This post has potentially manipulated dice roll results.
(@Drache: I guess you are right. Poison to both blades it is.)
DM's Screen:
166
Bleep does not slow down once more goblins join the melee. He quickly slides his daggers against his own thighs and proceeds to stab a nearby goblin's shoulder plate. Once is enough to kill this foe, so the second poisoned blade aims at a different goblin {AR-47}. (Batiri #8 takes 22 piercing and poison damage and is DEFEATED; Batiri #9 takes 6 piercing and poison damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
19
Urged on by the sight of goblin blood on his claws, Bearrik enters a Rage and attacks twice more. One of the nearby still-healthy goblins is the target. A chomp and a slash later, this masked enemy looks way less healthy. (Batiri #4 takes 16 piercing and slashing damage.)
From behind his tree branch, Saros peeps and mouths an incantation. The targeted goblin's brain seems to just turn off suddenly. (Batiri #5 takes 12 necrotic damage and is DEFEATED.)
(Ang and Khan go next. They are 15 and 25 feet away from the closest enemy, respectively.)
This post has potentially manipulated dice roll results.
(@Lerus: Very belatedly, you were correct about the Kinsei Shot.)
Khan glares at the javelin chucker, and without missing another beat, scampered around the outside of the storage shed to line up her own shot at the javelin thrower. Again, her focus both narrows upon her chosen target, and yet expands as ever little obstacle -- be an edge, the wind, etc -- is marked and accounted for before loosing another pair of urchin poison laced urchin shots at the goblin with lethal and malevolent intent.
(@Grimnir: It's been two days since Ang's turn was called, so I think it is fair to invoke our 24-hour Rule. Ang will be auto-piloted for this turn. I hope you can join us again soon.)
Ang (auto-pilot) aims her next crossbow shot at one of the Batiri engaged with Bleep:
The bolt hits exactly where the goblin's liver would be. He looks fine for a second or two but then collapses absolutely lifelessly. (Batiri #10 takes 22 piercing damage and is DEFEATED.)
Ang (auto-pilot) then points at the goblin standing next to the one that just fell and tellsGhee to punch his nose in.
This post has potentially manipulated dice roll results.
(@Ori: So, in order for you to target the javelin-chucker without suffering disadvantage from the sling's range, I'll indeed have to reinterpret Khan's movement this turn. I'm placing her on the ground, at {AL-43}.)
DM's Screen:
11
Khan leaps onto the ground and takes a few extra steps while aiming her slingshot. She seems tired of this long-ranged javelin-chucker, and loads two of her spiky bullets on the same shot. One of these bullets hits the goblin's upper arm, but the others flies wide. The Batiri winces in pain twice, showing that the bit of poison Khan had added to the bullet took effect. (Batiri #12 takes 13 piercing and poison damage.)
23. Ghee (40/63) - has help if attack Batiri at {AR-47}
20. Batiri -
17. Bleep (32/38) -
15. Darrik (53/56 + 25/34) - in the form of a Brown Bear;
09. Saros & Omen (17/32) -
07. Ang (19/38) -
07. Khan(45/48) - speed halved;
MAP:
NOTES: The "Padlock" symbols represent doors and trap doors. The log gate/wall in column 45 is considered open. Climbing the stone at or around {AR-57} and {AS-55} is considered as difficult as going up steps. Other climbable areas may require a skill check.
Slipping to confront the goblin marked by Ang, Ghee follows instruction and attempts to punch it's nose in.
Attack 1: 21 Damage: 8
If it's nose hasn't been punched in, Ghee spins his spear, slashing at the goblin's head and neck, before embracing simplicity and aiming a strong kick to the goblin's chest.
Attack 2: 20 Damage: 5
Bonus Attack: 23 Damage: 4
(OOC Assuming the gobbo goes down, Ghee focuses attention on the next one and slides around B'leep.)
Ghee agrees with Ang's suggestion on a next target and descend on that goblin like a storm {AR-46}. He punches the Batiri's nose and quickly follows that up with a swipe of his spear and a kick to the chest. The battered goblin suffers with every impact, collapsing in pain. (Batiri #9 takes 17 magical bludgeoning and slashing damage and is DEFEATED.)
Ghee then approaches the next closest target by gingerly stepping around some fallen goblins {AR-48}.
