The vast majority of fungi are inedible. It’s not that they’re all poisonous. Some are highly poisonous. There are some so poisonous that running over it with a lawn mower could kill you just from breathing in the spores. But most of them are just inedible. Sometimes they just taste terrible, some have... “other properties.” But usually it’s simply because they are so tough and fibrous that it would be like eating wood. In fact, some wood (like balsa) is actually softer.
My DM has always used Survival for cooking if we want to prepare anythign other than the most basic of meals (which require no roll). I've just kept that as well since it seems to maek sense to me.
Well, here's how it generally works... without any roll anybody can, say... skewer some meat and heat it up in a fire enough to become edible. If someone wants to season it or turn it into a soup that tastes good enough to have some impact on gameplay (like, to impress an NPC or something) that requires a Survival Roll. If someone wants to produce anything beyond what can be prepared by cooking food on a stick or in a big pot over a campfire they require cook's utensils... like, no survival roll is gonna produce proper bread, but someone with cook's utensils and the proficiency for it is able to. It's also used for a homebrew system we found online where properly cooked meals provide a temporary bonus (usually minor... like a hearty stew that gives a +1 to CON rolls for a few hours), and those meals can only be prepared by someone with proficiency in cook's utensils.
My DM has always used Survival for cooking if we want to prepare anythign other than the most basic of meals (which require no roll). I've just kept that as well since it seems to maek sense to me.
Well, here's how it generally works... without any roll anybody can, say... skewer some meat and heat it up in a fire enough to become edible. If someone wants to season it or turn it into a soup that tastes good enough to have some impact on gameplay (like, to impress an NPC or something) that requires a Survival Roll. If someone wants to produce anything beyond what can be prepared by cooking food on a stick or in a big pot over a campfire they require cook's utensils... like, no survival roll is gonna produce proper bread, but someone with cook's utensils and the proficiency for it is able to. It's also used for a homebrew system we found online where properly cooked meals provide a temporary bonus (usually minor... like a hearty stew that gives a +1 to CON rolls for a few hours), and those meals can only be prepared by someone with proficiency in cook's utensils.
That makes sense. I might even allow Survival to make a decent campfire flatbread. Not a “proper bread” mind, after all no oven. And if they brought a Dutch oven or Tandor that would qualify as “cooks utensils” to me.
My DM has always used Survival for cooking if we want to prepare anythign other than the most basic of meals (which require no roll). I've just kept that as well since it seems to maek sense to me.
Well, here's how it generally works... without any roll anybody can, say... skewer some meat and heat it up in a fire enough to become edible. If someone wants to season it or turn it into a soup that tastes good enough to have some impact on gameplay (like, to impress an NPC or something) that requires a Survival Roll. If someone wants to produce anything beyond what can be prepared by cooking food on a stick or in a big pot over a campfire they require cook's utensils... like, no survival roll is gonna produce proper bread, but someone with cook's utensils and the proficiency for it is able to. It's also used for a homebrew system we found online where properly cooked meals provide a temporary bonus (usually minor... like a hearty stew that gives a +1 to CON rolls for a few hours), and those meals can only be prepared by someone with proficiency in cook's utensils.
Technically you do not need proficiency. You can still use the tools just on stat bonus without any proficiency bonus. 5e is rather strange since normal craft workers would not be getting any significant adventuring experience and would quite likely not be levelled at all, so at most a +2 proficiency bonus, whereas an amateur who spends most of their time adventuring rather than cooking could be significantly more proficient.....
One presumes an actual Artisan would have expertise with their tools, and possibly advantage on the checks.
You make a wisdom roll to suppress frustration at the Devs for not giving better guidance on using tools.
You will be less frustreated if you remember that there is no such thing as a skill check.
There are only ability checks. Proficiency simply determines whether or not you get to add your proficiency bonus to the check.
For cooking a mushroom: If there was a consequence for failure then I'd ask for an Intelligence check. I'd allow Survival to add proficiency (since it seems like survival would cover simple cooking tasks). I'd also alow Cook's Tools (obviously). I think I'd also allow Nature.
As an aside, if there is no consequence for failure then I'd just say, 'Cool, you cook the mushroom."
If the character was attempting to cook a gourmet dish with tens of ingredients and lots of steps then I wouldn't allow Survival or Nature - just Cook's Tools.
If the character doesn't have proficiency then they can still attempt to cook the food, rolling an INT check without proficiency.
I had a similar question and really couldn't find a good answer online but I have been looking through the books and this is what I have come up with (Note: some of this is my own opinion and not completely based on established rules. But it doesn't contradict anything as far as i can tell. Uses for cooking tools are as described in xgte. Anyone with cook's utensils can use them regardless of proficiency. Proficiency in cooks utensils simply adds proficiency bonus to the DC role.
