What is the silliest probably unintentional way that two or more things interact in this game you can think of?
Mine is how demiliches can be one-shotted with power word kill unless they rolled hp. This allows a level 17+ wizard to solo one without taking damage if they can guarantee they win the initiative.
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Royalty among the charge kingdom. All will fall before our glorious assault!
They've gone on record as saying they don't consider multiclassing when designing a subclass, so it almost certainly was something unintended that someone found and they left in anyway.
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
The rules for lighting paint a picture of inky smokey blackness that can't be seen through, which most of us ignore since we all have seen darkness before irl. But, when paired with the spell, darkness the fact it is magical means you can follow the letter of the lighting/vision rule to a T and actual describe and treat it as written for darkness more generally, inky smokey blackness that cannot be seen through.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You can't even cast a Ray of Frost unless there's a creature within 60 feet. Despite saying A frigid beam of blue-white light streaks out, it fundamentally has to lock onto a creature. But it can also miss the creature. You therefore can't cast it as a warning shot over a creature's head, but you can miss the creature and shoot it over the creature's head.
If you start digging a tunnel with Mold Earth, after digging down sufficiently far, you could get from the US to Northern Africa (4830km / 3000 miles/ 3,168,000 feet) in 316,800 minutes, or 5280 hours, or 220 days. If you had a team of 20 apprentice wizards capable of casting it, assuming they took half a day off to rest each time, you'd create an Atlantic Tunnel in 22 days.
I think probably Lucky and Disadvantage making so that the Lucky character is sometimes better off deliberately giving themselves Disadvantage to succeed at something.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
You can't even cast a Ray of Frost unless there's a creature within 60 feet. Despite saying A frigid beam of blue-white light streaks out, it fundamentally has to lock onto a creature. But it can also miss the creature. You therefore can't cast it as a warning shot over a creature's head, but you can miss the creature and shoot it over the creature's head.
If you start digging a tunnel with Mold Earth, after digging down sufficiently far, you could get from the US to Northern Africa (4830km / 3000 miles/ 3,168,000 feet) in 316,800 minutes, or 5280 hours, or 220 days. If you had a team of 20 apprentice wizards capable of casting it, assuming they took half a day off to rest each time, you'd create an Atlantic Tunnel in 22 days.
Not really an interaction, more a simple gimmick a spell can do. Probably play an air genasi so you don’t suffocate lol.
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Royalty among the charge kingdom. All will fall before our glorious assault!
Not really an interaction, but just an odd description from the Curse of Strahd module for something within Castle Ravenloft
Within the castle there is an elevator trap, meant to put the party to sleep as it sends them flying to a different floor. This elevator has a counterweight, which is a cube 10 feet on each side*. Whats silly is that the module describes the counterweight as weighing "thousands of tons." Not 'thousands of pounds' or 'several tons'. Thousands Of Tons
For reference 1 ton = 2000 pounds.
A quick google search brings a typical elevator capacity (for residential purposes) to anywhere from 500 - 1500 pounds. According to wikipedia, a typical elevator counterweight needs to be equal to the weight of the carriage + 40-50% of its maximum load. Of course the pre-industrial type elevator in Castle Ravenloft likely uses different mechanisms, so it would not surprise me if it realistically needed to be heavier than the sum of the carriage and the maximum load.
All that being said, if we assume "thousands of tons" means at least 2000 tons (meriting the plural on 'thousand'), then we are looking at a weight close to 4 millions pounds which is certainly overkill for getting a party of adventurers from point A to point B quickly. (For refence, another google search says a typical pickup truck weight is around 5000 - 7000 pounds or 2.5-3.5 tons)
Whats more, is at 2000 tons this would give our cubic counterweight a density of 4000 pounds per cubic foot which translates to over 64,000 kg/m^3. According to a chart on the density of common building materials, this is almost 10x as heavy as a block made entirely of cast iron! The densest material on earth is apparently metallic osmium which comes in at around 23,000 kg/m^3. Strahd's counterweight is almost 3 x as dense! At this point, the only thing more dense in existence might be the protagonist of a rom-com.
*this is an assumption based on the dimensions of the map. I have no clue how tall it is actually intended to be, so I am assuming it is a cube
Is this probably just the case of a typo? Yeah. But me and my party are now perpetually frightened of whatever chunk of rock Strahd got this from and how he could have possibly transported it to his castle.
A rogue with tavern brawler and great weapon master can make a melee attack with a longbow as an improvised weapon, dealing an additional 10 damage and qualifying for sneak attack, since sneak attack states "The attack must use a finesse or a ranged weapon" and the longbow is a ranged weapon.
I think probably Lucky and Disadvantage making so that the Lucky character is sometimes better off deliberately giving themselves Disadvantage to succeed at something.
They've actually talked about that being intentional, if I recall correctly. Something about luck smiling down on you or something like that. I would have to find the source of that again though.
A rogue with tavern brawler and great weapon master can make a melee attack with a longbow as an improvised weapon, dealing an additional 10 damage and qualifying for sneak attack, since sneak attack states "The attack must use a finesse or a ranged weapon" and the longbow is a ranged weapon.
No, that wouldn't work. In the improvised weapons rules it tells you: "Often, an Improvised Weapon is similar to an actual weapon and can be treated as such". So, in this case, the longbow should be treated as a club, which does not qualify for a sneak attack.
Regarding the GWM, it depends on how the DM understands the bow. If he thinks it's heavy enough to be considered a maul, it could be applied. But common sense dictates that it be more like a club.
A rogue with tavern brawler and great weapon master can make a melee attack with a longbow as an improvised weapon, dealing an additional 10 damage and qualifying for sneak attack, since sneak attack states "The attack must use a finesse or a ranged weapon" and the longbow is a ranged weapon.
No, that wouldn't work. In the improvised weapons rules it tells you: "Often, an Improvised Weapon is similar to an actual weapon and can be treated as such". So, in this case, the longbow should be treated as a club, which does not qualify for a sneak attack.
Regarding the GWM, it depends on how the DM understands the bow. If he thinks it's heavy enough to be considered a maul, it could be applied. But common sense dictates that it be more like a club.
Sorry to spoil your fun, but that can't be done.
It can be done. I'd argue why but this isn't really a thread to go back and forth about people's posts it is simply to post neat interactions between rules. If you want to have that discussion make a new thread about it.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
What is the silliest probably unintentional way that two or more things interact in this game you can think of?
Mine is how demiliches can be one-shotted with power word kill unless they rolled hp. This allows a level 17+ wizard to solo one without taking damage if they can guarantee they win the initiative.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Soloing a Tarrasque with a Clay Golem. Look it up if you don't know.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I don’t know if unintentional, but definitely Hexblade Hex Warrior is the silliest when couples with Paladin.
They've gone on record as saying they don't consider multiclassing when designing a subclass, so it almost certainly was something unintended that someone found and they left in anyway.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
It’s sillier with devotion’s channel divinity. Add your charisma twice lol.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
You can't light a torch using magic unless you first put the torch on the ground.
AHA! continual flame would like to argue with that! (But for the most part you're right.)
Sorcerers can use extended spell meta magic to cause delayed blast fireball to deal an absurd amount of damage for a 7th level spell.
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
The rules for lighting paint a picture of inky smokey blackness that can't be seen through, which most of us ignore since we all have seen darkness before irl. But, when paired with the spell, darkness the fact it is magical means you can follow the letter of the lighting/vision rule to a T and actual describe and treat it as written for darkness more generally, inky smokey blackness that cannot be seen through.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Nice combo. 32d6 damage, but the balancing mechanism is the fact that nobody’s actually going to pull this off in normal play lol.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
You can't even cast a Ray of Frost unless there's a creature within 60 feet. Despite saying A frigid beam of blue-white light streaks out, it fundamentally has to lock onto a creature. But it can also miss the creature. You therefore can't cast it as a warning shot over a creature's head, but you can miss the creature and shoot it over the creature's head.
If you start digging a tunnel with Mold Earth, after digging down sufficiently far, you could get from the US to Northern Africa (4830km / 3000 miles/ 3,168,000 feet) in 316,800 minutes, or 5280 hours, or 220 days. If you had a team of 20 apprentice wizards capable of casting it, assuming they took half a day off to rest each time, you'd create an Atlantic Tunnel in 22 days.
Safety first!
"Not all those who wander are lost"
I think probably Lucky and Disadvantage making so that the Lucky character is sometimes better off deliberately giving themselves Disadvantage to succeed at something.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Not really an interaction, more a simple gimmick a spell can do. Probably play an air genasi so you don’t suffocate lol.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Not really an interaction, but just an odd description from the Curse of Strahd module for something within Castle Ravenloft
Within the castle there is an elevator trap, meant to put the party to sleep as it sends them flying to a different floor. This elevator has a counterweight, which is a cube 10 feet on each side*. Whats silly is that the module describes the counterweight as weighing "thousands of tons." Not 'thousands of pounds' or 'several tons'. Thousands Of Tons
For reference 1 ton = 2000 pounds.
A quick google search brings a typical elevator capacity (for residential purposes) to anywhere from 500 - 1500 pounds. According to wikipedia, a typical elevator counterweight needs to be equal to the weight of the carriage + 40-50% of its maximum load. Of course the pre-industrial type elevator in Castle Ravenloft likely uses different mechanisms, so it would not surprise me if it realistically needed to be heavier than the sum of the carriage and the maximum load.
All that being said, if we assume "thousands of tons" means at least 2000 tons (meriting the plural on 'thousand'), then we are looking at a weight close to 4 millions pounds which is certainly overkill for getting a party of adventurers from point A to point B quickly. (For refence, another google search says a typical pickup truck weight is around 5000 - 7000 pounds or 2.5-3.5 tons)
Whats more, is at 2000 tons this would give our cubic counterweight a density of 4000 pounds per cubic foot which translates to over 64,000 kg/m^3. According to a chart on the density of common building materials, this is almost 10x as heavy as a block made entirely of cast iron! The densest material on earth is apparently metallic osmium which comes in at around 23,000 kg/m^3. Strahd's counterweight is almost 3 x as dense! At this point, the only thing more dense in existence might be the protagonist of a rom-com.
*this is an assumption based on the dimensions of the map. I have no clue how tall it is actually intended to be, so I am assuming it is a cube
Is this probably just the case of a typo? Yeah. But me and my party are now perpetually frightened of whatever chunk of rock Strahd got this from and how he could have possibly transported it to his castle.
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One i heared today
A rogue with tavern brawler and great weapon master can make a melee attack with a longbow as an improvised weapon, dealing an additional 10 damage and qualifying for sneak attack, since sneak attack states "The attack must use a finesse or a ranged weapon" and the longbow is a ranged weapon.
They've actually talked about that being intentional, if I recall correctly. Something about luck smiling down on you or something like that. I would have to find the source of that again though.
No, that wouldn't work. In the improvised weapons rules it tells you: "Often, an Improvised Weapon is similar to an actual weapon and can be treated as such". So, in this case, the longbow should be treated as a club, which does not qualify for a sneak attack.
Regarding the GWM, it depends on how the DM understands the bow. If he thinks it's heavy enough to be considered a maul, it could be applied. But common sense dictates that it be more like a club.
Sorry to spoil your fun, but that can't be done.
Centaur riding a horse
It can be done. I'd argue why but this isn't really a thread to go back and forth about people's posts it is simply to post neat interactions between rules. If you want to have that discussion make a new thread about it.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
A weapon used as an Improvised weapon is no longer treated as any other type for the duration of the attack. There's a dragon talk about it.