This post has potentially manipulated dice roll results.
(Now I could be wrong on this taking into account swimming and diagonals, but I think I can get to Baral. Let me know if I can’t and I’ll update accordingly.)
Nock begins the assault, with two sweeping blows of his fiery greatsword. He doesn’t aim at any particular Baral, just swings at all 4.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will move to O5 or as close as he can get, drop concentration on bless, and summon a moonbeam on Baral and Timmy, making sure to not catch Koplony in it.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplonycontinues to get up and personal with his foes in teleporting across the divide, and breaks out a whip of his own! Though two whips are destined to not find purchase, one may yet in the end!
Nockadvances along the side the meantime, leaping from one platform boat to the next to seek firmer ground. It is there from his new abode that he summons an moon's fury as a beam of divine light.
Over the sounds of a ships continuing to burn, more mechanical whirring in the walls can be heard. Soon, the match's hazard will be upon them.
(@Koplony: Unfortunately, Absorb Elements does not carry over for more than 1 Round, which you casted, just btw, during the 1st Round of combat. And you attacked with Fire Bolt following AE.)
(@Baral: Though 2 would miss, you still need to make 2 MIrror Image rolls. The first for the 16, which could dispel an image, and the 2nd for the 21.)
(@Baral: Additionally, make a Con. Save(DC 14) at the start of your turn for 1/2 damage(20) from Moonbeam. And Conc. Save(DC 10) for Flaming Sphere)
(@Nock: Due to previously mentioned radius limitations in Group PM, I'm assuming you mean to go for Baral. At least for the time being.)
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(3/3 copies)-(8 Rds), Conc. on Flaming Sphere(8 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly jogs out into view again still singing the song from before to make the great Gotye proud! That, and maybe finally get rid of the pesky wizard's buffs before she lays into him with a few choice words!
"Do stop believin~ Mn! Just let go of that feelin! Oh! That you have an-y chances of winning~ Uh-huh, Uh-huh-uh~!
With a confident grin of having gotten under Koplony's skin too, she ducks to the left to hide at least partially behind whatever's there.
Movement: Skipty boop to C-2.
Action: Casting Smoke & Mirrors at 3rd level on Koplony. Skill Check for any spells higher than 3rd: 13.
Bonus Action: Unsettling Words, spending a bardic die to take off 3 from Koplonys next saving throw.
Movement: Hippity Hop over to A-2.
Deception: 18 vs Koplony(Insight or Investigation)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Ollygets in sight of Koplony and tries to unravel the magical defenses of Koplony in song. But thought she succeeds after a fashion, only one defense actually unravels through her efforts. Still, something to her song would go on to weigh him further as Satyr hustles behind a tree.
The effect is...8... A rogue thought continues to plague Koplony's mind, and , and starts to weighing him. Koplony's overall movement until the start of Olly's next turn is reduced by 10ft.
Baralburns in the light of the moonbeam, nearly losing his focus on the flaming sphere. Olly's early encouragement at the very beginning keeps his head in the game. "On second thought, let's change up venue." After sending his hawk for cover(2G), Baral dives into the water, swimming over to where Koplony's old platform(7B). From there he drops his rapier, pulls out a wand and spend 6 charges to cast (6th level)Magic Missile on Koplony. Then to add insult to injury, he has the flaming sphere leap one final gap, only to remain into Koplony, conscious or not.
Con Save(DC 14): 6. Conc. Save for Flaming Sphere(DC 10): 9. (expending Bardic Inspiration to get the last point needed to make the save)
Bonus Action: Move FS to 5F and ram into Koplony. Dex Save(DC 14) for 1/2 of 8 fire damage. If unconscious, dex save auto-failed and taking an in immediate failed death save.
(@Koplony: As a head's up, if the missile damage would be shielded, or an attempt is made to counter spell, Baral will counterspell either or.)
(@All: Forgot the Mirror Image rolls. One sec. Fixed. Baral is down to one Mirror Image)
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (31/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(1/3 copies)-(7 Rds), Conc. on Flaming Sphere(7 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Successes, 1 Failure)
This post has potentially manipulated dice roll results.
(You should shield it to make him waste the spell slot. If it’s not too late.)
Nock will move the moonbeam to cover Baral once more, making sure to leave room for Koplony to move next to him if he so chooses. Nock will then dive into the water and swim to J5 (or as close as he can get), using the boat as cover if possible.
