This post has potentially manipulated dice roll results.
The Vilemind:
Yaw: Since it's not between enemies, I'll just have rattles go first, but in general, players always should always go before NPCs in case of a tie because it is faster.
Rattles rushes out of the room, carrying the sword and crowbar still in each hand. "Snake thing, big snake armor thing." You can hear metallic thuds coming from inside the room. YYaw turn.
Tetsuo's Tunnel Exit:
Insight 3 (Oh, wait the giant literally can't beat that)
Horsey! Come here horsey, me so hungry!" he says moving after it, he digs his fingers into the earth and lobs it at the illusion with full force, you hear the ground shake.
Baron's Mansion:
Ulrich: (I would say heal all wounds, and anything from a short rest is back, although, if you got any new spell slots from leveling, you can use those.)
Dula looks up, and notices your gaze. "Oh, Ulrich, you are better. Well, the process is going well, but it will take time. We can't be totally sure." The man stuck to the floor parses a glance at you, and begins to wail "Oh, no, please don't tell me my time is up. Please, Aspects, Domains, there must be hope." John stops sawing and chastises him "Be, still, you will only hurt yourself further, we are here to help. Look at me." He looks him in the eyes, and calms him. "Just rest." John stands up and goes to you, dropping to a whisper. "Maybe you should go...no hard feelings but, a cleric of your domain isn't exactly something these people need to see right now." He pats you on the shoulder, and returns to his normal volume. "I am glad to see you are alright, we should meet some time later."
Dungeon Trial of Ratio and Scale:
Orina & Jogs: You search among the rubble, Orina finds the gauntlets that fell from the things mouth earlier, they seem to be made primarily out of a brass colored metal, and the fingers are laced with jade. They also have a lightly acidic smell, and Orina notices that the thumb and pointer fingers on the gauntlets can form a shape simalir to that of the aperture when put together. Jogs picks up some solid pieces of metal, which may have special properties, considering there is no cogs or gears that made this thing move beyond the movement of the squares, not to mention, the snakes head piece is intact. Grr merely pats himself down, hardly injured at all, and does not bother searching for any treasure. "Hey, look at what I found." Hainsley says, pulling the eyes of the snake out, and holding two pieces of jade over his eyes. "Green like the trees, like the world."
Also, Orina looks around, this room just seems to be, well, a big empty deadend room, about 50 feet on each side, there are some grates on the floor where the oil flows out, who knows where it goes, maybe back up through the gears?
Corvidae:
Iam: "Oh, Spearhead, that's where I work, development headsquarters, very prestigious place to work. That's where we do all our research, and keep our projects nice and safe. You know, we would make good co-workers Ahhehehehe."
The Enn:
Xamodas: "Very well." says Red. Your seat turns around, and there is an open door. Beyond it, there is a bed, made from a red, scaly frame, and a quilt with embroidered images of gold and jewels. "Rest here, and you shall awaken."
Zacharias: Perserverence has a befuddled look, his brow furrows, and his eyes wander back and forth, his appearance doesn't shift 4 "I can't remember, everyone sees me differently, I do not my original appearance. Aspects must cast aside how they look, and care about how they are seen. You may- nay, you will too forget someday, if you continue far enough down this path."
"Thank you for your guidance. I'll not squander this opportunity,"
With that, he steps through the door, carefully doffs the astral robe he had been wearing, and slides under the quilt. Focusing on his breathing, he forces himself to relax and slip into slumber.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Orina and Jogs(Bunny Batallion) | Rabbit Warren Dungeon / Trial of Ratio and Scale
"Hmm," Orina says, after surveying the room. "Hainsley, Jogs, can you put everything you found in here in a line on the floor?"she asks, doing the same to the gauntlets. When all of the equipment that was found has been neatly laid out, Orina steps back and holds her hands out over it. Calling on her innate nature as a firbolg, she casts detect magic over the items, to see just how magical they really are.
When she's finished, she picks up the gauntlets once more, and gives the plates of metal back to Jogs. If the emeralds happen to be of the non-magical sort, Orina would hold them out to Hainsley, saying "Here! You found them, so you and the rest of Beau's warren can keep them if you like. But, if you don't want to, we could really use the money to fund our further adventures!" If they were of a magical nature, she'd add on the warning: "I think these need to be identified before anyone does anything with them, though..."
Seeing nothing further of interest in the room, Orina says to the team: "Hmm... do you want to go back upstairs, and see if we can find out what that switch that says "Egg" does on the aperture panel? I feel like these gauntlets might have something to do with that, but I'm not sure."
