I mean there are tons of humanoid NPCs with varying titles. They're still not classes.
I already acknowledged that. I was simply pointing out that while the Blood Hunter Class is “still unofficial” as you mentioned, the existence of Blood Hunters is in fact now canon in 5e. Sort of a “where there’s smoke there is at least a possibility of fire” kind of a thing.
U do know that htis entire forum was started based on an opinion? And nowadays, everybody has one of those. I really see no point in arguing, I was just pointing out the flaws in warlocks and now it has turned into a full-scale war.
Yes, this forum is based on opinions. But when your opinions are not very reasonable and you can't provide any evidence for them, people can definitely argue with you. If you post something on a forum, you are expecting it to be discussed. If you don't want people to discuss it and possibly disagree with you, than don't post it.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
U do know that htis entire forum was started based on an opinion? And nowadays, everybody has one of those. I really see no point in arguing, I was just pointing out the flaws in warlocks and now it has turned into a full-scale war.
We argue all the time, this is the rules forum after all. But seriously, if you have any opinion and post it, other people are going to chime in, and when you have an opinion that is not widely shared, you should expect that more people will disagree than agree with you.
i have a dwarf warlock with an efreeti patron (the genie, UA). He was evil, but he's beginning to become more good. Evil is most commonly linked with warlocks, but there can be exceptions
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Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
I am playing a chaotic neutral warlock, the fiend pact. I have made them neutral, but they are greedy, proud, and spiteful, mainly linked to their patron, Graz'zt (demon lord of sin, seduction, and pride). It's fun to add little bits of your patron to your character, almost as if they are two souls in one body.
I'm sorry, Warlocks suck. The narrative of player's backstory is another brooding, wayward person trying to do good by doing evil. An individual has to make a conscious decision to sell themselves/soul/ belief/ energy (whatever) to an entity, knowing they are putting themselves and others into danger. The core of this action is 100% one of desperation, selfishness, and or malice. This is the same reason why D&D party's often keep an eye on the rouge/thief. But, unlike the rogue/thief, the entity of your pact impacts your decisions. This gives DM's control over horrific outcomes for you and the party. Eventually, this impacts the party negatively throughout the campaign. Warlock's using the defense by stating "it's not me but my evil pact demon-lord" is such a BS and lame response in not taking responsibility. Warlocks are always evil, there is just no way to look at it. The sheer act of selling yourself to a pact with the 'good witch/goddess' is still an evil act. You must sell yourself to their service for what reason, oh it's POWER! You do nothing to really achieve it, you just get it from some watery tart throwing magical swords in a mystical lake. But, we all know the bill is coming and is most likely and what should happen is that the Warlock becomes corrupt to whatever that pact creature wants and desires.
If you do not like this, you really are not going to like my stance on Blood Hunters and a shit ton of broken ass races that should all be banned. Like, why should you be able to FLY? What the hell. Oh, when should players start off being resistant to EVERYTHING? When the heck did ORCS, BUGBEARS, GOBLINS, and a shit ton of other races WHICH ARE EVIL become good?
Also, any healing spells should not work on players once they hit 0! What's the point of Revivify, or any spell that stabilizing the dying? Cure Wounds/ Healing potions/ Healing spells are all broken. Give the skill some credit when a player takes it Medicine. Give the Feat Medical its potential. STOP HEALING PEOPLE when they get to 0 with cure wounds, have it do nothing. Get the players to invest in spells that save the dead. Ugh D&D is lame, what happen to Heavy Metal Dungeon and Dragons I grew up with?
I'm sorry, Warlocks suck. The narrative of player's backstory is another brooding, wayward person trying to do good by doing evil. An individual has to make a conscious decision to sell themselves/soul/ belief/ energy (whatever) to an entity, knowing they are putting themselves and others into danger. The core of this action is 100% one of desperation, selfishness, and or malice.
I am currently playing two very different warlocks, and basically none of this is true for either of them. Neither of them are brooding; neither of them are evil, or ever were; neither of them made a conscious decision to sell anything to anyone and knowingly put themselves and/or others in danger
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm sorry, Warlocks suck. The narrative of player's backstory is another brooding, wayward person trying to do good by doing evil. An individual has to make a conscious decision to sell themselves/soul/ belief/ energy (whatever) to an entity, knowing they are putting themselves and others into danger. The core of this action is 100% one of desperation, selfishness, and or malice. This is the same reason why D&D party's often keep an eye on the rouge/thief. But, unlike the rogue/thief, the entity of your pact impacts your decisions. This gives DM's control over horrific outcomes for you and the party. Eventually, this impacts the party negatively throughout the campaign. Warlock's using the defense by stating "it's not me but my evil pact demon-lord" is such a BS and lame response in not taking responsibility. Warlocks are always evil, there is just no way to look at it. The sheer act of selling yourself to a pact with the 'good witch/goddess' is still an evil act. You must sell yourself to their service for what reason, oh it's POWER! You do nothing to really achieve it, you just get it from some watery tart throwing magical swords in a mystical lake. But, we all know the bill is coming and is most likely and what should happen is that the Warlock becomes corrupt to whatever that pact creature wants and desires.
