Ink calling out to his new compatriots, "I think these two are going to hunker down while the rest of them find a way in to swarm us. Perhaps we should leave the towers and move to cut off the other two groups - they are easier pickings, in any case."
//"... the war chief and shaman are both behind 3/4 cover and taking the Dodge action while contemplating their next move...." //
"I don't know," Ink replies to Marav, "we're at a serious disadvantage with them two dodging about behind that tree giving them cover."
"I was hoping that my Fire Bolt would set the tree ablaze and possibly burn anything around it, forcing them out, but it seems to only have ignited a few embers... And this axe is killing us..... KAELEN LOOK OUT!"
Please let me know where you are putting yourselves.
You can place yourselves anywhere on the map in preparation to "meet" these uninvited visitors. They are approaching from far in the north. The map below has markings on it, so that you can specify. The walls surrounding the village (bailey) and the keep (motte) are 15' tall. The watchtowers are the only way to clearly see over the walls, so if you're thinking bows and arrows, the watchtowers are where you want to be. Just FYI, I believe two ladders were removed from the two southernmost watchtowers in order to span the bridge (the southwest watchtower is demolished anyway).
Without climbing gear (or magic), no one can climb the walls. The slopes of the moat, however, are scalable without gear.
"They might not be able to scale the walls, but they can the moat about the keep and our "bridge" there, perhaps. "
This post has potentially manipulated dice roll results.
Kaelen looks hurt, but she insists, "I can still fight, sir. I'll cover for you, and you take the shot."
// Kaelan's helpcancels Disadvantage if Ink uses his action to shoot at either figure behind the tree, OR will give Advantage to any other normal action. //
The others nearby pick their targets:
Guard firing at the Eye of Gruumsh Attack: 9 Damage: 2 Guard firing at the orcs, north Attack: 18 Damage: 8 Beedo firing at the orcs, south Attack: 7 Damage: 6
This post has potentially manipulated dice roll results.
Attack: 10 Damage: 10 + Hunters Mark: 7
//That wasn't what I typed into the die roller... I put 1d20 + 4 and it put in plus 3. DM's judgement, here is a re-roll, or you can just add 1, up to you.
The northmost guard takes aim at a target the rest of you can't see:
Attack: 5 Damage: 2
Solace and her guard companion both target the orcs near the bridge:
Attack: 5 Damage: 9 Attack: 18 Damage: 6
Solace connects with her bolt, striking the closest orc in the shoulder. The orc pressed on towards his goal, seeing now the clear path into the village at the bridge.
// Just realized I skipped Seviari's turn, so sorry. Seviari can take two full turns to make up for it, or make one attack/action with Advantage, your choice BriceJTodd.
// It's a new round! Players go in whatever order you like. The orcs have found a way into the village and will now be making for the bridge, where it's just a short climb up.
Discarding his crossbow, Flint casts Bless on himself, Seviari and Solace then positions himself right at the end of the makeshift bridge. "Moradin, I don't ask ye much, just that ye give us the strength an' resolve ta hold this bridge 'til me allies are safely across and them orcs is floatin' home."
This post has potentially manipulated dice roll results.
Ink takes one last shot with his longbow at the Eye of Gruumush (Attack: 7 Damage: 5) before heading down the tower to start heading south towards the opening between the keep and the town. "They're going to need our help at the keep!"
Shouting up at his compatriots, "Take your last shots at whoever you can, then let's see if we can battle them on two fronts with us on one side and our friends in the keep on the other!"
Ink takes one last shot with his longbow at the Eye of Gruumush (Attack: 19 Damage: 8) before heading down the tower to start heading south towards the opening between the keep and the town. "They're going to need our help at the keep!"
The fat orc shaman takes the arrow in the back and stumbles slightly, catching the ground with his hand before righting himself and continuing to run south.
"Time to run." Marav grins lightly, "Makes you feel alive." Going to run to get into range of shooting them again by the gate. Want to find the closest place with at least some cover.
"Time to run." Marav grins lightly, "Makes you feel alive." Going to run to get into range of shooting them again by the gate. Want to find the closest place with at least some cover.
Running as fast as he can, Marav slides down the ladder to the watchtower and makes a dash towards the town square.