Iam watches her as she explains then returns to working for a minute before asking, "Do you like working there? What do you do during your day?" He continues to work but in between getting materials he will pay attention to the woman and listen to what she replies. Each of the three rope nets are being brought into cylindrical tunnels that each lead to a vertical wooden square column with one side open and thee wooden walls three feet wide and four feet deep the bottom drops down below the bottom net by ten feet filled with eight feet of water. The top goes up about ten feet above the top net, making the column thirty feet tall in all. The idea being needing to pressure brace yourself against the walls to make an ascension. On the top of the column the back opens to a knotted rope that can be climbed down the knots stop after ten feet but the rope drops an additional ten feet. Beyond the end of the rope is another open ten feet to water. The back of the column has two foot wide, one inch thick, one inch deep ledges space every two feet coming up ten feet out of the water. Another rope hangs ten feet away from the first but only hanging down fifteen feet, a third ten feet beyond the second but only hanging down ten feet, and a fourth hanging down only five feet. Eight feet beyond the last rope is a wooden wall extending twenty five feet up out of the water with five feet of rope net leading up a final five feet before going over the top of the wall and twenty feet down.
Wagon Park: (Probably should have said the perception check needed to be an action, oh well)
[||||||||||| ] -19HP! +271 XP!
The creature can only take so much punishment, this bullet rips through one of it's legs, exploding ichor all around, and nearly causing it to fall over.
Dordis sinces movement, and feels the menace again. There is something new there, something you can see better, it is a feeling, it is hunger, a consuming void of teeth and tearing.
____D-D__________ww___ww
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Lw_______V_ww_____d__d_
V is the Vagrant.
You see the disheled man, levitating above the ground, slowly approaching an unsuspecting Leshanna in the midst of the chaos. He has a sharp smile of a second mouth that moves through his the sealed, stern expression of the other.
You hear a bellow as Areyo wings her greataxe onto the ape as effortlessly as breathing, despite looking more injured, she doesn't appear weakend at all. She seems to not be focused on anything around her as she focuses entirely on fighting, flying into a rage. ((Areyo is a tad bit busted, by the way))
Attack: 12 Damage: 27
Attack: 13 Damage: 24
(Welp, nevermind, should've been more reckless!) Areyo's swings are much too wide, the Ape backs off easily, and follows up on her mistake
Attack: 14 Damage: 20
Attack: 16 Damage: 6
Attack: 16 Damage: 6
Areyo barely notices the attacks, but her aura increases!
The demon dogs move forward, funneling and crashing through wagons
Dordis now sees the vagrant coming into view but moves infront of Leshanna while holding the star of his pendant while speaking in a rushed tone, "The vagrant is here, you and I need to get out of his way! " Dordis points his left hand's index finger to the vagrant and the dogs positions before dashing forward to Areyo.
Action-he steels himself as he chants and makes a gesture pointing to the pendant. The star's blue, purple, gray, and white colors clash, and illuminate around Dordis' body to form a shimmering form of armor made of magic. mage armor
Movement- he moves 30ft from the wagon towards Areyo yet moves off to the side to keep himself away from the vagrant and the pack of dogs.
Noldeme does her best to follow Nae, she seemed to have an idea just as soon as the illusionary spell was cast, but it was too late, so she keeps quiet for now. She rushes at the same speed while casting Mage Armor on herself to be sure she remained protected in case things didn't go as they planned.
Orina and Jogs(Bunny Batallion) | Rabbit Warren Dungeon / Trial of Ratio and Scale
Jogs agrees with Orina, but first is curious about the oil grates. She goes over to peek inside, and just for the heck of it, tries to wrench it open. 10
Ulrich tilts his head at the man's wails. He is used to this reaction by now, and on a level understands it. But it is still an almost curiosity when it happens. Death is inevitable, after all. None escape and there is less to fear of it than living.
He nods, making sure to stay out of the man's eyesight, and crawls toward the opposite corner. He drags his pack with him and uses it as a pillow.
(If the deathclaw still exists and the Archbishop didn't take it, then he'll drag it along and sleep with it between him and the wall))
This post has potentially manipulated dice roll results.
Tetsuo's Tunnel Exit-> Chloro Hills:
Noldeme & Nae: You both run out, Noldeme making a quick gesture to ward herself, as you both sprint off. You quickly move out of range of your illusion, it will last for another minute, but it will have to stay where it is. The giant begins to poke and prod, trying to figure out why he couldn't hit it. 17 The Pegasus keeps pace with you, not taking into the air, perhaps not able too just yet.
The giant seems completely befuddled, and is still hopelessly trying to snatch the illusion!
Dungeon: Trial of Ratio and Scale:
Orina: With a glance, you can see that the gauntlets are brimming with transmutation magic, while the pieces of the snake have some light transmutation magic on them as well. You notice that there are faint traces of conjuration magic on the oil around you. "I don't think we have any need for valuable rocks, after all, we don't want to attract visitors, that's the whole reason for coming down here." The stones are not magical, also, they are carved pieces of jade, not emeralds.
