"T’is but a scratch," Hermenor points to his face. "And agreed, fellow guildmates" Hermenor adds. "The faster we reach the Grotto, the faster we'll be able to cleanse this place... hopefully."
While we walk, Hermenor will sing another sea shanty, nudging Tyr with his elbow to join him along:
There were two lofty ships from motherland came, Blow high, blow low, and so sailed we; One was the Prince of Land, and the other Prince of Waves, Cruising down along the coast of the High Barbaree.
“Aloft there, aloft!” our jolly boatswain cries, Blow high, blow low, and so sailed we; “Look ahead, look astern, look aweather and alee, Look along down the coast of the High Barbaree.”
There’s nought upon the stern, there’s nought upon the lee, Blow high, blow low, and so sailed we; But there’s a lofty ship to windward, and she’s sailing fast and free, Sailing down along the coast of the High Barbaree.
“Oh, hail her, Oh, hail her,” our gallant captain cried, Blow high, blow low, and so sailed we; “Are you a man-o’-war or a privateer,” said he, “Cruising down along the coast of the High Barbaree.”
“Oh, I am not a man-o’-war nor privateer,” said he, Blow high, blow low, and so sailed we; “But I’m a salt-sea pirate a-looking for my fee, “Cruising down the coast of the High Barbaree.”
Oh, ’twas broadside to broadside a long time we lay, Blow high, blow low, and so sailed we; Until the Prince of Land shot the pirate’s masts away, Cruising down along the coast of the High Barbaree.
“Oh, quarter, Oh, quarter,” those pirates then did cry, Blow high, blow low, and so sailed we; But the quarter that we gave them – we sunk them in the sea, Coming down along the coast of the High Barbaree.
As you progress through the path in the woods. The canopy blocks out the sun as it progressively gets darker and darker. A chill comes over all of you, venturing into the woods.
Shayna - “this is not normal.” You see the fog of her breath as she speaks.
You hear the creaking If tree limbs rubbing against each other, a snap of a twig off in the distance, the occasional flock of birds fly away as you approach.
you begin to hear a scream. A scream from a woman... an indiscernible location, seemingly coming from everywhere. It grows louder and louder. Echoing as it draws near, sounding like a hundred screams reverberating over top each other. A bright light hurdles towards you. Flying towards you with a trail of White ethereal fog. Black ooze flying as it drips off of it. It’s a woman’s face at the forefront of the white blur. She’s the one screaming. Just as she reaches you she explodes and fades away. Her screams continue to echo.
Shayna - “The guardian is in trouble, we must help her!”
You continue throw the darkened meadow. You see the tips of the branches begin to drip with the corrupted ichor. The frigid air biting at your fingertips. You hear the screams echo in the distance.
But as time goes by the screams turn to laughter... cackling through the cold air. You see a clearing up ahead.
“This is the heart of the Glen. This is where we get materials and supplies. If the Guardian is in trouble. This is where we will find her.” Shayna says as he readies her bow. You come to a meadow filled with what once was a bountiful field of exotic plants now wilting away. A black stone, purple electricity sparking off of it. The white streak flies by and circles around before landing between you and the stone. The purple static tethering the woman to the stone. Laughing maniacally; what once was stark white is now a deep, dark black with two horns protruding from its head. Shadows seem to be cascading down and off the ethereal lady.
This is the first time you have seen a crack of emotion since the laughin burst in the tent. She look petrified. “This... this is not right. The White lady is the spirit of our ancestors, they bring the magical essence that supplies it with so many useful and important plants. We are supposed to uphold the lifestyle of the old ways and give offerings for their bountiful rewards. She is not her, not like this; this is a vile and wretched abomination. I don’t know if she can be freed.”
Ragnir is going to use Divine Sense to see if he can detect the source of evil behind this.
(As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 2 times per long rest.)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Ragnir - You sense an undead (but not evil) presence from the lady. You also feel a very strong force of evil coming from the rock. The evil is radiating from the rock through the ground. One blip catches your eye far to the right in the woods. Another undead presence.
