"Jibay, Gonza Fooza~" Doozey utters in Sylvan, causing much of his outer vision to dim, and creature previously marked for hunt to dimly glow in his vision. Even the din of battle became faint as almost the entirety of his being now was focused upon the Kuo-Toa. As if in part to help maintain focus this time around, he began whistling a sinister tune while slowly lining up the shot.
Time itself seems to slow for a few heart beats of the hunter as a half-remembered creed creeps into mind. Though the words are nonsensical at the time, the feeling of calm persists even as time resumes its march forward. In the next moment he fires just as Biscuit steps up and tries to take down one of the fish head goobers with Ulberto's help.
Bonus Action: Cast Hunter's Mark on Slayer's Prey Target at CM-0(originally). Action: (Inspired)Light Crossbow - Attack: 28 Damage: 14 non-magical piercing and magical lightning damage on Kuo-Toa Chunky(CM-0, originally).
Action(Biscuit): Bite - Attack: 18 Damage: 5 non-magical piercing on Kuo-Toa(CO-3) with Ulberto's help.
Doozey's Whistle:
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
(@Ori: Is there a reason why Biscuit is not attacking the hurt Kuo-toa next to the one at {CO3}? If so, let me know, but I'll assume you meant the hurt one for now.)
-> Sanctuary drops from Kuo-Toa Leader (as reminded OOC).
Doozeyidentifies his next target and piles on his hunter's abilities. The follow up crossbow shot is carefully aimed (DM Inspiration token used), and it hits one of the many folds in the leader's belly (Kuo-toa Leader takes 14 piercing and lightning damage).
-> Kuo-toa Leader's concentration check {DC 10}: 7 - Hold Person drops.
Utar, Neya, and Graxx suddenly feel their muscles relax again. Oblivious to the temporary hold his allies had to deal with, Biscuit bites off the head of the nearby bleeding fishman after Ulburto shoves it towards the Tundra Mastiff (Kuo-toa Grunt #5 takes 5 piercing damage and is DEFEATED).
(@Drache: Please re-post your turn. We'll pick up from there.)
Shaking off her tenseness, but still feeling the effects of bane, Neya jumps down from her horse and lays a beat-down at the Kuo-toa that nearly gutted it.
Seeing the opening that its rider gave it, bleeding heavily from its belly, andone of its own on the ground, motionless, Garnet takes the opportunity and quickly moves away from immediate danger (disengage to CN18).
(OOC: Whoops! Bonus attack is supposed to be unarmed)
Unarmed damage: 8
(Attack Roll totals: First: 24; Extra: 16; Bonus: 23)
(@Ori: I failed to mention this above but please recall that Biscuit is restrained, so even with Ulburto's help, his attack roll would be a straight roll. Sticking with the first roll, the attack still hits so no changes are necessary).
Neya dismounts and delivers three strong blows to the Kuo-toa harassing her and Garnet. Once the third strike hits, the fishman doubles over limply (Kuo-toa Warrior #2 takes 26 bludgeoning damage and is DEFEATED).
Garnet then backtracks a bit so that it can regain its breath.
The Kuo-toa continue to advance. Two of them close in on Utar and Glühoof, while a third tries to enact revenge on Biscuit:
-> Spear vs. Utar: Attack: 15Damage: 4 piercing (see edit at the end of this post).
-> Spear vs. Glühoof: Attack: 19Damage: Unable to parse dice roll. piercing (see edit at the end of this post).
-> Spear vs. Biscuit: (restrained): Attack: 22Damage: 7 piercing (see edit at the end of this post).
Utar pulls on Glühoof's reigns just in time to evade the stab. In doing so, the cleric almost exposes his own underarm to a separate spear thrust, but he manages to avoid that too. Biscuit manages to also avoid the attack aimed at him even though he is still struggling with that net.
The Creatures of the Wood continue to assail the many maggots on the ground:
-> Fist vs. Rot Grubs {CM12}: Attack: 20Damage: 2 bludgeoning.
A few more are squished, but there are plenty to go (Swarm of Rot Grubs takes 4 bludgeoning damage).
By the fire pit, a few villagers start to dismember the corpse of a fellow Folk who fell in battle. The crones gather from them a foot and a lower jaw and, while chanting in their strange language once again, throw those body parts into the boiling water. The villagers stop drinking from it for a moment, waiting for the refreshment of the ritual to be completed.
Edit: The three spear attacks above are supposed to be at disadvantage, daylight and all. Here is a second roll for each, in order: 9, 6, 12.
