Darrik will dash to the nearest guard corpse and pick up his spear, then once again keep running towards Weirding as fast as his stubby little dwarf legs can carry him.
(Unless that takes an action, in which case no dash.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Rooting around in his pack, Ghee's fingers close around the cold metal of his grappling hook. Hopping to his feet, he takes off towards whatever creature has replaced Lord Weirding.
Holding the main coil of rope attached to the grappling hook in his right hand, he flicks his left, causing the weight of the hook to spin faster and faster until it's passing through the air is followed by a pleasing 'thwump, thwump, thwump'.
As he reaches the spot that Lord Weirding floats above, Ghee adjusts his gait, bending his knees and exploding upward, loosing his grapple at the height of the jump. Watching it rise upwards, he hopes it tangles around the ankle of the tentacled walloper that he might be reintroduced to gravity in the not too distant future.
Attack: 9 Damage: 4 (Ghee's proficiency would add 3 if applied.)
(OOC I've made a few assumptions with this post following on from discussions in the other thread:
1. That the grappling hook is attached to Ghee's rope. I don't think its too big a leap and the plan kinds relies on it to work how I imagine, but as ever, last call on this lies with the friendly neighborhood DM.
2. The grappling hook is an improvised attack. I've interpreted this to be a dexterity attack as it's at range and applied disadvantage too. Because it's an improvised weapon, I've not added Ghee's proficiency bonus but I have put it in the post incase Lerus decides its important. Damage is only 1d4.
3. I think Ghee has the movement to do this, but I'm guessing he can't occupy the same space as LWB even with the height difference. If that's the case, Ghee stops at AI,22.)
This post has potentially manipulated dice roll results.
Still a little surprised that he is still upright (of sorts), Saros looks briefly at the flask that was handed to him but knowing he has little more defense available against the wizards spells, decides against consuming it now, instead choosing to bravely (stupidly) grit his teeth and take a painful step or two toward Weirding (AK24) before drawing on the little magic he has left to cast Toll the Dead (WIS 15 save or take 12 damage) and send the dissonant sounding of bells up at the wizard, expecting that it will have no effect but trying on the hope that it does. After what he believes is going to be his last action for the battle done, he staggers back to the other plant and slumps down prone behind it, taking the little protection it might offer, but fully expecting to be rendered unconcious (or dead) when the creature attacks.
(@MB: Thanks for explaining your assumed details. I am fine with all that you assumed.)
(@Drache: You didn't specify a coordinate so I am guessing one that matched you description. Feel free to correct it.)
In an attempt to force the creature down, Ghee whirls a rope and grappling hook rig above his head, runs toward his target, and launches the improvised weapon at the apex of his subsequent leap. It is quite the well performed stunt for something the dwarf has no formal training in, and it would have succeeded were it not for the magical shield still enveloping the lord of the manor. After it falls back down, Ghee collects his rig and ponders whether to try again.
While the monk does this, Bleep continues to run rapidly toward the fight {AL-22}. He jumps into the garden bushes and disappears.
This post has potentially manipulated dice roll results.
DM's Screen:
23
(@MuggsHill: Because you start your turn prone, you do not have enough movement to reach the other potted plant, which would symmetrically be at {AH-25}. So, I'll assume that you go back to where you started your turn {AL-25}. The idea is that Saros would try to get some cover from the destroyed remains of the first plant, though that wouldn't really be that effective in terms of game mechanics.)
Finding many human and beast corpses between him and the enemy, Darrikfinds his way through the dead obstacles (difficult terrain) and picks up a spear on his way. He clears the bodies {AL-19}, but finds that the lack of actual combat over the last several seconds have caused the adrenaline level in his bloodstream to revert back to normal. (Darrik is no longer Raging.)
Saros foregoes an insult this time in favor of an attack. He stands up and gets a bit closer to Lord Weirding. He casts his ringing bell spell and waits a moment to see if it took effect... After a few seconds, Saros realizes that the spell did not take hold. He turns around and dives back behind the now destroyed potted plant {AL-25}.