This post has potentially manipulated dice roll results.
DM's Screen:
13
Only two goblins have survived the main melee this far. They look at each other and nimbly execute their escape toward the northern mine entrance. They move quickly, going down the stone "steps" and almost reaching the cart tracks {AL-59; AN-58}.
The last goblin, the javelin-chucker, doesn't plan to be left behind. Knowing he can't get as far as his companions, he goes through the nearby trap door and disappears from view. Unlucky for him, Khan is able to track his movement as she sees him exiting the northern storage shed at {AG-46} and hiding somewhere behind the wall at {AD-48}.
(Bleep, Darrik, Saros, Ang, and Khan are up next.)
This post has potentially manipulated dice roll results.
Ang sees the two goblins fleeing. She chase them as much as possible, Poison one of her bolt, tries to hide to give her an advantage and fire the bolt to one of them.
This post has potentially manipulated dice roll results.
With most of the goblins down and the rest fleeing, Saros moves forward (to AP46 if he get directly there, or AT47 if he has to skirt around any barrier) to give himself line of sight to those remaining, and sends out Toll the Dead targeting the closest one at AN58 if it is in range (or the one at AG46 if the AN58 is too far and he has line of sight) doing 13 or 3 damage if it does not make WIS DC15 save. If he cannot target either then Saros will take no further action, seeking to stay close to the group as the goblins are dealt with.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Not one to leave a foe alive that hasn't been converted or broken utterly, Khan entered the main yard as much as her package allotted, gently rubbing and coating more urchin bullets in poisonous gunk. The moment she had even a halfway decent angle on the cowardly scum, with Nangnang's guidance, she had loose her shots one after another in quick succession.
This post has potentially manipulated dice roll results.
DM's Screen:
182
Bleep clings to the sloped side of the nearby rocky formation, counting on the shadows to hide him from the fugitives' peripheral vision. The grungs' innate hatred for the Batiri won't allow them to survive. The bolt enters the faster goblin's neck and never leaves. Once again, the poison never has a chance to act. (Batiri #4 takes 20 piercing damage and is DEFEATED.)
Darrik maintains his menacing bear form but otherwise trusts his companions to take care of the last few goblins.
Sensing Darrik's trust, Saros steps up and sends another ring of his brain bells toward the nearest Batiri (I'm willing to say he is just at the edge of the spell's range.) A couple of seconds pass and the targeted goblin seems unaffected.
This post has potentially manipulated dice roll results.
DM's Screen:
16412
Ang takes a page from Bleep's book and also clings to the shady side of the nearby rocky formation {AQ-50}. Her crossbow bolt is also just as accurate, and just as deadly. (Batiri #11 takes 22 piercing and poison damage and is DEFEATED.)
It falls to Khan to kill the last goblin. She moves to get a better angle at the one who attempted tp hide and launches two of her special shots at it. It takes both doses of poison for any effect to be felt but, in the end, the Batiri shakes himself to death. (Batiri #12 takes 26 piercing and poison damage and is DEFEATED.)
END OF INITIATIVE ROUND 4
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Khan smiled satisfied at her work. Seeing her work not done however, she continued closer to the goblin, took out her axe, removed its mask, and took however many whacks it took to behead the creature. The work eventually done left her free to return to the others for quick inspection of both them and the array of corpses. "Mn. So much for plan. But, is fine. Less goblins better. But, mine not as safe. One at least come soon to find out how progress go. Make sure lazy bones doing job proper." She commented; a note of only faint concern and annoyance accompanying her words.
"Best hide them all the same. Delay runner by minute or two, if nothing else. And every minute count." She looked to Ang, seeing if her second in command agreed with her assessment, then regarded the rest. "Move them quick. Then-...." She pauses, noting the extent of Saros' injuries. "Hm... injury bad? If so, maybe new plan. Maybe rest here. With Bleep on watch and disguised. Gate closed too. Best case scenario, none come, you bandaged, and then, we yet find stragglers to convince to tell others of opened way. Worst case, we end up killing more goblins come this way. Less to throw at smug hill dweller."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Catching his breath, Ghee straightens up his new attire, knocking the dirt and dust off battle from it.
