My first character, a tiefling rouge who was exceptional at stealth and slight of hand and almost never failed. A common thief who knocked people unconscious with essence of ether and would take everything off them, including clothes.
What's a rouge? The French word for red? I think you mean rogue.
Anyway, I got a new one in the works that fits this thread. To make things more interesting, this post will be the first interactive one. I'm working on a homebrew race based on an old one I made for an evil campaign. I played a literal demon lord who found himself bound to an amulet, forever trapping him on the mortal plane. Whenever he died, his essence would return to the amulet, letting its wielder the power to summon him again. Obviously, I had to make it so the race was still balanced in comparison to official ones, so how a demon lord can be so weak is explained by the fact that thousands of years of imprisonment severely weakened him, making him not stronger than your average PC. Anyway, he was a slave to the other party members who found his amulet. He still had free will, but he was incapable of harming whoever had the amulet, he couldn't even touch him/her unless his intentions were good. He also couldn't touch the amulet under any circumstances, so it if were to fall into the ocean, he's screwed (it actually happened once in his backstory and it took an eternity for a sea monster to eat it and later fished by a fisherman who found the amulet in its guts). Additionally, the amulet's owner can make him endure unimaginable pain, so he'd better obey him/her.
Now, I'm making the opposite: a bound devil. Replace the amulet with a talisman. Unlike a demon amulet, a talisman doesn't actually trap a devil, it merely summons him and binds him into service. If he dies, he returns to Hell and his service ends until summoned again. But then I had another idea and this is where the interaction starts. I'll let other posters here tell me which one I should go with. My initial idea has one severe limitation: it doesn't work in many campaigns. It requires the assumption that the rest of the party is okay with working alongside a literal devil. It also requires one to wilfully summon a devil from the depths of Hell to bind him into service. The devil won't be happy about this and will do his utmost to try and corrupt the summoner and his/her companions. It's for this reason that it mainly work in an evil campaign.
My second idea should work in most campaigns, but not in evil ones. The devil I'd be playing isn't bound to a talisman, but he was tricked into signing a contract that binds him to only do good deeds. This is why my character works best with lawful good characters. He's still lawful evil, but his contract forbids him from doing any kind of evil act. To make him work as a PC, he's the size and shape of a medium humanoid, so he could potentially pose as a tiefling if he's well disguised and his deception is strong. I'd ask the DM to introduce my character to the rest of the group in a similar fashion to my orc I described on post #61. The party stumbles across a group of humanoids fighting my character and the players might presume that my character is one of the humanoids in question, but then it becomes apparent that I'm playing as the devil when comes my turn and I control him. Turns out the humanoids murdered innocent people and the devil was bringing justice to them. Like with my initial idea, my character here isn't pleased about his situation, but unlike the previous case, he wouldn't try to corrupt his companions because that would go against his contract. Thanks to his nature as a devil, he's extremely loyal and trustworthy, which ironically makes him less corruptible than your average lawful good paladin. Unlike a paladin who can at any time break his oath, going against the law is against a devil's DNA.
In both cases, my character would have the criminal background, his criminal contacts simply being other devils in Hell. I haven't decided on his class and skills yet, but in both cases I'm leaning toward something that reflects his evil nature. Even in the second case where he can no longer do evil, his set of skills didn't magically change. So which one do you find the most interesting for me to play? And do you have ideas to help me develop my character further?
A Locathah Monk. A Monkfish. Extremely ugly but quite tasty.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
i love the warlock idea and will probably use it and make some kind of homebrew patron for it
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
A barok (bard wizard) named brock. his spelcasting focus is a piece of onyx carved in the shape of onix, the pokemon. He's brock tha barock with his onyx onix
A good bard necromancer. He started off hating killing people, refused to take a life, he'd help his friends but he wouldn't harm someone. Got hammered one night and the party got attacked by bandits. He was so drunk he started fireballing all of the bandits, and ended up killing 24/36 of them. He was so heart broken he snapped. He begins animating corpses of people he's killed. Calls himself a half-cleric, because he can partially save someone, just not their souls. He refers to his spell as 'bring back a buddy' and calls them his buddies. Refuses to do things to intentionally kill them or get them killed, talks to them, and defends them from the party. Gets Seeming in order to make his buddies look more normal so people stop judging them. He's completely delusional, but he is good and does constantly try to stop his fellow party members from committing murder still, despite being able to 'save' them, even if they do.
I made Marisa Kirisame from Touhou. (have yet to play her) I made her a wizard with a custom subclass. With her I can go steal- I mean "permanently borrow" items.
