Fope, I'm going to to guess that you have 3 days' worth of rations on you. If you want to make the case that you have more or less, then let me know. And we will be keeping track, for the time being.
Interesting. I did not know that. Handy skill. Might be helpful here; might not.
Nevertheless, I need an answer to my question. Three days' worth? Make a case for more or less.
You find a place to rest in the dark and awake, refreshed, the following morning. There is some light, though the fog has not completely lifted. You don't think you've crossed the road, but you also haven't encountered the river. It is reasonable to think you are on the (somewhat) narrow strip in between, only a few hundred feet wide at the widest, but visibility is poor and it's hard to tell.
My character sheet says 3 days of rations. Føpé may have eaten a days worth yesterday, so 2 left. Can he find north? Can he orient himself with his general familiarity with the lay of the land (again, see wanderer.)
Edit: Føpé's food would be in his pack which he left at the camp to make his get away more subtle. He will attempt to find food in the woods.
Interesting. Fope deliberately left his pack behind? I can play with that, if you want.
Make a Survival check, at disadvantage, to orient yourself. I am (now) familiar with Wanderer.
Make a second Survival check to find food, though I am aware that under ordinary circumstances you do not need one. It is quite foggy out, and I'm the DM. With my reasons.
I want one survival check for orienting yourself in the fog, and a second survival check for finding food. Neither at disadvantage. Both represent stuff you're doing on the morning in question.
edit: Unless you want to focus on one, to the exclusion of the other, in which case you can roll with advantage for food or orienting yourself, but not roll at all for the other.
Kif, Barnaby, and Puddin watch as the Visanti break down the tents and pile the last of the site on their barrel-topped wagons. Barnaby offers to help, of course, but they politely decline. They are in a practiced rhythm, here.
Before sunrise, the three of you are on a wagon with Damia and Menidetto. You sleep fitfully, as Menidetto does, while Damia takes the reins. At some point during the day - which is overcast and gloomy, but not rainy - you stir from your rest and realize that Menidetto is now driving, while Damia sleeps. You are welcome to squeeze in conversations with each other, or with either of them, as the day goes quietly on.
It's your best sense that the wagons are headed west, back toward Daggerford, and then (maybe?) south, on the Trade Road, but it's hard to tell under the dark skies.
You have successfully identified which way is which on a compass. In the gloom, you have found the river. It's not quite where you thought it was. Everything looks slightly off. There should still be some leaves on the trees, but they are all bare. There should not be any stone columns on the shore, but here are a couple. Strange.
You have no food, which could be bad.
The afternoon's decision is the same challenge as the morning's. You have this choice to make: (1) Roll with advantage for food, or go hungry. (2) Roll with advantage and go in some direction, or be lost. (3) Roll once for each, and hope for the best.
You have nothing to eat. If you find nothing this afternoon, you will have nothing to eat in this whole day, which will push you into the first level of exhaustion for this afternoon and this night, and beyond until you get food. You are now oriented, so you can go somewhere, also. Two 20-sided dice. How do you wish to spend them?
"This post has potentially manipulated dice toll results." Wow, didn't see that coming. For the record, on my second try I figured out how to roll with advantage.
At some point on our group's trip by wagon Kif turns to his companions
Sure is nice to be riding rather than walking for a change. I'll tell you, though, this freelancing work is a bit different than Dad and the other adventuring folks back hom,e described. Back then if you wanted a job you just had to go to a tavern or inn, have some ales with the locals, maybe a trencher of stew and before you knew it someone would burst through the door looking for a posse to help with goblin horse thieves or a kobold den that was stealing the chickens and before you knew it you were fighting a dragon or some such. Now we're just traipsing about the countryside from one rich dame to another
He takes a piece of jerky from his backpack and chews it.
I wonder if Fope is still running, he left his backpack behind and everything
Oh, ok. You successfully find some roots and leaves you know are safe to eat. You gave a day’s worth of food. What do you want to do in the afternoon?
What you've found will get you through this day without moving you into the exhaustion table. If you find more, you will have food for the next day, too, should you need it.
As I said above, you basically get two die rolls. Spend them how you want: advantage looking for food, advantage orienting yourself and trying to get somewhere, or just one roll for each.
You know you are close to a river. A foggy day would be unusual but not unnatural here, at this time of year.
Rolling with "advantage" just means rolling twice, and taking the higher number. Rolling with "disadvantage" means rolling twice and taking the lower number. So there's no challenge to doing it here on message board. Just roll twice, and we'll all see both numbers, and we'll all know what it means.
"Well, Kif, back in my much younger days, I created my own adventure within the streets of Waterdeep. What an amazing city my home is! Full of fun and games for miles rich with merchants, gamblers, and politicians! I was a leader of a famous clan that was rich with wealth and power and we ran many an adventure to serve the most unfortunate of the city, in our own way. But I gave that all up when the Goddess, Shar, called me to this work. So now here I am with you, enjoying your company as we, hahaha what did you say, Kif? Travel from Rich Dame to another?"
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Fope, I'm going to to guess that you have 3 days' worth of rations on you. If you want to make the case that you have more or less, then let me know. And we will be keeping track, for the time being.
Fope can survive in the wilderness without rations.
