As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.
Amplify. This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.
- does this activate on every extra attack they make? for example if an enemy makes a second attack on the same round, they take 1d8. but if it makea a third, do they take another 1d8? if not, then the spelle feels like it's not that great. to me at least.
It only happens the once as far as I can tell, but if you amplify it then it’s once every turn for up to a minute. And Blood Curses are not spells, they work totally different from spells.
true, you can do that. but 1d8 once pr turn and it can still end the curse early, so it doesn't seem that good in the later levels. and i know it's not a spell like that, but the class states that they use forgotten blood magic to cast the curses, as far as i remember. so it's close to it i guess...
You can swap out blood rights when you level up. Plus, you have to remember that most monsters/NPCs that can actually make more than 1 attack can usually only make 2-3, so it’s not like it would trigger more than once on average anyway.
Yes, similar to spells, but you have to remember that it uses a different resource pool. And you don’t have to maintain concentration on Blood Rites.
I, personally, allow my blood hunter to assume this curse triggers per additional attack. It only affects the creature's turn, so reaction attacks are safe, and MOST enemies won't be making more than 2-3 attacks. 1-2d8 on a single target per turn is not too bad, plus they can save from it fairly easily. You usually wanna use it on the biggest bad in the room, and they usually have a decent con save and/or legendary resistance to shrug it off. We'll see if it gets to be too good, but I like my players to feel like their abilities have impact. Y'know?
Blood Curse of Bloated Agony
As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.
Amplify. This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.
- does this activate on every extra attack they make? for example if an enemy makes a second attack on the same round, they take 1d8. but if it makea a third, do they take another 1d8? if not, then the spelle feels like it's not that great. to me at least.
It only happens the once as far as I can tell, but if you amplify it then it’s once every turn for up to a minute. And Blood Curses are not spells, they work totally different from spells.
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true, you can do that. but 1d8 once pr turn and it can still end the curse early, so it doesn't seem that good in the later levels. and i know it's not a spell like that, but the class states that they use forgotten blood magic to cast the curses, as far as i remember. so it's close to it i guess...
You can swap out blood rights when you level up. Plus, you have to remember that most monsters/NPCs that can actually make more than 1 attack can usually only make 2-3, so it’s not like it would trigger more than once on average anyway.
Yes, similar to spells, but you have to remember that it uses a different resource pool. And you don’t have to maintain concentration on Blood Rites.
Creating Epic Boons on DDB
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I, personally, allow my blood hunter to assume this curse triggers per additional attack. It only affects the creature's turn, so reaction attacks are safe, and MOST enemies won't be making more than 2-3 attacks. 1-2d8 on a single target per turn is not too bad, plus they can save from it fairly easily. You usually wanna use it on the biggest bad in the room, and they usually have a decent con save and/or legendary resistance to shrug it off. We'll see if it gets to be too good, but I like my players to feel like their abilities have impact. Y'know?
If a creature makes more than one melee or ranged attack during its turn can happen only once per turn.
If a creature makes more than one melee or ranged attack during its turn can happen only once per turn.
If a creature makes more than one melee or ranged attack during its turn can happen only once per turn.