Khan saw some things after being hit by the psychic blast. And well after, she could swear she was still somehow under the effects of the migraine inducing magic, as the mutated wizard's true form yet left her in disbelief. Gripping her head, Khan yet soon enough staggered about until behind the hedge for some cover while trying to get back her focus and strength. Both she lacked to the point of not even being able to bark out any orders.
In her hopes of remedying the situation however, her fiddling about for a potion to mend wounds eventually led to her stumbling again upon Saros' gift. Conflicted, and yet determined to see the fight through to its end by any means, its contents are downed in good gulp. Yet even as she felt her fighting spirit begin to rekindle once more, Khan held her slingshot like a holy symbol before her forehead and fervently began to pray to Nangnang, Goddess of Grungs and Trickster Spirit to others.
But not for salvation for herself, but a promise to satisfy the goddess greed for all her days, if but in exchange for the strength to save her remaining fellow Grung, and take final vengeance upon Wierdling!
Movement: To BA-24(or BA-23, if it'll grant total cover).
Khan takes the next several seconds to recover from her migraine. Trying to make sure she is fully recovered before leaping back into the action, the orange grung jumps into the nearby garden for some cover {BA-23} and drinks the blue potion Saros gifted her.
Somewhat groggy, Saros's grey eyes struggle to focus on the wizard, and he knows that he can contribute little to the fight unless he can get a lot closer, so he scrambles to his feet and dashes to the north (figuring the 12.5ft and the dash giving anoth 25ft get Saros there) to AK18 and drops prone behind the body of the Kamadan (looking to take cover and force the wizard to target him at disadvantage)
OOC: I am assuming that the readied spell is burned with him being clobbered unconcious like that.
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bleep decides a swift stealthy approach is the way to go right now he will [action]dash;move[/dash] (so stealth + dash would be 20/25ft?) back in the hedge and tries to blend into its green.
This post has potentially manipulated dice roll results.
Unsure as to whether his arm is up to propelling his spear to catch the floating tentacle...thing(?) that seems to have replaced their previous foe, Ghee crouch-runs along the edge of the box hedges to AW,19, looking to hook up with the rest of the party.
Poking his head above the hedge line, Ghee prepares himself to dodge any incoming attack.
(Using another of Ghee's hit die to heal, this is number 4 of six; thanks Dwarven Fortitude! 1d8+4 healing = 9)
(@MB: Since you are walking alongside the hedge line, with 40ft of speed, I'll say you can reach {AV-19}.)
(@Drache: Good question. If you are willing to move at half speed with the dash, then I'd say you can remain hidden since you are walking through the hedge line and keeping yourself out of line of sight the whole time. It is a very situational setup, but I'll say it works this time. You can reach {AZ-15}.)
Ghee advances carefully, making sure his body is at least partially occulted by the hedge line. Knowing that he is likely still visible, the monk stays ready to leap out of the way of any incoming attacks. While he does so, some more wounds benefit from his rapid natural healing. (Ghee heals for 9 HP.)
Bleep does something similar, but opts to hide and move through the hedge line nearest to him. He guesses that he did just enough to stay out of sight.
(@Shadow: The closest you can get to Lord McTentacleface is {BA-16}.)
(@MuggsHill: You have no jumpy-grung-legs so you have to jump through the hedge, which counts as difficult terrain. I'll say you can reach {AL-18} and still get some cover from the dead Kamadan. And yes, the readied spell was burned.)
Darrik pops out of the bushes after leaving his first javelin behind, and pulls out a spare one. He runs toward the wizard to get some momentum and chucks the fresh javelin at him. In spite of how far the target is, for a moment, it looks like the dwarf is about to score another hit. However, Lord Weirding produces another momentary shield to deflect it. The javelin rebounds and drops to the ground {BB-12}.
Saros adopts a different strategy, choosing to move away from the enemy wizard. He jumps through the hedge and drops to the floor as soon as he reaches the body of a dead jaguar.
