If it is purely narrative, then I vote for the Skameros levitation-blimp plan.
Except, instead of Macy’s type balloon, he should be a Joker blimp from the 1989 Batman film. (That includes leaking a pungent green gas that makes people gasp for clean air.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Heh sounds like we're trying to make this a bigger deal than it needs to be :P
Ehh, it's more just me deciding that there's no value to spend more time getting out or fighting simple oozes. I try to have everything have significance. There's nothing here... you already know the way, you are already aware of the danger, you've already defeated the real threat.
On top of the post in the main thread that wraps up this chapter, the gnomes will make every effort to supply you all with the supplies you need. Using the scraps of Skameros's battle axe and other scavenged metals, they will re-forge the weapon. They will find materials to make the equivalent to paper and ink so Rodolfo can scribe his spells (as the supplies are provided, the coin cost is waived at this time). And so on.
A wizard can't have all those spells prepared, so I don't see what the harm would be. But if you insist, you can scribe 2 * wizard level in spells (for free) right now.
The news of the path to the surface though is troubling. "Where is this King Bruenor? Can we go and talk to him about this?"
Thurnir would be the resident expert about King Bruenor, and he is the one that would be answering this question.
King Bruenor is the dwarven king of Gauntlgrym. Gauntlgrym has access to the surface world and access to the underdark. With the rising reports of demonic activity in the underdark, King Bruenor sent many dwarven scout parties into the underdark to do reconnaissance and gather information, then promptly locked all the gates between the surface world and the underdark to contain the demons to the underdark.
The scouting parties all had sending stones to be able to report to King Bruenor. Thurnir belonged to one of these scouting parties, and the sending stone was on his squad leader, who is now lost. The dwarves knew these missions were extremely dangerous, and escaping the underdark would require finding an unknown egresses to the surface. If such egresses were found, they would be closed up once the scouting parties escaped, leaving any remaining scouting parties to find other egresses.
Without a sending stone or other means of magical communication, there is no way to speak to King Bruenor short of travelling to Gauntlgrym from the surface.
Leaving Blingdenstone to finally find your way out of the Underdark! However, the Underdark is getting progressively more and more dangerous. Your party no longer has to worry about HOW to get to or find where you are going, especially with a guide. What your party has to worry about now is getting there without drawing the attention of all the demons that are everywhere and the drow that are still looking for their escaped slaves.
The following travel will be a group check. Each member can choose to either roll Survival or Stealth. I will compare the quantity of successes and failures to determine the outcome. Keep in mind, the DC is growing with your tier... obviously. Too many failures and you will face encounter(s) which may or may not deplete your resources depending on how you approach them (milestone leveling, so not everything needs to be resolved with combat).
The Silken Path will also be a similar contest, but with a higher DC. Travel to the Silken Path will determine how depleted you are before you even begin the Silken Path checks.
Rodolfo will ritually cast tiny hut for every long rest and also keep water breathing ritually active at all times, just in case. It lasts for 24 hours at a time and is a ritual spell.
Other than that he doesn't have much to offer that would help the whole group at once.
Rodolfo will ritually cast tiny hut for every long rest and also keep water breathing ritually active at all times, just in case. It lasts for 24 hours at a time and is a ritual spell.
Other than that he doesn't have much to offer that would help the whole group at once.
This is exactly why travel is being simulated as an adventuring day. Between Goodberry, Tiny Hut, Summon Food and Water, etc... the trivialities that were obstacles in the beginning of Tier 1 play are no longer issues. No need to to bog down the campaign with things that aren't a challenge. Managing travel this way will mean I can focus on the important parts of the upcoming chapters, and not spend a month (of PBP) travelling between chapters...
We're coming up on 4 years since I started the campaign. I want to see the campaign thru, but hopefully we can finish before another 4 years pass.
FYI: I'm 'buying time' by waiting to let you all roll your own checks (Survival or Stealth) so I can build some more interesting encounters than the random ones that would be a little too easy now that you are all level 7...
Skameros's roll just further confirms the current encounter.
Speaking of which, your party became aware of a darkness cloud in your path. Rodolfo dispelled it. No one sees anything where the cloud was. What are you all doing now?
Heh sounds like we're trying to make this a bigger deal than it needs to be :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Yeah. We got here with a good Survival check, now have rested up and are in a better position to continue. Lets just do that and be done with it.
If it is purely narrative, then I vote for the Skameros levitation-blimp plan.
Except, instead of Macy’s type balloon, he should be a Joker blimp from the 1989 Batman film.
