(Ragnir is up! Since you all go together without interruption everyone can post and I will make adjustments if needed weekend and all I know we are all busy)
Ragnir smashes away at the rock using his regular longsword.
Movement: (finish approaching the rock? im not sure if ragnir is right infront of it or not)
Action: Attack(if i need to roll an attack on the rock): 16 (attack with longsword/slashing)
Damage: (if it hits) 13 (slashing damage) (ragnir is only using the regular longsword instead of his longsword of warning and shield [so AC for this fight {for now} is 16])
Bonus Action: Ragnir: (to everyone) "Don't like when i get close to this rock eh? too bad you evil spirit!"
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Ragnir raises his sword above his head and slashed downward sending sparks and purple electricity flying off. A loud scrape of metal vs stone pierced the ears. The runes on the rock glow brightly and a high pitched whirring sound begins to build.
Ragnir takes 6 damage as a bolt of lightening extends from the stone.
The dark features of the face of the woman, covered in shadow slowly turns her head to Priton. The white ethereal face comes out over top of the demoneqsue face and screams in agony as it fades back into the shadow. “I am the darkness, I will be your demise!”
Hermenor uses his speed (45ft) to move to the stone, next to Ragnir: "This stone... It's completely out of my expertise... I'm hoping you know what to do. What can I do to help"
-> Hermenor is preparing a help action to follow Ragnir's instructions and help him on whatever he is planning to do next.
Looking around you feel confident that no one else is watching these events transpire. You do notice deep into the woods a figure approaching slowly. It’s stoll quite a ways away. But your feline vision able to scout a glimmer of movement. It’s the zombie that was turned by Ragnir not too long ago... finally catching up.
Attack: 24 Damage: 7
Attack: 15 Damage: 5
Taking out daggers and attempting to scratch out a rune. Tyr carves into one of glowing red symbols. The electric current flows out dealing 7 to Tyr. The red glow flickers and sims during the attack. But brighten back to normal. It does appear that the cumulative damage is capable of breaking down the magical force.
As the ghost has watched this plot to destroy the rock begin she floats over to on top of the rock. Hovering above you all the electricity swirls around her revealing the old and withered body of the spirit she once was. A terrible screeching scream echoes in all of your minds.
Raising both arms clenched together overhead to rain down a hammerfist into the stone. The stone shatters and explodes with purple static in the air. Pushing everyone back 10 feet. As the blinding purple light and rubble settles in the air. In the middle where the rock once stood. The two spirits now separated The white woman collapsed onto the ground. Fading away into the ethereal realm.
The other Pure black shadow. Void of light, no discernible features. Just the silhouette of a woman horns protruding from the head and wrapping around the ears. Floating above, no longer cackling, but screaming out in frustration.
The shadow creature shifts with unnatural speed dodging out of he way of Priton’s attacks. The non corporeal form of this creature is difficult to hit.
This post has potentially manipulated dice roll results.
The jewel sparks brightly on Hermenor's sash, giving his knuckles a magical crackle. He approaches the shadow creature just as Priton did (please let me know how much movement it takes). He also responds to Ragnir: "Let's smash this apparition too!"
-> Jab (unarmed strike, first attack) vs. Shadow: Attack: 27 Damage: 12 magical bludgeoning.
-> Assuming the first attack from Flurry of Blows hits, I activate Open Hand Technique (3rd option): Shadow can’t take reactions until the end of my next turn.
-> Hook (unarmed strike, second attack) vs. Shadow: Attack: 24 Damage: 9 magical bludgeoning.
-> I'll assume the second attack from Flurry of Blows misses. In the off chance it hits, though, please consider another Open Hand Technique activated (in the spoiler box):
Open Hand Technique (2nd option): Shadow must make a STR saving throw {DC 14}. If it fails, it is pushed 15 feet away from Hermenor.
Whether the second attack hits or not, Hermenor will move away from the shadow with whatever movement he has left (total of 45ft). "If you want me, you'll have to chase me, shadow-lady!"
[OOC] initiative: 7
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Iniiaive: 18
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Initiative: 20
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(OOC: Man, you had me there. I thought Ragnir was totally possessed for a moment...)
Hermenor's initiative: 8
3
Ragnir - 20
Priton - 18
Hermenor - 8
Tyr - 7
White Lady - 3
(Ragnir is up! Since you all go together without interruption everyone can post and I will make adjustments if needed weekend and all I know we are all busy)
Ragnir smashes away at the rock using his regular longsword.
Movement: (finish approaching the rock? im not sure if ragnir is right infront of it or not)
Action: Attack(if i need to roll an attack on the rock): 16 (attack with longsword/slashing)
Damage: (if it hits) 13 (slashing damage) (ragnir is only using the regular longsword instead of his longsword of warning and shield [so AC for this fight {for now} is 16])
Bonus Action: Ragnir: (to everyone) "Don't like when i get close to this rock eh? too bad you evil spirit!"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Ragnir raises his sword above his head and slashed downward sending sparks and purple electricity flying off. A loud scrape of metal vs stone pierced the ears. The runes on the rock glow brightly and a high pitched whirring sound begins to build.