This post has potentially manipulated dice roll results.
A bit irritated that most of his targets are either hiding or taking cover, Lord Weirding slowly moves to a more central position {AV-11} so he can better spot a purple target: "I see you, frogling!" As he moves, he prepares four fiery rays and apparently aims them at Ang. However, half of the rays turn midair and redirect themselves toward Darrik, in an attempt to catch him by surprise.
Despite being mostly surrounded by foliage, Ang can't help but feel the burn of one of the magical rays. At least she manages to partially move out of the way. (Uncanny Dodge reaction - reference.) Another ray succeeds in surprising Darrik. (Ang takes 3 fire damage; Darrik takes 4 fire damage, already halved.)
The enemy flies a bit west {AU-8}, still maintaining his altitude.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Reaction: Uncanny Dodge (>3 fire damage)
Ang manages to avoid some damage from the ray. But knowing now that she is not hidden, Ang takes her crossbow and shoot at the mind flayer who seems to be a bit too far, but without shield. Action Light Crossbow: 10 , damage 11 piercing
She then runs more south in the direction of Darrik with the idea of patching him up a bit soon. When the wizard looks somewhere else, she dives into the closest bush Bonus Action Hide: 28 ,
Khan springs out of her hedges Jaculi striking prey, combat rolls into a cartwheel along the upper walkway, and then eventually comes out of it with slingshot in hand and bullet already loaded in place. "Eat this, Wierlding!" She yells as she loosed bullet after bullet, confident in the will of Nangnang guiding her every shot home!
Turning around in her hiding spot, Ang shoots another bolt at the flying lord. She compensates for the distance of the target masterfully, landing a hit. (Lord Weirding takes 3 piercing damage.)
Noticing that the enemy remained afloat, Ang then runs south a bit and jumps into another green hedge. She suspects her hiding attempt was no better than prior one.
(@Ori: I'm placing you at {AT-22} instead. Otherwise, you'd be beyond 120ft from Weirding.)
Khan acrobatically leaves her own hiding spot and tries to get a better view of her target. Once she gets to about the limit of her sling's range, she flicks two bullets at the enemy. They both hit Lord Weirding's side before he can react (Lord Weirding takes 11 bludgeoning damage.)
Although he stubbornly maintains his flight, Lord Weirding begins to wobble midair. The accumulated injuries are visually taking their toll on the tentacled being.
Having recovered his senses, Saros peers over the body of the Kama and seeing that the wizard is flying his way decides to see if he can taunt him to close the gap, pulls out a small piece of copper and with a flourish of his hand a few softly spoken words, he points up at the wizard, cast Message.
He holds his gaze at the wizard for a brief moment, before smiling and dropping back prone behind the makeshift cover.
"You are weak and about to be defeated by a group of nobodies, make your pleas to whatever you call a god and prepare to die. Those books and items you have amassed are about to be mine!"
OOC: It might all be bluff, but at least it should give the others a chance to attack if he comes after Saros
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
@Lerus: Yes, correct... On Ghee I forgot that I could use my kit to give back 1HP *facepalm*
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan saw some things after being hit by the psychic blast. And well after, she could swear she was still somehow under the effects of the migraine inducing magic, as the mutated wizard's true form yet left her in disbelief. Gripping her head, Khan yet soon enough staggered about until behind the hedge for some cover while trying to get back her focus and strength. Both she lacked to the point of not even being able to bark out any orders.
In her hopes of remedying the situation however, her fiddling about for a potion to mend wounds eventually led to her stumbling again upon Saros' gift. Conflicted, and yet determined to see the fight through to its end by any means, its contents are downed in good gulp. Yet even as she felt her fighting spirit begin to rekindle once more, Khan held her slingshot like a holy symbol before her forehead and fervently began to pray to Nangnang, Goddess of Grungs and Trickster Spirit to others.
But not for salvation for herself, but a promise to satisfy the goddess greed for all her days, if but in exchange for the strength to save her remaining fellow Grung, and take final vengeance upon Wierdling!