(Graxx and Utar are up next. Please recall you are under the effects of Bane).
This post has potentially manipulated dice roll results.
Graxx seeing Edith go down is consumed with hatred. First he Kuo-Toa took the donkey and now Edith!
"FOR THE SKY PONIES!" Graxx shouts as he pushes through the sick feeling in his stomach. He will make two reckless attacks against the Kuo-Toa Brawler that he is consumed with vengeance for.
Attack: 15 Damage: 14
Bane Roll: 1
Attack: 14 Damage: 10
Bane Roll: 2
BONUS ACTION: GREAT WEAPON MASTER ATTACK FROM THE CRIT
Attack: 17 Damage: 13
Divine Radiant Damage to 1st Attack to Hit: 7
Bane Roll for Bonus attack: 2
OOC: I believe since it was a crit it woudl be 2 Divine Radiant Dice. If so, here is the other 5
Graxx's eyes are set on revenge for his fallen mare. He raises his sword high and brings it down on the punchy Kuo-toa, splitting its head vertically (Kuo-toa Brawler takes 25 magical slashing and radiant damage and is DEFEATED).
(@Grx: I'll assume Graxx will keep with his MO and move to the next closest enemy).
Graxx takes a few steps and sets his vengeful gaze on the other muscly Kuo-toa, who still has his two-pronged mace raised in the air. The barbarian slashes through its gut first, before turning around and cutting the fishman's back (Kuo-toa Enforcer takes 32 magical slashing damage).
Utar swings his warhammer once more but realizes too late that his bad stance gave away where he was aiming. The Kuo-toa brings up its shield for an easy block:
-> Utar's STR saving throw {DC 11}: 18
The mucus on the fishman's shield is quite sticky, but the hammer slides off the shield nonetheless. Separately, the cleric's spectral hammer swings more accurately, crushing some of the ribs of the Kuo-toa trying to hit Biscuit (Kuo-toa Warrior #3 takes 10 force damage).
This post has potentially manipulated dice roll results.
LUCK: 31 -> Neutral
The rain picks up a bit more. A few more torches go out because of the water and wind, but a couple of villagers have made a mission out of re-igniting them.
This post has potentially manipulated dice roll results.
The large figure of Graxx swinging his blade seems to scare the surviving bulky Kuo-toa a bit. It reacts by trying to grab the barbarian's neck with its strange looking staff (Daylight cancels advantage from Reckless Attack):
-> Pincer Staff vs. Graxx: Attack: 10Damage: 8 piercing.
A more clear-minded Graxx blocks the staff with his greatsword. The enforcer turns to look at his leader and bubbles a few more words in Undercommon. A sheath of mucus magically appears and bathes the Kuo-toa Leader (Shield of Faith).
To Neya:
Sea Mother, protect your priest!
Now better protected, the bloated fishman waves its scepter a bit more from side to side and delivers a few more bubbles worth of Undercommon:
To Neya:
Sea Mother, heal your children!
-> Kuo-toa Leader casts Mass Cure Wounds, curing itself, the Enforcer, and Warrior #3 for 21 HP each.
Warsh and Ulburto continue to fight tirelessly. They are clearly the villagers who are fighting with the most guile.
-> Two help actions are available for those who claim it first. These cannot be used to attack the Kuo-toa Leader because it is too far away from where Ulburto and Warsh would be.
This post has potentially manipulated dice roll results.
Seeing as his target had yet to fall, Doozey continues to weave in lyrics in Sylvan in between sets of whistling, tuning out all else for the moment. Yet for his all efforts, denying the horrid acts of villager and crones alike glimpsed out of corner of his eyes grew difficult with every passing moment. He takes his shot as a riled up Biscuit tries to tear and shake off the net. As soon as its off, he happily boofs at Neya... but then turns on the leader and approaches them, growling and barking.
Action: Light Crossbow - Attack: 17 Damage: 21 non-magical piercing and magical lightning damage on Kuo-Toa Leader.
Bonus Action(IF Original Target Falls): Move Hunter's Mark on next furthest away Kuo-Toa from Doozey.
This post has potentially manipulated dice roll results.
(@Drache: Neya has to move to {CN3} to hit the intended Kuo-toa. Garnet can reach {CN6}).
