This post has potentially manipulated dice roll results.
Kraven sees the incoming harpoon at the last second so is able to duck out of way but not enough as the harpoon sinks into his new mermaid tail. He then twirls around and throws his psychic daggers at his attacker.
Psychic Dagger: Attack: 9 Damage: 10
Corpse Dagger: Attack: 12 Damage: 9
Sneak Attack: 12
[OOC: rolled at disadvantage because they are in melee range.]
Back now in his position in the front line that he momentarily vacated, an unnatural rumbling sounds can be heard from Varlan and moments later a thunderous wave of force erupts into the enemies lined up in front of them.
As the thunder subsides, his armour once again pulses with energy.
(( Damage: 12, and push back 10'; Con Save 18 for half damage and no push-back. Not sure how many it will affect, but should be at least 3;
This post has potentially manipulated dice roll results.
With no clue what's happening or who's still in the fight (except the caster he saw fall), Mist peeks out from behind Jecob and lets out a comical battle cry as he lets loose on the nearest merrow!
As Kraven recovers form his closely thrown dagger at the merrow he does not bring his feathered hand back fast enough as the creature bites down hard on his limb. He then screams in pain as the harpoon punctures his middle and Kraven goes limp.
[OOC: Kraven is currently unconscious. Not sure if the item affecting his shapechange is affected when I an out cold and dying.]
or some other pattern? Each turn it's kind of nice to have an idea how far Varlan can move without an AoO etc. In the above configuration, for example, he would be attacking the same one as K, to reduce the number of enemies ASAP ))
This post has potentially manipulated dice roll results.
Jecob will continue attacking the one he has already hit (although no hits last turn, dammit). If he manages to take it out, then switch to the next closest one, especially if it has been hit by other party members.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Mist screams in blind rage as these miscreants refuse to die. He continues to lay into whichever one he hit last unless they fall, then moving to the next most rough looking one.
Mist peeks out from behind Jecob and lets out a comical battle cry as he lets loose on the nearest merrow!
"I am pleased to be part of the crew of such a valiant and brave captain, being supportive during combat by standing next to the crew." (Not being sarcastic.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Because of the dice roller looking odd on my end I will now start to roll with physical dice and post them. For this last round I rolled and am going to take the numer that is most benifits you all the most here. 11
The first swing from Jecob causes the Marrow to start to move, just bearly missing, and he does not adjust for the second swing.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven sees the incoming harpoon at the last second so is able to duck out of way but not enough as the harpoon sinks into his new mermaid tail. He then twirls around and throws his psychic daggers at his attacker.
Psychic Dagger: Attack: 9 Damage: 10
Corpse Dagger: Attack: 12 Damage: 9
Sneak Attack: 12
[OOC: rolled at disadvantage because they are in melee range.]
Back now in his position in the front line that he momentarily vacated, an unnatural rumbling sounds can be heard from Varlan and moments later a thunderous wave of force erupts into the enemies lined up in front of them.
As the thunder subsides, his armour once again pulses with energy.
(( Damage: 12, and push back 10'; Con Save 18 for half damage and no push-back.
Not sure how many it will affect, but should be at least 3;
Bonus Action: Defensive Field))
Kuatho uses his arms to block properly, he spins and then attacks again, stabbing twice with his spear and then kicking the closest merrow to him.
Spear 1 : Attack: 20 Damage: 7
Spear 2 : Attack: 14 Damage: 10
Bonus action kick : Attack: 27 Damage: 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
19
5
19
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Both of Kraven's daggers hit. (no sneak attack)
Two of the Marrows hold strong in the water swimming with the thunder wave, the 3rd takes the brunt of the attack.
All 3 of Kuatho's attack hit one of the 2 that hold their water.
Ill hold the mosters' turns untill lunch to try and let Mist take their turn.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
With no clue what's happening or who's still in the fight (except the caster he saw fall), Mist peeks out from behind Jecob and lets out a comical battle cry as he lets loose on the nearest merrow!
Action: Eldritch blast - Attack: 24 Damage: 9 & Attack: 17 Damage: 5
Bonus: Tentacle of the Deeps - Attack: 26 Damage: 7
Free action: Continue to cower
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
One of the Merrow speaks up "Just because Xeusor is down does not mean we stop our fight, these up worlders will pay for what they did to us!"