(How close does Priton get to both the stone and the White Lady? There is the group 30 feet away from the Lady and 20 feet distance between the Lady and Rock)
upon further inspection, the pointed stone is jagged and shines like volcanic glass. Red runes are engraved into it all the way around. Glowing in unison as the pulsating tether of electricity that’s bound to the White Lady.
Tyr just shrugs as Ragnir says he is going to smash the rock "I honestly have no better plan - maybe the rest of us should get ready to attack anything that might attack him. Maybe the rest of us can focus on unchaining her." he says just looking at his companions.
This post has potentially manipulated dice roll results.
Priton - you don’t get any indication that there is any poison or disease. At least not in the natural sense, the affliction comes from a more arcane/spiritual corruption instead of a natural based disease.
Ragnir - As the White Lady sees you approach the stone with sword in hand. Her demeanor changes abruptly the same echoing voice rings out in a garbled low pitch “No!” You get that tinge in the back of your head of danger, but it’s too late.
Ragnir Charisma Save (+3): 20
The Spectre turns into a demonic visage and flies towards Ragnir, diving into his chest. You feel your vision begin to fade, your grip tighten, the intrusion of someone else’s mind invade your head, the cackling echoing in the back of your head.
Your holy symbol burns bright on your chest as light shoots out from your mouth, hands, and eyes. The rays brightening the area around you as the spirit is forcibly removed from your body. Thrusting her out of your body.
Eceryone - Everyone hears one more scream, a thousand screams piled onto each other from the White Lady; who is now scowling before you now.
Lets roll some initiative!
Ragnir is next to the stone, White Lady is next to him blocking Ragnir from the rest of the party. Priton is 35 feet away, Shayna, Tyr, and Hermenor are 5 feet behind him.
"T’is but a scratch," Hermenor points to his face. "And agreed, fellow guildmates" Hermenor adds. "The faster we reach the Grotto, the faster we'll be able to cleanse this place... hopefully."
While we walk, Hermenor will sing another sea shanty, nudging Tyr with his elbow to join him along:
There were two lofty ships from motherland came,
Blow high, blow low, and so sailed we;
One was the Prince of Land, and the other Prince of Waves,
Cruising down along the coast of the High Barbaree.
“Aloft there, aloft!” our jolly boatswain cries,
Blow high, blow low, and so sailed we;
“Look ahead, look astern, look aweather and alee,
Look along down the coast of the High Barbaree.”
There’s nought upon the stern, there’s nought upon the lee,
Blow high, blow low, and so sailed we;
But there’s a lofty ship to windward, and she’s sailing fast and free,
Sailing down along the coast of the High Barbaree.
“Oh, hail her, Oh, hail her,” our gallant captain cried,
Blow high, blow low, and so sailed we;
“Are you a man-o’-war or a privateer,” said he,
“Cruising down along the coast of the High Barbaree.”
“Oh, I am not a man-o’-war nor privateer,” said he,
Blow high, blow low, and so sailed we;
“But I’m a salt-sea pirate a-looking for my fee,
“Cruising down the coast of the High Barbaree.”
Oh, ’twas broadside to broadside a long time we lay,
Blow high, blow low, and so sailed we;
Until the Prince of Land shot the pirate’s masts away,
Cruising down along the coast of the High Barbaree.
“Oh, quarter, Oh, quarter,” those pirates then did cry,
Blow high, blow low, and so sailed we;
But the quarter that we gave them – we sunk them in the sea,
Coming down along the coast of the High Barbaree.
(The blue hue fades from Ragnir’s sword)
As you progress through the path in the woods. The canopy blocks out the sun as it progressively gets darker and darker. A chill comes over all of you, venturing into the woods.
Shayna - “this is not normal.” You see the fog of her breath as she speaks.
You hear the creaking If tree limbs rubbing against each other, a snap of a twig off in the distance, the occasional flock of birds fly away as you approach.
you begin to hear a scream. A scream from a woman... an indiscernible location, seemingly coming from everywhere. It grows louder and louder. Echoing as it draws near, sounding like a hundred screams reverberating over top each other. A bright light hurdles towards you. Flying towards you with a trail of White ethereal fog. Black ooze flying as it drips off of it. It’s a woman’s face at the forefront of the white blur. She’s the one screaming. Just as she reaches you she explodes and fades away. Her screams continue to echo.