In xgte the cook's utensils list typical and gourmet foods with (DC 10 and DC 15, respectively). In general, I use the Prepare meals description for the typical foods. Characters without the Chef feat (from tcoe) cannot make gourmet foods. For characters with the Chef feat, Gourmet foods follow the rules of the "special foods" listed in the chef feat in tcoe.
For buying ingredients in a market, I generally say that ingredients for a snack cost 3sp, a typical meal cost 5sp, and a gourmet meal cost 8sp (cost of a modest, comfortable, and wealthy meal respectively in phb). I also, do not allow for the creation of gourmet meals using foraged ingredients, however, snacks (as listed in the chef feat) and typical meals can be crafted from foraged ingredients. Since players cannot forage for ingredients for gourmet meals, anyone planning to cook gourmet meals during a short or long rest (such as while traveling or in a dungeon) will need to purchase ingredients from a merchant beforehand.
There is a Chef feat. It gives a +1 to either Wisdom or Constitution. it gives you proficiency in Cooks Utensils if you didn't already have that, and it lets you make tasty treats that improve your healing a bit So given that, Cooking would be a skill using Cooks Utensils and you would use Wisdom normally, or, I guess, you could use Constitution for when you spend a really long time cooking, like you were making food in bulk for catering.
I do rather like the idea of making a batch of chocolate chip cookies, and 4 + your proficiency bonus of those cookies would let you spend one each to add a bonus of 1d8 to a hit die spent to heal yourself. Those would be some really delicious cookies, and for once, eating a batch of cookies would be good for your health.
There is a Chef feat. It gives a +1 to either Wisdom or Constitution. it gives you proficiency in Cooks Utensils if you didn't already have that, and it lets you make tasty treats that improve your healing a bit So given that, Cooking would be a skill using Cooks Utensils and you would use Wisdom normally, or, I guess, you could use Constitution for when you spend a really long time cooking, like you were making food in bulk for catering.
I do rather like the idea of making a batch of chocolate chip cookies, and 4 + your proficiency bonus of those cookies would let you spend one each to add a bonus of 1d8 to a hit die spent to heal yourself. Those would be some really delicious cookies, and for once, eating a batch of cookies would be good for year health.
I'd eat these as I'm getting tired of eating Goodberries .
Last game the ranger in the group I run wanted to smoke a Giant Elk (not that kind of smoke) to give the meat some hickory flavor. As a spur of the moment request, I went with survival ability check but reading more into this thread I see I should have gone with a straight WIS check and not get so granular with what Survival could mean.
If I've learned anything Diners, Drive-Ins and Dives is that smoking meat takes time so I informed the ranger he needs to watch over the meat every few hours to make sure the meat is not getting overcooked or the coals have gone out. No ability check was needed, but it was an annoyance for the ranger that in the middle of combat he remember to get back to base camp to check on his Elk.
I am surprised that nobody has brought up the fact that when making a skill check using tools you're proficient in you often can get advantage. Here's the bit from Xanathar's that's talks about this...
Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.
I am surprised that nobody has brought up the fact that when making a skill check using tools you're proficient in you often can get advantage. Here's the bit from Xanathar's that's talks about this...
Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.
*looks back at posts from over a year ago*
It wasn't relevant. Those rules are for checks where both a skill and a tool could be used. The thread is about just cooking (at least it was. Like I said, it is a year old and I only skimmed).
That is a good rule to keep in mind though as it could be used when finding ingredients for example.
I can't believe nobody came back with 'flambé war' here
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I am surprised that nobody has brought up the fact that when making a skill check using tools you're proficient in you often can get advantage. Here's the bit from Xanathar's that's talks about this...
Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.
*looks back at posts from over a year ago*
It wasn't relevant. Those rules are for checks where both a skill and a tool could be used. The thread is about just cooking (at least it was. Like I said, it is a year old and I only skimmed).
That is a good rule to keep in mind though as it could be used when finding ingredients for example.
Cooking tools and Survival could both apply. So could Cooking tools and Herbalism kit. Or even Cooking tools and nature (healthy foods) Cooking tools and History (historical recipes).
Up to DM, but I would think that cooking food would be solely a wisdom cook's utensils check, as I said last year.
Finding ingredients could be survival/cook's utensils.
Creating medicinal food could be cooks utensils/herbalism kit.
Recreating a historical recipe could be history/cooks utensils.
But turning raw mushroom into cooked mushroom... Just cook's utensils.
Cooking tools and Survival could both apply. So could Cooking tools and Herbalism kit. Or even Cooking tools and nature (healthy foods) Cooking tools and History (historical recipes).
Up to DM, but I would think that cooking food would be solely a wisdom cook's utensils check, as I said last year.
1) Finding ingredients could be survival/cook's utensils.