The lull in the barrage of insults allows Lord Weirding to finally realize that he allowed himself to be provoked into coming closer and closer to his enemies. Too many attack attempts had to be deflected by his last defense mechanism. Before he begins moving, however, he can't help but try to eliminate that insulting gnome!
A spectral hand appears in front of Saros and sinks into his chest. It remains there for now. (Saros takes 14 necrotic damageand is now unconscious and incapacitated, on top of already being prone.)
Lord Weirding then flies to relative safety, making sure to put more vertical distance between him and the home invaders. He is now 70 feet above ground {AI-11}.
This post has potentially manipulated dice roll results.
Khan scowls as much from Wierdling's continued cowardice as it was her continued inability to land a single a bullet in so long. Yet knowing better, she turns that frustration into energy better devoted towards scaling up the manor further, if at all possible, and hopefully reach its roof. From there she again called upon the will and focus of Nangnang to bless her shots, and hopefully land true this time.
And if one should land where intending, he'll be knocked down at least 5ft closer to the ground. (Crusher Feat on first to hit)
Movement: Full 35ft up (or less) to reach roof/highest point on the manor)
This post has potentially manipulated dice roll results.
DM's Screen:
16
Once again, Ang runs, hops, shoots, and hides. This time, her bolt is not only accurate but it also manages to catch the enemy before he can react. (Lord Weirding takes 3 piercing damage.)
Lord Weirding looks like he is having difficult remaining afloat, though he remains 70ft above the ground for now. Meanwhile, a piece of Ang's armor gets snagged by the bush. She has to shake herself so abruptly to unsnag it that she reveals her position despite her attempt to stay hidden.
Khan climbs all the way to the roof of the manor (50ftt high) and lobs two more stones at her target. Despite feeling Nangnang's guidance behind each shot, Khan sees both of her shots fall short of meeting the tentacled lord.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Realising his plan to target their floating adversary is unlikely to work again, Ghee turns his attention to the manor. Third floor window. Bars already busted.
Hustling to get himself in position underneath it, Ghee sets the grappling hook spinning again.
'Thwump, thwump, thwump.'
Then letting it fly again.
Grappling hook:17
(OOC Made some further assumptions in this post. I've treated the grappling hook as before but have omitted the damage roll. If it needs to be a skill check, let me know. Have still rolled at disadvantage due to distance. I'm assuming Ghee has the movement to put himself in the vicinity of the window but if not I can change the post.)
Bleep, getting annoyed at chasing this wizard around, decides on an alternate strategy. He starts to climb the wall to the bent window. Perhaps a grung can squeeze through them?
(@MB: Your assumptions look about right to me. As a way to reward creative play, I'll go ahead and say that the window in question is indeed within Ghee's reach. Unlike the grung, Ghee does not have a climbing speed, so be ready to roll an athletics check to climb up the rope next turn.)
(@Drache: I'll assume a few things for your turn, based on your stated intention. And yes, Bleep thinks he can squeeze through the bars, assuming the window itself is open.)
Changing his strategy once again, Ghee's whirls his grappling hook and walks toward the manor {AF-25}.He launches the rope-and-hook rig at a stationary target this time. The hook snags as intended on the bent iron bars that used to protect the one of the third floor windows. Ghee is on the ground floor 45ft directly below the target window.
Bleep notices what Ghee is doing and decides to aid. He also makes his way to the manor wall {AG-25}. From there, he uses his incredible speed and then some to stick to the wall and climb it all the way to the targeted window. Peering in, Bleep sees a pre-teen human girl curled in one of the corners of a very delicately decorated bedroom. A few decorative items are broken and scattered about the room. The girl is clearly crying. The window is closed.
In the background, both Ghee and Bleep hear Lord Weirding scream: "NOOO!!!"
Before Lord Weirding can do anything about the two would-be intruders, Darrik approaches him with renewed Rage in his eyes. The dwarf takes a page frim Saros' book and begins hurling insults and offensive gestures at the enemy. Expecting immediate retaliation, Darrik assumes a defensive stance, but Lord Weirding seems to have eyes only for those who are making their way to that third floor window at the moment.
Speaking of Saros, the gnome unconsciously groans while on the ground, which can be taken as a reassuring sign.
Ignoring Darrik, Lord Weirding flies closer to Bleep {AG-19}, matching the green grung's altitude (45ft off the ground.) He produces another iteration of his clingy spectral hand: "How dare you, frog!"
Bleep is the first warrior in this fight to see the hand take shape near him and react in time to avoid its grasp! After scratching the stonework of the manor's exterior, the spectral hand disappears.
Ang sees that the creture is occupied by Bleep and the action at the window. She runs towards Savros (bonus action Dash) and use her healing kit to resurrect once again the gnome (action > Saros has 1HP). She then tries to take cover from anything that is around her.
This post has potentially manipulated dice roll results.
Khan grins, and thought to follow after her fellows through the opening, only to think better of it. Someone had to stay to keep pressure on the mage. To slow him down even if by a little bit as whatever the former man held dear gets properly snuffed perhaps, turning any victory of his into a pyrric one. And who better than her? 'Just one shot... just one' She thought, gathering inner strength and channeling the will of her goddess into another two shots. Each one aimed to clip him hard enough to falter 5ft closer to the ground.
Darrik will dash to the nearest guard corpse and pick up his spear, then once again keep running towards Weirding as fast as his stubby little dwarf legs can carry him.
(Unless that takes an action, in which case no dash.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rooting around in his pack, Ghee's fingers close around the cold metal of his grappling hook. Hopping to his feet, he takes off towards whatever creature has replaced Lord Weirding.
Holding the main coil of rope attached to the grappling hook in his right hand, he flicks his left, causing the weight of the hook to spin faster and faster until it's passing through the air is followed by a pleasing 'thwump, thwump, thwump'.
As he reaches the spot that Lord Weirding floats above, Ghee adjusts his gait, bending his knees and exploding upward, loosing his grapple at the height of the jump. Watching it rise upwards, he hopes it tangles around the ankle of the tentacled walloper that he might be reintroduced to gravity in the not too distant future.
Attack: 9 Damage: 4 (Ghee's proficiency would add 3 if applied.)
(OOC I've made a few assumptions with this post following on from discussions in the other thread:
1. That the grappling hook is attached to Ghee's rope. I don't think its too big a leap and the plan kinds relies on it to work how I imagine, but as ever, last call on this lies with the friendly neighborhood DM.
2. The grappling hook is an improvised attack. I've interpreted this to be a dexterity attack as it's at range and applied disadvantage too. Because it's an improvised weapon, I've not added Ghee's proficiency bonus but I have put it in the post incase Lerus decides its important. Damage is only 1d4.
3. I think Ghee has the movement to do this, but I'm guessing he can't occupy the same space as LWB even with the height difference. If that's the case, Ghee stops at AI,22.)
Still a little surprised that he is still upright (of sorts), Saros looks briefly at the flask that was handed to him but knowing he has little more defense available against the wizards spells, decides against consuming it now, instead choosing to bravely (stupidly) grit his teeth and take a painful step or two toward Weirding (AK24) before drawing on the little magic he has left to cast Toll the Dead (WIS 15 save or take 12 damage) and send the dissonant sounding of bells up at the wizard, expecting that it will have no effect but trying on the hope that it does. After what he believes is going to be his last action for the battle done, he staggers back to the other plant and slumps down prone behind it, taking the little protection it might offer, but fully expecting to be rendered unconcious (or dead) when the creature attacks.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bleep runs up to the hedges at the edge of the balcony and hides.
Stealth: 28
Extended Signature
(@MB: Thanks for explaining your assumed details. I am fine with all that you assumed.)
(@Drache: You didn't specify a coordinate so I am guessing one that matched you description. Feel free to correct it.)
In an attempt to force the creature down, Ghee whirls a rope and grappling hook rig above his head, runs toward his target, and launches the improvised weapon at the apex of his subsequent leap. It is quite the well performed stunt for something the dwarf has no formal training in, and it would have succeeded were it not for the magical shield still enveloping the lord of the manor. After it falls back down, Ghee collects his rig and ponders whether to try again.
