Hey guys, i have some questions about my imp's senses from the pact if the chain of my warlok.
When the master and the imp are bonded and within 1 mile of each other the master can sense what the imp senses. Now, we all agree that the vision is 1 of our senses, this means that if my imp is seeing a point that i cant see, i can cast a spells that target a point or creature you can see seeing through the imp's vision? Is there a rule that denies this?
Through the bond the Imp has your senses, hence why your body goes blind (and deaf). It may be the Imp's eyeballs but it's your sight. It's you who is seeing something, so yes for targeting/spell effects "you see" can be extended through the familiar. Works great to just misty step through locked doors (you can make a familiar appear in a space, even if you don't see the space so you can pop your familiar on the other side of the door, use your action to switch senses and your bonus to Misty Step.
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In that case, the range of the spell can be altered? If the imp is a mile far, can u still cast the spell on the point the imp is looking?
No, the range stays the same and is still based on your body, unless the range is "sight". If the range was 30 ft, then it remains 30 ft from your body.
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It should also be noted that total cover applies regardless of sight. For example you can't cast fireball to the other side of a wall just because your familiar can see over there.
It's not within 1 mile, it's 100 feet unless you have voice of the chain master in which case it's anywhere on the same plane. Also keep in mind that looking through the familiar's eyes requires an action and only lasts until the start of your next turn, so that severely limits what you can do while looking through it's eyes.
You can communicate with it telepathically without looking through it's eyes, but that is akin to it describing what it sees, not giving you the direct benefit of it's senses. Casting a touch spell through the familiar is still 100 feet whether you have VotCM or not.
It's not within 1 mile, it's 100 feet unless you have voice of the chain master in which case it's anywhere on the same plane. Also keep in mind that looking through the familiar's eyes requires an action and only lasts until the start of your next turn, so that severely limits what you can do while looking through it's eyes.
You can communicate with it telepathically without looking through it's eyes, but that is akin to it describing what it sees, not giving you the direct benefit of it's senses. Casting a touch spell through the familiar is still 100 feet whether you have VotCM or not.
As written its a little ambiguous whether Voice of the Chain master provides a new way to see through your familiar's senses (which doesn't require an action) or simply enhances the range of the regular Find Familiar ability (which does take an action). February 26, 2016 (Crawford) is of the opinion that it still takes an action.
I habe been looking into this issue lately and I found this post on stackexchange hugely helpful, especially to clarify the distinction between the find familiar (spirit of a certain shape) and the actual familiar which is a bond with a pre-existing creature, which can be discontinued by the creature as well.
At the end of the day it comes down to what the dm rules, cuz the familiar in the variant (MM) with chain master becomes incredibly powerful outside and inside combat. You have instant devilsight at unlimited range on top of whatever you see, magic resistance, an invisible infiltrater with the ability to cast.
My 2 cents worth. Even so it was an old post. Hopefully someone will find this helpful in the future.
I found IMD's post helpful. I have not dived deep into Warlock, but I'm pretty sure my friends were playing under the same misunderstanding as OP that Pact of the Chain gives you the familiar variant of imp/quasit/pseudodragon. The difference between a summoned familiar and a willing familiar should be made clear in the Pact of the Chain wording because it really is fairly confusing.
Agreed, my answer wasn't either ;) it's about the issue whether the familiar of the warlock follows more closely along the line of the "find familiar" spell or would actually use the stats and implications of the imp familiar variant stat block from the MM. The consensus seems to be more along the line of finding familiar but flavor can be granted by the DM. According to WotC the MM is not intended for players inspiration but solely for the DM. Anyhow it is a ongoing issue and I felt like I had something productive to offer ^^
To my understand though, the rules that a familiar follow (allowed actions and all that) is only written inside the find familiar spell.
Meaning even if you have an imp for a familiar, it cannot use the attack action while on combat... Unless you get the new warlock Eldritch invocation: Investment of the Chain Master
The find familiar spell (which also applies to warlocks) summons a spirit which can take different forms.
The familiar imp variant in the MM is a physical pre-existing being, which becomes a familiar to you trough making a contract and thus follows different rules. Also it has been stated by WotC, that those are distinct and the familiar variants in the MM are meant for NPC creation and not for the individual player.
As always if your DM is in board, we can all do whatever we want to have fun with the game 😁
I feel the warlock with a familiar as per description in the familiar variant (trumping the impediments of the spell find familiar, area of telepathy, costing an action to see and feel through the senses) in connection with the chain master invocation, makes for a game altering aspect. You would have an infinitely ranged, quasi eternal (you can resummon) invisible scout that can act on our behalve, has devils sight, invisibility and grants you magic resistance (when close to you).
I Feel that was not intended by WotC (as they have stated as well) and thus should only be allowed by the DM if then he works a way around all the benefits. I personally was thinking about it cuz I have a 2 Warlock/ rest rouge brewing and I was considering to invest one more into warlock to get the pakt boon ---> familiar etc. but i felt, that with all the mentioned stuff above, that char would have been completely and boringly OP.
Again, I'm no authority on any of this, just my 2 cents worth :)
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Hey guys, i have some questions about my imp's senses from the pact if the chain of my warlok.