Jogs: You pry off the grate, it's pretty heavy, but not sealed. You notice it is quite warm to the tough, if someone else were to grab it, they might get burned. The oil under the grate seems to bubbling as well, it must be boiling hot.
Corvidae- Obstacle Course:
Iam: "Me? Oh, all my work is for division 6, we focus on connections, like between things and people, like you and me, stuff like fate. Not about chance, though, that's division 10, don't get those mixed up. It's all about talking about those prophecies and destinies you hear in every story book or from your wise elders to plucky youths..or you know, in the stars, in palms, stuff like that, some people don't find it very scientific, but hey, it works...I come here for this festival every year, cause of the red cavaliers that fly at the start of the year, big birds that carry massive weaves of red threads. They drop them, and it's said if you catch one, you will know what your fated for that year, other stories say that if two people catch the same thread, they are destined to have their fates intertwined? It's sounds pretty outlandish, but it's true. Say, how about I give you a palm reading, you know, I've been doing a lot of practice, and I'm sure someone like you has a lot ahead of them; even your hands, from what they're made from, should hold a lot of secrets."
You see the this armor move forward, it has glowing red eyes, a draconic like green helmet, and you can see sharp, sparking arcs going between it's hands, however, there is a sudden beep, and it slumps over, its eyes becoming a dark green. "OVERRIDE. SUCCESSFUL." the alarms have stopped blaring.
The Enn:
Xamodas: You rest in the bed, as you close your eyes, you feel the covers tighten, as if you are sinking deeper and deeper into the mattres, at first which felt as hard as solid rock, but becomes softer and softer. You open your eyes, and everything feels different...you are on what feels like a ship, you sit up, and you look up and see the helm, there is a Gith there. However, you can't help but feel like there are a number of eyes on you, like your instructors are waiting around the corner of your eye. "My, what a strange feeling." says the Gith, but not turning around, you can't help but feel that no matter how you look, you can't see the Gith's features...but you think you know who it is. "Your concepts must be quite different..."
Zacharias: You release your grip, a small red thread being cast off with you. Your eyes are overtaken with stars, your ears hear the storm of a thousands voices, memories begin to assail your mind, you see the people you met in resolve who you assited there, you can see everyone you met at the compound praying for your safety, and some for forgiveness, you see the meeting with Edgar, talking with Areyo and Connor...you see Dordis and Connor carrying your limp body, you hear them thinking about how to help you, you see Edgar over your limp body, and then, he leaves the ceiling of the Rosebush tent, slowly becoming more and more lucid. There is a flash of prismatic light, as suddenly everything becomes manifest again.
Corvidae- Rosebush Tent
Zacharias is on a cold metal table, taking a deep breath, he realizes odd it was just a moment ago, feeling air in his lungs, his heart beating, and other strange feelings. His hands and skin seem oddly smooth, in some places, like it was merely filled in with color, but that seems to be fading. You look down, and your clothes are interwoven with threads that weren't there before. You feel much stronger than you've ever had before. However, something twinges in your mind, you can sense danger in the distance, and you feel drawn to it, someone is in danger, and you have to help them. In some ways, Zacharias almost feels like he has to, but nay, you have the choice. Roll for initiative, if you choose to go toward the danger.
Please add the following to Zacharias' features:
Zacharias is now level 4.
Minor Aspect Features:
Personal Divinity: You have twice as many uses of Channel Divinity.
Divine flight: You have a flying speed equal to your movement speed.
Divine Conduit: Your body can be used as your divine symbol, you don't need a symbol to cast spells and always have the benefits of using a symbol. Your spells return after taking a short rest.
Conditional Immortality: You are immune to nonmagical poison and disease. When you fall to zero hitpoints, you will return to life with full hitpoints after 2d6 rounds as long as your death is neither heroic nor just. for example, if you are killed due to a trap, being mauled by wild animals, or slain by a force you had no chance to react to or judge their intentions, you will revive, however, facing a corrupt adversary or and act of self sacrifice would most most definately be heroic; being slain by a foe who beleives your actions terrible or you have been corrupted by villanous influence such as a charm or induced madness would be just.
In addition, certain magic exists that is tailored specifically against you, beware of people capable of using these, as they be able to overcome some or all of your aspect features, as well as being devestating.
Dwindling Mortality: You are slowly becoming a symbol, more than anything else. You are more inclined to follow the wishes of others who follow you, and what they may think you should do. Should you go against it, you must make a wisdom saving throw (with a DC based on the severity of the action), and on a fail the DM chooses your character's actions. In addition, when attempting to recall certain facts, such as the names of people you've met in the past, a small thing you did yesterday, or a personal goal, you or the DM must roll a d20, if the roll is equal or less that your level, you are unable to recall it.
