, let's check out what's around the area or somethin', it stinks here."
"Bah, stupid corpses need to learn to stay dead." Drazzim says, wiping gore off of his glaive. "Right, let's check out what's around the area or somethin', it stinks here."
Wolf Cato becomes regular Cato again. Pointing down the hall, and then gesturing to the room about him, he says "What was that thing? What are these things?" In order to answer his own question, he takes out a sample jar, and attempts to gut off a piece of zombie for examination.
Nature Check: 20
Investigation Check: 14
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx smiles, "My what a good fight! Well done all!"
Graxx raises Lightbreaker in the air with one arm and recoils it back. Now that the adrenaline and rage is leaving his body he is becoming to feel the pain from the Abomination.
"I'm going to look around the room we were in before. It's making my skin tingle. Somethings off!"
Graxx will slowly walk to the secret passage area at K16. He will place his hand into the "wall" at J16. Does he feel anything?
Investigation: 21
Graxx, please roll a CON saving throw {DC 20}.
Con Saving Throw: 18
Rag will fashion his cloak back into a Sack and then sit in a corner tending his wounds.