The only way the build doesn't get full potential is if the feat doesn't give two separate interactions and doesn't give an interaction with two targets that each have the option individually of being stowed or drawn. So the most limited interpretation is a single interaction that gives two targets that you must either draw both or stow both.
Ding ding! That’s the one.
According to opinion only since again, context, RAW doesn't give an answer to this question. So if you are the DM, then this can be the answer. If I am the DM, then this will not be the answer. All because RAW is vague and not specific. If RAW was specific, then the question wouldn't be needed.
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.
You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn.
All three tell a part of the story, or the same story a slightly different way. None of them say "once," or frame this in the context of having "an interaction." All three talking about interacting with "one object" (or, listing types of objects one might interact with, in the first quote).
None of them say "continuously" or "multiple times" either. But at least I have the examples of what to expect as your free interaction on my side.
For the sake of this RAW argument over a build in question which doesn't have an answer as you mentioned, the build will still work by stowing after the main attack's damage is dealt.
The only question that remains in RAW that also doesn't have an answer is dual wielder feat. If you gain two separate interactions, the the build's maximum potential can be fulfilled. If you gain only only one interaction for two targets, then the build still gets full potential if you can draw one and stow another.
The only way the build doesn't get full potential is if the feat doesn't give two separate interactions and doesn't give an interaction with two targets that each have the option individually of being stowed or drawn. So the most limited interpretation is a single interaction that gives two targets that you must either draw both or stow both.
At worst, you'll have a two round rotation that goes 1 hand attack with dueling bonus, 1 hand attack with dueling bonus, free interaction draw sword and gain +1AC, dual wield attack to trigger bonus action, and then bonus action attack with two weapon fighting style bonus. The next round would be the inverse: Dual wield to trigger bonus action, bonus action, stow weapon and lose 1 AC, 1h with dueling 1h with dueling. That's your baseline that everyone agrees happens and isn't bad. In reality you are losing out on +2 damage on the bonus action and +1 AC every other round from what you are trying to get.
If your DM rules permissivily, then you get some or all of that too.
Of course, you may not want to trade the AC out if your DM doesn't rule favorably for you, then you'll lose 4 more damage. It's not uncommon to trade offense for defense. Alternatively, you have second wind from fighter, could have cure wounds from Ranger, and a bonus action dash or disengage if you are taking too much damage, which is a great suite of recovery options, and doesn't factor the rogue being a swashbuckler for the free disengage. If you start barbarian or fighter, you'll have strength and constition proficiency, danger sense at barb 2 gives advantage on dex saves when you can see the effect, rage grants resistance to B/P/S damage, you'll have 3 d12s, 14 d10s and 3 d8s as hit die putting you on average as a d10, Action Surge can be used offensively or defensively, if you go champion, you'll have 3 fighting styles to get dueling, 2 weapon fighting style, and defensive style or you could go EK to drop one fighting style (maybe defensive which wouldn't affect unarmored defense if you chose that. Having a +5 con and +2 dex with unarmored defense is better than non magical medium armor which is the best you could do with rage). EK could give you some good defensive options like Shield or Absorb Elements but you would want to steer clear of offensive spells for the most part. Battlemaster could give some augments as well. Indomitable will help with saves. It's a strong suite of abilities that are fairly well balanced and give plenty of options for different scenarios. You'll be fairly weak against wisdom saves, but even that will be a +1 or +2. Charisma saves and intelligence saves are also weaknesses in the build but are the least common saves. In other words, you'll be like a barbarian on steroids. Half-Orc will accentuate that feeling.
As far as fun factor and roll playing goes, letting duel wielder feat do what it says to its full potential is amazing. Multi fighting stances in battle is cool mechanically for high damage and roll playing for having your character sling blood off his blade within the same motion as the attack itself, to then stow it and go one hand fighting style in 2 extra attacks and a bonus attack, then pull out the original blade and be on guard for +1 AC. Supper cool! It uses so many mechanics and brings them all together, which is awesome roll playing in that your character is an experienced warrior as shown through 3 fighting styles, one feat, and multiple class/race features.
I understand that people assume duel wielder feat to be bad compared to pole arm master, but that is only the case based on assumptions of duel wielder which is a foundation of opinions. Duel wielder in this build makes pole arm master an afterthought unless you prefer great weapon master feat which decrease your hit %.
Things like flicking the blood off count as flourishes:
Other Activity on Your Turn
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.
Things like flicking the blood off count as flourishes:
Other Activity on Your Turn
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.
My half-orc barbarian is fond of spitting at his enemies. A little disrespect to hopefully keep the enemy focused on him instead of chasing after his friends.
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According to opinion only since again, context, RAW doesn't give an answer to this question. So if you are the DM, then this can be the answer. If I am the DM, then this will not be the answer. All because RAW is vague and not specific. If RAW was specific, then the question wouldn't be needed.
As far as fun factor and roll playing goes, letting duel wielder feat do what it says to its full potential is amazing. Multi fighting stances in battle is cool mechanically for high damage and roll playing for having your character sling blood off his blade within the same motion as the attack itself, to then stow it and go one hand fighting style in 2 extra attacks and a bonus attack, then pull out the original blade and be on guard for +1 AC. Supper cool! It uses so many mechanics and brings them all together, which is awesome roll playing in that your character is an experienced warrior as shown through 3 fighting styles, one feat, and multiple class/race features.
I understand that people assume duel wielder feat to be bad compared to pole arm master, but that is only the case based on assumptions of duel wielder which is a foundation of opinions. Duel wielder in this build makes pole arm master an afterthought unless you prefer great weapon master feat which decrease your hit %.
Things like flicking the blood off count as flourishes:
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My half-orc barbarian is fond of spitting at his enemies. A little disrespect to hopefully keep the enemy focused on him instead of chasing after his friends.