OOC: The goblins started 30 feet away. Barb moved up thirty ft. and then the goblins retreated 30 more feet.
One axe hits a goblin and another is hit by an arrow.
After Fenchurch creates his illusion the goblins listen to the approaching footsteps. The largest of the goblin grins at Fen with a mouth full of sharp broken teeth. It says in common.
"Good, let them come. More flesh for the feast."
Initiative Order:
Perry,Barbara, Goblins, Wolf Pup, Tangle, Fenchurch
Zephyr gets ready to fly at a goblin face as a distraction in order to help Babs again.
Perry starts to walk forward 30 ft to stand beside Babs. As he moves he points at the goblin with an arrow in it, then holds the accusing finger to his own ear, and asks it in a calm, quiet voice that still seems to clearly carry across the 30ft between them. "Do ya hear tha'?" An eerie bell rings for the goblin, a portent of its imminent demise. Perry casts toll the dead, DC 13 WIS save or take 5 necro damage.
Now shoulder to shoulder with Babs, Perry grabs his battle axe out of its loop on his belt and stands ready, shield up and axe poised.
This post has potentially manipulated dice roll results.
Barbara winces as she checks her wounds. One slash barely made it through her hide shirt but the other made a decent chomp into her thigh. Nothing that couldn't be tended to later she thought as her vision narrowed in on the goblin that taunted the group. With a loud shout she flings the blood off of her hand, grips her sword tightly with both hands, and charges into the fray.
Barbara enters her rage.
As she gets into striking distance Zephyr flies in the face of the grotesque enemy, blinding it with the stone.
To hit: 20
Damage: 9
Two very faint spectral figures begin to blink in and out of existence around the target.
This post has potentially manipulated dice roll results.
Wolf Pup runs after the goblins, picking up both of his hand axes along the way. If he can get around the corner to throw the axe once more, he will do so at the most injured appearing goblin, Attack: 18 Damage: 6 slashing damage, forgot 4, so 11 and Attack: 24 Damage: 5 slashing damage
Did all the goblins run away around the corner, or just the one the boss talked to in the goblin spoiler I didn’t read becauseTangle doesn’t speak goblin?
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Upon the lead goblin's taunt, Fenchurch accepts that there is no way out of this without getting his hands dirty. He uses his movement to situate himself behind his more sturdy compatriots, and casts Magic Missile at the First Level (three slots left). Fenchurch will fire at the goblin just attacked by Wolf Pup. If the goblin dies, he will turn his attention towards whichever goblin seems most wounded to him.
Only one goblin ran away. The rest are still there. If wolf pup tries to charge past them he will take 3 attacks of opportunity. It would take wolf's full turn to reach the corner to where the one goblin turned away from view.
(The goblins started 30 feet from you all then moved back 30 feet.)
Tangle's arrow pierces on of the goblins in the head killing it.
Both of Wolf Pups axes manage to miss their targets instead flying off into the darkness of the sewers.
The missiles strike 2 of the goblins, killing one and injuring another.
3 goblins remain. One is running and the other two are standing there.
This post has potentially manipulated dice roll results.
(OOC: Question about the number of goblins. In post #525 there were 4 total, one turned tail and ran. In post #530 Fenny and Tangle each killed one and then Perry killed one with post #533 which to me sounds like only the runner is still alive?)
Barbara is aware of her foes dropping all around her. Still fuming and guided by the shining stone clutched by Zephyr, she takes off after the running goblin, provoking opportunity attacks if any of her enemies remain standing. If she is able to locate and catch up to it she will attempt a glorious tackle against the goblin into the sewer muck.
Strength check to grapple: 21
Nearly slipping, her foot finds purchase on some debris, saving her from completely slipping into the detritus.
One use of LUCK feat to reroll that strength check
Lucky strength check: 23
Edit: Just realized rage should have given Barb advantage on that first strength check due to rage but I stand by the use of the Luck feat.
