Angel walks more or less with you, playing games with the two dogs, while your noble prisoner rides silently beside the cart.
With the road stretched out before you and Everlund 5 days out, you are faced with a choice—either continue at a normal pace, or pick things up and travel faster. A fast pace will shave a day off the journey.
Ink responds, "Yes, seems that this Harshnag has been getting around and will likely be able to lead us to th Red Tiger clan - the Uthgardt who kidnapped the whole of Rip's hometown."
After a pause, and after pulling Crownsguard and Horse away from the noble, Ink continues," Regarding the giants, from what we've learned from a helpful, if not eccentric, cloud giant is that the Ordning has been broken - I don't know why. Think of the Ordning as the giant hierarchy keeping every giant race in place. With it broken it seems that they're all trying to out do each other now. Hopefully, Harshnag knows more and can offer guidance on a solution. I was only supposed to go warn the various city-states of impending activity based on what the scouts of Silverymoon found, but it seems that we have all been thrown into a larger effort."
“I see. Then it would seem that time is of the essence in both cases, yes? Locating both Rip’s family, as well as, the Giant Harshnag seem to be time sensitive, as both could move at any moment. Is this correct?”
"How about we hurry along here. Steele can help to keep watch and scout ahead."
//Hoping to use Steele to mitigate some of the penalty.//
// Steele should have a Passive Perception score of 20 when it comes to sight alone, so -5 would be 15, still very respectable. On a related note, Quill's Passive Perception for hearing and sight would be 13 with the penalty. So your birds can both be of help.
However, to benefit from Steele's Passive Perception during overland travel (for example, telling threats from non-threats), I'm going to say that you'll need to be able to actually communicate with the bird. Is there a way you can do this? //
During your travels, you also have the option of finding wayside inns to sleep in (the average cost will be 1 GP per night for room & board, per individual) or camping outdoors. Just let me know what you'll be doing the next few nights, because it can affect how things go for you.
Also please let me know if you'll be doing anything special during travel times. You'll contribute to the group's overall awareness if you are not doing anything else in particular.
//Can I swap out Zephyr Strike with Speak with Animals? Then if Steele shows up looking like something is wrong I can cast it.//
// Sure, with divine magic you can spend a minute per swapped spell in meditation, after a long rest.
You can keep it as a spell to cast, or you can cast it continually as a ritual if you'd like to focus on doing that during your travel, rather than foraging (meaning the team would have to dip into their rations). //
Marav can now clearly hear horse’s words, “Left step. Right step. Left step. Right step. Neigh like a horse. Left step. Right step. Observation: Everything is so uneven here. This unit requires a return to Mechanus for maintenance. Left step. Right step.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint will get Boris to pick up the pace. As for accommodations it just depends on how far we get in a day, if there's ano inn along the way that won't slow us down he'd prefer that. Also, planning to swap spells after the first long rest.
The next couple days pass without much event. The road hews ever closer to the Evermoors to the north, and to the southeast the Lost Peaks now jut visibly out from their nestled place in the High Forest. You pass nary a soul on the dirt-and-gravel road, and manage to find an to sleep in the first nights—it is little more than a converted barn, but is serviceable.
For the part of Quill and Steele, the two birds seem to have developed a bit of a healthy respect for each other, and work well together just as their masters do. On the second day out, Steele reported an enemy sighting to Marav, but it turned out to be just a traveling caravan full of refugees or merchants, best as Quill could make out.
The second night brings you to Olostin's Hold, a human settlement. This fortified keep with high walls stands on the northern side of the Evermoor Way. Here lies the rather infamous inn called the Headless Troll, and a tavern known as the Flaming Flagon.
The caravan that Steele noticed earlier has stopped here for the night, and the guards at the gate seem quite wary but still friendly enough to travelers.
// I'll need an Intelligence check from In for last night.
// Please remember to deduct the cost of your stay (1 GP per person for last night in the barn), and your daily rations as Marav is too busy keeping a lookout and communicating with the animals to hunt or forage.
// Assuming you sleep at the Headless Troll tonight, just let me know if you want to try and do anything in Olostin's Hold before setting off in the morning. //
When arriving at Olostin's Hold, Ink remarks darkly, "Maybe this time, we don't get the whole town killed..."
Ink sees through Quill's eyes to get a better idea of what's going around town, barring anything too interesting, Ink will suggest heading to the tavern. He'll ask the bartender about rumors, specifically about the giant kind, and share the warning he was supposed to be disseminating to the various towns.
Angel walks more or less with you, playing games with the two dogs, while your noble prisoner rides silently beside the cart.