See the skills for wanderer.
survival: 10
Interesting. I did not know that. Handy skill. Might be helpful here; might not.
Nevertheless, I need an answer to my question. Three days' worth? Make a case for more or less.
You find a place to rest in the dark and awake, refreshed, the following morning. There is some light, though the fog has not completely lifted. You don't think you've crossed the road, but you also haven't encountered the river. It is reasonable to think you are on the (somewhat) narrow strip in between, only a few hundred feet wide at the widest, but visibility is poor and it's hard to tell.
What do you want to do?
My character sheet says 3 days of rations. Føpé may have eaten a days worth yesterday, so 2 left.
Can he find north? Can he orient himself with his general familiarity with the lay of the land (again, see wanderer.)
Edit: Føpé's food would be in his pack which he left at the camp to make his get away more subtle. He will attempt to find food in the woods.
Interesting. Fope deliberately left his pack behind? I can play with that, if you want.
Make a Survival check, at disadvantage, to orient yourself. I am (now) familiar with Wanderer.
Make a second Survival check to find food, though I am aware that under ordinary circumstances you do not need one. It is quite foggy out, and I'm the DM. With my reasons.
That way they might think he'd be right back, give him a better head start if they decided to try to keep him.
Totally makes sense.
I have a slight revision, which is this:
I want one survival check for orienting yourself in the fog, and a second survival check for finding food. Neither at disadvantage. Both represent stuff you're doing on the morning in question.
edit: Unless you want to focus on one, to the exclusion of the other, in which case you can roll with advantage for food or orienting yourself, but not roll at all for the other.
Kif, Barnaby, and Puddin watch as the Visanti break down the tents and pile the last of the site on their barrel-topped wagons. Barnaby offers to help, of course, but they politely decline. They are in a practiced rhythm, here.
Before sunrise, the three of you are on a wagon with Damia and Menidetto. You sleep fitfully, as Menidetto does, while Damia takes the reins. At some point during the day - which is overcast and gloomy, but not rainy - you stir from your rest and realize that Menidetto is now driving, while Damia sleeps. You are welcome to squeeze in conversations with each other, or with either of them, as the day goes quietly on.
It's your best sense that the wagons are headed west, back toward Daggerford, and then (maybe?) south, on the Trade Road, but it's hard to tell under the dark skies.
survival food: 15
survival orienteering: 20
You have successfully identified which way is which on a compass. In the gloom, you have found the river. It's not quite where you thought it was. Everything looks slightly off. There should still be some leaves on the trees, but they are all bare. There should not be any stone columns on the shore, but here are a couple. Strange.
You have no food, which could be bad.
The afternoon's decision is the same challenge as the morning's. You have this choice to make: (1) Roll with advantage for food, or go hungry. (2) Roll with advantage and go in some direction, or be lost. (3) Roll once for each, and hope for the best.
You have nothing to eat. If you find nothing this afternoon, you will have nothing to eat in this whole day, which will push you into the first level of exhaustion for this afternoon and this night, and beyond until you get food. You are now oriented, so you can go somewhere, also. Two 20-sided dice. How do you wish to spend them?
Survival with advantage: 16
"This post has potentially manipulated dice toll results." Wow, didn't see that coming. For the record, on my second try I figured out how to roll with advantage.
Cheater!
Heh. Where are you trying to go?
Sorry, I also meant to say I wanted food.
Oh, ok. You successfully find some roots and leaves you know are safe to eat. You gave a day’s worth of food. What do you want to do in the afternoon?
The others are riding in the wagon train, as I posted above.
At some point on our group's trip by wagon Kif turns to his companions
Sure is nice to be riding rather than walking for a change. I'll tell you, though, this freelancing work is a bit different than Dad and the other adventuring folks back hom,e described. Back then if you wanted a job you just had to go to a tavern or inn, have some ales with the locals, maybe a trencher of stew and before you knew it someone would burst through the door looking for a posse to help with goblin horse thieves or a kobold den that was stealing the chickens and before you knew it you were fighting a dragon or some such. Now we're just traipsing about the countryside from one rich dame to another
He takes a piece of jerky from his backpack and chews it.
I wonder if Fope is still running, he left his backpack behind and everything
What you've found will get you through this day without moving you into the exhaustion table. If you find more, you will have food for the next day, too, should you need it.
As I said above, you basically get two die rolls. Spend them how you want: advantage looking for food, advantage orienting yourself and trying to get somewhere, or just one roll for each.
You know you are close to a river. A foggy day would be unusual but not unnatural here, at this time of year.
Also, just so we're all on the same page:
Rolling with "advantage" just means rolling twice, and taking the higher number. Rolling with "disadvantage" means rolling twice and taking the lower number. So there's no challenge to doing it here on message board. Just roll twice, and we'll all see both numbers, and we'll all know what it means.
"Well, Kif, back in my much younger days, I created my own adventure within the streets of Waterdeep. What an amazing city my home is! Full of fun and games for miles rich with merchants, gamblers, and politicians! I was a leader of a famous clan that was rich with wealth and power and we ran many an adventure to serve the most unfortunate of the city, in our own way. But I gave that all up when the Goddess, Shar, called me to this work. So now here I am with you, enjoying your company as we, hahaha what did you say, Kif? Travel from Rich Dame to another?"