// You're about halfway to the town square. It will likely be about 1 more rounds before you get to a place where you get a line of sight to the keep bridge, but that will take basically your whole turn (action + move). On the turn after that, you will likely be able to attack. //
Ink calling out to his new compatriots, "I think these two are going to hunker down while the rest of them find a way in to swarm us. Perhaps we should leave the towers and move to cut off the other two groups - they are easier pickings, in any case."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"There will be time for those guys, the chief and his mage are the ones I'm worried about." Marav aims another shot at the chief.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//How high is the wall?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav looks over the edge, "Guess jumping down wouldn't be a great idea."
He looks at the shaman, "Guess we need to take care of the axe first, everyone aim their fire at the Shaman, let's try and interrupt his casting."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Kaelen looks hurt, but she insists, "I can still fight, sir. I'll cover for you, and you take the shot."
// Kaelan's helpcancels Disadvantage if Ink uses his action to shoot at either figure behind the tree, OR will give Advantage to any other normal action. //
The others nearby pick their targets:
Guard firing at the Eye of Gruumsh Attack: 9 Damage: 2
Guard firing at the orcs, north Attack: 18 Damage: 8
Beedo firing at the orcs, south Attack: 7 Damage: 6
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
New round!
// Marav's action to Intimidate will give him advantage on his next attack vs. the war chief. //
// The orcs in the south are now close enough to Sev and Flint to attack without disadvantage. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Attack: 10 Damage: 10 + Hunters Mark: 7
//That wasn't what I typed into the die roller... I put 1d20 + 4 and it put in plus 3. DM's judgement, here is a re-roll, or you can just add 1, up to you.
Attack: 17 Damage: 7 + Hunters Mark: 5
//With advantage... rolling 2 5's <sigh>//
// LOL use either one... this is just sad. :) //
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint fires at the approacing hoard: Attack: 13 Damage: 0
// Ha, negative dexterity is great! //
"Thanks for the help, Kaelen... Hopefully, I do you proud."
Ink notches back his longbow and takes a shot at the Eye of Gruumush... Attack: 15 Damage: 8
"I should have just lit up the tree with another Fire Bolt..."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The flames pick up slightly, and begin to lick at the lower branches and bows throughout the tree.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Responding to the burning tree, the two orc leaders pick up and run south, following their scouting parties towards the keep.
The Eye of Gruumsh and War Chief are now about 100' away from the towers, across the moat.
Beedo and the guards all take aim at the shaman once again, the goblin taking out his shortbow for its increased range:
Attack: 21 Damage: 4
Attack: 9 Damage: 8
Attack: 7 Damage: 9
The northmost guard takes aim at a target the rest of you can't see:
Attack: 5 Damage: 2
Solace and her guard companion both target the orcs near the bridge:
Attack: 5 Damage: 9
Attack: 18 Damage: 6
Solace connects with her bolt, striking the closest orc in the shoulder. The orc pressed on towards his goal, seeing now the clear path into the village at the bridge.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Just realized I skipped Seviari's turn, so sorry. Seviari can take two full turns to make up for it, or make one attack/action with Advantage, your choice BriceJTodd.
// It's a new round! Players go in whatever order you like. The orcs have found a way into the village and will now be making for the bridge, where it's just a short climb up.
// The map: https://1drv.ms/i/s!ApsITI_KCIhsgd122qD0WT9csUf5VQ (reminder squares are 5') //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Discarding his crossbow, Flint casts Bless on himself, Seviari and Solace then positions himself right at the end of the makeshift bridge. "Moradin, I don't ask ye much, just that ye give us the strength an' resolve ta hold this bridge 'til me allies are safely across and them orcs is floatin' home."
"Holler out if yer hurt elf."
Ink takes one last shot with his longbow at the Eye of Gruumush (Attack: 7 Damage: 5) before heading down the tower to start heading south towards the opening between the keep and the town. "They're going to need our help at the keep!"
Shouting up at his compatriots, "Take your last shots at whoever you can, then let's see if we can battle them on two fronts with us on one side and our friends in the keep on the other!"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Time to run." Marav grins lightly, "Makes you feel alive." Going to run to get into range of shooting them again by the gate. Want to find the closest place with at least some cover.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//If it looks like I am going to be in range of them shooting me can I go stealth AND dash?//
Stealth: 17
//Not well//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )