Elven Accuracy gives triple advantage on attacks made with DEX, INT, WIS, or Charisma. I am hoping to play a Drow Arcane Trickster, but I have a question. If I have the feat, I surprise attack with a Dex weapon for advtantage, Elven accuracy gives me triple advtantage, but if I’m attacking in direct sunlight I have disadvantage due to sunlight sensitivity. Would disadvantage cancel the triple to advtantage, or the triple advtantage to normal? People are telling me it cancels advtantage entirely but I will ask on the forums.
Elven Accuracy gives triple advantage on attacks made with DEX, INT, WIS, or Charisma. I am hoping to play a Drow Arcane Trickster, but I have a question. If I have the feat, I surprise attack with a Dex weapon for advtantage, Elven accuracy gives me triple advtantage, but if I’m attacking in direct sunlight I have disadvantage due to sunlight sensitivity. Would disadvantage cancel the triple to advtantage, or the triple advtantage to normal? People are telling me it cancels advtantage entirely but I will ask on the forums.
What do you think?
I think if the rules says that sunlight gives you disadvantage, then you have disadvantage period. It's an absolute statement. It doesn't say "sunlight gives you one point of disadvantage".
If the game world worked that way then all Drow would just take "Elven Accuracy" and never have to hide from the sun?
To elaborate a tiny bit more, where there is cancellation, the game rules states it, such as with Luck. Where opposing uses of luck cancels each other out.
The reason I’m asking is because disadvantage cancels advtantage which means a normal attack, but does it cancel triple advtantage and turn it into s normal attack or cancel triple and make it just regular advtantage?
The reason I’m asking is because disadvantage cancels advtantage which means a normal attack, but does it cancel triple advtantage and turn it into s normal attack or cancel triple and make it just regular advtantage?
Can you cite where disadvantage cancels advantage? I know it would make sense that if someone is given cover so they have disadvantage to hit, then they are targeted by help so they have advantage to hit and so now they are hit with only a normal dice roll...
Is it written somewhere though that it works that way in a wording we can examine to make it a decision based in rules and not just homebrewed (no matter how sensible the homebrew is?)
I prefer to lean toward keeping the disadvantage, because I just think it's a really cool feature of the Drow, hiding in shadows, going out only at night. Dominating the underdark. It just feels less "dowish" to take that away even if the game allows it. I'd almost homebrew it not to allow it just to have that very Drow feature.
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Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
I mean, if it says in the rules of advantage/disadvantage that one cancels the other, then yes I'd say you just cancel them and keep the remainder. But it takes away so much of the racial feature of eternal night and darkness of the Drow that I just don't think I'd personally want that.
Maybe I'd change it somehow like "if the target is not in direct sun then the Drow can cancel out their racial disadvantage in daylight with this feat".
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Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
There is no such thing as 'triple advantage'; that's just a shorthand way of referring to the effect of the feat. Read the specific wording of the feat for yourself, and see! ^_^
Also, I think you might get some clarifying information from the section in the Player's Handbook on, "Advantage and Disadvantage." Written in wording you can examine. ~_^
Elven accuracy doesn't give any kind of advantage. If you have advantage, you can reroll one of the dice. Since sunlight sensitivity gives you disadvantage and advantage and disadvantage cancel out, this feat doesn't work in sunlight for a drow.
Its from Waterdeep: Dragon Heist. Its a rare wonderous item that cancels out sunlight sensitivity among other things. As a DM, I allowed a player to craft an uncommon rarity item that negated the trait.
As for rules clarifications:
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Elven Accuracy:
Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
Chapter 7: Using Ability Scores (Advantage and Disadvantage)
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
so the situation would play out as follows: You are hidden from your opponent, granting advantage. Its broad daylight, imposing disadvantage. Those conditions cancel each other out so its a straight d20 roll. Since you do not have advantage on the roll, Elven Accuracy does not trigger.
Its from Waterdeep: Dragon Heist. Its a rare wonderous item that cancels out sunlight sensitivity among other things. As a DM, I allowed a player to craft an uncommon rarity item that negated the trait.
I would also just allow a homebrewed uncommon item that negated the disadvantage of sunlight sensitivity. As a similar concept to a reverse goggles of night.
Called something like "Sun goggles" and negates the effects of darkvision and sunlight sensitivity while worn, no attunment required. Maybe throw in something like "creatures without sunlight sensitivity that wear these goggles have advantage on rolls against being blinded."
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Drow are completely playable without special items negating the Sunlight Sensitivity. There are so many ways to gain Advantage in 5E, especially for melee characters, that you can still function well if you find yourself having to fight in sunlight. Flanking, Hiding, Faerie Fire, just to name a few ways to negate Sunlight Sensitivity during combat. Many more exist you just have to be more strategic. This is perfectly balanced by the bonuses provided by the Drow sub-race if you wish to play one.
Public Mod Note
(MellieDM):
Please do not revive old threads as per our Thread Necromancy rules. We would invite you to open a new discussion with our current community!