While the monk does this, Bleep continues to run rapidly toward the fight {AL-22}. He jumps into the garden bushes and disappears.
DM's Screen:
23
(@MuggsHill: Because you start your turn prone, you do not have enough movement to reach the other potted plant, which would symmetrically be at {AH-25}. So, I'll assume that you go back to where you started your turn {AL-25}. The idea is that Saros would try to get some cover from the destroyed remains of the first plant, though that wouldn't really be that effective in terms of game mechanics.)
Finding many human and beast corpses between him and the enemy, Darrik finds his way through the dead obstacles (difficult terrain) and picks up a spear on his way. He clears the bodies {AL-19}, but finds that the lack of actual combat over the last several seconds have caused the adrenaline level in his bloodstream to revert back to normal. (Darrik is no longer Raging.)
Saros foregoes an insult this time in favor of an attack. He stands up and gets a bit closer to Lord Weirding. He casts his ringing bell spell and waits a moment to see if it took effect... After a few seconds, Saros realizes that the spell did not take hold. He turns around and dives back behind the now destroyed potted plant {AL-25}.
The lull in the barrage of insults allows Lord Weirding to finally realize that he allowed himself to be provoked into coming closer and closer to his enemies. Too many attack attempts had to be deflected by his last defense mechanism. Before he begins moving, however, he can't help but try to eliminate that insulting gnome!
-> Chill Touch vs. Saros: Attack: 20 Damage: 14
A spectral hand appears in front of Saros and sinks into his chest. It remains there for now. (Saros takes 14 necrotic damage and is now unconscious and incapacitated, on top of already being prone.)
Lord Weirding then flies to relative safety, making sure to put more vertical distance between him and the home invaders. He is now 70 feet above ground {AI-11}.
(Ang and Khan are up next.)
Ang continues to close the distance between her and the ever-dying Saros. She shoots one her last bolts and dives again into a bush (AQ21?)
Light Crossbow (adv due to hiding, disc due to distance ; 1 bolts left) = 16 , damage piercing 7
Hiding = 14
NB: bolts have been flying everywhere, any chance to find some on the floor ? :D
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan scowls as much from Wierdling's continued cowardice as it was her continued inability to land a single a bullet in so long. Yet knowing better, she turns that frustration into energy better devoted towards scaling up the manor further, if at all possible, and hopefully reach its roof. From there she again called upon the will and focus of Nangnang to bless her shots, and hopefully land true this time.
And if one should land where intending, he'll be knocked down at least 5ft closer to the ground. (Crusher Feat on first to hit)
Movement: Full 35ft up (or less) to reach roof/highest point on the manor)
Bonus Action: Frog Kenpo - Nangnang's Will(Kinsei Shot).
Action: Frog Kenpo - Flying Monkey, Hidden Jaculi targeting Wierlding.
[Lethal, Short Range]Slingshot - Attack: 2+9 Damage: 10 non-magical bludgeoning damage.
[Lethal, Short Range]Slingshot - Attack: 3+16 Damage: 11 non-magical bludgeoning damage.
When you realize you're doing too much: Signature.
DM's Screen:
16
Once again, Ang runs, hops, shoots, and hides. This time, her bolt is not only accurate but it also manages to catch the enemy before he can react. (Lord Weirding takes 3 piercing damage.)
Lord Weirding looks like he is having difficult remaining afloat, though he remains 70ft above the ground for now. Meanwhile, a piece of Ang's armor gets snagged by the bush. She has to shake herself so abruptly to unsnag it that she reveals her position despite her attempt to stay hidden.
Khan climbs all the way to the roof of the manor (50ftt high) and lobs two more stones at her target. Despite feeling Nangnang's guidance behind each shot, Khan sees both of her shots fall short of meeting the tentacled lord.
END OF INITIATIVE ROUND 14
(Ghee, Bleep, Darrik, and Saros are up next. Saros needs to roll a DEATH saving throw.)
Right, here goes.....
Death save 14
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Darrik will move to AK 15, dodge, rage, and give Lord Weirding a big ol’ raspberry.
"What’s the matter, laddie? Scared o’ the big bad bear? Is that yer own piss I smell, or just my armpits?"