Tangle goes after Wolf Pup who goes after the goblins. So after Wolf Pup goes, if the goblin is still with us, she will try to get within striking distance (move 30’, cunning action to dash 30’) and shoot it. If she is not within range after 60’, she will forgo her Action to instead Dash again, for a full 90’ to get closer.
OOC > I’m on a plane in a blizzard tomorrow, so I may not be in touch much. So here is my turn if it comes up.
22 to hit, doing 8 piercing damage.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
[Note: This action should not be affected by Wolf Pup's action, but if it is, I will change it]
Fenchurch sees Barbara struggle with the goblin before her, and realizes that she will probably take care of it before too long. Fenchurch is far more concerned about where the other goblin went, and sprints off after it, as fast as his little legs can carry him, which is admittedly not very fast.
25 foot move action, 25 five foot dash as main action= 50 feet towards the goblins
OOC: The goblins started 30 feet away. Barb moved up thirty ft. and then the goblins retreated 30 more feet.
One axe hits a goblin and another is hit by an arrow.
After Fenchurch creates his illusion the goblins listen to the approaching footsteps. The largest of the goblin grins at Fen with a mouth full of sharp broken teeth. It says in common.
"Good, let them come. More flesh for the feast."
Initiative Order:
Perry, Barbara, Goblins, Wolf Pup, Tangle, Fenchurch
There are five goblins remaining.
Zephyr gets ready to fly at a goblin face as a distraction in order to help Babs again.
Perry starts to walk forward 30 ft to stand beside Babs. As he moves he points at the goblin with an arrow in it, then holds the accusing finger to his own ear, and asks it in a calm, quiet voice that still seems to clearly carry across the 30ft between them. "Do ya hear tha'?" An eerie bell rings for the goblin, a portent of its imminent demise. Perry casts toll the dead, DC 13 WIS save or take 5 necro damage.
Now shoulder to shoulder with Babs, Perry grabs his battle axe out of its loop on his belt and stands ready, shield up and axe poised.
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
Barbara winces as she checks her wounds. One slash barely made it through her hide shirt but the other made a decent chomp into her thigh. Nothing that couldn't be tended to later she thought as her vision narrowed in on the goblin that taunted the group. With a loud shout she flings the blood off of her hand, grips her sword tightly with both hands, and charges into the fray.
Barbara enters her rage.
As she gets into striking distance Zephyr flies in the face of the grotesque enemy, blinding it with the stone.
To hit: 20
Damage: 9
Two very faint spectral figures begin to blink in and out of existence around the target.
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Goblin save: 1
Another goblin goes down, gutted by the brutal barbarian! The other manages to resist the Perry's attack, ignoring the sound of the bell.
The remaining four goblins all take there turns, two focusing on Barbara. One aims a shot for Perry, and the other aims for Tangle.
Barbara has one arrow and one scimitar.
Attack: 6 Damage: 3
Attack: 11 Damage: 7
Tangle gets an arrow. Attack: 10 Damage: 4
Perry gets an arrow. Attack: 11 Damage: 3
The goblin that spoke before turns to another and says some words to it.
If any of you speak Goblin:
"Go get the Redcap."
The goblins nod and disengages from the fight running off and around the corner, now out of sight.
Tangle takes the goblin arrow with a grunt. She grimly shoots another arrow at a visible goblin, preferably one within 5' of an enemy.
17 to hit, for 7 piercing damage (unless the target is within 5' of an enemy then add 4 damage)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Wolf Pup runs after the goblins, picking up both of his hand axes along the way. If he can get around the corner to throw the axe once more, he will do so at the most injured appearing goblin, Attack: 18 Damage: 6 slashing damage, forgot 4, so 11 and Attack: 24 Damage: 5 slashing damage
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Did all the goblins run away around the corner, or just the one the boss talked to in the goblin spoiler I didn’t read becauseTangle doesn’t speak goblin?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Upon the lead goblin's taunt, Fenchurch accepts that there is no way out of this without getting his hands dirty. He uses his movement to situate himself behind his more sturdy compatriots, and casts Magic Missile at the First Level (three slots left). Fenchurch will fire at the goblin just attacked by Wolf Pup. If the goblin dies, he will turn his attention towards whichever goblin seems most wounded to him.