Also, you got this too:
(Soul Symphonic) Virtuous- You can cast Spirit Guardians a number of times equal to half your level, rounded down You regain all these uses after rolling initiative for a new combat involving a significant threat (Those monsters with health bars), or taking a short or long rest.
Baron's Mansion: ((You should be all the way to level 4))
Ulrich rests his head, waiting until he is needed, and regaining the strength he has very little left of. (Ulrich probably does have a convent or temple he can go rest at, or does he simply want to stay to help just in case?)
You take the deathclaw with you, you suppose it belongs to you, now. It could be dangerous keeping it around, however, it might be more dangerous to part with it.
This post has potentially manipulated dice roll results.
Wagon Park:
The bullet streaks through the vagrant, splattering blood, 14, but he is undeterred . You suddenly feel a horrible pain gripping you, make a dexterity saving throw, (23) DC 15, half on success. the second bullet clashes against a magical barrier around him, as you leap off the wagon and dash away. "HEY! Reaper, you know I just want to talk! You have something of mine that I want back! Years of research! You're making me do this the hard way!"
ww_______D-D__________ww___ww
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The vagrant flies higher into the air while launching streaking bolts of void at you Attack: 18 Damage: 826 Damage: 12
Areyo simply carries her previous swing back, attacking in a reckless whirlwind!
Attack: 22 Damage: 25
Attack: 25 Damage: 29
[||| ] -44 HP! +629XP!
The Ape demon is spilling ichor everywhere, however, it is driven on by its insatiable hunger, it gnashes Areyo as she her spin stutters!
This post has potentially manipulated dice roll results.
Wagon Park...
Leshanna Dex Save... 8
"Who is summoning demons and attacking first?" Leshanna asks with a growl of pain. She casts absorb elements halfing the damage again.
She turns and takes another shot...
Attack: 15 Damage: 17
She will then use her bonus action to use...
Blessing of the Raven Queen: Once per long rest as a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see. [3rd] You also gain resistance to all damage when you teleport until the start of your next turn.
Trying to get to a higher position, rooftop or something, where the demons cannot reach her and she has line-of-sight on the vagrant.
Iam turns his hand up and looks at it. He stares at his own hand a moment that last perhaps longer than it should. "I,. Ah. I. It will take myself an hour to remove myself's gauntlet. If it would please you to read myself's palm. You need to be careful though. The inner side of myself's brass digits are covered in a crosshatch of thin ridges with valleys less than a millimeter deep. These give myself a better friction for grasping. To accomplish the same through pressure alone would make myself's grip too indelicate, but beings of flesh can find the ridges too rough."
Iam will look at her waiting for her to signal if he should take off the gauntlet.
"I would also like to try to catch a thread. Not because I want to know my fate but because I believe it would be a wonderful event to witness. A friend to show it to myself would double the experience."
Ulrich closes his eyes, only to open them at the sound of another realizing who he is. The thought to tuck the medallion back in his shirt never occurs to him. With a sigh, he slowly hauls himself up and makes his way to the door. The deathclaw he keeps tight against him.
His eyes pass over what has been done to the front of the mansion to make it passable, but his brain doesn't register it. He continues outside and down the main, close to the buildings for any needed support.
His vision is a blur, then suddenly it sharpens around a sign, on the wall of a far building. Seeing nothing else, he makes his way to it.
His first knock is weak, his next stronger. The door opens and he grabs hard to the hand held out to him.
"Her gaze on you. I require rest."
((can respond or can just fast forward to next day when he is needed))
Yaw: "Thank you, Vilemind. I thought we were done for. Where is this life form?"
I holster my weapons as I walk up to the armor, tapping it on the head with my knuckles. "Rattles you can come back in now! I think it's ok. I don't think it's alive."
"Hello? Is anyone here?" I call out to the mysterious room.
(Is it a big empty room?)
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Yaw -Genasi, Bard (3), College of Lore - Tower of Heaven
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The Vilemind:
Yaw: Since it's not between enemies, I'll just have rattles go first, but in general, players always should always go before NPCs in case of a tie because it is faster.
Rattles rushes out of the room, carrying the sword and crowbar still in each hand. "Snake thing, big snake armor thing." You can hear metallic thuds coming from inside the room. YYaw turn.
Tetsuo's Tunnel Exit:
Insight 3 (Oh, wait the giant literally can't beat that)
Horsey! Come here horsey, me so hungry!" he says moving after it, he digs his fingers into the earth and lobs it at the illusion with full force, you hear the ground shake.
Baron's Mansion:
Ulrich: (I would say heal all wounds, and anything from a short rest is back, although, if you got any new spell slots from leveling, you can use those.)