With the road stretched out before you and Everlund 5 days out, you are faced with a choice—either continue at a normal pace, or pick things up and travel faster. A fast pace will shave a day off the journey.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//What are the consequences of a faster pace?//
// Pros and cons: -5 penalty to Passive Perception scores, but an approximate 30% increase in speed //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
“I see. Then it would seem that time is of the essence in both cases, yes? Locating both Rip’s family, as well as, the Giant Harshnag seem to be time sensitive, as both could move at any moment. Is this correct?”
Crownsguard will vote for quick movement.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"How about we hurry along here. Steele can help to keep watch and scout ahead."
//Hoping to use Steele to mitigate some of the penalty.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Steele should have a Passive Perception score of 20 when it comes to sight alone, so -5 would be 15, still very respectable. On a related note, Quill's Passive Perception for hearing and sight would be 13 with the penalty. So your birds can both be of help.
However, to benefit from Steele's Passive Perception during overland travel (for example, telling threats from non-threats), I'm going to say that you'll need to be able to actually communicate with the bird. Is there a way you can do this? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Can I swap out Zephyr Strike with Speak with Animals? Then if Steele shows up looking like something is wrong I can cast it.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink agrees, "Time is of the essence. Quill - keep watch."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
During your travels, you also have the option of finding wayside inns to sleep in (the average cost will be 1 GP per night for room & board, per individual) or camping outdoors. Just let me know what you'll be doing the next few nights, because it can affect how things go for you.
Also please let me know if you'll be doing anything special during travel times. You'll contribute to the group's overall awareness if you are not doing anything else in particular.
// Sure, with divine magic you can spend a minute per swapped spell in meditation, after a long rest.
You can keep it as a spell to cast, or you can cast it continually as a ritual if you'd like to focus on doing that during your travel, rather than foraging (meaning the team would have to dip into their rations). //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Crownsguard will pay 10 Gold for both his rooms each night and someone else
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
//I will cast as a ritual. Translating for cgs horse, Boris and the birds . Helping to pass the time
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Marav can now clearly hear horse’s words, “Left step. Right step. Left step. Right step. Neigh like a horse. Left step. Right step. Observation: Everything is so uneven here. This unit requires a return to Mechanus for maintenance. Left step. Right step.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint will get Boris to pick up the pace. As for accommodations it just depends on how far we get in a day, if there's ano inn along the way that won't slow us down he'd prefer that. Also, planning to swap spells after the first long rest.
If the group stays in an inn, Ink will read, otherwise he'll focus on keeping watch.
Ink may also re-choose spells during their next long rest.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Rip catches up on some writing
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// Fast-forwarding just a bit! //
The next couple days pass without much event. The road hews ever closer to the Evermoors to the north, and to the southeast the Lost Peaks now jut visibly out from their nestled place in the High Forest. You pass nary a soul on the dirt-and-gravel road, and manage to find an to sleep in the first nights—it is little more than a converted barn, but is serviceable.
For the part of Quill and Steele, the two birds seem to have developed a bit of a healthy respect for each other, and work well together just as their masters do. On the second day out, Steele reported an enemy sighting to Marav, but it turned out to be just a traveling caravan full of refugees or merchants, best as Quill could make out.
The second night brings you to Olostin's Hold, a human settlement. This fortified keep with high walls stands on the northern side of the Evermoor Way. Here lies the rather infamous inn called the Headless Troll, and a tavern known as the Flaming Flagon.
The caravan that Steele noticed earlier has stopped here for the night, and the guards at the gate seem quite wary but still friendly enough to travelers.
// I'll need an Intelligence check from In for last night.
// Please remember to deduct the cost of your stay (1 GP per person for last night in the barn), and your daily rations as Marav is too busy keeping a lookout and communicating with the animals to hunt or forage.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//long rest applied, spells changed, 1gp deducted, hopefully still have rations in the bag of holding, otherwise flint is pretty grumpy//
// Assuming you sleep at the Headless Troll tonight, just let me know if you want to try and do anything in Olostin's Hold before setting off in the morning. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Crownsguard has deducted his gold and the other member’s room cost as well.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
// Ink Intelligence Check - 19 //
When arriving at Olostin's Hold, Ink remarks darkly, "Maybe this time, we don't get the whole town killed..."
Ink sees through Quill's eyes to get a better idea of what's going around town, barring anything too interesting, Ink will suggest heading to the tavern. He'll ask the bartender about rumors, specifically about the giant kind, and share the warning he was supposed to be disseminating to the various towns.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'