When the master and the imp are bonded and within 1 mile of each other the master can sense what the imp senses. Now, we all agree that the vision is 1 of our senses, this means that if my imp is seeing a point that i cant see, i can cast a spells that target a point or creature you can see seeing through the imp's vision? Is there a rule that denies this?
Through the bond the Imp has your senses, hence why your body goes blind (and deaf). It may be the Imp's eyeballs but it's your sight. It's you who is seeing something, so yes for targeting/spell effects "you see" can be extended through the familiar. Works great to just misty step through locked doors (you can make a familiar appear in a space, even if you don't see the space so you can pop your familiar on the other side of the door, use your action to switch senses and your bonus to Misty Step.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
In that case, the range of the spell can be altered? If the imp is a mile far, can u still cast the spell on the point the imp is looking?
No, the range stays the same and is still based on your body, unless the range is "sight". If the range was 30 ft, then it remains 30 ft from your body.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Or, touch. Familiars can cast touch spells for you.
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I'm going to make this way harder than it needs to be.
It should also be noted that total cover applies regardless of sight. For example you can't cast fireball to the other side of a wall just because your familiar can see over there.
It's not within 1 mile, it's 100 feet unless you have voice of the chain master in which case it's anywhere on the same plane. Also keep in mind that looking through the familiar's eyes requires an action and only lasts until the start of your next turn, so that severely limits what you can do while looking through it's eyes.
You can communicate with it telepathically without looking through it's eyes, but that is akin to it describing what it sees, not giving you the direct benefit of it's senses. Casting a touch spell through the familiar is still 100 feet whether you have VotCM or not.
As written its a little ambiguous whether Voice of the Chain master provides a new way to see through your familiar's senses (which doesn't require an action) or simply enhances the range of the regular Find Familiar ability (which does take an action). February 26, 2016 (Crawford) is of the opinion that it still takes an action.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I habe been looking into this issue lately and I found this post on stackexchange hugely helpful, especially to clarify the distinction between the find familiar (spirit of a certain shape) and the actual familiar which is a bond with a pre-existing creature, which can be discontinued by the creature as well.
https://rpg.stackexchange.com/questions/101217/why-cant-the-variant-imp-familiar-be-found-with-the-find-familiar-spell
At the end of the day it comes down to what the dm rules, cuz the familiar in the variant (MM) with chain master becomes incredibly powerful outside and inside combat. You have instant devilsight at unlimited range on top of whatever you see, magic resistance, an invisible infiltrater with the ability to cast.
My 2 cents worth. Even so it was an old post. Hopefully someone will find this helpful in the future.
This thread wasn't about find familiar (based on quick skim, since it is 13 months old).
I found IMD's post helpful. I have not dived deep into Warlock, but I'm pretty sure my friends were playing under the same misunderstanding as OP that Pact of the Chain gives you the familiar variant of imp/quasit/pseudodragon. The difference between a summoned familiar and a willing familiar should be made clear in the Pact of the Chain wording because it really is fairly confusing.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Agreed, my answer wasn't either ;) it's about the issue whether the familiar of the warlock follows more closely along the line of the "find familiar" spell or would actually use the stats and implications of the imp familiar variant stat block from the MM. The consensus seems to be more along the line of finding familiar but flavor can be granted by the DM. According to WotC the MM is not intended for players inspiration but solely for the DM. Anyhow it is a ongoing issue and I felt like I had something productive to offer ^^
Cheers
To my understand though, the rules that a familiar follow (allowed actions and all that) is only written inside the find familiar spell.
Meaning even if you have an imp for a familiar, it cannot use the attack action while on combat... Unless you get the new warlock Eldritch invocation: Investment of the Chain Master
The find familiar spell (which also applies to warlocks) summons a spirit which can take different forms.
The familiar imp variant in the MM is a physical pre-existing being, which becomes a familiar to you trough making a contract and thus follows different rules. Also it has been stated by WotC, that those are distinct and the familiar variants in the MM are meant for NPC creation and not for the individual player.
As always if your DM is in board, we can all do whatever we want to have fun with the game 😁
Cheers
Where are those rules listed then? The one of willing creature that are following you?
I've recently been looking into this, because I like the idea of a wizard having the psudodragon familiar and using dragons breath on it for combat.
Which I know is staying from the topic...
Hey please check the link i left above for more general discussion and information.
Also check here, it clearly explains about the relationship of the creature and the bond:
https://www.dndbeyond.com/monsters/imp-familiar-variant
https://www.dndbeyond.com/monsters/quasit-familiar-variant
https://www.dndbeyond.com/monsters/pseudodragon-familiar-variant
I feel the warlock with a familiar as per description in the familiar variant (trumping the impediments of the spell find familiar, area of telepathy, costing an action to see and feel through the senses) in connection with the chain master invocation, makes for a game altering aspect. You would have an infinitely ranged, quasi eternal (you can resummon) invisible scout that can act on our behalve, has devils sight, invisibility and grants you magic resistance (when close to you).
I Feel that was not intended by WotC (as they have stated as well) and thus should only be allowed by the DM if then he works a way around all the benefits. I personally was thinking about it cuz I have a 2 Warlock/ rest rouge brewing and I was considering to invest one more into warlock to get the pakt boon ---> familiar etc. but i felt, that with all the mentioned stuff above, that char would have been completely and boringly OP.
Again, I'm no authority on any of this, just my 2 cents worth :)