"It disnae breathe like I'd hoped it would. How dae ye all stand it all-day? Ah, it's constrictin' mah wee chap."
Ghee gives himself a rummage trying to few his wee chap. Moving into rummaging through his pack, Ghee emerges with a couple of smallish bottles filled with dark red liquid.
"Ah have tae say I think we might need tae move faster than that. Rats tend tae leave a sinkin' ship. I think Weirdy Beardy an' his protégée are likely tae skip town if we give half a chance. Now, ah've a few o' these, so who needs 'em?"
(OOC: Just to be as clear as possible, these were the goblins you've seen so far in this specific part of town. Omen had seen many more goblins elsewhere in the village.)
Ang recognizes that although the group was not as stealthy as they had intended, at least they had the chance to enact revenge on some of these goblins. She looks over at Khan from a distance and notices that the orange leader is not quite done with her part of the revenge. The frog-monk only calms down once the head of the last goblin to fall is separated from his body.
Meanwhile, the rest of the group does a quick, superficial check of the fallen Batiri's belonging but they find little besides goblin weapons and battle masks. Khan mentions the bodies should be hidden and the party spends a few minutes shoving them into one storage shed or the other. No goblin appears during this time but noises can be heard from within the mine, as well as in the direction of the town's other districts.
The party also has a chance to look over their own state. Some have been more injured then others, prompting a suggestion for a rest and some bandage applications. Ghee comes up with an alternative, worried that the time spent hiding the bodies was already too long.
(OOC: So, short rest or a round of healing potions? Which shall it be?)
(@Drache: I guess you are right. Poison to both blades it is.)
DM's Screen:
16 6
Bleep does not slow down once more goblins join the melee. He quickly slides his daggers against his own thighs and proceeds to stab a nearby goblin's shoulder plate. Once is enough to kill this foe, so the second poisoned blade aims at a different goblin {AR-47}. (Batiri #8 takes 22 piercing and poison damage and is DEFEATED; Batiri #9 takes 6 piercing and poison damage.)
DM's Screen:
19
Urged on by the sight of goblin blood on his claws, Bearrik enters a Rage and attacks twice more. One of the nearby still-healthy goblins is the target. A chomp and a slash later, this masked enemy looks way less healthy. (Batiri #4 takes 16 piercing and slashing damage.)
From behind his tree branch, Saros peeps and mouths an incantation. The targeted goblin's brain seems to just turn off suddenly. (Batiri #5 takes 12 necrotic damage and is DEFEATED.)
(Ang and Khan go next. They are 15 and 25 feet away from the closest enemy, respectively.)
(@Lerus: Very belatedly, you were correct about the Kinsei Shot.)
Khan glares at the javelin chucker, and without missing another beat, scampered around the outside of the storage shed to line up her own shot at the javelin thrower. Again, her focus both narrows upon her chosen target, and yet expands as ever little obstacle -- be an edge, the wind, etc -- is marked and accounted for before loosing another pair of urchin poison laced urchin shots at the goblin with lethal and malevolent intent.
Movement: To AO-43.
Bonus Action: Frog Kenpo - Nanang's Will(Kinsei Shot).
Action: Frog Kenpo - Dance of the Quipper (targeting Batiri (AF-43).
[Lethal, Urchin Shot, Poisoned]Slingshot - Attack: 16 Damage: 10 piercing. Con Save(DC 12) or take 3 Poison.
[Lethal, Urchin Shot, Poisoned]Slingshot - Attack: 19 Damage: 7 piercing. Con Save(DC 12) or take 7 Poison.
(If Disadvantage from Blip: #1(14), #2(18))
(Also, feel free to correct her position and targeting if said target would be out of view, to instead target the afformentioned one within 25ft.)
When you realize you're doing too much: Signature.
(@Grimnir: It's been two days since Ang's turn was called, so I think it is fair to invoke our 24-hour Rule. Ang will be auto-piloted for this turn. I hope you can join us again soon.)
Ang (auto-pilot) aims her next crossbow shot at one of the Batiri engaged with Bleep:
-> Light Crossbow vs Batiri #10 {AR-48}: Attack: 22 Damage: 22 (Includes Sneak Attack damage.)
The bolt hits exactly where the goblin's liver would be. He looks fine for a second or two but then collapses absolutely lifelessly. (Batiri #10 takes 22 piercing damage and is DEFEATED.)