Dula looks up, and notices your gaze. "Oh, Ulrich, you are better. Well, the process is going well, but it will take time. We can't be totally sure." The man stuck to the floor parses a glance at you, and begins to wail "Oh, no, please don't tell me my time is up. Please, Aspects, Domains, there must be hope." John stops sawing and chastises him "Be, still, you will only hurt yourself further, we are here to help. Look at me." He looks him in the eyes, and calms him. "Just rest." John stands up and goes to you, dropping to a whisper. "Maybe you should go...no hard feelings but, a cleric of your domain isn't exactly something these people need to see right now." He pats you on the shoulder, and returns to his normal volume. "I am glad to see you are alright, we should meet some time later."
Dungeon Trial of Ratio and Scale:
Orina & Jogs: You search among the rubble, Orina finds the gauntlets that fell from the things mouth earlier, they seem to be made primarily out of a brass colored metal, and the fingers are laced with jade. They also have a lightly acidic smell, and Orina notices that the thumb and pointer fingers on the gauntlets can form a shape simalir to that of the aperture when put together. Jogs picks up some solid pieces of metal, which may have special properties, considering there is no cogs or gears that made this thing move beyond the movement of the squares, not to mention, the snakes head piece is intact. Grr merely pats himself down, hardly injured at all, and does not bother searching for any treasure. "Hey, look at what I found." Hainsley says, pulling the eyes of the snake out, and holding two pieces of jade over his eyes. "Green like the trees, like the world."
Also, Orina looks around, this room just seems to be, well, a big empty deadend room, about 50 feet on each side, there are some grates on the floor where the oil flows out, who knows where it goes, maybe back up through the gears?
Corvidae:
Iam: "Oh, Spearhead, that's where I work, development headsquarters, very prestigious place to work. That's where we do all our research, and keep our projects nice and safe. You know, we would make good co-workers Ahhehehehe."
The Enn:
Xamodas: "Very well." says Red. Your seat turns around, and there is an open door. Beyond it, there is a bed, made from a red, scaly frame, and a quilt with embroidered images of gold and jewels. "Rest here, and you shall awaken."
Zacharias: Perserverence has a befuddled look, his brow furrows, and his eyes wander back and forth, his appearance doesn't shift 4 "I can't remember, everyone sees me differently, I do not my original appearance. Aspects must cast aside how they look, and care about how they are seen. You may- nay, you will too forget someday, if you continue far enough down this path."
Wagon Park Battle: [soon, in another post]
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
The Enn
Xamodas bows respectfully to Red Dragon.
"Thank you for your guidance. I'll not squander this opportunity,"
With that, he steps through the door, carefully doffs the astral robe he had been wearing, and slides under the quilt. Focusing on his breathing, he forces himself to relax and slip into slumber.
Another medical problem. Indefinite hiatus. Sorry, all.
Tetsuo's tunnel
Nae keeps making the Illusion move away from them as she begins running and she says "Go, go before it notices!"
Bardic Inspiration is just someone believing in you, and I believe in you
Orina and Jogs (Bunny Batallion) | Rabbit Warren Dungeon / Trial of Ratio and Scale
"Hmm," Orina says, after surveying the room. "Hainsley, Jogs, can you put everything you found in here in a line on the floor?" she asks, doing the same to the gauntlets. When all of the equipment that was found has been neatly laid out, Orina steps back and holds her hands out over it. Calling on her innate nature as a firbolg, she casts detect magic over the items, to see just how magical they really are.
When she's finished, she picks up the gauntlets once more, and gives the plates of metal back to Jogs. If the emeralds happen to be of the non-magical sort, Orina would hold them out to Hainsley, saying "Here! You found them, so you and the rest of Beau's warren can keep them if you like. But, if you don't want to, we could really use the money to fund our further adventures!" If they were of a magical nature, she'd add on the warning: "I think these need to be identified before anyone does anything with them, though..."
Seeing nothing further of interest in the room, Orina says to the team: "Hmm... do you want to go back upstairs, and see if we can find out what that switch that says "Egg" does on the aperture panel? I feel like these gauntlets might have something to do with that, but I'm not sure."
Corvidae- Obstacle Course
Iam watches her as she explains then returns to working for a minute before asking, "Do you like working there? What do you do during your day?" He continues to work but in between getting materials he will pay attention to the woman and listen to what she replies. Each of the three rope nets are being brought into cylindrical tunnels that each lead to a vertical wooden square column with one side open and thee wooden walls three feet wide and four feet deep the bottom drops down below the bottom net by ten feet filled with eight feet of water. The top goes up about ten feet above the top net, making the column thirty feet tall in all. The idea being needing to pressure brace yourself against the walls to make an ascension. On the top of the column the back opens to a knotted rope that can be climbed down the knots stop after ten feet but the rope drops an additional ten feet. Beyond the end of the rope is another open ten feet to water. The back of the column has two foot wide, one inch thick, one inch deep ledges space every two feet coming up ten feet out of the water. Another rope hangs ten feet away from the first but only hanging down fifteen feet, a third ten feet beyond the second but only hanging down ten feet, and a fourth hanging down only five feet. Eight feet beyond the last rope is a wooden wall extending twenty five feet up out of the water with five feet of rope net leading up a final five feet before going over the top of the wall and twenty feet down.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Wagon Park: (Probably should have said the perception check needed to be an action, oh well)
[||||||||||| ] -19HP! +271 XP!
