(Doesn't hit anywa, but....do you have LoS on me anymore? Shouldn't there be a wall between us (Unless you're moving of course)? I'm not by the opening on the end anymore...)
I asked everyone on my team to tell me who I had line of sight on and they said to go for you. I think I'll have to start asking you guys instead...
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I'll update the arena and map in the morning, today had a few unexpected situations arise and frankly I'm exhausted. Tommorow by 9 A.M. EST It will be Team 1's Turn and all questions will be addressed. Ty for your patience)
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Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(@Swigg: Given that you rolled for the wand, that implies that you want to use all the charges. A 7th-level magic missile has nine (3 base, 6 for each level above first) missiles. So there's still one missile that you have as part of that action (unless you used a charge earlier).)
(Also I thought BDaddLy ruled that all the darts do the same damage?)
Yeah... I hate that rule. I would rather roll all the die individually like God intended.
(I believe the rule was ‘You can make them all the same, or roll individually.’ I used Magic Missile a few times, and remember having to choose whether I wanted to risk it, or go for the more likely output of damage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Firstly a bit of retconning, Zacazotal was indeed out of spells, so Nara is in fact down still. Grianne can remover her 9 damage from last turn. Nara may roll her first death save, as I rolled it pre-emptively and Players rolls supersede DM rolling for them. She also gets a use of Rage back. And for thoroughness Zaca's spiritual weapon swings wildy at his target and misses.)
(Next up, you MAY split your turn into acting in one post, then moving later on. This is for things like AoE buffs, wanting a Paladins aura bonus to any spells affecting you, or reaction saves you may need to make. This is a team format so I am okay with a bit of tactical leniency. Though I do ask that we all handle this responsibly and don't have 8 people posting attacks then moving once you've all seen the damage done and who's left standing. If it comes to that I will make it an all in one post turn kind of thing to keep things smooth.)
(And on the Magic Missile Ruling I just ask that you declare which way you are doing it when making the rolls, ie One die for all damage, or a roll for each dart. At the end of the day it about averages out. So it isn't a big deal IMO.)
(Kulum would have had to move through the Moonbeam, so yes he must make a DC 13 Con save for half of Grianne's 2d10 Radiant damage.)
Latrius makes a Strike at Sha'kar, only to see his arrow deflected by the warrior. He then scans the area for a better position.... He decides to scale the wall for a better vantage point.
Swigg follows his allies lead and scales the wall also, pulling out a wand a flurry of arcane missiles fly erratically towards Zacazotal and Eldin pelting them. Eldin falls to the assault. The Lizardman however is made of hardier stuff it seems..... Swigg then moves towards the Pit.
(Leshanna would not have LoS on Sha'kar as he is behind an 8 ft wall and you are only about 8 ft high yourself. You mae use thos rolls on a target you can see, or move to see Sha'kar.)
Elspeth repositions herself and readies to re-enter the fray.....
Dorkas and Xeno still lie on the ground....
Grianne Con Save: 4 Grianne will turn to face Kulum and attempt to maul him: Bite: Attack: 20 Damage: 6 Calws: Attack: 17 Damage: 11
Justine Death Save:11 (2 pass, 1 Fail) (I already rolled at the start of the round. Disregard)
(Z, dr, K, ro, N, S, r, and e are up)
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . . =..%=========================================%..== 09 . . . Es. . . . . . . . . . . . =€==.....======///......=......///======.....==== 08 . .. / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . .. _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . r , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . d /Sw .. =.....======/.,,.../////=/////....../======..... 03 .G . . / . / . = . / . / . . . . ====.....======///....*.*.*=......///======.....==L€= 02 n .G . G . K . . .* . *. . . dr. . . Z . x . =..%=================*=*=*===La==========ro=========%..== 01.. .j . . . .. . . . S . . . e. A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(I believe Swigg is still in reach, could be wrong.)
(Also, how the actual what is Zaca alive? He took 10 damage from a thunderwave, and now 16 damage. He has no way of getting temp hit points, and can't have a con score higher than 15.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(He *can*, but didn’t actually DO so in his post. Up to elite hatter if he can retroactively for it. I wouldn’t be surprised or upset if the answer is yes, since he didn’t do any other BA and has no reason not to, but doesn’t hurt to find out.)
Atop the wall ,Swigg flicks his wrist and a wand appears in his hand.
(Minor semi-related question for swiggs turn, would that be two different item interactions? Or is guitar strapped on or something and simply letting go of it without it dropping completely?)
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(Lol)
(To be fair, I said go for him if he didn't have cover. I didn't check to see if he did.)
(But also to be fair, I should have checked :).)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I'll update the arena and map in the morning, today had a few unexpected situations arise and frankly I'm exhausted. Tommorow by 9 A.M. EST It will be Team 1's Turn and all questions will be addressed. Ty for your patience)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Yeah... I hate that rule. I would rather roll all the die individually like God intended.