Neya sees Biscuit struggling with a net and runs to his aid. She strikes the Kuo-toa trying to kill the dog once with her quarterstaff before her opponent raises its shield to block a second strike:
-> Neya's STR saving throw {DC 11}: 12
The monk's quarterstaff lifts some of the slime on the Kuo-toa's shield. Before it can try to block again, Neya kick its shin (Kuo-toa Warrior #3 takes 16 bludgeoning damage). Biscuit tries to use the opening Neya has offered to focus on getting rid of the net, but a way out eludes the mastiff (the DC for escaping is 10).
Doozey sees Garnetgalloping back across the battlefield towards Neya as he aims his crossbow. The bolt flies in a similar direction as the horse, but the projectile reaches farther, right into the gut of the biggest enemy (Kuo-toa Leader takes 24 piercing and lightning damage).
The ambushed Kuo-toa tries to defend itself against Neya. Meanwhile, two of its companions try to knock the only remaining rider on the field. The bright light coming from Utar's nifty globe continues to perturb the fishman:
The Driftglobe trick seems to be effective. The fishmen's aim has deteriorated!
Noticing quick movement next to it, one of the Creatures of the Wood turns its attention to one of the Kuo-toa fighting Utar just a couple of feet away. The other one continues to try to squish bugs:
-> Fist vs. Kuo-toa {CL11}: Attack: 9 Damage: 4 bludgeoning.
-> Fist vs. Rot Grubs {CM12}: Attack: 22Damage: 3 bludgeoning.
A fleshy and wet slap barely hits one of the fish-folk (Kuo-toa #1 takes 1 bludgeoning damage). Even maggots on the ground prove to be too quick for the other Creature of the Wood.
A few new screams can be heard coming from the far east...
(Graxx and Utar are up next. Warsh's help is still up for grabs. Graxx is not currently fixated on any specific target).
This post has potentially manipulated dice roll results.
It’s concentration disturbed, Graxx abandons the Kuo-toa Enforcer to instead seek revenge on its boss. In leaving its immediate vicinity, the barbarian opens himself to a “backstab” or two:
(@Grx: I forgot to roll a second attack for this guy against Graxx during its most recent turn, so I’ll roll it now. For flavor, we’ll consider this second attack, the bite, part of this reaction).
-> Pincer Staff vs. Graxx: Attack: 14 Damage: 7 piercing.
Edit: Graxx's WIS saving throws vs. Greatsword of Vengeance {DC15}: 7, 20 - Graxx feels like he needs to kill the Enforcer next!
The Enforcer prevents Graxx from moving closer to its Leader by trapping the barbarian by the left thigh using its strangely shaped staff (Graxx is grappled). For good measure, the Kuo-toa Enforcer also bites the barbarian (Graxx takes 5 piercing damage, already halved).
Graxx tries to free himself by killing off the Enforcer but the fishman forces the attacks to miss by dragging the barbarian by the thigh.
Utar hears his companion mention an approaching Warsh and, eventually, makes good use of the ferryman’s distracting attack. One of the Kuo-toa in front of the cleric lowers its shield at the wrong time and is struck right on the chest (Kuo-toa Warrior #1 takes11 magical bludgeoning damage).
Some dozens of feet away, Utar’s spectral weapon is less accurate.
"Jibay, Gonza Fooza~" Doozey utters in Sylvan, causing much of his outer vision to dim, and creature previously marked for hunt to dimly glow in his vision. Even the din of battle became faint as almost the entirety of his being now was focused upon the Kuo-Toa. As if in part to help maintain focus this time around, he began whistling a sinister tune while slowly lining up the shot.
Time itself seems to slow for a few heart beats of the hunter as a half-remembered creed creeps into mind. Though the words are nonsensical at the time, the feeling of calm persists even as time resumes its march forward. In the next moment he fires just as Biscuit steps up and tries to take down one of the fish head goobers with Ulberto's help.
Bonus Action: Cast Hunter's Mark on Slayer's Prey Target at CM-0(originally).
Action: (Inspired)Light Crossbow - Attack: 28 Damage: 14 non-magical piercing and magical lightning damage on Kuo-Toa Chunky(CM-0, originally).
Action(Biscuit): Bite - Attack: 18 Damage: 5 non-magical piercing on Kuo-Toa(CO-3) with Ulberto's help.
Doozey's Whistle:
When you realize you're doing too much: Signature.
Suddenly feeling no input from her rider, Garnet's survival instinct takes over and retreats (disengage) toward the center of town (to CN18)WIS save: 20Bane roll: 3Extended Signature
(@Ori: Is there a reason why Biscuit is not attacking the hurt Kuo-toa next to the one at {CO3}? If so, let me know, but I'll assume you meant the hurt one for now.)