If you do not like this, you really are not going to like my stance on Blood Hunters and a shit ton of broken ass races that should all be banned. Like, why should you be able to FLY? What the hell. Oh, when should players start off being resistant to EVERYTHING? When the heck did ORCS, BUGBEARS, GOBLINS, and a shit ton of other races WHICH ARE EVIL become good?
Also, any healing spells should not work on players once they hit 0! What's the point of Revivify, or any spell that stabilizing the dying? Cure Wounds/ Healing potions/ Healing spells are all broken. Give the skill some credit when a player takes it Medicine. Give the Feat Medical its potential. STOP HEALING PEOPLE when they get to 0 with cure wounds, have it do nothing. Get the players to invest in spells that save the dead. Ugh D&D is lame, what happen to Heavy Metal Dungeon and Dragons I grew up with?
You should 100% never play a warlock. Why on earth would a person who just got gifted arcane abilities be brooding? The whole story of a warlock's pact makes for some incredible RP, if player and DM embrace it.
Been playing a warlock at our table for a couple years. Haven't even interacted directly with the warlock's patron in game. I find the story is better when you *don't* have the ability to directly communicate with your patron. And there is nothing certain that a patron can influence your warlock. Once they gave that power, that's it (unless player and DM want it to be different). And not sure why the party needs to watch them or the rogue more than any other character. You telling me that cleric or paladin getting divine powers isn't a little shady?
More people have issues with the mechanics of the warlock class. I think you are in a minority on warlock "must's".
I'm sorry, Warlocks suck. The narrative of player's backstory is another brooding, wayward person trying to do good by doing evil. An individual has to make a conscious decision to sell themselves/soul/ belief/ energy (whatever) to an entity, knowing they are putting themselves and others into danger. The core of this action is 100% one of desperation, selfishness, and or malice.
I am currently playing two very different warlocks, and basically none of this is true for either of them. Neither of them are brooding; neither of them are evil, or ever were; neither of them made a conscious decision to sell anything to anyone and knowingly put themselves and/or others in danger
My warlock is a deeply religious person who was duped into believing the fallen celestial she serves is an agent of her good-aligned god. As far as she believes, she is serving her god righteously and selflessly.
A warlock is a mortal who gets magic from a powerful entity. The particulars of what that means are wildly variable.
Sell one's soul for power and influence? Maybe.
Use the power of some eldritch horror to do cult stuff? Sure.
Use the blessings of an angel to defend your home from evil? Why not.
Get tricked into it by an entity smarter than you? Spicy.
I'm not going to even begin to try to write out all iterations of how this might happen, how a mortal being might enter into a pact with a powerful magical entity, but there are many, many, many ways it could go down.
Maybe it was a pact their parents talked them into as a child they now as an adult regret? Yikes.
Maybe it was the only way to avoid a catastrophe? Noble.
Maybe everyone in their home culture does it? or maybe it is an honor of high status? Tight.
The number of entities you could pact to is also wildly variable. Fey....are "Brooding"? Hardly. The Celestial... is "Doing good by doing evil"? Naw dude.
And ain't none of it means Evil/Brooding is the only option. Heck, the hexblade is barely even defined, only that the first ones where crafted of shadowfell stuff... Who knows what it is and why it does anything. Maybe it is a happy blade of rainbows. Your imagination is your limits for this kind of thing.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I'm playing a multi-class warlock/cleric, although it should be noted that I was a warlock first and than led to my chosen deity by the very being I made the pact with.
I'm a Celestial Warlock who made a pact with a unicorn (my story has far more detail leading up to me saving a unicorn who takes me to a sacred grove where I made the pact with the "Unicorn leader"... and later on led me to my chosen deity who is a lesser deity but still good enough to make me a cleric) who eventually became a cleric (and the highest all ever take that is level two cleric if I even do that). I'm not evil by any means, certainly not a goody two shoes but not evil and not brooding.
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I mean there are tons of humanoid NPCs with varying titles. They're still not classes.
I already acknowledged that. I was simply pointing out that while the Blood Hunter Class is “still unofficial” as you mentioned, the existence of Blood Hunters is in fact now canon in 5e. Sort of a “where there’s smoke there is at least a possibility of fire” kind of a thing.
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U do know that htis entire forum was started based on an opinion? And nowadays, everybody has one of those. I really see no point in arguing, I was just pointing out the flaws in warlocks and now it has turned into a full-scale war.
It is done.