The creature can only take so much punishment, this bullet rips through one of it's legs, exploding ichor all around, and nearly causing it to fall over.
Dordis sinces movement, and feels the menace again. There is something new there, something you can see better, it is a feeling, it is hunger, a consuming void of teeth and tearing.
V is the Vagrant.
You see the disheled man, levitating above the ground, slowly approaching an unsuspecting Leshanna in the midst of the chaos. He has a sharp smile of a second mouth that moves through his the sealed, stern expression of the other.
You hear a bellow as Areyo wings her greataxe onto the ape as effortlessly as breathing, despite looking more injured, she doesn't appear weakend at all. She seems to not be focused on anything around her as she focuses entirely on fighting, flying into a rage. ((Areyo is a tad bit busted, by the way))
Attack: 12 Damage: 27
Attack: 13 Damage: 24
(Welp, nevermind, should've been more reckless!) Areyo's swings are much too wide, the Ape backs off easily, and follows up on her mistake
Attack: 14 Damage: 20
Attack: 16 Damage: 6
Attack: 16 Damage: 6
Areyo barely notices the attacks, but her aura increases!
The demon dogs move forward, funneling and crashing through wagons
V is the Vagrant.
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
The Vilemind:
Yaw: “I thought you said you had a way with snakes!” With my crossbow in one hand and dagger in the other, I push past Rattles in to the room.
”Vilemind! Is this what you meant by a life sign? If this is your doing, please disengage your security system so that we may help rebuild”
persuasion: 11
I steady myself, aiming my crossbow at its head, ready to fire should the armored snake makes a move to attack.
If it starts to attack me, I loose a bolt at its head.
Attack: 9 Damage: 5
Yaw - Genasi, Bard (3), College of Lore - Tower of Heaven
Wagon Park - Leshanna and Dordis ((my bad, if there are any further checks later on in the battle, I'll treat those as actions))
Dordis Falthenfyern
Dordis now sees the vagrant coming into view but moves infront of Leshanna while holding the star of his pendant while speaking in a rushed tone, "The vagrant is here, you and I need to get out of his way! " Dordis points his left hand's index finger to the vagrant and the dogs positions before dashing forward to Areyo.
Action-he steels himself as he chants and makes a gesture pointing to the pendant. The star's blue, purple, gray, and white colors clash, and illuminate around Dordis' body to form a shimmering form of armor made of magic. mage armor
Movement- he moves 30ft from the wagon towards Areyo yet moves off to the side to keep himself away from the vagrant and the pack of dogs.
Wagon park.
Having the vagrant pointed out to her, Leshanna changes her target.
To hit: 21
Damage: 20
Action surge...
To hit: 13
Damage: 22
She would then move to a spot away from the vagrant and the demon dogs, trying to stay at range.
Zacharias doesn't look upset by the aspect's answer. He simply says, "Then I will remember you like this." And with that, he lets go.
Tetsuo's Tunnel Exit:
Noldeme does her best to follow Nae, she seemed to have an idea just as soon as the illusionary spell was cast, but it was too late, so she keeps quiet for now. She rushes at the same speed while casting Mage Armor on herself to be sure she remained protected in case things didn't go as they planned.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Orina and Jogs (Bunny Batallion) | Rabbit Warren Dungeon / Trial of Ratio and Scale
Jogs agrees with Orina, but first is curious about the oil grates. She goes over to peek inside, and just for the heck of it, tries to wrench it open.
10
Baron's Mansion
Ulrich tilts his head at the man's wails. He is used to this reaction by now, and on a level understands it. But it is still an almost curiosity when it happens. Death is inevitable, after all. None escape and there is less to fear of it than living.
He nods, making sure to stay out of the man's eyesight, and crawls toward the opposite corner. He drags his pack with him and uses it as a pillow.
(If the deathclaw still exists and the Archbishop didn't take it, then he'll drag it along and sleep with it between him and the wall))
((We leveled to 3, right?))
Tetsuo's Tunnel Exit-> Chloro Hills:
Noldeme & Nae: You both run out, Noldeme making a quick gesture to ward herself, as you both sprint off. You quickly move out of range of your illusion, it will last for another minute, but it will have to stay where it is. The giant begins to poke and prod, trying to figure out why he couldn't hit it. 17 The Pegasus keeps pace with you, not taking into the air, perhaps not able too just yet.
