(Sorry but due to keeping a flowing story going to have to skip Dain, I dont feel comfortable taking his turn for him.)
Baroness will hurl 2 more blobs of viscous black fluid she pulls from her own amorphous form. (Advantage due to reckless)
Attack: 15 Damage: 31
Attack: 21 Damage: 35
On a hit if wearing armor, it takes a -1 permanent and accumalitive loss to the AC provided. If the total AC of the PC is reduced to 10 the armor is destroyed.
Before Aura takes her turn, Johan attempts to break the chains on her count of three. (Advantage for help action.) Unable to parse dice roll.
This post has potentially manipulated dice roll results.
(It'd be good if you clarified whether 18 means success for Johan or not, but assuming it is, here is Aura's turn.)
After helping Johan, Aura decides to aim to eliminate the Baroness, she walks past everyone, using her Step of the Wind to quickly make her way there and then, with no holding back starts throwing the punches.
She still tries to stun the Baroness by making her first attack that lands, a Stunning Strike. (DC 15 Con Save or become stunned. In case the first attack hits and stuns, the second attack has advantage. Here's the second roll for advantage: 17)
(Little bit frustrated with this. There has to be a better way of determining whose turn it is. I don't check every player's post, when it is in combat, I look for posts from the DM to say it is my turn. If a player wishes that to be read, as an OOC post, it should be in the OOC PM. I've been online pretty much all day and could have posted much sooner if someone had used the OOC forum as it is suppose to be used. Also, DM, please try to tell us whose turn it is as things go, instead of forcing us to try to figure out when it is suppose to be our turn. Thank you.)
(Sorry but due to keeping a flowing story going to have to skip Dain, I dont feel comfortable taking his turn for him.)
Baroness will hurl 2 more blobs of viscous black fluid she pulls from her own amorphous form. (Advantage due to reckless)
Attack: 15 Damage: 31
Attack: 21 Damage: 35
On a hit if wearing armor, it takes a -1 permanent and accumalitive loss to the AC provided. If the total AC of the PC is reduced to 10 the armor is destroyed.
Before Aura takes her turn, Johan attempts to break the chains on her count of three. (Advantage for help action.) Unable to parse dice roll.
(I'm assuming this is against Survivor, though it isn't stated, and assuming its acid damage, though again, not stated. I have to say I agree with DragonDenn, this is getting really confusing.)
(Sorry but due to keeping a flowing story going to have to skip Dain, I dont feel comfortable taking his turn for him.)
Baroness will hurl 2 more blobs of viscous black fluid she pulls from her own amorphous form. (Advantage due to reckless)
Attack: 15 Damage: 31
Attack: 21 Damage: 35
On a hit if wearing armor, it takes a -1 permanent and accumalitive loss to the AC provided. If the total AC of the PC is reduced to 10 the armor is destroyed.
Before Aura takes her turn, Johan attempts to break the chains on her count of three. (Advantage for help action.) Unable to parse dice roll.
(I'm assuming this is against Survivor, though it isn't stated, and assuming its acid damage, though again, not stated. I have to say I agree with DragonDenn, this is getting really confusing.)
(Sorry about that! Not sure how to evaluate that. Should have made the rolls seperate. And it was against survivor, was in a bit of a rush making that post and dice rolls messing up really distracted me. Apologies for any confusion caused. Resolution, for the attack that hit, we will just use the average. So its 6 bludgeoning reduced to 3 for rage, 18 acid damage.)
(It'd be good if you clarified whether 18 means success for Johan or not, but assuming it is, here is Aura's turn.)
After helping Johan, Aura decides to aim to eliminate the Baroness, she walks past everyone, using her Step of the Wind to quickly make her way there and then, with no holding back starts throwing the punches.
She still tries to stun the Baroness by making her first attack that lands, a Stunning Strike. (DC 15 Con Save or become stunned. In case the first attack hits and stuns, the second attack has advantage. Here's the second roll for advantage: 20)
(Meant to edit in, got distracted by dice rolls acfing screwy, again apologies for any confusion caused. And yes it was a success.)
Both attacks land, though making contact with the creature does cause you some real pain! You take 14 acid damage. (Con save for stunning strike- 15
(You don't take a permanent but you do take a accumalitive -1 to attack rolls for each successful hit. You can undo this by either a long rest or magical healing of some sort.)((With her corrosive form the baroness causes damage to anyone that touchs or strikes her within melee range, but didnt want Aura to take permant loss to her attack, I'm hoping this is a decent way to do this.)
(Isn't the corrosion effect only supposed to affect weapons? It doesn't even make sense for it to affect Unarmed Strikes, is it corroding Aura's fists? It's the only reason I've been using my hands, to not cause any damage to my quarterstaff.)