MB damage: 2 radiant
Oh, and using Channel Divinity as a bonus action to regain 1 2nd level spell slot.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nockredirects the orbital death beam above Baral's position, determined to put an end to the elusive eladrin. He then runs and leaps into the water to start swimming closer after harnessing the divine to restore some of his strength.
Koplonynot only stabilizes but awakens with a gasp. Wasting little time, he teleports into melee again with the eladrin, sending the tentacle rod into action once more. Again, one is tendril is destined to hit nought even illusion, but the other might just manage something..
Back in the staging area on both team's side, a hole opens up at... (6)... behind the northwest doorway(16C), allowing some kind of mechanical bronze bird to come zipping out. Sensing targets as it ascends, the two wizards duking it out are soon dive bombed by the construct(7C)!
#1 Beak - Attack: 17 Damage: 6 piercing to Baral. #2 Beak - Attack: 22 Damage: Unable to parse dice roll. piercing to Koplony.
(@Nock: Technically you would not know which melee side Koplony would go for, but I'm not gonna be a complete butt about it. Plenty of ways around it.)
(@Baral: Make a Con Save(DC 14) for 1/2 of Moonbeam Damage(7 radiant). Secondly, the 1st attack will miss regardless of it targeting a Mirror Image or not, so go ahead and roll a d20 for the other 2 attacks. And lastly, Make a Conc. Save(DC 10) for each instance of damage to keep Flaming Sphere.)
(@Koplony: Unless you have a means to stop the attack, you are unconcious again.)
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Team(1):
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (31/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(1/3 copies)-(7 Rds), Conc. on Flaming Sphere(7 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(8 Rds), Flame Tongue Greatsword(Active)
This post has potentially manipulated dice roll results.
Olly prances her way closer to the action and scales a wall for the perfect view. After loosing an arrow to either down Koplony again, or strike the bird if he's already down, she call out to Baral in voice laced with magic.
"Shake it off, dear! It's only a flash wound, ya dig?"
She giggles, and then more aggressively shouts out to Nock.
"Hey buster gold! I warned ya didn't I? You never, ever, ever, EVER gonna reach him in time! Hahahah!"
Movement: Hip Hop and Hippity up top of all at B-5.
Action: Attack w/ Shortbow +2 directed on Koplony, if still standing. Mecha Bird if he's not. Attack: 28 Damage: Unable to parse dice roll..
Bonus Action: Casting Take Five at 3rd level on Baral to restore 14 Hp.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Action: Attack Anvil-wrought Raptor, with one Green-Flame Blade and one Regular Attack. Help grants Advantage on Regular Attack.
Attack: 14 Damage: 13
Attack: 16 Damage: 12
(I know this may be in poor taste, but would it be possible for the leaping fire damage of Green-Flame Blade to go to Kolopony? In that case he'll take 4 damage if the attack hits)
Bonus Action: Misty Step+ Movement to K12. No other effects from Fey Step
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Ollyruns off for higher ground, and from the top of the wall no scopes Koplony despite the barrier put up to fend off the construct bird. Then following some uplifting words from Baral, she goes on the verbal attack again to undermine Nock once more.
The effect is... 1... Olly's attacks against Nock have advantage until the end of her next turn. As Nock finds it hard to focus on defense without thinking back on her words.
Baralturns on the construct, snapping up the rapier once more for a blitzkrieg of stabs both enchanted and not with the aid of his hawk, destroying the construct and burning Koplony in the process. Then between Fey Stepping and good old fashion moving, advances to the north.
(@LST: It's as Razor said. Though thankfully, they changed green flame blade and booming blade to where it actually requires a weapon of some kind that in theory has a "gold cost", so none of the ridiculousness of combo those two cantrips with Shadow Blade.)
(@Baral: So two things. One, yes you can, as there are no penalties in place for it. (Yet) It's just "frowned upon", and may lead to the opposing team reciprocating going forward for a match. Secondly, since your past level 5, GFB actually does a 1d8+Spellcasting Mod. Not that it matters, since it'll never do enough to cause overkill. :P)
As gears within the arena walls whir again in the background, Nock finds himself the only one conscious for his team for the moment.
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(6 Rds).
Baral(B): HP (36/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(6 Rds), Conc. on Flaming Sphere(6 Rds). Timmy(t): HP (1/1)+THP(/) - 10 ft in air.
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(8 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Success, 1 Failure)
Nock will move to C6 next to Koplony. If he can’t make it with normal movement or would have to go through the flaming sphere he’ll cast misty step as a bonus action.
He’ll then heal Koplony using Lay On Hands for 20 hit points.
If he can’t get to Koplony for some reason, he’ll do the same thing but go next to Olly and begin The Assault.
