Continuing to move and try to get into a position where he is on the far side of the priest from the others, Rubin finds an opening where he has an unobstructed shot and sends another two bolts at the man, before stepping back behind cover again.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
((On the off chance the priest is still up when Symon goes.))
Something in the way his allies fight inspires the genasi. Though breathing with ragged breaths, perhaps a broken rib, he hurls himself in alongside his pack, twin blades sweeping low towards the priest.
Attack: 24 Damage: 19
Attack: 14 Damage: 2
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Another medical problem. Indefinite hiatus. Sorry, all.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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(Well Symon, since your last hit was a melee attack you can declare if it was a fatal hit or not. This jerk is apparently one of Red Larch's "gods" so we might find ourselves getting run out of town if we outright kill him but I'll leave that choice up to you °△°')
(If you're implying he's a Delver, the old guy was pretty clear that the Delvers were spirits. Definitely not flesh and blood.)
As the priest falls, his armored robes crumble to dust. They reveal a normal looking human, with a familiar looking triangle symbol tattooed on his chest.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Another one of them cult symbols,” Jairus says. “Figgers. So this fella prolly wasn’t a Delver. Seems like them woe bringers weren’t neither. We walked in as the third wheel, cutting in on their dance.”
(If you're implying he's a Delver, the old guy was pretty clear that the Delvers were spirits. Definitely not flesh and blood.)
(Wait, what? Now I'm really confused!)
Kethra pats wolf-Davian on the head (if he's okay with it) while examining the cultist's body. (What color fur would he have?)
"Another deranged outdoorsman huh, Symon?" Narrowing her eyes, she picks up the corpse and drags it to the old man they found watching the door, but stopping for a moment so Jairus can pick out his crossbow ammo. (I mean, if this cultist casted Shatter, it would be pretty loud and would get his attention first right? And 2 rounds means 12 seconds so he wouldn't have gotten far.)
"Watchman, we're on the same side. Look what we found...um, desecrating your holy grounds," she puts down the corpse, making sure the tattoo of the 'deranged outdoorsmen' were visible.
"You've crossed swords with these losers before, right? We found some of their bodies being devoured by rats."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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Tyde, just applying pressure on the stone slab causes it to swivel and reveal an opening.
Jairus, all you can find are 4 long, spindle shaped pieces of iron (like two pyramids joined at the base). As they clank together they emit a distinctive ringing sound, and anyone one of the group who’s decently travelled would recognize them as the currency of Mirabar.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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This post has potentially manipulated dice roll results.
Jairus shows the objects to the others, not personally familiar with the current of Mirabar, shrugging. “Weird noise makers? Some kinda toys? Seems off fer this type’a guy.”
Seeing the secret door, Jairus claps Tyde on the shoulder, “Good find, man,” and checks for traps or ambush prior to giving the group the all-clear sign.
You don't notice any traps, but the passage beyond is filled with debris and seems to be set up so someone could easily collapse the entire tunnel (on purpose, not as a trap).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“This tunnel don’t look real sturdy to me,” Jairus says. “Not a trap, just really dangerous. I don’t think it’s safe. Unless we know fer sure there’s a good reason to go through there, I’m not sure it’s worth the risk.”
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Wolf-Davian shakes off his recent stumble and lunges at the priest once more - the smell of blood fills his nostrils.
Attack: 23 Damage: 12
(STR Save DC13 or be knocked prone)
Continuing to move and try to get into a position where he is on the far side of the priest from the others, Rubin finds an opening where he has an unobstructed shot and sends another two bolts at the man, before stepping back behind cover again.
Attack: 24 Damage: 4
Bonus Action Attack: 26 Damage: 7
Strength save: 10
The priest somehow settles his feet into the ground even as he's falling, and stays on his feet.
(Kethra)
(My bad, thought you had a rage left. Should have checked first.)
(And yes, you will be leveling soon.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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The priest appears staggered and confused, mostly holding himself up by sheer willpower at this point.
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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((On the off chance the priest is still up when Symon goes.))