One is next to Kraven, 5 are up front on the main party, and 3 are in the rear, that will hold to move and attack should one of you leave the group.
at Kraven Bite Attack: 17 Damage: 10 Harpoon Attack: 7 Damage: 11
at Jecob Bite Attack: 22 Damage: 7 Harpoon Attack: 21 Damage: 11
at Jecob Bite Attack: 7 Damage: 11 claw Attack: 9 Damage: 10
at Varlan Bite Attack: 18 Damage: 7 Harpoon Attack: 25 Damage: 9
at Varlan Bite Attack: 11 Damage: 10 claw Attack: 11 Damage: 11
at Kuatho Bite Attack: 21 Damage: 5 Harpoon Attack: 13 Damage: 8
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
As Kraven recovers form his closely thrown dagger at the merrow he does not bring his feathered hand back fast enough as the creature bites down hard on his limb. He then screams in pain as the harpoon punctures his middle and Kraven goes limp.
[OOC: Kraven is currently unconscious. Not sure if the item affecting his shapechange is affected when I an out cold and dying.]
(( @DM: how do the merrow in the front look? ))
As the seemingly vicious attack comes in against Varlan, he shakes his head trying to rattle the Merrow. "I'm not that easy to hit, you know."
(( Must re-roll the critical attack, and take lowest roll. Varlan has advantage on next attack. ))
Kuatho keeps jabbing and kicking, spinning and slicing his way through the water, he attacks the next merrow.
Spear 1 : Attack: 16 Damage: 9
Spear 2 : Attack: 10 Damage: 12
Bonus action Kick : Attack: 17 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Varlan attacks the most damaged of the Merrow first, then another if that falls as energy once again pulses over his armour.
Attack: 27 (advantage); Damage: 8
Attack: 17; Damage: 8
(( Anyone struck by him has disadvantage attacking anyone else next turn ))
(( @DM: Are the enemies arranged like this:
or some other pattern? Each turn it's kind of nice to have an idea how far Varlan can move without an AoO etc. In the above configuration, for example, he would be attacking the same one as K, to reduce the number of enemies ASAP ))
Jecob will continue attacking the one he has already hit (although no hits last turn, dammit).
If he manages to take it out, then switch to the next closest one, especially if it has been hit by other party members.
(All rolls in Game Log.)
1st swing To-Hit: 18 Damage: 8 bludgeoning + 8 radiant
2nd swing To-Hit: 14 Damage: 11 bludgeoning + 8 radiant
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Mist screams in blind rage as these miscreants refuse to die. He continues to lay into whichever one he hit last unless they fall, then moving to the next most rough looking one.
Action: Eldritch blast - Attack: 24 Damage: 7 & Attack: 16 Damage: 13
Bonus: Tentacle of the Deeps - Attack: 18 Damage: 3
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
"I am pleased to be part of the crew of such a valiant and brave captain, being supportive during combat by standing next to the crew." (Not being sarcastic.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Because of the dice roller looking odd on my end I will now start to roll with physical dice and post them. For this last round I rolled and am going to take the numer that is most benifits you all the most here. 11
at Kraven Bite Attack:
199 Damage: 8 Harpoon Attack: 20 Damage:1311at Jecob Bite Attack: 13 Damage: 5 Harpoon Attack: 12 Damage:
146at Jecob Bite Attack: 17 Damage: 7 claw Attack: 18 Damage:
1210at Varlan Bite Attack:
2523 Damage:115 Harpoon Attack:2622 Damage:1314at Varlan Bite Attack: 8 Damage: 10 claw Attack: 25 Nat 1 Damage:
911at Kuatho Bite Attack:
1610Damage: 8 Harpoon Attack:1610 Damage:129Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
If you want to know how the enemy are doing I need a med check. and yes that is for the most part how things are set up.
I missed the need of the reroll, which is now a 15.
Kuatho hits all land, until the Merrow goes limp and starts to sink.
Varlan's strikes land true and leave the merrow limp as block blood flows.
Mist's attack rock the merrow but he is still swimming.
Waiting on the last two actions/ see if Kraven is still out, once I have that or Monday morning I will post again.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Mist looks around to see how the interlopers are faring.
Medicine: 15 (campaign log)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age