Elven Accuracy is not 'triple advantage'. That is a simplified description of what it does, not the actual rule. It changes what happens when you have advantage.
In sunlight, no advantage. Period.
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Elven Accuracy gives triple advantage on attacks made with DEX, INT, WIS, or Charisma. I am hoping to play a Drow Arcane Trickster, but I have a question. If I have the feat, I surprise attack with a Dex weapon for advtantage, Elven accuracy gives me triple advtantage, but if I’m attacking in direct sunlight I have disadvantage due to sunlight sensitivity. Would disadvantage cancel the triple to advtantage, or the triple advtantage to normal? People are telling me it cancels advtantage entirely but I will ask on the forums.
What do you think?
I think if the rules says that sunlight gives you disadvantage, then you have disadvantage period. It's an absolute statement. It doesn't say "sunlight gives you one point of disadvantage".
If the game world worked that way then all Drow would just take "Elven Accuracy" and never have to hide from the sun?
To elaborate a tiny bit more, where there is cancellation, the game rules states it, such as with Luck. Where opposing uses of luck cancels each other out.
Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
Simeon Tor:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/34598-simeon-tor-chapter-1-the-heat-of-battle
The Heart of the Drow:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/36014-heart-of-the-drow-chapter-1
The reason I’m asking is because disadvantage cancels advtantage which means a normal attack, but does it cancel triple advtantage and turn it into s normal attack or cancel triple and make it just regular advtantage?
Can you cite where disadvantage cancels advantage? I know it would make sense that if someone is given cover so they have disadvantage to hit, then they are targeted by help so they have advantage to hit and so now they are hit with only a normal dice roll...
Is it written somewhere though that it works that way in a wording we can examine to make it a decision based in rules and not just homebrewed (no matter how sensible the homebrew is?)
I prefer to lean toward keeping the disadvantage, because I just think it's a really cool feature of the Drow, hiding in shadows, going out only at night. Dominating the underdark. It just feels less "dowish" to take that away even if the game allows it. I'd almost homebrew it not to allow it just to have that very Drow feature.
Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
Simeon Tor:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/34598-simeon-tor-chapter-1-the-heat-of-battle
The Heart of the Drow:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/36014-heart-of-the-drow-chapter-1
I mean, if it says in the rules of advantage/disadvantage that one cancels the other, then yes I'd say you just cancel them and keep the remainder. But it takes away so much of the racial feature of eternal night and darkness of the Drow that I just don't think I'd personally want that.
Maybe I'd change it somehow like "if the target is not in direct sun then the Drow can cancel out their racial disadvantage in daylight with this feat".
Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
Simeon Tor:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/34598-simeon-tor-chapter-1-the-heat-of-battle
The Heart of the Drow:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/36014-heart-of-the-drow-chapter-1
There is no such thing as 'triple advantage'; that's just a shorthand way of referring to the effect of the feat. Read the specific wording of the feat for yourself, and see! ^_^
Also, I think you might get some clarifying information from the section in the Player's Handbook on, "Advantage and Disadvantage." Written in wording you can examine. ~_^
Elven accuracy doesn't give any kind of advantage. If you have advantage, you can reroll one of the dice. Since sunlight sensitivity gives you disadvantage and advantage and disadvantage cancel out, this feat doesn't work in sunlight for a drow.
Try to get a Knave's eye patch.
What is a Knave’s eye patch? Can’t find it and I have every non campaign book besides Sword Coasts
Its from Waterdeep: Dragon Heist. Its a rare wonderous item that cancels out sunlight sensitivity among other things. As a DM, I allowed a player to craft an uncommon rarity item that negated the trait.
As for rules clarifications:
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Elven Accuracy:
Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
Chapter 7: Using Ability Scores (Advantage and Disadvantage)
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
so the situation would play out as follows: You are hidden from your opponent, granting advantage. Its broad daylight, imposing disadvantage. Those conditions cancel each other out so its a straight d20 roll. Since you do not have advantage on the roll, Elven Accuracy does not trigger.
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I would also just allow a homebrewed uncommon item that negated the disadvantage of sunlight sensitivity. As a similar concept to a reverse goggles of night.
Called something like "Sun goggles" and negates the effects of darkvision and sunlight sensitivity while worn, no attunment required. Maybe throw in something like "creatures without sunlight sensitivity that wear these goggles have advantage on rolls against being blinded."
Oh thanks. I’ll make sure to buy them with my treasure points so Drows are actually playable.
Drow are completely playable without special items negating the Sunlight Sensitivity. There are so many ways to gain Advantage in 5E, especially for melee characters, that you can still function well if you find yourself having to fight in sunlight. Flanking, Hiding, Faerie Fire, just to name a few ways to negate Sunlight Sensitivity during combat. Many more exist you just have to be more strategic. This is perfectly balanced by the bonuses provided by the Drow sub-race if you wish to play one.
Elven Accuracy is not 'triple advantage'. That is a simplified description of what it does, not the actual rule. It changes what happens when you have advantage.
In sunlight, no advantage. Period.