Yes, this forum is based on opinions. But when your opinions are not very reasonable and you can't provide any evidence for them, people can definitely argue with you. If you post something on a forum, you are expecting it to be discussed. If you don't want people to discuss it and possibly disagree with you, than don't post it.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
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We argue all the time, this is the rules forum after all. But seriously, if you have any opinion and post it, other people are going to chime in, and when you have an opinion that is not widely shared, you should expect that more people will disagree than agree with you.
i have a dwarf warlock with an efreeti patron (the genie, UA). He was evil, but he's beginning to become more good. Evil is most commonly linked with warlocks, but there can be exceptions
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
I am playing a chaotic neutral warlock, the fiend pact. I have made them neutral, but they are greedy, proud, and spiteful, mainly linked to their patron, Graz'zt (demon lord of sin, seduction, and pride). It's fun to add little bits of your patron to your character, almost as if they are two souls in one body.
It is done.
I'm sorry, Warlocks suck. The narrative of player's backstory is another brooding, wayward person trying to do good by doing evil. An individual has to make a conscious decision to sell themselves/soul/ belief/ energy (whatever) to an entity, knowing they are putting themselves and others into danger. The core of this action is 100% one of desperation, selfishness, and or malice. This is the same reason why D&D party's often keep an eye on the rouge/thief. But, unlike the rogue/thief, the entity of your pact impacts your decisions. This gives DM's control over horrific outcomes for you and the party. Eventually, this impacts the party negatively throughout the campaign. Warlock's using the defense by stating "it's not me but my evil pact demon-lord" is such a BS and lame response in not taking responsibility. Warlocks are always evil, there is just no way to look at it. The sheer act of selling yourself to a pact with the 'good witch/goddess' is still an evil act. You must sell yourself to their service for what reason, oh it's POWER! You do nothing to really achieve it, you just get it from some watery tart throwing magical swords in a mystical lake. But, we all know the bill is coming and is most likely and what should happen is that the Warlock becomes corrupt to whatever that pact creature wants and desires.
If you do not like this, you really are not going to like my stance on Blood Hunters and a shit ton of broken ass races that should all be banned. Like, why should you be able to FLY? What the hell. Oh, when should players start off being resistant to EVERYTHING? When the heck did ORCS, BUGBEARS, GOBLINS, and a shit ton of other races WHICH ARE EVIL become good?
Also, any healing spells should not work on players once they hit 0! What's the point of Revivify, or any spell that stabilizing the dying? Cure Wounds/ Healing potions/ Healing spells are all broken. Give the skill some credit when a player takes it Medicine. Give the Feat Medical its potential. STOP HEALING PEOPLE when they get to 0 with cure wounds, have it do nothing. Get the players to invest in spells that save the dead. Ugh D&D is lame, what happen to Heavy Metal Dungeon and Dragons I grew up with?
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I am currently playing two very different warlocks, and basically none of this is true for either of them. Neither of them are brooding; neither of them are evil, or ever were; neither of them made a conscious decision to sell anything to anyone and knowingly put themselves and/or others in danger
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You should 100% never play a warlock. Why on earth would a person who just got gifted arcane abilities be brooding? The whole story of a warlock's pact makes for some incredible RP, if player and DM embrace it.
Been playing a warlock at our table for a couple years. Haven't even interacted directly with the warlock's patron in game. I find the story is better when you *don't* have the ability to directly communicate with your patron. And there is nothing certain that a patron can influence your warlock. Once they gave that power, that's it (unless player and DM want it to be different). And not sure why the party needs to watch them or the rogue more than any other character. You telling me that cleric or paladin getting divine powers isn't a little shady?
More people have issues with the mechanics of the warlock class. I think you are in a minority on warlock "must's".
My warlock is a deeply religious person who was duped into believing the fallen celestial she serves is an agent of her good-aligned god. As far as she believes, she is serving her god righteously and selflessly.
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A warlock is a mortal who gets magic from a powerful entity. The particulars of what that means are wildly variable.
I'm not going to even begin to try to write out all iterations of how this might happen, how a mortal being might enter into a pact with a powerful magical entity, but there are many, many, many ways it could go down.
Maybe it was a pact their parents talked them into as a child they now as an adult regret? Yikes.
Maybe it was the only way to avoid a catastrophe? Noble.
Maybe everyone in their home culture does it? or maybe it is an honor of high status? Tight.
The number of entities you could pact to is also wildly variable. Fey....are "Brooding"? Hardly. The Celestial... is "Doing good by doing evil"? Naw dude.
And ain't none of it means Evil/Brooding is the only option. Heck, the hexblade is barely even defined, only that the first ones where crafted of shadowfell stuff... Who knows what it is and why it does anything. Maybe it is a happy blade of rainbows. Your imagination is your limits for this kind of thing.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Personally, I've had a blast playing a warlock. Bothe in combat and RP.
I'm playing a multi-class warlock/cleric, although it should be noted that I was a warlock first and than led to my chosen deity by the very being I made the pact with.
I'm a Celestial Warlock who made a pact with a unicorn (my story has far more detail leading up to me saving a unicorn who takes me to a sacred grove where I made the pact with the "Unicorn leader"... and later on led me to my chosen deity who is a lesser deity but still good enough to make me a cleric) who eventually became a cleric (and the highest all ever take that is level two cleric if I even do that). I'm not evil by any means, certainly not a goody two shoes but not evil and not brooding.