Ang (auto-pilot) then points at the goblin standing next to the one that just fell and tells Ghee to punch his nose in.
(@Ori: So, in order for you to target the javelin-chucker without suffering disadvantage from the sling's range, I'll indeed have to reinterpret Khan's movement this turn. I'm placing her on the ground, at {AL-43}.)
DM's Screen:
11
Khan leaps onto the ground and takes a few extra steps while aiming her slingshot. She seems tired of this long-ranged javelin-chucker, and loads two of her spiky bullets on the same shot. One of these bullets hits the goblin's upper arm, but the others flies wide. The Batiri winces in pain twice, showing that the bit of poison Khan had added to the bullet took effect. (Batiri #12 takes 13 piercing and poison damage.)
Nanang must be pleased.
END OF INITIATIVE ROUND 3
(Ghee is up next.)
Slipping to confront the goblin marked by Ang, Ghee follows instruction and attempts to punch it's nose in.
Attack 1: 21 Damage: 8
If it's nose hasn't been punched in, Ghee spins his spear, slashing at the goblin's head and neck, before embracing simplicity and aiming a strong kick to the goblin's chest.
Attack 2: 20 Damage: 5
Bonus Attack: 23 Damage: 4
(OOC Assuming the gobbo goes down, Ghee focuses attention on the next one and slides around B'leep.)
Ghee agrees with Ang's suggestion on a next target and descend on that goblin like a storm {AR-46}. He punches the Batiri's nose and quickly follows that up with a swipe of his spear and a kick to the chest. The battered goblin suffers with every impact, collapsing in pain. (Batiri #9 takes 17 magical bludgeoning and slashing damage and is DEFEATED.)
Ghee then approaches the next closest target by gingerly stepping around some fallen goblins {AR-48}.
(Batiri go next.)
DM's Screen:
13
Only two goblins have survived the main melee this far. They look at each other and nimbly execute their escape toward the northern mine entrance. They move quickly, going down the stone "steps" and almost reaching the cart tracks {AL-59; AN-58}.
The last goblin, the javelin-chucker, doesn't plan to be left behind. Knowing he can't get as far as his companions, he goes through the nearby trap door and disappears from view. Unlucky for him, Khan is able to track his movement as she sees him exiting the northern storage shed at {AG-46} and hiding somewhere behind the wall at {AD-48}.
(Bleep, Darrik, Saros, Ang, and Khan are up next.)
Ang sees the two goblins fleeing. She chase them as much as possible, Poison one of her bolt, tries to hide to give her an advantage and fire the bolt to one of them.
hide (bonus action): 21
Light crossbow: 21 ; damage piercing 9 + sneak (if hiding works 8
poison DC 12 Con or 4 poison
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
With most of the goblins down and the rest fleeing, Saros moves forward (to AP46 if he get directly there, or AT47 if he has to skirt around any barrier) to give himself line of sight to those remaining, and sends out Toll the Dead targeting the closest one at AN58 if it is in range (or the one at AG46 if the AN58 is too far and he has line of sight) doing 13 or 3 damage if it does not make WIS DC15 save. If he cannot target either then Saros will take no further action, seeking to stay close to the group as the goblins are dealt with.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bearrik will roar menacingly. And then pause to scratch the back of its ear.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Not one to leave a foe alive that hasn't been converted or broken utterly, Khan entered the main yard as much as her package allotted, gently rubbing and coating more urchin bullets in poisonous gunk. The moment she had even a halfway decent angle on the cowardly scum, with Nangnang's guidance, she had loose her shots one after another in quick succession.
Movement: To AJ-47.
Bonus Action: Frog Kenpo - Nangnang's Will(Kinsei Shot).
Action: Frog Kenpo - Dance of the Quipper (targeting Batiri (AD-48).
[Lethal, Urchin Shot, Poisoned]Slingshot - Attack: 23 Damage: 10 piercing. Con Save(DC 12) or take 6 Poison.
[Lethal, Urchin Shot, Poisoned]Slingshot - Attack: 26 Damage: 12 piercing. Con Save(DC 12) or take 5 Poison.
When you realize you're doing too much: Signature.