(That includes leaking a pungent green gas that makes people gasp for clean air.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Ehh, it's more just me deciding that there's no value to spend more time getting out or fighting simple oozes. I try to have everything have significance. There's nothing here... you already know the way, you are already aware of the danger, you've already defeated the real threat.
On top of the post in the main thread that wraps up this chapter, the gnomes will make every effort to supply you all with the supplies you need. Using the scraps of Skameros's battle axe and other scavenged metals, they will re-forge the weapon. They will find materials to make the equivalent to paper and ink so Rodolfo can scribe his spells (as the supplies are provided, the coin cost is waived at this time). And so on.
You don't mean all of the 28 spell though, do you? That would be ... a lot of new options. Not that many are super useful, but still.
A wizard can't have all those spells prepared, so I don't see what the harm would be. But if you insist, you can scribe 2 * wizard level in spells (for free) right now.
Thank you. Updated my tracking post.
So you're all going to be in Blingdenstone for several days, as Rodolfo frantically transcribes the spells from the two books into his own spellbook.
Thurnir would be the resident expert about King Bruenor, and he is the one that would be answering this question.
King Bruenor is the dwarven king of Gauntlgrym. Gauntlgrym has access to the surface world and access to the underdark. With the rising reports of demonic activity in the underdark, King Bruenor sent many dwarven scout parties into the underdark to do reconnaissance and gather information, then promptly locked all the gates between the surface world and the underdark to contain the demons to the underdark.
The scouting parties all had sending stones to be able to report to King Bruenor. Thurnir belonged to one of these scouting parties, and the sending stone was on his squad leader, who is now lost. The dwarves knew these missions were extremely dangerous, and escaping the underdark would require finding an unknown egresses to the surface. If such egresses were found, they would be closed up once the scouting parties escaped, leaving any remaining scouting parties to find other egresses.
Without a sending stone or other means of magical communication, there is no way to speak to King Bruenor short of travelling to Gauntlgrym from the surface.
Aha, so the summary by the gnomes is accurate - we're fully ****ed to the best of their knowledge.
Just out of curiosity - would there be any news from the mushroom city? We kinda left in a hurry while something was starting to happen.
Rodolfo would also ask around for information about Juiblex and Queen of Fungi that the Pudding King mentioned at the end.
Magic fruit make Skameros magic toot!
Gotta stop feeding him Goodberries :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Refreshing myself (and all of you) as to how travelling will work now that you're firmly into tier 2 play:
See Here
Leaving Blingdenstone to finally find your way out of the Underdark! However, the Underdark is getting progressively more and more dangerous. Your party no longer has to worry about HOW to get to or find where you are going, especially with a guide. What your party has to worry about now is getting there without drawing the attention of all the demons that are everywhere and the drow that are still looking for their escaped slaves.
The following travel will be a group check. Each member can choose to either roll Survival or Stealth. I will compare the quantity of successes and failures to determine the outcome. Keep in mind, the DC is growing with your tier... obviously. Too many failures and you will face encounter(s) which may or may not deplete your resources depending on how you approach them (milestone leveling, so not everything needs to be resolved with combat).
The Silken Path will also be a similar contest, but with a higher DC. Travel to the Silken Path will determine how depleted you are before you even begin the Silken Path checks.
Understood.
Rodolfo will ritually cast tiny hut for every long rest and also keep water breathing ritually active at all times, just in case. It lasts for 24 hours at a time and is a ritual spell.
Other than that he doesn't have much to offer that would help the whole group at once.
This is exactly why travel is being simulated as an adventuring day. Between Goodberry, Tiny Hut, Summon Food and Water, etc... the trivialities that were obstacles in the beginning of Tier 1 play are no longer issues. No need to to bog down the campaign with things that aren't a challenge. Managing travel this way will mean I can focus on the important parts of the upcoming chapters, and not spend a month (of PBP) travelling between chapters...
We're coming up on 4 years since I started the campaign. I want to see the campaign thru, but hopefully we can finish before another 4 years pass.
Pfft.. 4 years?! It's like a week at most. We'll ace all our stealth/survival roles and be back in sunlight promptly! :)
Only 4? seems like at least 8 ;)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
FYI: I'm 'buying time' by waiting to let you all roll your own checks (Survival or Stealth) so I can build some more interesting encounters than the random ones that would be a little too easy now that you are all level 7...
Is it too late to back? The gnomes seemed nice enough to live the rest of our lives there - cause the dice roller is gonna fight us every step I see.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Skameros's roll just further confirms the current encounter.
Speaking of which, your party became aware of a darkness cloud in your path. Rodolfo dispelled it. No one sees anything where the cloud was. What are you all doing now?