Action, bonus action, reaction, interaction, movement. Sneak attack is just a class feature that procs when the conditions are right.
Free action is and isnt a thing in 5e. I think in previous editions it was certainly an established action, but as far as the PHB or DMG 5e it's never mentioned.
Divine smite is kind of like sneak attack in that regard. It doesn't take any kind of unique action. It just modifies the attack action on a successful hit. It's when you get into things like action surge and haste that the action economy becomes creative.
Action, bonus action, reaction, interaction, movement. Sneak attack is just a class feature that procs when the conditions are right.
Free action is and isnt a thing in 5e. I think in previous editions it was certainly an established action, but as far as the PHB or DMG 5e it's never mentioned.
Other Activity on Your Turn
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.
Do not forget things like Action Surge that grant an extra action, Haste that grants an extra restricted action, and of course Thieves' Reflexes that grans a whole extra turn (at 17th level) during the same round.
It costs your reaction to use it. As long as you have your reaction available you can use it. You only get one reaction/round.
Reactions
Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's. The opportunity attack, described later in this section, is the most common type of reaction.
When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
The_Leviathan_of_Levistus, I believe "Action Surge" by fighters would give:
Primary Action
Bonus Action
Reflex Action
Action Surge "A second full action like Primary Action".
This makes fighter "Action Surge" a pretty nasty one time event, because if the fighter has 3 attacks per Primary Action, than Action Surge would give them another 3 attacks... if I understand it correctly.
But on the character sheets, it says that action surge is a special action
That’s a DDB thing, not a D&D thing. Whenever they write something as a “special” action it means it’s something that falls outside the standard system of Action+Bonus Action+Reaction.
IamSposta, do you think "Action Surge" gives another normal action, which for a fighter can mean multiple attacks for that normal action, or does it just allow one more attack like a bonus action? I feel the wording is that it is a full normal action, thus a fighter with 3 attacks on their action could then get 3 more attacks through their action surge. But, that would be incredibly powerful.
IamSposta, do you think "Action Surge" gives another normal action, which for a fighter can mean multiple attacks for that normal action, or does it just allow one more attack like a bonus action? I feel the wording is that it is a full normal action, thus a fighter with 3 attacks on their action could then get 3 more attacks through their action surge. But, that would be incredibly powerful.
It's an extra action with no further restrictions.
IamSposta and Saga Tympana, if you look back up on the comment chain, that is what I stated I believe the rules state.
However, as both a player where other's GM and as a GM myself, the way the rules read sound like it would be incredibly powerful.
I've had two other GMs state they think that while it reads that way, what is really meant is just gaining 1 extra attack, like a bonus action.
But, I think the rules clearly state it is a full action, thus a fighter at 11th level normally gets 3 attacks, which can be very powerful. Using a second weapon an 11th level fighter can get 4 attacks. With action surge, as I read the rules, an 11th level fighter can get 7 attacks in the round they used their action surge.
That can be very powerful and as such, a GM needs to keep it in mind and decide whether to allow the rule to stand or alter it as a house rule because they feel it might be too powerful.
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How many actions can a player make in a round?
Ie, could you
Cast hunters mark (bonus action)
Shoot arrow, attack (main action)
Sneak attack (special action)
Absorb elements (reaction)
Yes, you could do that.
You get one action, one bonus action, one reaction, a free action to draw, stow, and interact with items.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
There are a few other special actions, I wouldn't consider sneak attack one, its the same attack and just extra damage.
Cavalier fighter has one, I can't think of any others off the top of my head.
Deflect Missiles for a monk uses a reaction to catch the arrow, I don't know if it uses a special action or not to throw it back.
Action, bonus action, reaction, interaction, movement. Sneak attack is just a class feature that procs when the conditions are right.
Free action is and isnt a thing in 5e. I think in previous editions it was certainly an established action, but as far as the PHB or DMG 5e it's never mentioned.
Divine smite is kind of like sneak attack in that regard. It doesn't take any kind of unique action. It just modifies the attack action on a successful hit. It's when you get into things like action surge and haste that the action economy becomes creative.
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Do not forget things like Action Surge that grant an extra action, Haste that grants an extra restricted action, and of course Thieves' Reflexes that grans a whole extra turn (at 17th level) during the same round.
Does uncanny dodge work every single attack, assuming you are aware of the attacker?
It costs your reaction to use it. As long as you have your reaction available you can use it. You only get one reaction/round.
I hope this was helpful.
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Uncanny Dodge uses your Reaction - and you only get one of those per round.
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The_Leviathan_of_Levistus, I believe "Action Surge" by fighters would give:
This makes fighter "Action Surge" a pretty nasty one time event, because if the fighter has 3 attacks per Primary Action, than Action Surge would give them another 3 attacks... if I understand it correctly.
How many special actions can be used?
Bingus
There's no such thing as a special action. There's just: Action, Bonus Action, Reaction
But on the character sheets, it says that action surge is a special action
Bingus
Action surge requires no sort of action to activate.
That’s a DDB thing, not a D&D thing. Whenever they write something as a “special” action it means it’s something that falls outside the standard system of Action+Bonus Action+Reaction.
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IamSposta, do you think "Action Surge" gives another normal action, which for a fighter can mean multiple attacks for that normal action, or does it just allow one more attack like a bonus action? I feel the wording is that it is a full normal action, thus a fighter with 3 attacks on their action could then get 3 more attacks through their action surge. But, that would be incredibly powerful.
It's an extra action with no further restrictions.
As SagaTympana correctly stated, it’s a full action.
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IamSposta and Saga Tympana, if you look back up on the comment chain, that is what I stated I believe the rules state.
However, as both a player where other's GM and as a GM myself, the way the rules read sound like it would be incredibly powerful.
I've had two other GMs state they think that while it reads that way, what is really meant is just gaining 1 extra attack, like a bonus action.
But, I think the rules clearly state it is a full action, thus a fighter at 11th level normally gets 3 attacks, which can be very powerful. Using a second weapon an 11th level fighter can get 4 attacks. With action surge, as I read the rules, an 11th level fighter can get 7 attacks in the round they used their action surge.
That can be very powerful and as such, a GM needs to keep it in mind and decide whether to allow the rule to stand or alter it as a house rule because they feel it might be too powerful.