Thank you good sir. You understand of course, it only makes sense to ask these questions. No offense intended.
Come on boys, let's go liberate some wine.
Barnaby turns and heads for the gate.
You follow the path. Around the next bend - roughly 50' away - is the outer gate permitting entry into the vineyards and the winery. How do you wish to approach?
Kif, Chubs whispers, my order studies the physical embodiment of emotional peace, that is to say, we practice moving silently. Perhaps it would be wise for me to scout things out a bit.
I am using this time to try to create a table of all the NPCs you've met. Might not show up on your end, but it will help me a great deal, and make it easier for me to keep the world around you lively. Wish me luck!
Assuming Barnaby sends Tulip, please give me a Perception roll. I know that it is Tulip flying around, but you are doing the perceiving and interpreting for her, so this roll will be at disadvantage. I didn't forget!
Barnaby reaches up and grabs hold of Kif's forearm. One moment there young man, I will send Tulip ahead to scout out the area. Barnaby telepathically asks his sidekick to go scout out the vineyard. Presumably the bulk of it is not within 100', so Barnaby will not be able to see through her eyes, but he will expect a report when she returns.
Tulips perception rolls are not supposed to be at disadvantage, in fact she gets advantage on perception checks based on hearing or sight. I will roll twice, and let the DM decide if he wants to take the higher, the lower, or just the first.
Barnaby and Lucento are, in their pastry withdrawal symptoms, suffering from disadvantage on all ability checks. Including Perception.
Tulip's Stealth check is her own, but her Perception check is a function of both her ability to absorb what she sees and Barnaby's ability to interpret it. So the natural advantage that Tulip gets is canceled out by Barnaby's disadvantage, and Barnaby gets the first roll he rolled: a 17.
Tulip observes some blights out in the open and other moving shadows that are consistent with other blights hidden outside the winery. There are many of them, likely too many for you to try to defeat by strength of arms alone.
The winery itself is a large, crumbling brick building, with the main door facing the path. It's about 60 feet wide, with a heavy wooden door in the center. As you look look through Tulip's eyes, from right to left, this is what you see:
Off to the right side of the winery is a well, with an attached lid. Starting at the right edge of the winery, there is a broad, deep porch - a veranda, really - with three large tubs on it. Each tub has a ladder mounted to it.
The front exterior wall of the winery is only about 25 feet; the other 35 feet of the front exterior of the building is all that large porch. Near the center of that 25' of exterior wall is a single door, which appears to be the main entrance into the winery. Immediately adjoining the main structure, and attached to it, is a loading dock. There is a wagon inside with several barrels in it. The loading dock is two floors high; you would imagine that there is some kind of crane or device hidden inside to allow heavy barrels to be loaded and unloaded.
So you're looking at, from right to left, 35' of veranda, 25' of front wall with a door, then 20' of loading dock. Then, to the left of that, you see a smaller structure that is likely a barn. The doors are closed, and it's also 20' wide.
The entire structure is surrounded to the right and left by deep vineyards, shrouded in the gathering gloom of approaching dusk.
Excellent question! A more competent DM would have included that in the opening description. You have, on the other side of the trees and shrubs near the gate, about 80' of open space before the front door of the winery. The porch is to its right; the loading dock and the barn are to its left. The only obviously open door is the loading dock, which appears to have been broken off its hinges.
Sounds like we'll need to assassinate the druids, avoiding their blights. I've never done anything like this before, but Master Wikshaw talked of such things, to defend against the dark.
Wow Barnaby, Tulip is an incredible asset.
Let's see if we can get a handle on the druids coming and goings. Do they leave the winery? Were in the winery do they sleep? For that matter, do they sleep? When? All at once?
Let's set up a hidden base camp in the woods and see what we can learn with patience and scouting. What weaknesses can we uncover?
To be fair, Brother Wikshaw also said "Chubs, you're a fat man, and if the darkness comes, I hope you can find something really big to hide behind."
Chubs, I like your line of thinking, but we are on a very limited timeline. I believe the festival is in three days, and we will need to spend most of one traveling back. Also, Some of us rely on arcane or divine resources which depleted rapidly in such confrontations and only regenerate with a night’s rest. Therefore we should make the best of the resources that we have on hand now.
Perhaps we could make a diversion on the far side of the vineyards that would give us an opportunity to sneak in unnoticed.
Was there perhaps something flammable that I saw on the far side of the vineyard? Something not actually part of the vineyard? A pile of hay perhaps? Dead tree? Or is it still raining and everything’s wet?
Here's a map, where I've labeled some things to orient yourselves. Sort of.
Assuming, based on Barnaby's most recent post, that Barnaby sends Tulip around the entire winery building, this is what she sees. I absentmindedly covered the veranda, but it's still there, as in the first picture. And I don't want to redo the whole thing unless I have to.
Thank you Ben. Are the monsters more or less evenly distributed on all sides of the building? Is there a side on which cover that we could use to hide gets closest to the building?
I love a good party. Let's get these folk their wine on time.
It's Tulip's sense, with her Perception of 17, that they are in groups. Some in motion, some hidden in the fields or the trees. A lot of what she has is birdie guesswork; she didn't get her actual beady eyes on more than a few.
New map of the exterior, for your viewing pleasure. I put a few comments on it, and I can add more as needed. Closed doors all appear to be closed. Nothing has been inspected closely.
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You follow the path. Around the next bend - roughly 50' away - is the outer gate permitting entry into the vineyards and the winery. How do you wish to approach?
Cautiously is the best way to approach. Kif will take the lead
22 perception looking about
Kif, Chubs whispers, my order studies the physical embodiment of emotional peace, that is to say, we practice moving silently. Perhaps it would be wise for me to scout things out a bit.