Seeing Aura dart past to strike the Baron, as well as Survivor taking an acidic beating. Ashtear opts to try to help both of her cohorts at once. Reaching into her bag pulling a redpill to blast the Baronness, then taking a small vial--clear but not glass, somehow more amorpheus like a bubble, flinging it onto Survivor's back. Whereupon it hisses and bubbles before evaporating into his body, sealing wounds, neutralizing acids and invegorating.
(I'm assuming he is the most hurt. But feel free to RP your wounds if you need healing~ Wish I could Cure Wounds and Healing Word in one round haha) Firebolt Vs Baronness (Hope gushing doesn't hurt Aura or anything). 22 To Hit 10 Fire Damage. Healing Word on Survivor 10 (Alchemical Savant bonus accounted (the extra +INT)) (2 level 1 and 1 level 2 left. For record keeping. Sheet is also up to date)
This post has potentially manipulated dice roll results.
Watching the Baroness's devastating attacks and knowing something like that would pretty much kill him or one of the others, Manfred moves up so he is within 60 feet of the Baroness and casts Shatter at 2nd level as a loud ringing noise fills the keep.
DC 14 CON Save or take 14 Thunder Damage 7 damage on a successful save.
She instead takes the dash action, moving as close to Survivor as possible. With the illusion all but gone thanks to Dains magic missile, where there was once a somewhat attractive woman, theres now a vaguely feminine form made of the black fluid, slowly trying to pull itself back together as small puddles fall off.
( if everyone is good with their actions I'll post blondies turn then start the new round)
Albanus peeks out from hiding and moves 20 feet to the south and west to stop on location E8. He makes a gesture with his fingers together and chants a couple of guttural words that sound like wind rushing through reeds, and targets the still standing Baroness with a Fire Bolt8, causing 6 damage.
Albanus then moves the rest of his movement back, to end on location G8. He drinks some holy water from his flask and holds it in his mouth...
This post has potentially manipulated dice roll results.
Both hit, and blondie doesnt look like shes going to be sticking around much longer, looking to Janice and nodding to the position where the Baroness once was.
Anyone in that area, so pretty much all of you, are able to see a small bit of strange hide fall from the black pudding, and what looks to be a tome of sorts come tumbling out of the strange hide like "bag" being concealed inside the Baroness.
Janice, attempts to also take a swipe at Survivor, using her claws. (Advantage due to reckless)
Attack: 22 Damage: 9
Janice also glances at the hide and tome, and looks ready to bolt as soon as possible as well.
(Both Janice and Blondies attacks are slashing damage btw, so 6 reduced to 3, and 8 reduced to 4. )
Manfred summons a rumbling sound that rings throughout the Keep's dungeon. The source of the sound seems to be right by the Baroness's head and the immense pressure from the sound rumbles through the creature and splits it completely open and it falls to the ground, completely lifeless.
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(First misses second hits)
On her turn Janice appears next to you and attacks with her claws- Advantage due to reckless- Attack: 14 Damage: 6
(That's a miss. Also, they can shift as a bonus action? This is going to be rough.)
It's now Dain's turn.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Sorry but due to keeping a flowing story going to have to skip Dain, I dont feel comfortable taking his turn for him.)
Baroness will hurl 2 more blobs of viscous black fluid she pulls from her own amorphous form. (Advantage due to reckless)
Attack: 15 Damage: 31
Attack: 21 Damage: 35
On a hit if wearing armor, it takes a -1 permanent and accumalitive loss to the AC provided. If the total AC of the PC is reduced to 10 the armor is destroyed.
Before Aura takes her turn, Johan attempts to break the chains on her count of three. (Advantage for help action.) Unable to parse dice roll.
Rerolling for Johan- Unable to parse dice roll.
17 18 - higher of the two.. Wants to be difficult for some reason..
(It'd be good if you clarified whether 18 means success for Johan or not, but assuming it is, here is Aura's turn.)
After helping Johan, Aura decides to aim to eliminate the Baroness, she walks past everyone, using her Step of the Wind to quickly make her way there and then, with no holding back starts throwing the punches.
Attack: 15 Damage: 8 Bludgeoning
Attack: 17 Damage: 10 Bludgeoning
She still tries to stun the Baroness by making her first attack that lands, a Stunning Strike. (DC 15 Con Save or become stunned. In case the first attack hits and stuns, the second attack has advantage. Here's the second roll for advantage: 17)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Little bit frustrated with this. There has to be a better way of determining whose turn it is. I don't check every player's post, when it is in combat, I look for posts from the DM to say it is my turn. If a player wishes that to be read, as an OOC post, it should be in the OOC PM. I've been online pretty much all day and could have posted much sooner if someone had used the OOC forum as it is suppose to be used. Also, DM, please try to tell us whose turn it is as things go, instead of forcing us to try to figure out when it is suppose to be our turn. Thank you.)