-> Sanctuary drops from Kuo-Toa Leader (as reminded OOC).
Doozey identifies his next target and piles on his hunter's abilities. The follow up crossbow shot is carefully aimed (DM Inspiration token used), and it hits one of the many folds in the leader's belly (Kuo-toa Leader takes 14 piercing and lightning damage).
-> Kuo-toa Leader's concentration check {DC 10}: 7 - Hold Person drops.
Utar, Neya, and Graxx suddenly feel their muscles relax again. Oblivious to the temporary hold his allies had to deal with, Biscuit bites off the head of the nearby bleeding fishman after Ulburto shoves it towards the Tundra Mastiff (Kuo-toa Grunt #5 takes 5 piercing damage and is DEFEATED).
(@Drache: Please re-post your turn. We'll pick up from there.)
(OOC: Turn redo)
Shaking off her tenseness, but still feeling the effects of bane, Neya jumps down from her horse and lays a beat-down at the Kuo-toa that nearly gutted it.
Quarterstaff (two-handed w/Warsh's help) Attack: 21 Damage: 5
Bane roll: 1
Extra Quarterstaff Attack: 23 Damage: 11
Bane roll: 1
Bonus
QuarterstaffAttack: 27Damage: 10Bane roll: 4
Seeing the opening that its rider gave it, bleeding heavily from its belly, andone of its own on the ground, motionless, Garnet takes the opportunity and quickly moves away from immediate danger (disengage to CN18).
(OOC: Whoops! Bonus attack is supposed to be unarmed)
Unarmed damage: 8
(Attack Roll totals: First: 24; Extra: 16; Bonus: 23)
Extended Signature
(@Ori: I failed to mention this above but please recall that Biscuit is restrained, so even with Ulburto's help, his attack roll would be a straight roll. Sticking with the first roll, the attack still hits so no changes are necessary).
Neya dismounts and delivers three strong blows to the Kuo-toa harassing her and Garnet. Once the third strike hits, the fishman doubles over limply (Kuo-toa Warrior #2 takes 26 bludgeoning damage and is DEFEATED).
Garnet then backtracks a bit so that it can regain its breath.
(Wave goes next).
The Kuo-toa continue to advance. Two of them close in on Utar and Glühoof, while a third tries to enact revenge on Biscuit:
-> Spear vs. Utar: Attack: 15
Damage: 4 piercing(see edit at the end of this post).-> Spear vs. Glühoof: Attack: 19
Damage: Unable to parse dice roll. piercing(see edit at the end of this post).-> Spear vs. Biscuit: (restrained): Attack: 22
Damage: 7 piercing(see edit at the end of this post).Utar pulls on Glühoof's reigns just in time to evade the stab. In doing so, the cleric almost exposes his own underarm to a separate spear thrust, but he manages to avoid that too. Biscuit manages to also avoid the attack aimed at him even though he is still struggling with that net.
The Creatures of the Wood continue to assail the many maggots on the ground:
-> Fist vs. Rot Grubs {CM12}: Attack: 20
Damage: 2 bludgeoning.-> Fist vs. Rot Grubs {CM12}: Attack: 10 Damage: 1 bludgeoning.
A few more are squished, but there are plenty to go (Swarm of Rot Grubs takes 4 bludgeoning damage).
By the fire pit, a few villagers start to dismember the corpse of a fellow Folk who fell in battle. The crones gather from them a foot and a lower jaw and, while chanting in their strange language once again, throw those body parts into the boiling water. The villagers stop drinking from it for a moment, waiting for the refreshment of the ritual to be completed.
Edit: The three spear attacks above are supposed to be at disadvantage, daylight and all. Here is a second roll for each, in order: 9, 6, 12.
(Graxx and Utar are up next. Please recall you are under the effects of Bane).
Graxx seeing Edith go down is consumed with hatred. First he Kuo-Toa took the donkey and now Edith!
"FOR THE SKY PONIES!" Graxx shouts as he pushes through the sick feeling in his stomach. He will make two reckless attacks against the Kuo-Toa Brawler that he is consumed with vengeance for.
Attack: 15 Damage: 14
Bane Roll: 1
Attack: 14 Damage: 10
Bane Roll: 2
BONUS ACTION: GREAT WEAPON MASTER ATTACK FROM THE CRIT
Attack: 17 Damage: 13
Divine Radiant Damage to 1st Attack to Hit: 7
Bane Roll for Bonus attack: 2
OOC: I believe since it was a crit it woudl be 2 Divine Radiant Dice. If so, here is the other 5
Graxx's eyes are set on revenge for his fallen mare. He raises his sword high and brings it down on the punchy Kuo-toa, splitting its head vertically (Kuo-toa Brawler takes 25 magical slashing and radiant damage and is DEFEATED).
