I was making a random Kensei Monk to figure stuff out and noted when choosing the Kensai weapons... Boomerang was an option under ranged! I immediately went digging everywhere through the site, off the site, into my books and other than a single page for the weapon which says you're proficient with if it you are proficient with javelin it does not exist. Clicking the Equipment page it claims to lead from does not include it anywhere to be found.
I'm going to assume this really isn't something that's official, right?
There is a magic item called Storm Boomerang from PotA, which meant that D&D Beyond needed to define a base weapon type of boomerang to make it work.
The magic item itself is an official item, but the base boomerang hasn't been officially published anywhere, it's just a database entry that's needed to make the magic item function.
That said, you're welcome to use it, effectively as homebrew.
Although 5th edition is big on re-skinning weapons, as the monk's Martial Arts suggests ("you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama)"), the boomerang is a weird case.
As Stormknight mentions, there's only a single reference to a boomerang in Princes of the Apocalypse in the form of a magic item (page 223).
It's somewhat simple to infer the base properties - Bludgeoning, 1d4, 60/120 range (another oddity, since range is usually X/3X or X/4X). It's harder to figure if its returning property is natural (as a special property), or part of the magic item, or something you need a feat or class feature to do normally. I'd go with "natural if you're proficient", though.
Where it stands on proficiencies is even trickier, though. Is it a simple weapon? Sounds weird that practically most classes will be able to return a boomerang on a miss, but making it Martial feels even weirder. Perhaps the tie with the Javelin that the magic item uses is a good trade-off.
It's somewhat simple to infer the base properties - Bludgeoning, 1d4, 60/120 range (another oddity, since range is usually X/3X or X/4X). It's harder to figure if its returning property is natural (as a special property), or part of the magic item, or something you need a feat or class feature to do normally. I'd go with "natural if you're proficient", though.
Given that the magic item loses its thunder damage and stunning, but not its boomeranging, when it runs out of power--and given the word boomeranging--I'd agree with you.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I think the regular Boomerang is in the Prince of the apocalypse adventure book which is why I could not find it in my core rules books, when I search on Beyond, I do see an entry in the results for that adventure... Under a stat block for it. `1d4 blud dmg, and on a miss it returns to the attacker.
You can choose it as starting equipment for some classes like Druid when creating a character using DnDB. It falls under the category of "Simple Weapon Choice".
You can choose it as starting equipment for some classes like Druid when creating a character using DnDB. It falls under the category of "Simple Weapon Choice".
I really like the Boomerang for a Lizard folk druid, I think it really fits with the race/class combo.
Been looking for something akin to that. A wonderous weapon. (Upped atk and usage) specifically for a boomerang. An enchanted bone (claw) that turns into a scythe blade when thrown, transforming back on a hit or a miss to return safely to the thrower.
some notes on realism may help - boomerangs are/should be simple weapons they date from as early as 30,000 BCE from Europe to Australia so they are about as simple as the stick and spear and basic bow. They come in two broad types - returning that have a curved (elliptical) flight path and are used mostly as toys and training tools (because of the curved path they can be very hard to aim effectively but at the same time return to roughly the same place they were thrown from) and non-returning (throwing sticks) designed to fly straight so you can more easily hit what your aiming at, but that don't return.. damage can be almost anything as boomerangs range from a few inches across to nearly 6 feet across.
In game terms the returning of a weapon boomerang should probably be thought of as a magic property not an inherent property. If it is inherent the path should probably cause aiming problems resulting in a -1 (or 2) to hit and probably somewhat lower damage. (1D3 not 1D4).
certainly for one to hit and return calls for magic of some sort like the 3.5e daggers of throwing that returned each round whether you hit or missed.
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Wisea$$ DM and Player since 1979.
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I was making a random Kensei Monk to figure stuff out and noted when choosing the Kensai weapons... Boomerang was an option under ranged! I immediately went digging everywhere through the site, off the site, into my books and other than a single page for the weapon which says you're proficient with if it you are proficient with javelin it does not exist. Clicking the Equipment page it claims to lead from does not include it anywhere to be found.
