Kraven looks at the wall and is impressed by its durability, not even a scratch. Then he tilts his head one big eye looking at the wall and then at his hand, and he smacks his forehead. Fool, he thinks, as he pulls out his rapier and repeats the process the next time they stop.
Seeing the large pit and what seems to be going on, he nudges Varlan to give the room a quick study.
Kraven while Varlan is looking up and down the hall you stab at the meat and you find that where you stab in does open first it takes a lot of effort to do so, second the creature has a sudden movement, and third the wound starts to fill with the green energy. I will handel Varlan's investigation after we do some stuff.
Vlar, the opening that goes down and spins you can't see or detect anything with out going down.
The second opening you see a giant fleshy sac of blood, so large it fills most of the chamber, still beating. Covered in atrophied arteries, this great organ once belonged to the sea monster. The undead heart stands 20 ft. tall, expanding and contracting with something similar to an arrhythmic pulse. Black-red blood seeps from the bottom of the heart, spreading from this area into the hall. On the heart you do see necrotic magic, but you also notice that parts of the heart have left over evocation magic on it, specificly cold damage.
Varlan looks up at the heart, "Most likely nothing good for anyone. If memory serves, we may be deep in the ocean." Despite is initial misgiving, he adds destruction of the heart to his considerations.
Vlar turns to their skeleton guide. "What say you?" He asks the skeleton. "Do you know anything about this heart, or what would happen if it were to be destroyed?"
Kraven continus to start at the fleshy wall in front of him as he sees it healing itself from the strike, So if one were to move through you would have to move quickly before the gash sealed itself back up.
Then he will turn to the others and let them know what happened to the wall when he attacked it, and points to the heart, that would probably happen to that thing as well.
This post has potentially manipulated dice roll results.
“Before we do something to the heart and the unforeseen consequences, perhaps we should press on to the brain, is that where he would be?” Kuatho examines the undead heart… and the effects of messing with it.
Insight : 17
Medicine : 16
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Based on the results of Kraven's investigations with attacking the wall, and you looking at the heart destroying the heart might not be possable. You do however find where the, for lack of a better word, blood is coming from and figure a way to seal it so it would not seap any more, almost as soon as you do you notice that the blood starts to absorb.
"I am a poor guide at best. I am not sure what or how the heart works with us that are undead. But I think pushing on is best." Glurm waits to see what you all do.
I am going to push on assuming that we are going to continue forward, and I am going to handle Varlan's investigation check now, almost at the end of the hall, on the right hand side there is a door, but it looks to be hidden, it requires a strenght check of a 17 to open.
Jecob shows a bit of disappointment at Kraven's advice that attacking the heart is not the best option.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
When Kuatho suggests opening the door on the right hand side, instead of smashing things, Jecob will join him in trying to pry it open.
STR check (w/ adv. from Help): 14
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This sealed off chamber looks like it once was going to be a new room, but had a collapsed, under the ruble is a dead body there is no movement or signs of necromancy, along with the body you find:
The cordor turns with an open chamber to the right then goes for about 45 to feet feet, this is a down hill cordor, that you think to yourself how har it would be if the blood was still leaking and soaking the floor. Before the chamber turns again there is another chamber to the right. Do we wish to look in either of the 2 chambers?
The first chamber: Black blood oozes from an altar of bone within this room. Seven skeletons stand in front of the altar, shorter than most others, with shields in hand. When Kraven and Vlar poke their head in to look one of them see you and yells, points a hand and lets lose a blast at each one of you.
Kraven: Attack: 22 Damage: 24
Vlar: Attack: 21 Damage: 63
Damage type is based on the second number
1 fire
2 cold
3 acid
4 lightning
Rollback Post to RevisionRollBack
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
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Kuatho, Jacob and Varlan you are nauseous and have disadvantage until told other wise.
Kraven as you stab you dagger in, it vanishes and there is no wound
"Down to a pit of death. The Master leaves the dead in there until they are only bones and can be brought back as such."
After passing the working skeletons you are in a hall with 2 openings to the left, and a turn further up, there is also an opening at the turn.
The first opening opens to a small passage the spirals and goes down.'
The second opening opens to a larger room with a slow soft thumping noise, and where you see the pink ooze coming from.