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Realising his plan to target their floating adversary is unlikely to work again, Ghee turns his attention to the manor. Third floor window. Bars already busted.
Hustling to get himself in position underneath it, Ghee sets the grappling hook spinning again.
'Thwump, thwump, thwump.'
Then letting it fly again.
Grappling hook:17
(OOC Made some further assumptions in this post. I've treated the grappling hook as before but have omitted the damage roll. If it needs to be a skill check, let me know. Have still rolled at disadvantage due to distance. I'm assuming Ghee has the movement to put himself in the vicinity of the window but if not I can change the post.)
Bleep, getting annoyed at chasing this wizard around, decides on an alternate strategy. He starts to climb the wall to the bent window. Perhaps a grung can squeeze through them?
Extended Signature
(@MB: Your assumptions look about right to me. As a way to reward creative play, I'll go ahead and say that the window in question is indeed within Ghee's reach. Unlike the grung, Ghee does not have a climbing speed, so be ready to roll an athletics check to climb up the rope next turn.)
(@Drache: I'll assume a few things for your turn, based on your stated intention. And yes, Bleep thinks he can squeeze through the bars, assuming the window itself is open.)
Changing his strategy once again, Ghee's whirls his grappling hook and walks toward the manor {AF-25}.He launches the rope-and-hook rig at a stationary target this time. The hook snags as intended on the bent iron bars that used to protect the one of the third floor windows. Ghee is on the ground floor 45ft directly below the target window.
Bleep notices what Ghee is doing and decides to aid. He also makes his way to the manor wall {AG-25}. From there, he uses his incredible speed and then some to stick to the wall and climb it all the way to the targeted window. Peering in, Bleep sees a pre-teen human girl curled in one of the corners of a very delicately decorated bedroom. A few decorative items are broken and scattered about the room. The girl is clearly crying. The window is closed.
In the background, both Ghee and Bleep hear Lord Weirding scream: "NOOO!!!"
Before Lord Weirding can do anything about the two would-be intruders, Darrik approaches him with renewed Rage in his eyes. The dwarf takes a page frim Saros' book and begins hurling insults and offensive gestures at the enemy. Expecting immediate retaliation, Darrik assumes a defensive stance, but Lord Weirding seems to have eyes only for those who are making their way to that third floor window at the moment.
Speaking of Saros, the gnome unconsciously groans while on the ground, which can be taken as a reassuring sign.
Ignoring Darrik, Lord Weirding flies closer to Bleep {AG-19}, matching the green grung's altitude (45ft off the ground.) He produces another iteration of his clingy spectral hand: "How dare you, frog!"
-> Chill Touch vs. Bleep: Attack: 12
Damage: 16Bleep is the first warrior in this fight to see the hand take shape near him and react in time to avoid its grasp! After scratching the stonework of the manor's exterior, the spectral hand disappears.
(Ang and Khan go next.)
Ang sees that the creture is occupied by Bleep and the action at the window. She runs towards Savros (bonus action Dash) and use her healing kit to resurrect once again the gnome (action > Saros has 1HP). She then tries to take cover from anything that is around her.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan grins, and thought to follow after her fellows through the opening, only to think better of it. Someone had to stay to keep pressure on the mage. To slow him down even if by a little bit as whatever the former man held dear gets properly snuffed perhaps, turning any victory of his into a pyrric one. And who better than her? 'Just one shot... just one' She thought, gathering inner strength and channeling the will of her goddess into another two shots. Each one aimed to clip him hard enough to falter 5ft closer to the ground.
Bonus Action: Frog Kenpo - Nangnang's Will(Kinsei Shot).
Action: Frog Kenpo - Flying Monkey, Hidden Jaculi targeting Wierlding.
[Lethal, Short Range]Slingshot - Attack: 2+20 Damage: 7 non-magical bludgeoning damage.
[Lethal, Short Range]Slingshot - Attack: 3+23 Damage: 12 non-magical bludgeoning damage.
(Forgot the disadvantage rolls. Here they are in order:)
#1: 19.
#2: 23.
When you realize you're doing too much: Signature.