(@Grx: I'll assume Graxx will keep with his MO and move to the next closest enemy).
Graxx takes a few steps and sets his vengeful gaze on the other muscly Kuo-toa, who still has his two-pronged mace raised in the air. The barbarian slashes through its gut first, before turning around and cutting the fishman's back (Kuo-toa Enforcer takes 32 magical slashing damage).
-> Kuo-toa Enforcer's concentration check {DC 10}: 4
-> Kuo-toa Enforcer's concentration check {DC 11}: 14 - Bane drops.
Graxx is covered in the blood of many creatures by now, and the strange felling in his stomach is gone.
(Utar is still up).
Suddenly able to move again, Utar swings Lightbringer towards one of the two KuoToa closest to him.
Attack: 9 Damage: 7
Meanwhile, his spiritual weapon takes aim at the KuoToa attacking Biscuit.
Attack: 26 Damage: 18
Utar swings his warhammer once more but realizes too late that his bad stance gave away where he was aiming. The Kuo-toa brings up its shield for an easy block:
-> Utar's STR saving throw {DC 11}: 18
The mucus on the fishman's shield is quite sticky, but the hammer slides off the shield nonetheless. Separately, the cleric's spectral hammer swings more accurately, crushing some of the ribs of the Kuo-toa trying to hit Biscuit (Kuo-toa Warrior #3 takes 10 force damage).
(Luck roll is coming next).
LUCK: 31 -> Neutral
The rain picks up a bit more. A few more torches go out because of the water and wind, but a couple of villagers have made a mission out of re-igniting them.
END OF INITIATIVE ROUND 7
BATTLE OF THE ISLET:
LEGEND:
(Wave goes next).
The large figure of Graxx swinging his blade seems to scare the surviving bulky Kuo-toa a bit. It reacts by trying to grab the barbarian's neck with its strange looking staff (Daylight cancels advantage from Reckless Attack):
-> Pincer Staff vs. Graxx: Attack: 10
Damage: 8 piercing.A more clear-minded Graxx blocks the staff with his greatsword. The enforcer turns to look at his leader and bubbles a few more words in Undercommon. A sheath of mucus magically appears and bathes the Kuo-toa Leader (Shield of Faith).
To Neya:
Sea Mother, protect your priest!
Now better protected, the bloated fishman waves its scepter a bit more from side to side and delivers a few more bubbles worth of Undercommon:
To Neya:
Sea Mother, heal your children!
-> Kuo-toa Leader casts Mass Cure Wounds, curing itself, the Enforcer, and Warrior #3 for 21 HP each.
Warsh and Ulburto continue to fight tirelessly. They are clearly the villagers who are fighting with the most guile.
-> Two help actions are available for those who claim it first. These cannot be used to attack the Kuo-toa Leader because it is too far away from where Ulburto and Warsh would be.
(Neya and Doozey are up next).
Neya moves to aid Biscuit aid (to CN6) and attacks the Kuo-toa poking at him.
"I have you covered..." She reassures the grievously-injured mastiff.
Quarterstaff (two-handed /w Ulburto's help) Attack: 22 Damage: 8
Extra Quarterstaff Attack: 17 Damage: 13
Bonus Unarmed Attack: 18 Damage: 7
Feeling the worst is over, Garnet returns to scene of the fight, still wary of the dangers (dodge).
(Forgot Advantage roll for first attack: 18)
Extended Signature
Seeing as his target had yet to fall, Doozey continues to weave in lyrics in Sylvan in between sets of whistling, tuning out all else for the moment. Yet for his all efforts, denying the horrid acts of villager and crones alike glimpsed out of corner of his eyes grew difficult with every passing moment. He takes his shot as a riled up Biscuit tries to tear and shake off the net. As soon as its off, he happily boofs at Neya... but then turns on the leader and approaches them, growling and barking.
Action: Light Crossbow - Attack: 17 Damage: 21 non-magical piercing and magical lightning damage on Kuo-Toa Leader.
Bonus Action(IF Original Target Falls): Move Hunter's Mark on next furthest away Kuo-Toa from Doozey.
Action(Biscuit): Breaking Free of Net(DC ???): 10.
When you realize you're doing too much: Signature.