Movement: To BA-24(or BA-23, if it'll grant total cover).
Action: Drink Potion of Heroism, gaining 10 Temp hp and the effects of Bless.
When you realize you're doing too much: Signature.
Khan takes the next several seconds to recover from her migraine. Trying to make sure she is fully recovered before leaping back into the action, the orange grung jumps into the nearby garden for some cover {BA-23} and drinks the blue potion Saros gifted her.
END OF INITIATIVE ROUND 10
(Ghee, Bleep, Darrik, and Saros are up next.)
Somewhat groggy, Saros's grey eyes struggle to focus on the wizard, and he knows that he can contribute little to the fight unless he can get a lot closer, so he scrambles to his feet and dashes to the north (figuring the 12.5ft and the dash giving anoth 25ft get Saros there) to AK18 and drops prone behind the body of the Kamadan (looking to take cover and force the wizard to target him at disadvantage)
OOC: I am assuming that the readied spell is burned with him being clobbered unconcious like that.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Darrik will ignore his other javelin and pull out one more, getting as close to Weirding as he can before chucking it.
Attack: 15 Damage: 5
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bleep decides a swift stealthy approach is the way to go right now he will [action]dash;move[/dash] (so stealth + dash would be 20/25ft?) back in the hedge and tries to blend into its green.
Stealth: 18
Extended Signature
Unsure as to whether his arm is up to propelling his spear to catch the floating tentacle...thing(?) that seems to have replaced their previous foe, Ghee crouch-runs along the edge of the box hedges to AW,19, looking to hook up with the rest of the party.
Poking his head above the hedge line, Ghee prepares himself to dodge any incoming attack.
(Using another of Ghee's hit die to heal, this is number 4 of six; thanks Dwarven Fortitude! 1d8+4 healing = 9)
(@MB: Since you are walking alongside the hedge line, with 40ft of speed, I'll say you can reach {AV-19}.)
(@Drache: Good question. If you are willing to move at half speed with the dash, then I'd say you can remain hidden since you are walking through the hedge line and keeping yourself out of line of sight the whole time. It is a very situational setup, but I'll say it works this time. You can reach {AZ-15}.)
Ghee advances carefully, making sure his body is at least partially occulted by the hedge line. Knowing that he is likely still visible, the monk stays ready to leap out of the way of any incoming attacks. While he does so, some more wounds benefit from his rapid natural healing. (Ghee heals for 9 HP.)
Bleep does something similar, but opts to hide and move through the hedge line nearest to him. He guesses that he did just enough to stay out of sight.
(@Shadow: The closest you can get to Lord McTentacleface is {BA-16}.)
(@MuggsHill: You have no jumpy-grung-legs so you have to jump through the hedge, which counts as difficult terrain. I'll say you can reach {AL-18} and still get some cover from the dead Kamadan. And yes, the readied spell was burned.)
Darrik pops out of the bushes after leaving his first javelin behind, and pulls out a spare one. He runs toward the wizard to get some momentum and chucks the fresh javelin at him. In spite of how far the target is, for a moment, it looks like the dwarf is about to score another hit. However, Lord Weirding produces another momentary shield to deflect it. The javelin rebounds and drops to the ground {BB-12}.
Saros adopts a different strategy, choosing to move away from the enemy wizard. He jumps through the hedge and drops to the floor as soon as he reaches the body of a dead jaguar.
A bit irritated that most of his targets are either hiding or taking cover, Lord Weirding slowly moves to a more central position {AV-11} so he can better spot a purple target: "I see you, frogling!" As he moves, he prepares four fiery rays and apparently aims them at Ang. However, half of the rays turn midair and redirect themselves toward Darrik, in an attempt to catch him by surprise.