On the off chance, will add smite if this actually matters.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Nockdefiantly swims on and ever closer to Olly(and by extension Koplony), but can only get so far. Nevertheless, he redirects the Moonbeam again, this time catching both Satyr & birb in its divine glow.
Koplonybreathing becomes more unstable by the moment...
As fires continue to spread in the back ground, the sounds of mechanical whirring starts up again in the staging area. Two more rounds before the next aggressive opponent enters the arena...
(@Baral & Olly: Con Save(DC 14) for Moonbeam to save for 1/2 of (11). @Baral... even at half damage, it'd be enough to kill the familiar. But, you may roll it anyway for shits and giggles.)
(@Baral: At the start of your turn, you take 4 fire damage from the flames spreading along your current platform. Make a Conc. Save(DC 10) for FS.)
(Now I could be wrong on this taking into account swimming and diagonals, but I think I can get to Baral. Let me know if I can’t and I’ll update accordingly.)
Nock begins the assault, with two sweeping blows of his fiery greatsword. He doesn’t aim at any particular Baral, just swings at all 4.
Attack: 9(2) Damage: 10 slashing, 7 fire, 11 radiant
Attack: 23(4) Damage: 9 slashing, 11 fire, 13 radiant
(If he wasn’t a bladesinger he’d be dead, lol.)
Except Nock isn’t a fast boy (turn tba).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will move to O5 or as close as he can get, drop concentration on bless, and summon a moonbeam on Baral and Timmy, making sure to not catch Koplony in it.
DC 14 Con save for half of 20 radiant
(Oh. Ok.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony continues to get up and personal with his foes in teleporting across the divide, and breaks out a whip of his own! Though two whips are destined to not find purchase, one may yet in the end!
Nock advances along the side the meantime, leaping from one platform boat to the next to seek firmer ground. It is there from his new abode that he summons an moon's fury as a beam of divine light.
Over the sounds of a ships continuing to burn, more mechanical whirring in the walls can be heard. Soon, the match's hazard will be upon them.
(@Koplony: Unfortunately, Absorb Elements does not carry over for more than 1 Round, which you casted, just btw, during the 1st Round of combat. And you attacked with Fire Bolt following AE.)
(@Baral: Though 2 would miss, you still need to make 2 MIrror Image rolls. The first for the 16, which could dispel an image, and the 2nd for the 21.)
(@Baral: Additionally, make a Con. Save(DC 14) at the start of your turn for 1/2 damage(20) from Moonbeam. And Conc. Save(DC 10) for Flaming Sphere)
(@Nock: Due to previously mentioned radius limitations in Group PM, I'm assuming you mean to go for Baral. At least for the time being.)
Arena 10: Mock Sea Battle(Round 3)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(3/3 copies)-(8 Rds), Conc. on Flaming Sphere(8 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (23/44)+THP(/) - Affected by Mage Armor, Cold Shield.
When you realize you're doing too much: Signature.
(Yes, for Baral.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly jogs out into view again still singing the song from before to make the great Gotye proud! That, and maybe finally get rid of the pesky wizard's buffs before she lays into him with a few choice words!
"Do stop believin~
Mn! Just let go of that feelin!
Oh! That you have an-y chances of winning~
Uh-huh, Uh-huh-uh~!
With a confident grin of having gotten under Koplony's skin too, she ducks to the left to hide at least partially behind whatever's there.
Movement: Skipty boop to C-2.
Action: Casting Smoke & Mirrors at 3rd level on Koplony. Skill Check for any spells higher than 3rd: 13.
Bonus Action: Unsettling Words, spending a bardic die to take off 3 from Koplonys next saving throw.
Movement: Hippity Hop over to A-2.
Deception: 18 vs Koplony(Insight or Investigation)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Olly gets in sight of Koplony and tries to unravel the magical defenses of Koplony in song. But thought she succeeds after a fashion, only one defense actually unravels through her efforts. Still, something to her song would go on to weigh him further as Satyr hustles behind a tree.
The effect is...8... A rogue thought continues to plague Koplony's mind, and , and starts to weighing him. Koplony's overall movement until the start of Olly's next turn is reduced by 10ft.
Baral burns in the light of the moonbeam, nearly losing his focus on the flaming sphere. Olly's early encouragement at the very beginning keeps his head in the game. "On second thought, let's change up venue." After sending his hawk for cover(2G), Baral dives into the water, swimming over to where Koplony's old platform(7B). From there he drops his rapier, pulls out a wand and spend 6 charges to cast (6th level)Magic Missile on Koplony. Then to add insult to injury, he has the flaming sphere leap one final gap, only to remain into Koplony, conscious or not.
