As Saga said there are no rules about targeting specific locations. If you do want to target specific locations a DM may say you need to beat a higher AC because you're trying to hit a specific spot in the middle of combat. If you do meet the increased AC it's up to the DM to say if the creature is then blinded.
But, there's no reason why you wouldn't always try to blind the creature, so it is broken to implement it this way.
There is an optional rule in the DMG that the DM can have critical hits or lots of damage injure creatures, like cutting off arms, or blinding an eye. I occasionally use this table, and will never, ever switch to called shots.
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Please check out my homebrew, I would appreciate feedback:
And remember if you can, the bad guys can, too. Which is much worse for players. Monsters are only ever supposed to be in one fight (with some exceptions, sure). Characters will start accumulating wounds, and regeneration is a level 7 spell. That’s a long time to spend blind.
Combat and damage in D&D are slightly abstracted, so each hit doesn't necessarily mean a weapon hits flesh. Take these two bits of advice:
Hit points represent a combination of physical and mental durability, the will to live, and luck. - PHB
Players often ask how hurt a monster looks. Don’t ever feel as though you need to reveal exact hit points, but if a monster is below half its hit point maximum, it’s fair to say that it has visible wounds and appears beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities. - DMG
Hit points aren't necessarily physical health, they are also the will to live and luck. And if monsters don't even show physical injuries til after they've lost half their hit points an actual hit that removes hit points can look, in character, like a near miss.
Point being that the system, as it is, isn't built for targeted hits or hit regions.
Combat and damage in D&D are slightly abstracted, so each hit doesn't necessarily mean a weapon hits flesh. Take these two bits of advice:
Hit points represent a combination of physical and mental durability, the will to live, and luck. - PHB
Players often ask how hurt a monster looks. Don’t ever feel as though you need to reveal exact hit points, but if a monster is below half its hit point maximum, it’s fair to say that it has visible wounds and appears beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities. - DMG
Hit points aren't necessarily physical health, they are also the will to live and luck. And if monsters don't even show physical injuries til after they've lost half their hit points an actual hit that removes hit points can look, in character, like a near miss.
Point being that the system, as it is, isn't built for targeted hits or hit regions.
THIS
Also the first few minutes of this video also do a great job explaining the "a 'hit' isn't always a hit" concept: https://youtu.be/xZdS8lP-Sdo
Basically: you hit an enemy with a trident, but as you're still fighting an awake and alert living thing, they move/defend in such a way that protects their more vulnerable parts, like a person/creature would do in a fight.
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If I stab a creatures eyes with a trident do they go blind
I will never get discord I play using play by post
There are no rules regarding stabbing specific locations (such as eyes). This is entirely up to your DM.
I would think so. Just common sense
As Saga said there are no rules about targeting specific locations. If you do want to target specific locations a DM may say you need to beat a higher AC because you're trying to hit a specific spot in the middle of combat. If you do meet the increased AC it's up to the DM to say if the creature is then blinded.
But, there's no reason why you wouldn't always try to blind the creature, so it is broken to implement it this way.
There is an optional rule in the DMG that the DM can have critical hits or lots of damage injure creatures, like cutting off arms, or blinding an eye. I occasionally use this table, and will never, ever switch to called shots.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
And remember if you can, the bad guys can, too.
Which is much worse for players. Monsters are only ever supposed to be in one fight (with some exceptions, sure). Characters will start accumulating wounds, and regeneration is a level 7 spell. That’s a long time to spend blind.
Combat and damage in D&D are slightly abstracted, so each hit doesn't necessarily mean a weapon hits flesh. Take these two bits of advice:
Hit points aren't necessarily physical health, they are also the will to live and luck. And if monsters don't even show physical injuries til after they've lost half their hit points an actual hit that removes hit points can look, in character, like a near miss.
Point being that the system, as it is, isn't built for targeted hits or hit regions.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
The first 3&1/2 minutes of this video explains it fairly well.
https://www.youtube.com/watch?v=xZdS8lP-Sdo&list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_&index=72
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THIS
Also the first few minutes of this video also do a great job explaining the "a 'hit' isn't always a hit" concept: https://youtu.be/xZdS8lP-Sdo
Basically: you hit an enemy with a trident, but as you're still fighting an awake and alert living thing, they move/defend in such a way that protects their more vulnerable parts, like a person/creature would do in a fight.