2) Creating medicinal food could be cooks utensils/herbalism kit.
3) Recreating a historical recipe could be history/cooks utensils.
4) But turning raw mushroom into cooked mushroom... Just cook's utensils.
1) Cooking with better ingredients would be an argument for advantage.
2) Healthy food is a step between 'food' and 'medicinal.' So is 'well seasoned food' (herbs used for seasoning), both arguments for advantage.
3) Cooking with a proven recipe is a strong argument for advantage.
4) Agreed
And also agree that it is all DM's discretion but then pretty much everything in game, even clear RAW is DM discretion.
Well, 4 was the topic of the thread, so that is why it was my answer.
Also, I know everything is up to DMs anyway, but the RAW for ability checks is literally "DM decides."
I am surprised that nobody has brought up the fact that when making a skill check using tools you're proficient in you often can get advantage. Here's the bit from Xanathar's that's talks about this...
Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.
*looks back at posts from over a year ago*
It wasn't relevant. Those rules are for checks where both a skill and a tool could be used. The thread is about just cooking (at least it was. Like I said, it is a year old and I only skimmed).
That is a good rule to keep in mind though as it could be used when finding ingredients for example.
Yeah I know, but this thread turned into also talking about related tools.
My experience has been that a lot of players and some DM's too, don't care or think about tool proficiencies that much.
I'm mostly a player, but I do DM sometimes. I have witnessed some neat moments thanks to tool proficiencies and I think that it can be something that can lead to better RP of a character as well.
The whole advantage thing can make it more alluring to care about your tool proficiencies and as such characters will often take pride in their skills with said tools and will be excited to find opportunities to use their tools and skills to help the party.
I am surprised that nobody has brought up the fact that when making a skill check using tools you're proficient in you often can get advantage. Here's the bit from Xanathar's that's talks about this...
Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.
*looks back at posts from over a year ago*
It wasn't relevant. Those rules are for checks where both a skill and a tool could be used. The thread is about just cooking (at least it was. Like I said, it is a year old and I only skimmed).
That is a good rule to keep in mind though as it could be used when finding ingredients for example.
Yeah I know, but this thread turned into also talking about related tools.
My experience has been that a lot of players and some DM's too, don't care or think about tool proficiencies that much.
I'm mostly a player, but I do DM sometimes. I have witnessed some neat moments thanks to tool proficiencies and I think that it can be something that can lead to better RP of a character as well.
The whole advantage thing can make it more alluring to care about your tool proficiencies and as such characters will often take pride in their skills with said tools and will be excited to find opportunities to use their tools and skills to help the party.
I love tool proficiency, however I have yet to have a game where it wasn't vaguely annoying Seeming to the rest of the group (players and dm) to be like "hey, I have survival proficiency as well as alchemist and cook tool proficiency, can I try and salvage goods from this Remoraz corpse?
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wow, how does that work
Head Sorcerer and creator of the worshippers of Levi Rocks
The vast majority of fungi are inedible. It’s not that they’re all poisonous. Some are highly poisonous. There are some so poisonous that running over it with a lawn mower could kill you just from breathing in the spores. But most of them are just inedible. Sometimes they just taste terrible, some have... “other properties.” But usually it’s simply because they are so tough and fibrous that it would be like eating wood. In fact, some wood (like balsa) is actually softer.
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Well, here's how it generally works... without any roll anybody can, say... skewer some meat and heat it up in a fire enough to become edible. If someone wants to season it or turn it into a soup that tastes good enough to have some impact on gameplay (like, to impress an NPC or something) that requires a Survival Roll. If someone wants to produce anything beyond what can be prepared by cooking food on a stick or in a big pot over a campfire they require cook's utensils... like, no survival roll is gonna produce proper bread, but someone with cook's utensils and the proficiency for it is able to. It's also used for a homebrew system we found online where properly cooked meals provide a temporary bonus (usually minor... like a hearty stew that gives a +1 to CON rolls for a few hours), and those meals can only be prepared by someone with proficiency in cook's utensils.
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That makes sense. I might even allow Survival to make a decent campfire flatbread. Not a “proper bread” mind, after all no oven. And if they brought a Dutch oven or Tandor that would qualify as “cooks utensils” to me.
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One presumes an actual Artisan would have expertise with their tools, and possibly advantage on the checks.
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You will be less frustreated if you remember that there is no such thing as a skill check.
There are only ability checks. Proficiency simply determines whether or not you get to add your proficiency bonus to the check.
For cooking a mushroom: If there was a consequence for failure then I'd ask for an Intelligence check. I'd allow Survival to add proficiency (since it seems like survival would cover simple cooking tasks). I'd also alow Cook's Tools (obviously). I think I'd also allow Nature.
As an aside, if there is no consequence for failure then I'd just say, 'Cool, you cook the mushroom."