Shayna - “The guardian is in trouble, we must help her!”
Ragnir: (to the party) "Right behind you."
Ragnir follows Shayna.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Priton will follow next to Shayna and ready a bless for if we get into combat
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Hermenor cuts his shanty short and follows his companion!
You continue throw the darkened meadow. You see the tips of the branches begin to drip with the corrupted ichor. The frigid air biting at your fingertips. You hear the screams echo in the distance.
But as time goes by the screams turn to laughter... cackling through the cold air. You see a clearing up ahead.
“This is the heart of the Glen. This is where we get materials and supplies. If the Guardian is in trouble. This is where we will find her.” Shayna says as he readies her bow. You come to a meadow filled with what once was a bountiful field of exotic plants now wilting away. A black stone, purple electricity sparking off of it. The white streak flies by and circles around before landing between you and the stone. The purple static tethering the woman to the stone. Laughing maniacally; what once was stark white is now a deep, dark black with two horns protruding from its head. Shadows seem to be cascading down and off the ethereal lady.
Ragnir: (to the party) "This is your guardian?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
This is the first time you have seen a crack of emotion since the laughin burst in the tent. She look petrified. “This... this is not right. The White lady is the spirit of our ancestors, they bring the magical essence that supplies it with so many useful and important plants. We are supposed to uphold the lifestyle of the old ways and give offerings for their bountiful rewards. She is not her, not like this; this is a vile and wretched abomination. I don’t know if she can be freed.”
Tyr looks at her and draws his shortswords "Maybe there is still a way to save her. We should try and get closer and see whats going on."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Ragnir is going to use Divine Sense to see if he can detect the source of evil behind this.
(As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 2 times per long rest.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Priton will approach the stone and use detect poison and disease on the woman
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir - You sense an undead (but not evil) presence from the lady. You also feel a very strong force of evil coming from the rock. The evil is radiating from the rock through the ground. One blip catches your eye far to the right in the woods. Another undead presence.
(How close does Priton get to both the stone and the White Lady? There is the group 30 feet away from the Lady and 20 feet distance between the Lady and Rock)
Ragnir: (to the party) "Shayna, is that rock important to your people?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Shayna - “I have not seen this rock before.”
“Or is the rock a new addition to the glen?” Hermenor completes Ragnir’s question.
Ragnir: (to the party) "Ok, i'm going to smash it, it is evil."
Ragnir will use his regular longsword (instead of his longsword of warning [incase the rock breaks the weapon]) on the rock and try to smash it.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Shayna - “This is new.”
upon further inspection, the pointed stone is jagged and shines like volcanic glass. Red runes are engraved into it all the way around. Glowing in unison as the pulsating tether of electricity that’s bound to the White Lady.
Tyr just shrugs as Ragnir says he is going to smash the rock "I honestly have no better plan - maybe the rest of us should get ready to attack anything that might attack him. Maybe the rest of us can focus on unchaining her." he says just looking at his companions.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
I would be at like 25 ft away
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Priton - you don’t get any indication that there is any poison or disease. At least not in the natural sense, the affliction comes from a more arcane/spiritual corruption instead of a natural based disease.
Ragnir - As the White Lady sees you approach the stone with sword in hand. Her demeanor changes abruptly the same echoing voice rings out in a garbled low pitch “No!” You get that tinge in the back of your head of danger, but it’s too late.
Ragnir Charisma Save (+3): 20
The Spectre turns into a demonic visage and flies towards Ragnir, diving into his chest. You feel your vision begin to fade, your grip tighten, the intrusion of someone else’s mind invade your head, the cackling echoing in the back of your head.
Your holy symbol burns bright on your chest as light shoots out from your mouth, hands, and eyes. The rays brightening the area around you as the spirit is forcibly removed from your body. Thrusting her out of your body.
Eceryone - Everyone hears one more scream, a thousand screams piled onto each other from the White Lady; who is now scowling before you now.
Lets roll some initiative!
Ragnir is next to the stone, White Lady is next to him blocking Ragnir from the rest of the party. Priton is 35 feet away, Shayna, Tyr, and Hermenor are 5 feet behind him.