The giant seems completely befuddled, and is still hopelessly trying to snatch the illusion!
Dungeon: Trial of Ratio and Scale:
Orina: With a glance, you can see that the gauntlets are brimming with transmutation magic, while the pieces of the snake have some light transmutation magic on them as well. You notice that there are faint traces of conjuration magic on the oil around you. "I don't think we have any need for valuable rocks, after all, we don't want to attract visitors, that's the whole reason for coming down here." The stones are not magical, also, they are carved pieces of jade, not emeralds.
Jogs: You pry off the grate, it's pretty heavy, but not sealed. You notice it is quite warm to the tough, if someone else were to grab it, they might get burned. The oil under the grate seems to bubbling as well, it must be boiling hot.
Corvidae- Obstacle Course:
Iam: "Me? Oh, all my work is for division 6, we focus on connections, like between things and people, like you and me, stuff like fate. Not about chance, though, that's division 10, don't get those mixed up. It's all about talking about those prophecies and destinies you hear in every story book or from your wise elders to plucky youths..or you know, in the stars, in palms, stuff like that, some people don't find it very scientific, but hey, it works...I come here for this festival every year, cause of the red cavaliers that fly at the start of the year, big birds that carry massive weaves of red threads. They drop them, and it's said if you catch one, you will know what your fated for that year, other stories say that if two people catch the same thread, they are destined to have their fates intertwined? It's sounds pretty outlandish, but it's true. Say, how about I give you a palm reading, you know, I've been doing a lot of practice, and I'm sure someone like you has a lot ahead of them; even your hands, from what they're made from, should hold a lot of secrets."
The Vilemind:
Yaw: "PERMISSIONS. DISABLED. LIFESIGN. STILL. DETECTED...SECURITY. PROTOCOL. IS. HOSTILE....ATTEMPTING. OVERRIDE." 4
You see the this armor move forward, it has glowing red eyes, a draconic like green helmet, and you can see sharp, sparking arcs going between it's hands, however, there is a sudden beep, and it slumps over, its eyes becoming a dark green. "OVERRIDE. SUCCESSFUL." the alarms have stopped blaring.
The Enn:
Xamodas: You rest in the bed, as you close your eyes, you feel the covers tighten, as if you are sinking deeper and deeper into the mattres, at first which felt as hard as solid rock, but becomes softer and softer. You open your eyes, and everything feels different...you are on what feels like a ship, you sit up, and you look up and see the helm, there is a Gith there. However, you can't help but feel like there are a number of eyes on you, like your instructors are waiting around the corner of your eye. "My, what a strange feeling." says the Gith, but not turning around, you can't help but feel that no matter how you look, you can't see the Gith's features...but you think you know who it is. "Your concepts must be quite different..."
Zacharias: You release your grip, a small red thread being cast off with you. Your eyes are overtaken with stars, your ears hear the storm of a thousands voices, memories begin to assail your mind, you see the people you met in resolve who you assited there, you can see everyone you met at the compound praying for your safety, and some for forgiveness, you see the meeting with Edgar, talking with Areyo and Connor...you see Dordis and Connor carrying your limp body, you hear them thinking about how to help you, you see Edgar over your limp body, and then, he leaves the ceiling of the Rosebush tent, slowly becoming more and more lucid. There is a flash of prismatic light, as suddenly everything becomes manifest again.
Corvidae- Rosebush Tent
Zacharias is on a cold metal table, taking a deep breath, he realizes odd it was just a moment ago, feeling air in his lungs, his heart beating, and other strange feelings. His hands and skin seem oddly smooth, in some places, like it was merely filled in with color, but that seems to be fading. You look down, and your clothes are interwoven with threads that weren't there before. You feel much stronger than you've ever had before. However, something twinges in your mind, you can sense danger in the distance, and you feel drawn to it, someone is in danger, and you have to help them. In some ways, Zacharias almost feels like he has to, but nay, you have the choice. Roll for initiative, if you choose to go toward the danger.
Please add the following to Zacharias' features:
Zacharias is now level 4.
Minor Aspect Features:
Personal Divinity: You have twice as many uses of Channel Divinity.
Divine flight: You have a flying speed equal to your movement speed.
Divine Conduit: Your body can be used as your divine symbol, you don't need a symbol to cast spells and always have the benefits of using a symbol. Your spells return after taking a short rest.
Conditional Immortality: You are immune to nonmagical poison and disease. When you fall to zero hitpoints, you will return to life with full hitpoints after 2d6 rounds as long as your death is neither heroic nor just. for example, if you are killed due to a trap, being mauled by wild animals, or slain by a force you had no chance to react to or judge their intentions, you will revive, however, facing a corrupt adversary or and act of self sacrifice would most most definately be heroic; being slain by a foe who beleives your actions terrible or you have been corrupted by villanous influence such as a charm or induced madness would be just.