If the character was attempting to cook a gourmet dish with tens of ingredients and lots of steps then I wouldn't allow Survival or Nature - just Cook's Tools.
If the character doesn't have proficiency then they can still attempt to cook the food, rolling an INT check without proficiency.
I had a similar question and really couldn't find a good answer online but I have been looking through the books and this is what I have come up with (Note: some of this is my own opinion and not completely based on established rules. But it doesn't contradict anything as far as i can tell. Uses for cooking tools are as described in xgte. Anyone with cook's utensils can use them regardless of proficiency. Proficiency in cooks utensils simply adds proficiency bonus to the DC role.
In xgte the cook's utensils list typical and gourmet foods with (DC 10 and DC 15, respectively). In general, I use the Prepare meals description for the typical foods. Characters without the Chef feat (from tcoe) cannot make gourmet foods. For characters with the Chef feat, Gourmet foods follow the rules of the "special foods" listed in the chef feat in tcoe.
For buying ingredients in a market, I generally say that ingredients for a snack cost 3sp, a typical meal cost 5sp, and a gourmet meal cost 8sp (cost of a modest, comfortable, and wealthy meal respectively in phb). I also, do not allow for the creation of gourmet meals using foraged ingredients, however, snacks (as listed in the chef feat) and typical meals can be crafted from foraged ingredients. Since players cannot forage for ingredients for gourmet meals, anyone planning to cook gourmet meals during a short or long rest (such as while traveling or in a dungeon) will need to purchase ingredients from a merchant beforehand.
There is a Chef feat. It gives a +1 to either Wisdom or Constitution. it gives you proficiency in Cooks Utensils if you didn't already have that, and it lets you make tasty treats that improve your healing a bit So given that, Cooking would be a skill using Cooks Utensils and you would use Wisdom normally, or, I guess, you could use Constitution for when you spend a really long time cooking, like you were making food in bulk for catering.
I do rather like the idea of making a batch of chocolate chip cookies, and 4 + your proficiency bonus of those cookies would let you spend one each to add a bonus of 1d8 to a hit die spent to heal yourself. Those would be some really delicious cookies, and for once, eating a batch of cookies would be good for your health.
<Insert clever signature here>
I'd eat these as I'm getting tired of eating Goodberries .
Last game the ranger in the group I run wanted to smoke a Giant Elk (not that kind of smoke) to give the meat some hickory flavor. As a spur of the moment request, I went with survival ability check but reading more into this thread I see I should have gone with a straight WIS check and not get so granular with what Survival could mean.
If I've learned anything Diners, Drive-Ins and Dives is that smoking meat takes time so I informed the ranger he needs to watch over the meat every few hours to make sure the meat is not getting overcooked or the coals have gone out. No ability check was needed, but it was an annoyance for the ranger that in the middle of combat he remember to get back to base camp to check on his Elk.
I am surprised that nobody has brought up the fact that when making a skill check using tools you're proficient in you often can get advantage. Here's the bit from Xanathar's that's talks about this...
*looks back at posts from over a year ago*
It wasn't relevant. Those rules are for checks where both a skill and a tool could be used. The thread is about just cooking (at least it was. Like I said, it is a year old and I only skimmed).
That is a good rule to keep in mind though as it could be used when finding ingredients for example.
I can't believe nobody came back with 'flambé war' here
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
First off, funny. Second, the forum has been a little tense lately.
Very, very true
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Up to DM, but I would think that cooking food would be solely a wisdom cook's utensils check, as I said last year.
Finding ingredients could be survival/cook's utensils.
Creating medicinal food could be cooks utensils/herbalism kit.
Recreating a historical recipe could be history/cooks utensils.
But turning raw mushroom into cooked mushroom... Just cook's utensils.
Well, 4 was the topic of the thread, so that is why it was my answer.
Also, I know everything is up to DMs anyway, but the RAW for ability checks is literally "DM decides."
Yeah I know, but this thread turned into also talking about related tools.
My experience has been that a lot of players and some DM's too, don't care or think about tool proficiencies that much.
I'm mostly a player, but I do DM sometimes. I have witnessed some neat moments thanks to tool proficiencies and I think that it can be something that can lead to better RP of a character as well.
The whole advantage thing can make it more alluring to care about your tool proficiencies and as such characters will often take pride in their skills with said tools and will be excited to find opportunities to use their tools and skills to help the party.
It's this. Every tool should at least have a *suggested* ability. Tbh the entire skill system in 5e is pretty shabby design
I love tool proficiency, however I have yet to have a game where it wasn't vaguely annoying Seeming to the rest of the group (players and dm) to be like "hey, I have survival proficiency as well as alchemist and cook tool proficiency, can I try and salvage goods from this Remoraz corpse?