Con Save(DC 14): 6.
Conc. Save for Flaming Sphere(DC 10): 9. (expending Bardic Inspiration to get the last point needed to make the save)
Action: Cast (6th level)Magic Missile from Wand of Magic Missiles on Koplony, inflicting 26 force damage.
Bonus Action: Move FS to 5F and ram into Koplony. Dex Save(DC 14) for 1/2 of 8 fire damage. If unconscious, dex save auto-failed and taking an in immediate failed death save.
(@Koplony: As a head's up, if the missile damage would be shielded, or an attempt is made to counter spell, Baral will counterspell either or.)
(@All: Forgot the Mirror Image rolls. One sec. Fixed. Baral is down to one Mirror Image)
Attack #1(16): 14.
Attack #2(21): 15.
Arena 10: Mock Sea Battle(Round 3-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (31/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(1/3 copies)-(7 Rds), Conc. on Flaming Sphere(7 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Successes, 1 Failure)
When you realize you're doing too much: Signature.
(You should shield it to make him waste the spell slot. If it’s not too late.)
Nock will move the moonbeam to cover Baral once more, making sure to leave room for Koplony to move next to him if he so chooses. Nock will then dive into the water and swim to J5 (or as close as he can get), using the boat as cover if possible.
MB damage: 2 radiant
Oh, and using Channel Divinity as a bonus action to regain 1 2nd level spell slot.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock redirects the orbital death beam above Baral's position, determined to put an end to the elusive eladrin. He then runs and leaps into the water to start swimming closer after harnessing the divine to restore some of his strength.
Koplony not only stabilizes but awakens with a gasp. Wasting little time, he teleports into melee again with the eladrin, sending the tentacle rod into action once more. Again, one is tendril is destined to hit nought even illusion, but the other might just manage something..
Back in the staging area on both team's side, a hole opens up at... (6)... behind the northwest doorway(16C), allowing some kind of mechanical bronze bird to come zipping out. Sensing targets as it ascends, the two wizards duking it out are soon dive bombed by the construct(7C)!
#1 Beak - Attack: 17 Damage: 6 piercing to Baral.
#2 Beak - Attack: 22 Damage: Unable to parse dice roll. piercing to Koplony.
(@Nock: Technically you would not know which melee side Koplony would go for, but I'm not gonna be a complete butt about it. Plenty of ways around it.)
(@Baral: Make a Con Save(DC 14) for 1/2 of Moonbeam Damage(7 radiant). Secondly, the 1st attack will miss regardless of it targeting a Mirror Image or not, so go ahead and roll a d20 for the other 2 attacks. And lastly, Make a Conc. Save(DC 10) for each instance of damage to keep Flaming Sphere.)
(@Koplony: Unless you have a means to stop the attack, you are unconcious again.)
Team(1) is up!
Arena 10: Mock Sea Battle(Round 4)
A B C D E F G H I J K L M N O P
16 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=========%__======%__================__%========
15 ~ _ _ _ _ _ _ ~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _ _ ~ !+ !+ !+ ~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 + + + + _ _ !+ != !+ != !+ _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 + = + ~ ~ ~ !¬ !¬ != !¬!B¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ + ~ ~ ~ ~ !_ !_ !_ ~ ~ _ _ _ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ ~ !_ !_ != !_ !_ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ !_ !_ != !_ _ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 O_ _tk_ _ ~ ~ !_ !_ !_ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ ?+ ?~ ~ ~ ~ ~ N~ ~ ~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ ?= ?~ ~ !+ !+ != !+ !+ ~ ~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ _ !+ = !+ != + _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ !+ !+ !+ ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 € _ _ _ ~ ~ ~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants, '!' Flaming Sphere Hazard, '?' Moonbeam Hazard
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (31/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(1/3 copies)-(7 Rds), Conc. on Flaming Sphere(7 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(8 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (1/44)+THP(/) - Cold Shield
Neutral:
Anvilwrought Raptor: HP (18/18)+THP(/) - 10ft above ground.
When you realize you're doing too much: Signature.
Baral snaps back into control of himself. Besieged by threats from all sides, he grits his teeth.
"Let's do this!"
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Olly prances her way closer to the action and scales a wall for the perfect view. After loosing an arrow to either down Koplony again, or strike the bird if he's already down, she call out to Baral in voice laced with magic.
"Shake it off, dear! It's only a flash wound, ya dig?"