In addition, certain magic exists that is tailored specifically against you, beware of people capable of using these, as they be able to overcome some or all of your aspect features, as well as being devestating.
Dwindling Mortality: You are slowly becoming a symbol, more than anything else. You are more inclined to follow the wishes of others who follow you, and what they may think you should do. Should you go against it, you must make a wisdom saving throw (with a DC based on the severity of the action), and on a fail the DM chooses your character's actions. In addition, when attempting to recall certain facts, such as the names of people you've met in the past, a small thing you did yesterday, or a personal goal, you or the DM must roll a d20, if the roll is equal or less that your level, you are unable to recall it.
Also, you got this too:
(Soul Symphonic) Virtuous- You can cast Spirit Guardians a number of times equal to half your level, rounded down You regain all these uses after rolling initiative for a new combat involving a significant threat (Those monsters with health bars), or taking a short or long rest.
Baron's Mansion: ((You should be all the way to level 4))
Ulrich rests his head, waiting until he is needed, and regaining the strength he has very little left of. (Ulrich probably does have a convent or temple he can go rest at, or does he simply want to stay to help just in case?)
You take the deathclaw with you, you suppose it belongs to you, now. It could be dangerous keeping it around, however, it might be more dangerous to part with it.
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
Tetsuo's tunnel exit
Nae is going to keep pushing fast as she can
Bardic Inspiration is just someone believing in you, and I believe in you
Wagon Park:
The bullet streaks through the vagrant, splattering blood, 14, but he is undeterred . You suddenly feel a horrible pain gripping you, make a dexterity saving throw, (23) DC 15, half on success. the second bullet clashes against a magical barrier around him, as you leap off the wagon and dash away. "HEY! Reaper, you know I just want to talk! You have something of mine that I want back! Years of research! You're making me do this the hard way!"
The vagrant flies higher into the air while launching streaking bolts of void at you Attack: 18 Damage: 826 Damage: 12
Areyo simply carries her previous swing back, attacking in a reckless whirlwind!
Attack: 22 Damage: 25
Attack: 25 Damage: 29
[||| ] -44 HP! +629XP!
The Ape demon is spilling ichor everywhere, however, it is driven on by its insatiable hunger, it gnashes Areyo as she her spin stutters!
Attack: 25 Damage: 15
Attack: 15 Damage: 6
Attack: 23 Damage: 7
Lastly, the hounds charge!
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
Wagon Park...
Leshanna Dex Save... 8
"Who is summoning demons and attacking first?" Leshanna asks with a growl of pain. She casts absorb elements halfing the damage again.
She turns and takes another shot...
Attack: 15 Damage: 17
She will then use her bonus action to use...
Blessing of the Raven Queen: Once per long rest as a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see. [3rd] You also gain resistance to all damage when you teleport until the start of your next turn.
Trying to get to a higher position, rooftop or something, where the demons cannot reach her and she has line-of-sight on the vagrant.
Corvidae- Obstacle Course
Iam turns his hand up and looks at it. He stares at his own hand a moment that last perhaps longer than it should. "I,. Ah. I. It will take myself an hour to remove myself's gauntlet. If it would please you to read myself's palm. You need to be careful though. The inner side of myself's brass digits are covered in a crosshatch of thin ridges with valleys less than a millimeter deep. These give myself a better friction for grasping. To accomplish the same through pressure alone would make myself's grip too indelicate, but beings of flesh can find the ridges too rough."
Iam will look at her waiting for her to signal if he should take off the gauntlet.
"I would also like to try to catch a thread. Not because I want to know my fate but because I believe it would be a wonderful event to witness. A friend to show it to myself would double the experience."
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Baron's Mansion
Ulrich closes his eyes, only to open them at the sound of another realizing who he is. The thought to tuck the medallion back in his shirt never occurs to him. With a sigh, he slowly hauls himself up and makes his way to the door. The deathclaw he keeps tight against him.
His eyes pass over what has been done to the front of the mansion to make it passable, but his brain doesn't register it. He continues outside and down the main, close to the buildings for any needed support.
His vision is a blur, then suddenly it sharpens around a sign, on the wall of a far building. Seeing nothing else, he makes his way to it.
His first knock is weak, his next stronger. The door opens and he grabs hard to the hand held out to him.
"Her gaze on you. I require rest."
((can respond or can just fast forward to next day when he is needed))
The Vilemind:
Yaw: "Thank you, Vilemind. I thought we were done for. Where is this life form?"
I holster my weapons as I walk up to the armor, tapping it on the head with my knuckles. "Rattles you can come back in now! I think it's ok. I don't think it's alive."
"Hello? Is anyone here?" I call out to the mysterious room.
(Is it a big empty room?)
Yaw - Genasi, Bard (3), College of Lore - Tower of Heaven