I got alot a doods
(I believe the rule was ‘You can make them all the same, or roll individually.’ I used Magic Missile a few times, and remember having to choose whether I wanted to risk it, or go for the more likely output of damage.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Even just using double 2s for damage, I believe Eldin and Zaca are both down anyways, so it doesn't really matter.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Firstly a bit of retconning, Zacazotal was indeed out of spells, so Nara is in fact down still. Grianne can remover her 9 damage from last turn. Nara may roll her first death save, as I rolled it pre-emptively and Players rolls supersede DM rolling for them. She also gets a use of Rage back. And for thoroughness Zaca's spiritual weapon swings wildy at his target and misses.)
(Next up, you MAY split your turn into acting in one post, then moving later on. This is for things like AoE buffs, wanting a Paladins aura bonus to any spells affecting you, or reaction saves you may need to make. This is a team format so I am okay with a bit of tactical leniency. Though I do ask that we all handle this responsibly and don't have 8 people posting attacks then moving once you've all seen the damage done and who's left standing. If it comes to that I will make it an all in one post turn kind of thing to keep things smooth.)
(And on the Magic Missile Ruling I just ask that you declare which way you are doing it when making the rolls, ie One die for all damage, or a roll for each dart. At the end of the day it about averages out. So it isn't a big deal IMO.)
(Kulum would have had to move through the Moonbeam, so yes he must make a DC 13 Con save for half of Grianne's 2d10 Radiant damage.)
Latrius makes a Strike at Sha'kar, only to see his arrow deflected by the warrior. He then scans the area for a better position.... He decides to scale the wall for a better vantage point.
Swigg follows his allies lead and scales the wall also, pulling out a wand a flurry of arcane missiles fly erratically towards Zacazotal and Eldin pelting them. Eldin falls to the assault. The Lizardman however is made of hardier stuff it seems..... Swigg then moves towards the Pit.
(Leshanna would not have LoS on Sha'kar as he is behind an 8 ft wall and you are only about 8 ft high yourself. You mae use thos rolls on a target you can see, or move to see Sha'kar.)
Elspeth repositions herself and readies to re-enter the fray.....
Dorkas and Xeno still lie on the ground....
Grianne Con Save: 4
Grianne will turn to face Kulum and attempt to maul him:
Bite: Attack: 20 Damage: 6
Calws: Attack: 17 Damage: 11
Justine Death Save:11(2 pass, 1 Fail)
(I already rolled at the start of the round. Disregard)(Z, dr, K, ro, N, S, r, and e are up)
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . . .
=..%=========================================%..==
09 . . . Es . . . . . . . . . . . .
=€==.....======///......=......///======.....====
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . r , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . d /Sw . .
=.....======/.,,.../////=/////....../======.....
03 .G . . / . / . = . / . / . . . .
====.....======///....*.*.*=......///======.....==L€=
02 n .G . G . K . . .* . *. . . dr. . . Z . x .
=..%=================*=*=*===La==========ro=========%..==
01 . . .j . . . . . . . . S . . . e .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Dreadwood (Dr), Kulum (K), Robbit (Ro), Nara (N), Sha'kar (S), Rindolar (R), Eldin (E)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (La), Justine (J), Elspeth (Es), Dorkas (D) , Grianne (G)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
A small confirmation here: Since Swigg moved away, would Shakar get AoO on him?
(I believe Swigg is still in reach, could be wrong.)
(Also, how the actual what is Zaca alive? He took 10 damage from a thunderwave, and now 16 damage. He has no way of getting temp hit points, and can't have a con score higher than 15.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Looking at the map, he is not in reach. He left reach when he climbed the wall. ))
((Also Zaca is a Lizardfolk. They get +2 to CON thanks to racial bonus. He should still be alive ))
(Because I have the power of God and anime on my side!)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(Not sure about anime but you quite literally have the power of God on your side)
(My bad, thought he was an Aarakocra for some reason.)
(I believe Swigg still has one more dart, though.)
(Nvm, he used it on the person we already knew was dead . . .)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Death Save 5
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Just realized, wouldn’t matter if Swigg left his reach anyways, he’s a goblin. He’s got baby cunning action.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha’kar AoO when swigg leaves melde range:
Attack: 24 Damage: 11
(Again, he can disengage as a bonus action.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(He *can*, but didn’t actually DO so in his post. Up to elite hatter if he can retroactively for it. I wouldn’t be surprised or upset if the answer is yes, since he didn’t do any other BA and has no reason not to, but doesn’t hurt to find out.)
Dreadwood Death Save #3: 18.
Dreadwood stops sparking, but he remains an unmoving mound of metal and wood....
When you realize you're doing too much: Signature.
(Minor semi-related question for swiggs turn, would that be two different item interactions? Or is guitar strapped on or something and simply letting go of it without it dropping completely?)