As I don't have time to consider this, Dain will simply cast Magic Missle at the baroness.
Force Damage: 8
(I'm assuming this is against Survivor, though it isn't stated, and assuming its acid damage, though again, not stated. I have to say I agree with DragonDenn, this is getting really confusing.)
(Sorry about that! Not sure how to evaluate that. Should have made the rolls seperate. And it was against survivor, was in a bit of a rush making that post and dice rolls messing up really distracted me. Apologies for any confusion caused. Resolution, for the attack that hit, we will just use the average. So its 6 bludgeoning reduced to 3 for rage, 18 acid damage.)
(Meant to edit in, got distracted by dice rolls acfing screwy, again apologies for any confusion caused. And yes it was a success.)
Both attacks land, though making contact with the creature does cause you some real pain! You take 14 acid damage. (Con save for stunning strike- 15
(You don't take a permanent but you do take a accumalitive -1 to attack rolls for each successful hit. You can undo this by either a long rest or magical healing of some sort.)((With her corrosive form the baroness causes damage to anyone that touchs or strikes her within melee range, but didnt want Aura to take permant loss to her attack, I'm hoping this is a decent way to do this.)
(Isn't the corrosion effect only supposed to affect weapons? It doesn't even make sense for it to affect Unarmed Strikes, is it corroding Aura's fists? It's the only reason I've been using my hands, to not cause any damage to my quarterstaff.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Seeing Aura dart past to strike the Baron, as well as Survivor taking an acidic beating. Ashtear opts to try to help both of her cohorts at once. Reaching into her bag pulling a redpill to blast the Baronness, then taking a small vial--clear but not glass, somehow more amorpheus like a bubble, flinging it onto Survivor's back. Whereupon it hisses and bubbles before evaporating into his body, sealing wounds, neutralizing acids and invegorating.
(I'm assuming he is the most hurt. But feel free to RP your wounds if you need healing~ Wish I could Cure Wounds and Healing Word in one round haha)
Firebolt Vs Baronness (Hope gushing doesn't hurt Aura or anything). 22 To Hit 10 Fire Damage.
Healing Word on Survivor 10 (Alchemical Savant bonus accounted (the extra +INT))
(2 level 1 and 1 level 2 left. For record keeping. Sheet is also up to date)
Watching the Baroness's devastating attacks and knowing something like that would pretty much kill him or one of the others, Manfred moves up so he is within 60 feet of the Baroness and casts Shatter at 2nd level as a loud ringing noise fills the keep.
DC 14 CON Save or take 14 Thunder Damage 7 damage on a successful save.
(Edit to Baroness turn)
She instead takes the dash action, moving as close to Survivor as possible. With the illusion all but gone thanks to Dains magic missile, where there was once a somewhat attractive woman, theres now a vaguely feminine form made of the black fluid, slowly trying to pull itself back together as small puddles fall off.
( if everyone is good with their actions I'll post blondies turn then start the new round)
Albanus peeks out from hiding and moves 20 feet to the south and west to stop on location E8. He makes a gesture with his fingers together and chants a couple of guttural words that sound like wind rushing through reeds, and targets the still standing Baroness with a Fire Bolt 8, causing 6 damage.
Albanus then moves the rest of his movement back, to end on location G8. He drinks some holy water from his flask and holds it in his mouth...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Con save for Baroness- 14
(Regardless though, Hdywtdt Jabritton)
On her turn, Blondie will take a claw attack at Survivor (Advantage for reckless) Attack: 13 Damage: 7
Survivor will continue his attacks on blondie. (Still reckless)
Attack: 20 Damage: 15
Attack: 26 Damage: 16
Both hit, and blondie doesnt look like shes going to be sticking around much longer, looking to Janice and nodding to the position where the Baroness once was.
Anyone in that area, so pretty much all of you, are able to see a small bit of strange hide fall from the black pudding, and what looks to be a tome of sorts come tumbling out of the strange hide like "bag" being concealed inside the Baroness.
Janice, attempts to also take a swipe at Survivor, using her claws. (Advantage due to reckless)
Attack: 22 Damage: 9
Janice also glances at the hide and tome, and looks ready to bolt as soon as possible as well.
(Both Janice and Blondies attacks are slashing damage btw, so 6 reduced to 3, and 8 reduced to 4. )
Dain sends 3 magic missiles at Janice.
Force Damage: 10
He moves to get the book that has fallen from the baroness.
Manfred summons a rumbling sound that rings throughout the Keep's dungeon. The source of the sound seems to be right by the Baroness's head and the immense pressure from the sound rumbles through the creature and splits it completely open and it falls to the ground, completely lifeless.