I'm going to assume this really isn't something that's official, right?
There is a magic item called Storm Boomerang from PotA, which meant that D&D Beyond needed to define a base weapon type of boomerang to make it work.
The magic item itself is an official item, but the base boomerang hasn't been officially published anywhere, it's just a database entry that's needed to make the magic item function.
That said, you're welcome to use it, effectively as homebrew.
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Although 5th edition is big on re-skinning weapons, as the monk's Martial Arts suggests ("you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama)"), the boomerang is a weird case.
As Stormknight mentions, there's only a single reference to a boomerang in Princes of the Apocalypse in the form of a magic item (page 223).
It's somewhat simple to infer the base properties - Bludgeoning, 1d4, 60/120 range (another oddity, since range is usually X/3X or X/4X). It's harder to figure if its returning property is natural (as a special property), or part of the magic item, or something you need a feat or class feature to do normally. I'd go with "natural if you're proficient", though.
Where it stands on proficiencies is even trickier, though. Is it a simple weapon? Sounds weird that practically most classes will be able to return a boomerang on a miss, but making it Martial feels even weirder. Perhaps the tie with the Javelin that the magic item uses is a good trade-off.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Isn't that just a light hammer with the returning property and a slightly higher short range?
It might be worth noting the boomerang does not return on a hit, only a miss, so its returning property is only slightly helpful.
I think the regular Boomerang is in the Prince of the apocalypse adventure book which is why I could not find it in my core rules books, when I search on Beyond, I do see an entry in the results for that adventure... Under a stat block for it. `1d4 blud dmg, and on a miss it returns to the attacker.
Well at least you get free do-overs.
"Not all those who wander are lost"
You can choose it as starting equipment for some classes like Druid when creating a character using DnDB. It falls under the category of "Simple Weapon Choice".
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I really like the Boomerang for a Lizard folk druid, I think it really fits with the race/class combo.
Too bad shillelagh couldn't work for it though, that would be epic.
I made a monk that carry a kunai (renamed darts) and a boomerang, is it possible to have a boomerang enchanted to return even on a hit?
GaurdianxShot/GaurdianSioc
Sure, why not?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Artificers have an Infusion just for that...and it gives the weapon +1 too.
Been looking for something akin to that. A wonderous weapon. (Upped atk and usage) specifically for a boomerang. An enchanted bone (claw) that turns into a scythe blade when thrown, transforming back on a hit or a miss to return safely to the thrower.
2d8+str or dex?
+2 to atk rolls and damage.
GaurdianxShot/GaurdianSioc
Also, there’s no weight or cost for the regular boomerang. I wanted to purchase this as part of my starting equipment but I couldn’t.
I look like it's not fully implemented yet.
Sadly I believe you're correct
Who's job would it be to do this anyway, Wizards of The Coast?
Someone get Mike Mearls on the phone!
everything is possible in Dnd.
some notes on realism may help - boomerangs are/should be simple weapons they date from as early as 30,000 BCE from Europe to Australia so they are about as simple as the stick and spear and basic bow. They come in two broad types - returning that have a curved (elliptical) flight path and are used mostly as toys and training tools (because of the curved path they can be very hard to aim effectively but at the same time return to roughly the same place they were thrown from) and non-returning (throwing sticks) designed to fly straight so you can more easily hit what your aiming at, but that don't return.. damage can be almost anything as boomerangs range from a few inches across to nearly 6 feet across.
In game terms the returning of a weapon boomerang should probably be thought of as a magic property not an inherent property. If it is inherent the path should probably cause aiming problems resulting in a -1 (or 2) to hit and probably somewhat lower damage. (1D3 not 1D4).
certainly for one to hit and return calls for magic of some sort like the 3.5e daggers of throwing that returned each round whether you hit or missed.
Wisea$$ DM and Player since 1979.