I also need an investigation check from one person, I will give it at advantage before anyone says they help.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven looks at the wall and is impressed by its durability, not even a scratch. Then he tilts his head one big eye looking at the wall and then at his hand, and he smacks his forehead. Fool, he thinks, as he pulls out his rapier and repeats the process the next time they stop.
Seeing the large pit and what seems to be going on, he nudges Varlan to give the room a quick study.
Promoted by Kraven, Varlan covers his nose and steps into the room again, trying to understand what is going on.
Investigation 23
(( Promoted -> prompted.... Don't want to edit tho; also take only the first roll (same result) since advantage+disadvantage ))
Vlar glances around with detect magic up, looking for anything out of the normal for this place.
Kraven while Varlan is looking up and down the hall you stab at the meat and you find that where you stab in does open first it takes a lot of effort to do so, second the creature has a sudden movement, and third the wound starts to fill with the green energy. I will handel Varlan's investigation after we do some stuff.
Vlar, the opening that goes down and spins you can't see or detect anything with out going down.
The second opening you see a giant fleshy sac of blood, so large it fills most of the chamber, still beating. Covered in atrophied arteries, this great organ once belonged to the sea monster. The undead heart stands 20 ft. tall, expanding and contracting with something similar to an arrhythmic pulse. Black-red blood seeps from the bottom of the heart, spreading from this area into the hall. On the heart you do see necrotic magic, but you also notice that parts of the heart have left over evocation magic on it, specificly cold damage.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"Hmm..." Vlar says, eyeing the heart. "What do you think would happen if we simply destroy that thing?" He asks the others, nodding towards the heart.
Varlan looks up at the heart, "Most likely nothing good for anyone. If memory serves, we may be deep in the ocean." Despite is initial misgiving, he adds destruction of the heart to his considerations.
Vlar turns to their skeleton guide. "What say you?" He asks the skeleton. "Do you know anything about this heart, or what would happen if it were to be destroyed?"
Kraven continus to start at the fleshy wall in front of him as he sees it healing itself from the strike, So if one were to move through you would have to move quickly before the gash sealed itself back up.
Then he will turn to the others and let them know what happened to the wall when he attacked it, and points to the heart, that would probably happen to that thing as well.
“Before we do something to the heart and the unforeseen consequences, perhaps we should press on to the brain, is that where he would be?” Kuatho examines the undead heart… and the effects of messing with it.
Insight : 17
Medicine : 16
A wizard is never late, nor is he early, he arrives precisely when he means to.
Based on the results of Kraven's investigations with attacking the wall, and you looking at the heart destroying the heart might not be possable. You do however find where the, for lack of a better word, blood is coming from and figure a way to seal it so it would not seap any more, almost as soon as you do you notice that the blood starts to absorb.
"I am a poor guide at best. I am not sure what or how the heart works with us that are undead. But I think pushing on is best." Glurm waits to see what you all do.
I am going to push on assuming that we are going to continue forward, and I am going to handle Varlan's investigation check now, almost at the end of the hall, on the right hand side there is a door, but it looks to be hidden, it requires a strenght check of a 17 to open.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho will help whoever makes the strength check.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Jecob shows a bit of disappointment at Kraven's advice that attacking the heart is not the best option.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
When Kuatho suggests opening the door on the right hand side, instead of smashing things, Jecob will join him in trying to pry it open.
STR check (w/ adv. from Help): 14
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
This sealed off chamber looks like it once was going to be a new room, but had a collapsed, under the ruble is a dead body there is no movement or signs of necromancy, along with the body you find:
1 Explorer’s Pack
19 gp, 44 sp
1 sapphire worth 100gp
1 potions of enlarge
2 potions of healing
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The cordor turns with an open chamber to the right then goes for about 45 to feet feet, this is a down hill cordor, that you think to yourself how har it would be if the blood was still leaking and soaking the floor. Before the chamber turns again there is another chamber to the right. Do we wish to look in either of the 2 chambers?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Vlar will pause to look in each of the chambers.
Kraven will also take a look into each chamber to see if he sees anything.
Perception: 13
The first chamber: Black blood oozes from an altar of bone within this room. Seven skeletons stand in front of the altar, shorter than most others, with shields in hand. When Kraven and Vlar poke their head in to look one of them see you and yells, points a hand and lets lose a blast at each one of you.
Kraven: Attack: 22 Damage: 2 4
Vlar: Attack: 21 Damage: 6 3
Damage type is based on the second number
1 fire
2 cold
3 acid
4 lightning
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star