Bleep quick moves into shadows (to AP-49 and hide: 27) and releases a poisoned bolt into the further goblin. None of those freaks will escape!
Crossbow (w/ advantage and sneak attack) Attack: 20 Damage: 25
Poison DC12: 6
Extended Signature
DM's Screen:
18 2
Bleep clings to the sloped side of the nearby rocky formation, counting on the shadows to hide him from the fugitives' peripheral vision. The grungs' innate hatred for the Batiri won't allow them to survive. The bolt enters the faster goblin's neck and never leaves. Once again, the poison never has a chance to act. (Batiri #4 takes 20 piercing damage and is DEFEATED.)
Darrik maintains his menacing bear form but otherwise trusts his companions to take care of the last few goblins.
Sensing Darrik's trust, Saros steps up and sends another ring of his brain bells toward the nearest Batiri (I'm willing to say he is just at the edge of the spell's range.) A couple of seconds pass and the targeted goblin seems unaffected.
DM's Screen:
16 4 12
Ang takes a page from Bleep's book and also clings to the shady side of the nearby rocky formation {AQ-50}. Her crossbow bolt is also just as accurate, and just as deadly. (Batiri #11 takes 22 piercing and poison damage and is DEFEATED.)
It falls to Khan to kill the last goblin. She moves to get a better angle at the one who attempted tp hide and launches two of her special shots at it. It takes both doses of poison for any effect to be felt but, in the end, the Batiri shakes himself to death. (Batiri #12 takes 26 piercing and poison damage and is DEFEATED.)
END OF INITIATIVE ROUND 4
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
„At least we had our revenge“ said Ang in grung
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan smiled satisfied at her work. Seeing her work not done however, she continued closer to the goblin, took out her axe, removed its mask, and took however many whacks it took to behead the creature. The work eventually done left her free to return to the others for quick inspection of both them and the array of corpses. "Mn. So much for plan. But, is fine. Less goblins better. But, mine not as safe. One at least come soon to find out how progress go. Make sure lazy bones doing job proper." She commented; a note of only faint concern and annoyance accompanying her words.
"Best hide them all the same. Delay runner by minute or two, if nothing else. And every minute count." She looked to Ang, seeing if her second in command agreed with her assessment, then regarded the rest. "Move them quick. Then-...." She pauses, noting the extent of Saros' injuries. "Hm... injury bad? If so, maybe new plan. Maybe rest here. With Bleep on watch and disguised. Gate closed too. Best case scenario, none come, you bandaged, and then, we yet find stragglers to convince to tell others of opened way. Worst case, we end up killing more goblins come this way. Less to throw at smug hill dweller."
When you realize you're doing too much: Signature.
Catching his breath, Ghee straightens up his new attire, knocking the dirt and dust off battle from it.
"It disnae breathe like I'd hoped it would. How dae ye all stand it all-day? Ah, it's constrictin' mah wee chap."
Ghee gives himself a rummage trying to few his wee chap. Moving into rummaging through his pack, Ghee emerges with a couple of smallish bottles filled with dark red liquid.
"Ah have tae say I think we might need tae move faster than that. Rats tend tae leave a sinkin' ship. I think Weirdy Beardy an' his protégée are likely tae skip town if we give half a chance. Now, ah've a few o' these, so who needs 'em?"
(OOC: Just to be as clear as possible, these were the goblins you've seen so far in this specific part of town. Omen had seen many more goblins elsewhere in the village.)
Ang recognizes that although the group was not as stealthy as they had intended, at least they had the chance to enact revenge on some of these goblins. She looks over at Khan from a distance and notices that the orange leader is not quite done with her part of the revenge. The frog-monk only calms down once the head of the last goblin to fall is separated from his body.
Meanwhile, the rest of the group does a quick, superficial check of the fallen Batiri's belonging but they find little besides goblin weapons and battle masks. Khan mentions the bodies should be hidden and the party spends a few minutes shoving them into one storage shed or the other. No goblin appears during this time but noises can be heard from within the mine, as well as in the direction of the town's other districts.
The party also has a chance to look over their own state. Some have been more injured then others, prompting a suggestion for a rest and some bandage applications. Ghee comes up with an alternative, worried that the time spent hiding the bodies was already too long.
(OOC: So, short rest or a round of healing potions? Which shall it be?)