Ragnir takes 6 damage as a bolt of lightening extends from the stone.
Priton is up!
Priton will summon his spiritual weapon next to him and go move towards the woman
"What are you, I do not wish to harm you but if you leave me no choice I will.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The dark features of the face of the woman, covered in shadow slowly turns her head to Priton. The white ethereal face comes out over top of the demoneqsue face and screams in agony as it fades back into the shadow. “I am the darkness, I will be your demise!”
(Priton can still have an action)
Prion weill hen use his spiritual weapon no attack the spirit
Attack: 9
Damage: 4
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Priton’s spiritual weapon fires at the ghastly sight. But the Spirit glides out of the way.
Hermenor and Tyr still to act.
Hermenor uses his speed (45ft) to move to the stone, next to Ragnir: "This stone... It's completely out of my expertise... I'm hoping you know what to do. What can I do to help"
-> Hermenor is preparing a help action to follow Ragnir's instructions and help him on whatever he is planning to do next.
Tyr moves over to the stone and the ruins on the ground "No creature should be chained - maybe if we free her she will be redeemed."
With that he takes a quick look around to see if someone or something may have planted the stone before trying to scratch out one of the ruins.
[OOC] perception check: 24
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Looking around you feel confident that no one else is watching these events transpire. You do notice deep into the woods a figure approaching slowly. It’s stoll quite a ways away. But your feline vision able to scout a glimmer of movement. It’s the zombie that was turned by Ragnir not too long ago... finally catching up.
Attack: 24 Damage: 7
Attack: 15 Damage: 5
Taking out daggers and attempting to scratch out a rune. Tyr carves into one of glowing red symbols. The electric current flows out dealing 7 to Tyr. The red glow flickers and sims during the attack. But brighten back to normal. It does appear that the cumulative damage is capable of breaking down the magical force.
3
As the ghost has watched this plot to destroy the rock begin she floats over to on top of the rock. Hovering above you all the electricity swirls around her revealing the old and withered body of the spirit she once was. A terrible screeching scream echoes in all of your minds.
Wisdom saving throws:
Hermenor: 18
Priton: 15
Regnir: 7
Tyr: 16
Shayna: 5
Ragnir and Shayna are now frightened
Shayna terrified at the vision of what’s become of her ancestors takes two shots at the rock at disadvantage.
Attack: 14 Damage: 7
Attack: 13 Damage: 4
Wisdom saving throw: 12
Shayna is unable to hit the rock and unable to shake off the fear. Paralyzed she’s remains still hoping not to draw anymore attention.
Top of the initiative with Ragnir
Ragnir realizing that the longsword wouldn't work will now try smashing the rock with his bare fists, while trying to resist the fear.
Movement: no movement this turn.
Action: Attack(if i need to roll an attack on the rock): 10 (attack with unarmed strike/bludgeoning damage) [with disadvantage cause of fear]
Damage: (if it hits) 4 (bludgeoning damage)
Bonus Action: Ragnir: (to Hermenor) "Lets smash this rock!"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
25
Raising both arms clenched together overhead to rain down a hammerfist into the stone. The stone shatters and explodes with purple static in the air. Pushing everyone back 10 feet. As the blinding purple light and rubble settles in the air. In the middle where the rock once stood. The two spirits now separated The white woman collapsed onto the ground. Fading away into the ethereal realm.
The other Pure black shadow. Void of light, no discernible features. Just the silhouette of a woman horns protruding from the head and wrapping around the ears. Floating above, no longer cackling, but screaming out in frustration.
Priton’s initiative!
Priton will go up to the shawdow creature and attack it with his Spiritual Weapon and Mace
Attack: 20 Damage: 4
Attack: 19 Damage: 3
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The shadow creature shifts with unnatural speed dodging out of he way of Priton’s attacks. The non corporeal form of this creature is difficult to hit.
Hermenor’s Initative!
The jewel sparks brightly on Hermenor's sash, giving his knuckles a magical crackle. He approaches the shadow creature just as Priton did (please let me know how much movement it takes). He also responds to Ragnir: "Let's smash this apparition too!"
Action: Attack.
-> Jab (unarmed strike) vs. Shadow: Attack: 10 Damage: 7 magical bludgeoning.
Bonus Action: Flurry of Blows (using 1 Ki point).
-> Jab (unarmed strike, first attack) vs. Shadow: Attack: 27 Damage: 12 magical bludgeoning.
-> Assuming the first attack from Flurry of Blows hits, I activate Open Hand Technique (3rd option): Shadow can’t take reactions until the end of my next turn.
-> Hook (unarmed strike, second attack) vs. Shadow: Attack: 24 Damage: 9 magical bludgeoning.
-> I'll assume the second attack from Flurry of Blows misses. In the off chance it hits, though, please consider another Open Hand Technique activated (in the spoiler box):
Open Hand Technique (2nd option): Shadow must make a STR saving throw {DC 14}. If it fails, it is pushed 15 feet away from Hermenor.
Whether the second attack hits or not, Hermenor will move away from the shadow with whatever movement he has left (total of 45ft). "If you want me, you'll have to chase me, shadow-lady!"