She giggles, and then more aggressively shouts out to Nock.
"Hey buster gold! I warned ya didn't I? You never, ever, ever, EVER gonna reach him in time! Hahahah!"
Movement: Hip Hop and Hippity up top of all at B-5.
Action: Attack w/ Shortbow +2 directed on Koplony, if still standing. Mecha Bird if he's not.
Attack: 28 Damage: Unable to parse dice roll..
Bonus Action: Casting Take Five at 3rd level on Baral to restore 14 Hp.
Deception: 24 vs Nock(Insight or Investigation)
-
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Can’t beat a 26.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Baral curses at his lack of options in dealing with Nock. Thanking Olly for the heal, he decides to deal with the metallic bird first.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
(Can you do one GFB and one normal? I was under the impression that that takes a full action and doesn’t work with extra attack.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Tasha's has made bladesingers able to replace an attack with a cantrip.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Olly runs off for higher ground, and from the top of the wall no scopes Koplony despite the barrier put up to fend off the construct bird. Then following some uplifting words from Baral, she goes on the verbal attack again to undermine Nock once more.
The effect is... 1... Olly's attacks against Nock have advantage until the end of her next turn. As Nock finds it hard to focus on defense without thinking back on her words.
Baral turns on the construct, snapping up the rapier once more for a blitzkrieg of stabs both enchanted and not with the aid of his hawk, destroying the construct and burning Koplony in the process. Then between Fey Stepping and good old fashion moving, advances to the north.
(@LST: It's as Razor said. Though thankfully, they changed green flame blade and booming blade to where it actually requires a weapon of some kind that in theory has a "gold cost", so none of the ridiculousness of combo those two cantrips with Shadow Blade.)
(@Baral: So two things. One, yes you can, as there are no penalties in place for it. (Yet) It's just "frowned upon", and may lead to the opposing team reciprocating going forward for a match. Secondly, since your past level 5, GFB actually does a 1d8+Spellcasting Mod. Not that it matters, since it'll never do enough to cause overkill. :P)
As gears within the arena walls whir again in the background, Nock finds himself the only one conscious for his team for the moment.
Arena 10: Mock Sea Battle(Round 4-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(6 Rds).
Baral(B): HP (36/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(6 Rds), Conc. on Flaming Sphere(6 Rds).
Timmy(t): HP (1/1)+THP(/) - 10 ft in air.
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(8 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Success, 1 Failure)
Neutral:
Anvilwrought Raptor: HP (0/18)+THP(/) -
When you realize you're doing too much: Signature.
Nock will move to C6 next to Koplony. If he can’t make it with normal movement or would have to go through the flaming sphere he’ll cast misty step as a bonus action.
He’ll then heal Koplony using Lay On Hands for 20 hit points.
If he can’t get to Koplony for some reason, he’ll do the same thing but go next to Olly and begin The Assault.
On the off chance, will add smite if this actually matters.
Attack: 18 Damage: 11 slashing, 5 fire
Attack: 25 Damage: 9 slashing, 9 fire
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Baral will attempt to Counter-spell Nock's Misty Step, if possible.
@Orileo
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Nock will swim closer to Olly (as far as he can make it) and move the moonbeam so it’s covering both Olly and Timmy.
Moonbeam (DC 14): 11 radiant
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock defiantly swims on and ever closer to Olly(and by extension Koplony), but can only get so far. Nevertheless, he redirects the Moonbeam again, this time catching both Satyr & birb in its divine glow.
Koplony breathing becomes more unstable by the moment...
As fires continue to spread in the back ground, the sounds of mechanical whirring starts up again in the staging area. Two more rounds before the next aggressive opponent enters the arena...
(@Baral & Olly: Con Save(DC 14) for Moonbeam to save for 1/2 of (11). @Baral... even at half damage, it'd be enough to kill the familiar. But, you may roll it anyway for shits and giggles.)
(@Baral: At the start of your turn, you take 4 fire damage from the flames spreading along your current platform. Make a Conc. Save(DC 10) for FS.)
Arena 10: Mock Sea Battle(Round 5)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(6 Rds).
Baral(B): HP (36/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(6 Rds), Conc. on Flaming Sphere(6 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(8 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Success, 2 Failure)
Neutral:
Anvilwrought Raptor: HP (0/18)+THP(/) -
When you realize you're doing too much: Signature.
(To Orileo: You Baral's familiar in the wrong place. It's supposed to be above where the raptor was. So, only Olly's taking the beam.)
Constitution Save from Moonbeam: 18.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)