Something in the way his allies fight inspires the genasi. Though breathing with ragged breaths, perhaps a broken rib, he hurls himself in alongside his pack, twin blades sweeping low towards the priest.
Attack: 24 Damage: 19
Attack: 14 Damage: 2
Another medical problem. Indefinite hiatus. Sorry, all.
Jairus is at the bottom of the initiative, but similarly here are attack actions if the enemy still stands:
Attack action attack roll:
8
Bonus action attack roll:
10
Attack action damage, if a hit, non magic piercing:
4
Bonus action attack non magic piercing damage if a hit:
8
Sneak attack Damage added once, additional non magic piercing:
1
(Symon was also up, which I missed. Sorry about that.)
The priest goes down under the weight of an angry puppy and a flaming man.
(More details later tonight)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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(Well Symon, since your last hit was a melee attack you can declare if it was a fatal hit or not. This jerk is apparently one of Red Larch's "gods" so we might find ourselves getting run out of town if we outright kill him but I'll leave that choice up to you °△°')
((Given the context in which I posted - he probably wouldn't have - and he didn't discuss it ahead of time.))
Another medical problem. Indefinite hiatus. Sorry, all.
(If you're implying he's a Delver, the old guy was pretty clear that the Delvers were spirits. Definitely not flesh and blood.)
As the priest falls, his armored robes crumble to dust. They reveal a normal looking human, with a familiar looking triangle symbol tattooed on his chest.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Another one of them cult symbols,” Jairus says. “Figgers. So this fella prolly wasn’t a Delver. Seems like them woe bringers weren’t neither. We walked in as the third wheel, cutting in on their dance.”
(Wait, what? Now I'm really confused!)
Kethra pats wolf-Davian on the head (if he's okay with it) while examining the cultist's body. (What color fur would he have?)
"Another deranged outdoorsman huh, Symon?" Narrowing her eyes, she picks up the corpse and drags it to the old man they found watching the door, but stopping for a moment so Jairus can pick out his crossbow ammo. (I mean, if this cultist casted Shatter, it would be pretty loud and would get his attention first right? And 2 rounds means 12 seconds so he wouldn't have gotten far.)
"Watchman, we're on the same side. Look what we found...um, desecrating your holy grounds," she puts down the corpse, making sure the tattoo of the 'deranged outdoorsmen' were visible.
"You've crossed swords with these losers before, right? We found some of their bodies being devoured by rats."
Wolf-Davian sits quietly next to Kethra as she pats his head. His right rear paw patters on the ground whenever her hand goes to close to his ear.
(His fur is a mottled mix of grey, brown and black. Like an ashen brown.)
Rubin would also be moving around the room, looking for anything else out of the ordinary.
Perception: 8 (passive is 15.)
Tyde, you find what appears to be a secret door in the bottom right corner of the room. It looks like it turns on a swivel.
(It's in the blacked out region of the map that I posted previously)
Is anyone checking the body?
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Jairus will search the corpse. Investigation: 16
Tyde, just applying pressure on the stone slab causes it to swivel and reveal an opening.
Jairus, all you can find are 4 long, spindle shaped pieces of iron (like two pyramids joined at the base). As they clank together they emit a distinctive ringing sound, and anyone one of the group who’s decently travelled would recognize them as the currency of Mirabar.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus shows the objects to the others, not personally familiar with the current of Mirabar, shrugging. “Weird noise makers? Some kinda toys? Seems off fer this type’a guy.”
Seeing the secret door, Jairus claps Tyde on the shoulder, “Good find, man,” and checks for traps or ambush prior to giving the group the all-clear sign.
Perception:
6
Investigation:
12
You don't notice any traps, but the passage beyond is filled with debris and seems to be set up so someone could easily collapse the entire tunnel (on purpose, not as a trap).
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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“This tunnel don’t look real sturdy to me,” Jairus says. “Not a trap, just really dangerous. I don’t think it’s safe. Unless we know fer sure there’s a good reason to go through there, I’m not sure it’s worth the risk.”