I'll let the party figure it out before I turn the clock forward. You have a bit of time to plan here.
Josh, perhaps you can send Tulip to scout.
I am using this time to try to create a table of all the NPCs you've met. Might not show up on your end, but it will help me a great deal, and make it easier for me to keep the world around you lively. Wish me luck!
Certainly some sneaking and scouting would be wise
Assuming Barnaby sends Tulip, please give me a Perception roll. I know that it is Tulip flying around, but you are doing the perceiving and interpreting for her, so this roll will be at disadvantage. I didn't forget!
Up until now, were all of Tulip's perception checks supposed to be disadvantaged?
Barnaby reaches up and grabs hold of Kif's forearm. One moment there young man, I will send Tulip ahead to scout out the area. Barnaby telepathically asks his sidekick to go scout out the vineyard. Presumably the bulk of it is not within 100', so Barnaby will not be able to see through her eyes, but he will expect a report when she returns.
Tulips perception rolls are not supposed to be at disadvantage, in fact she gets advantage on perception checks based on hearing or sight. I will roll twice, and let the DM decide if he wants to take the higher, the lower, or just the first.
Tulip perception: 18, 12
And just in case, Tulip stealth: 22
Barnaby and Lucento are, in their pastry withdrawal symptoms, suffering from disadvantage on all ability checks. Including Perception.
Tulip's Stealth check is her own, but her Perception check is a function of both her ability to absorb what she sees and Barnaby's ability to interpret it. So the natural advantage that Tulip gets is canceled out by Barnaby's disadvantage, and Barnaby gets the first roll he rolled: a 17.
Tulip observes some blights out in the open and other moving shadows that are consistent with other blights hidden outside the winery. There are many of them, likely too many for you to try to defeat by strength of arms alone.
The winery itself is a large, crumbling brick building, with the main door facing the path. It's about 60 feet wide, with a heavy wooden door in the center. As you look look through Tulip's eyes, from right to left, this is what you see:
Off to the right side of the winery is a well, with an attached lid. Starting at the right edge of the winery, there is a broad, deep porch - a veranda, really - with three large tubs on it. Each tub has a ladder mounted to it.
The front exterior wall of the winery is only about 25 feet; the other 35 feet of the front exterior of the building is all that large porch. Near the center of that 25' of exterior wall is a single door, which appears to be the main entrance into the winery. Immediately adjoining the main structure, and attached to it, is a loading dock. There is a wagon inside with several barrels in it. The loading dock is two floors high; you would imagine that there is some kind of crane or device hidden inside to allow heavy barrels to be loaded and unloaded.
So you're looking at, from right to left, 35' of veranda, 25' of front wall with a door, then 20' of loading dock. Then, to the left of that, you see a smaller structure that is likely a barn. The doors are closed, and it's also 20' wide.
The entire structure is surrounded to the right and left by deep vineyards, shrouded in the gathering gloom of approaching dusk.
How far is it from the gate to the front door of the winery? from the gate to the barn?
Excellent question! A more competent DM would have included that in the opening description. You have, on the other side of the trees and shrubs near the gate, about 80' of open space before the front door of the winery. The porch is to its right; the loading dock and the barn are to its left. The only obviously open door is the loading dock, which appears to have been broken off its hinges.
Any chance of a map? Also, is this what they look like? https://i.pinimg.com/564x/1d/7d/54/1d7d54175ef6c17951fbba6f5fac143e.jpg
Sounds like we'll need to assassinate the druids, avoiding their blights. I've never done anything like this before, but Master Wikshaw talked of such things, to defend against the dark.
Wow Barnaby, Tulip is an incredible asset.
Let's see if we can get a handle on the druids coming and goings. Do they leave the winery? Were in the winery do they sleep? For that matter, do they sleep? When? All at once?
Let's set up a hidden base camp in the woods and see what we can learn with patience and scouting. What weaknesses can we uncover?
To be fair, Brother Wikshaw also said "Chubs, you're a fat man, and if the darkness comes, I hope you can find something really big to hide behind."
Tulip did not observe any druids.
Also, Kif and Barnaby have encountered these creatures before. That is in fact what they look like.
Chubs, I like your line of thinking, but we are on a very limited timeline. I believe the festival is in three days, and we will need to spend most of one traveling back. Also, Some of us rely on arcane or divine resources which depleted rapidly in such confrontations and only regenerate with a night’s rest. Therefore we should make the best of the resources that we have on hand now.
Perhaps we could make a diversion on the far side of the vineyards that would give us an opportunity to sneak in unnoticed.
Was there perhaps something flammable that I saw on the far side of the vineyard? Something not actually part of the vineyard? A pile of hay perhaps? Dead tree? Or is it still raining and everything’s wet?
Here's a map, where I've labeled some things to orient yourselves. Sort of.
Assuming, based on Barnaby's most recent post, that Barnaby sends Tulip around the entire winery building, this is what she sees. I absentmindedly covered the veranda, but it's still there, as in the first picture. And I don't want to redo the whole thing unless I have to.
Thank you Ben. Are the monsters more or less evenly distributed on all sides of the building? Is there a side on which cover that we could use to hide gets closest to the building?
I love a good party. Let's get these folk their wine on time.
It's Tulip's sense, with her Perception of 17, that they are in groups. Some in motion, some hidden in the fields or the trees. A lot of what she has is birdie guesswork; she didn't get her actual beady eyes on more than a few.
New map of the exterior, for your viewing pleasure. I put a few comments on it, and I can add more as needed. Closed doors all appear to be closed. Nothing has been inspected closely.