(@Drache: Neya has to move to {CN3} to hit the intended Kuo-toa. Garnet can reach {CN6}).
Neya sees Biscuit struggling with a net and runs to his aid. She strikes the Kuo-toa trying to kill the dog once with her quarterstaff before her opponent raises its shield to block a second strike:
-> Neya's STR saving throw {DC 11}: 12
The monk's quarterstaff lifts some of the slime on the Kuo-toa's shield. Before it can try to block again, Neya kick its shin (Kuo-toa Warrior #3 takes 16 bludgeoning damage). Biscuit tries to use the opening Neya has offered to focus on getting rid of the net, but a way out eludes the mastiff (the DC for escaping is 10).
Doozey sees Garnet galloping back across the battlefield towards Neya as he aims his crossbow. The bolt flies in a similar direction as the horse, but the projectile reaches farther, right into the gut of the biggest enemy (Kuo-toa Leader takes 24 piercing and lightning damage).
(Wave goes next).
The ambushed Kuo-toa tries to defend itself against Neya. Meanwhile, two of its companions try to knock the only remaining rider on the field. The bright light coming from Utar's nifty globe continues to perturb the fishman:
-> Spear vs. Neya: Attack: 5
Damage: 7 piercing.-> Spear vs. Utar: Attack: 10
Damage: 3 piercing.-> Spear vs. Utar: Attack: 4
Damage: 2 piercing.The Driftglobe trick seems to be effective. The fishmen's aim has deteriorated!
Noticing quick movement next to it, one of the Creatures of the Wood turns its attention to one of the Kuo-toa fighting Utar just a couple of feet away. The other one continues to try to squish bugs:
-> Fist vs. Kuo-toa {CL11}: Attack: 9 Damage: 4 bludgeoning.
-> Fist vs. Rot Grubs {CM12}: Attack: 22
Damage: 3 bludgeoning.A fleshy and wet slap barely hits one of the fish-folk (Kuo-toa #1 takes 1 bludgeoning damage). Even maggots on the ground prove to be too quick for the other Creature of the Wood.
A few new screams can be heard coming from the far east...
(Graxx and Utar are up next. Warsh's help is still up for grabs. Graxx is not currently fixated on any specific target).
Graxx relishes in the fish blood.
"UTAR! USE WARSH" Graxx cries before charging the Kuo-Toa Leader landing at CM,1.
Graxx swings his mighty sword recklessly and with great weapon mastery on the wizard!
Graxx brings the sword in a side arc aiming to take off the wizards shoulder and then comes back for a second slash across the gut!
Attack: 22 Damage: 30
Attack: 7 Damage: 24
Divine Radiant Damage for First Hit: 8
Utar looks round as Graxx shows him a clean set of heels, "Wash what now?"
His spiritual weapon swings again at the KuoToa closest to Biscuit and Neya, attempting to catch it in its fishy gut.
Attack: 21 Damage: 4
Closer to home, he brings Lightbringer round in an sweeping arc, aiming for the KuoToa most distracted by Warsh's attacks.
Attack: 14 Damage: 10
It’s concentration disturbed, Graxx abandons the Kuo-toa Enforcer to instead seek revenge on its boss. In leaving its immediate vicinity, the barbarian opens himself to a “backstab” or two:
(@Grx: I forgot to roll a second attack for this guy against Graxx during its most recent turn, so I’ll roll it now. For flavor, we’ll consider this second attack, the bite, part of this reaction).
-> Pincer Staff vs. Graxx: Attack: 14 Damage: 7 piercing.
-> Bite vs. Graxx: Attack: 22 Damage: 4 piercing.
Edit: Graxx's WIS saving throws vs. Greatsword of Vengeance {DC15}: 7, 20 - Graxx feels like he needs to kill the Enforcer next!
The Enforcer prevents Graxx from moving closer to its Leader by trapping the barbarian by the left thigh using its strangely shaped staff (Graxx is grappled). For good measure, the Kuo-toa Enforcer also bites the barbarian (Graxx takes 5 piercing damage, already halved).
Graxx tries to free himself by killing off the Enforcer but the fishman forces the attacks to miss by dragging the barbarian by the thigh.
Utar hears his companion mention an approaching Warsh and, eventually, makes good use of the ferryman’s distracting attack. One of the Kuo-toa in front of the cleric lowers its shield at the wrong time and is struck right on the chest (Kuo-toa Warrior #1 takes 11 magical bludgeoning damage).
Some dozens of feet away, Utar’s spectral weapon is less accurate.
(Luck roll comes next.)