-> Scorching Ray vs. Ang: Attack: 13 Damage: 7
-> Scorching Ray vs. Ang: Attack: 14
Damage: 7-> Scorching Ray vs. Darrik: Attack: 16 Damage: 10
-> Scorching Ray vs. Darrik: Attack: 12
Damage: 8Despite being mostly surrounded by foliage, Ang can't help but feel the burn of one of the magical rays. At least she manages to partially move out of the way. (Uncanny Dodge reaction - reference.) Another ray succeeds in surprising Darrik. (Ang takes 3 fire damage; Darrik takes 4 fire damage, already halved.)
The enemy flies a bit west {AU-8}, still maintaining his altitude.
(Ang and Khan are up next.)
(Me?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Reaction: Uncanny Dodge (>3 fire damage)
Ang manages to avoid some damage from the ray. But knowing now that she is not hidden, Ang takes her crossbow and shoot at the mind flayer who seems to be a bit too far, but without shield.
Action Light Crossbow: 10 , damage 11 piercing
She then runs more south in the direction of Darrik with the idea of patching him up a bit soon. When the wizard looks somewhere else, she dives into the closest bush
Bonus Action Hide: 28 ,
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan springs out of her hedges Jaculi striking prey, combat rolls into a cartwheel along the upper walkway, and then eventually comes out of it with slingshot in hand and bullet already loaded in place. "Eat this, Wierlding!" She yells as she loosed bullet after bullet, confident in the will of Nangnang guiding her every shot home!
Movement: To AU-23.
Bonus Action: Frog Kenpo - Nangnang's Will(Kinsei Shot).
Action: Frog Kenpo - Flying Monkey, Hidden Jaculi targeting Wierlding.
[Lethal, Long Range]Slingshot - Attack: 1+19 Damage: 10 non-magical bludgeoning damage.
[Lethal, Long Range]Slingshot - Attack: 4+18 Damage: 12 non-magical bludgeoning damage.
When you realize you're doing too much: Signature.
DM's Screen:
17
Turning around in her hiding spot, Ang shoots another bolt at the flying lord. She compensates for the distance of the target masterfully, landing a hit. (Lord Weirding takes 3 piercing damage.)
Noticing that the enemy remained afloat, Ang then runs south a bit and jumps into another green hedge. She suspects her hiding attempt was no better than prior one.
DM's Screen:
27, 25
(@Ori: I'm placing you at {AT-22} instead. Otherwise, you'd be beyond 120ft from Weirding.)
Khan acrobatically leaves her own hiding spot and tries to get a better view of her target. Once she gets to about the limit of her sling's range, she flicks two bullets at the enemy. They both hit Lord Weirding's side before he can react (Lord Weirding takes 11 bludgeoning damage.)
Although he stubbornly maintains his flight, Lord Weirding begins to wobble midair. The accumulated injuries are visually taking their toll on the tentacled being.
END OF INITIATIVE ROUND 11
(Ghee, Bleep, Darrik, and Saros are up next.)
Having recovered his senses, Saros peers over the body of the Kama and seeing that the wizard is flying his way decides to see if he can taunt him to close the gap, pulls out a small piece of copper and with a flourish of his hand a few softly spoken words, he points up at the wizard, cast Message.
He holds his gaze at the wizard for a brief moment, before smiling and dropping back prone behind the makeshift cover.
"You are weak and about to be defeated by a group of nobodies, make your pleas to whatever you call a god and prepare to die. Those books and items you have amassed are about to be mine!"
OOC: It might all be bluff, but at least it should give the others a chance to attack if he comes after Saros
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(Should just let him whale on Darrik, I’m mostly fine.)
Darrik will swing by his javelin, and chuck it once more (assuming he isn’t out of range now, which I feel like he may be).
Attack: 8 Damage: 6
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bleep pops out of the hedges (moving to AX-11) and fires his last bolt, hoping that it would take down the be-tentacled magic-thing.
Crossbow (w/ sneak attack) Attack: 23 Damage: Unable to parse dice roll.
He then hides in the green of the bush.
Stealth: 30
Extended Signature