First Missile: 3
Second Missile: 5
Third Missile: 5
Fenchurch, Gnome Wizard, Red Skies in Mourning
Only one goblin ran away. The rest are still there. If wolf pup tries to charge past them he will take 3 attacks of opportunity. It would take wolf's full turn to reach the corner to where the one goblin turned away from view.
(The goblins started 30 feet from you all then moved back 30 feet.)
Tangle's arrow pierces on of the goblins in the head killing it.
Both of Wolf Pups axes manage to miss their targets instead flying off into the darkness of the sewers.
The missiles strike 2 of the goblins, killing one and injuring another.
3 goblins remain. One is running and the other two are standing there.
Perry points his axe at the injured goblin and asks his question again. Toll the dead: DC 13 WIS save or take 11 damage.
Zephyr, still holding the light stone, gets ready to help Barb once again.
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
(Nope! Gonna stay right here and not get stabbed!)
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Goblin save: 13
Another goblins falls in battle, the bell taking its toll on it. Two goblins remain, the boss(the one who spoke) and the fleeing one.
It is Barbara's turn then the goblins.
(OOC: Question about the number of goblins. In post #525 there were 4 total, one turned tail and ran. In post #530 Fenny and Tangle each killed one and then Perry killed one with post #533 which to me sounds like only the runner is still alive?)
Barbara is aware of her foes dropping all around her. Still fuming and guided by the shining stone clutched by Zephyr, she takes off after the running goblin, provoking opportunity attacks if any of her enemies remain standing. If she is able to locate and catch up to it she will attempt a glorious tackle against the goblin into the sewer muck.
Strength check to grapple: 21
Nearly slipping, her foot finds purchase on some debris, saving her from completely slipping into the detritus.
One use of LUCK feat to reroll that strength check
Lucky strength check: 23
Edit: Just realized rage should have given Barb advantage on that first strength check due to rage but I stand by the use of the Luck feat.
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
OOC:Why I do believe you are right Barbara. Forgive my poor counting skills. There is only one goblin remaining. The fleeing one.
Acrobatics check: 8
The goblin falls face first into the muck, with Barbara sitting on its back holding it down.
Since it is the goblin's turn it will attempt to break the grapple.
Acrobatics check: 15
Barbara please make a Str. Athletics Check
Barbara, still furious and slick from wrestling in the mud, tries her damndest not to let go
Strength (athletics) with advantage from the rage: 8
(Guess we are both pretty slippery...)
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Tangle goes after Wolf Pup who goes after the goblins. So after Wolf Pup goes, if the goblin is still with us, she will try to get within striking distance (move 30’, cunning action to dash 30’) and shoot it. If she is not within range after 60’, she will forgo her Action to instead Dash again, for a full 90’ to get closer.
OOC > I’m on a plane in a blizzard tomorrow, so I may not be in touch much. So here is my turn if it comes up.
22 to hit, doing 8 piercing damage.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
[Note: This action should not be affected by Wolf Pup's action, but if it is, I will change it]
Fenchurch sees Barbara struggle with the goblin before her, and realizes that she will probably take care of it before too long. Fenchurch is far more concerned about where the other goblin went, and sprints off after it, as fast as his little legs can carry him, which is admittedly not very fast.
25 foot move action, 25 five foot dash as main action= 50 feet towards the goblins
Fenchurch, Gnome Wizard, Red Skies in Mourning
OOC: This got messed up let me clear it up. There is only one goblin, the one Barbara has in her arms that just broke free. The rest have been slain.
The goblin slips from Barbara's grasp and runs for it.Using its bonus action to disengage and run away around another corner.
Wolf pup, what are you going to do?
Wolf Pup will gain line of sight with the goblin once more, unhook his bow, aim an arrow, and release! Attack: 16 Damage: 5 piercing damage! Sigh...
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist