It usually depends on the DM's interpretation, but here are my thoughts about it in case they help.
1. Water Walk mentions that it "grants the ability". Similarly, Ring of Water Walking mentions you "can" treat a liquid surface as solid. Both effects suggest your agency. As such, I'd consider it the way it's done in Naruto - you can walk on water, but it's not solid if you don't want to; you can still go for a swim, and you can dive into a lake to escape an exploding ancient monkey-god temple (don't ask).
2. There's that little thing about the boiling mud... I won't ask, but Water Walk mentions in one of its examples that creatures walking over lava still take heat damage. So, I imagine while not so devastating, walking on (or landing on, or dropping into) boiling mud won't be a very pleasant experience.
3. (Bonus) Keep in mind that while you can treat some surfaces as solid ground, it does not mean it's unbreakable solid ground. Just like things can drag you into sand, or smash you through mud, standing on water doesn't make you immune to certain knockdown effects.
It usually depends on the DM's interpretation, but here are my thoughts about it in case they help.
1. Water Walk mentions that it "grants the ability". Similarly, Ring of Water Walking mentions you "can" treat a liquid surface as solid. Both effects suggest your agency. As such, I'd consider it the way it's done in Naruto - you can walk on water, but it's not solid if you don't want to; you can still go for a swim, and you can dive into a lake to escape an exploding ancient monkey-god temple (don't ask).
Adding on to this a bit, Water Walk has a long duration and can't be dismissed. Since it's a bit ambiguous either way, I'd rule in favor of letting the targets voluntarily submerge just so a spell that's meant to be beneficial doesn't become a hindrance. Falling perpendicularly into liquid isn't moving across its surface either.
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If a character has Water Walking on them and is dropped 50 feet onto boiling mud, do they take falling damage?
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It usually depends on the DM's interpretation, but here are my thoughts about it in case they help.
1. Water Walk mentions that it "grants the ability". Similarly, Ring of Water Walking mentions you "can" treat a liquid surface as solid. Both effects suggest your agency. As such, I'd consider it the way it's done in Naruto - you can walk on water, but it's not solid if you don't want to; you can still go for a swim, and you can dive into a lake to escape an exploding ancient monkey-god temple (don't ask).
2. There's that little thing about the boiling mud... I won't ask, but Water Walk mentions in one of its examples that creatures walking over lava still take heat damage. So, I imagine while not so devastating, walking on (or landing on, or dropping into) boiling mud won't be a very pleasant experience.
3. (Bonus) Keep in mind that while you can treat some surfaces as solid ground, it does not mean it's unbreakable solid ground. Just like things can drag you into sand, or smash you through mud, standing on water doesn't make you immune to certain knockdown effects.
I hope that helps :)
Adding on to this a bit, Water Walk has a long duration and can't be dismissed. Since it's a bit ambiguous either way, I'd rule in favor of letting the targets voluntarily submerge just so a spell that's meant to be beneficial doesn't become a hindrance. Falling perpendicularly into liquid isn't moving across its surface either.
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