A good bard necromancer. He started off hating killing people, refused to take a life, he'd help his friends but he wouldn't harm someone. Got hammered one night and the party got attacked by bandits. He was so drunk he started fireballing all of the bandits, and ended up killing 24/36 of them. He was so heart broken he snapped. He begins animating corpses of people he's killed. Calls himself a half-cleric, because he can partially save someone, just not their souls. He refers to his spell as 'bring back a buddy' and calls them his buddies. Refuses to do things to intentionally kill them or get them killed, talks to them, and defends them from the party. Gets Seeming in order to make his buddies look more normal so people stop judging them. He's completely delusional, but he is good and does constantly try to stop his fellow party members from committing murder still, despite being able to 'save' them, even if they do.
this is great i love it
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
For a campaign I was running, I wanted to create a team of villains based around chess pieces. Basically I styled their look and their abilities off each chess piece. For example, the King was the leader but also a bit vulnerable, while the queen was the strongest in combat and could move super fast, etc. But for the knight, I got too creative. Instead of creating some sort of mounted knight or something, I made a warforged gunslinger whose head was literally a robotic horse's bust, resembling the knight's piece itself. He was also a cowboy for some reason, and I gave him a jetpack so he could jump over pieces like the knight does in chess. Despite how bonkers of a character concept he was, my players loved him and eventually convinced him to leave the villain team and join their party.
Oh, I almost forgot my favorite part: his name was Troy.
I have been having a lot of fun playing my Tabaxi bard modeled after the Cheshire Cat. Most of my spells are illusions or mental attacks, and I have personality quirks of house cats. One of our quest giver NPCs had a long beard so I started batting at it like a cat when he was talking.
Will Feral: Beasthide shifter, Path of the Beast Barbarian, background is basically child raised in the wild. I made this as a joke for my young nephew to play and it was surprising fun and strong. In combat we just ask him if he wants claws or jaws when he rages, he generally wants to bite them, or use his giant axe. When my nephew gets board with dnd and wanders off, so does Will Feral, or we play him as an NPC.
I have a few idea for PC or NPC I want to try.
a wild magic sorcerer who is a walking embodiment of murphy's law.
a feral tiefling rogue with wings, who thinks they are a super hero but bad at it. (batman/daredevil)
a kenku way of mercy monk, a wandering plague doctor wears the mask all the time rarely talks. (could be a good villain also)
Haven't played it yet, but I have a character that I already made and am really eager to get the chance to play. Basically he's a goliath barbarian that carries a futon on his back. The catch is that the futon is actually a sentient mimic, and is possessing the goliath barbarian.
My favorite character I've ever DMed for was a recently divorced Aarakocra named Malthar. He joined the game late, so he met the already existing party in a tavern where he was drinking after his nest got destroyed in a storm. The very first thing he did in game was knock out the character his girlfriend was playing because of a comment the character said to him. He was so much fun to play with because he was honestly just a guy
The next character I have lined up to play is a Scourge Aasimar Warlock. After the kidnapping of his parents who always tried to teach him balance in life and the subsequent failing of his solar whose methods had proved ineffective, he makes a pact with a demon princess to help her do her worldly bidding for more power to accomplish his goal of finding his family. As he's goes forth on his adventures, he will have both the solar and the demon princess trying to influence him in his decisions (which makes most people think he's crazy since he spends so much time talking to himself). He will also be overly preoccupied with balance such as gathering wood and rope should he destroy a small bridge, or killing a member of one faction because he killed one of their adversaries. Still working out the kinks, but I look forward to playing him someday.
We had a game, though it wasn't D&D just D&D inspired, where our characters attended the School for Heroes & Adventurers.
My character was Calenia Windflower. He was an orphaned dwarf druid raised by treehugging hippie wood elves. No matter what he did, he would always be swarmed by the cutest and fluffiest critters the woodland realms had to offer. They just loved him so. He carried around a truly enormous two-handed axe for to compensate for his lack of dwarfness.
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What's a rouge? The French word for red? I think you mean rogue.
Anyway, I got a new one in the works that fits this thread. To make things more interesting, this post will be the first interactive one. I'm working on a homebrew race based on an old one I made for an evil campaign. I played a literal demon lord who found himself bound to an amulet, forever trapping him on the mortal plane. Whenever he died, his essence would return to the amulet, letting its wielder the power to summon him again. Obviously, I had to make it so the race was still balanced in comparison to official ones, so how a demon lord can be so weak is explained by the fact that thousands of years of imprisonment severely weakened him, making him not stronger than your average PC. Anyway, he was a slave to the other party members who found his amulet. He still had free will, but he was incapable of harming whoever had the amulet, he couldn't even touch him/her unless his intentions were good. He also couldn't touch the amulet under any circumstances, so it if were to fall into the ocean, he's screwed (it actually happened once in his backstory and it took an eternity for a sea monster to eat it and later fished by a fisherman who found the amulet in its guts). Additionally, the amulet's owner can make him endure unimaginable pain, so he'd better obey him/her.
Now, I'm making the opposite: a bound devil. Replace the amulet with a talisman. Unlike a demon amulet, a talisman doesn't actually trap a devil, it merely summons him and binds him into service. If he dies, he returns to Hell and his service ends until summoned again. But then I had another idea and this is where the interaction starts. I'll let other posters here tell me which one I should go with. My initial idea has one severe limitation: it doesn't work in many campaigns. It requires the assumption that the rest of the party is okay with working alongside a literal devil. It also requires one to wilfully summon a devil from the depths of Hell to bind him into service. The devil won't be happy about this and will do his utmost to try and corrupt the summoner and his/her companions. It's for this reason that it mainly work in an evil campaign.
My second idea should work in most campaigns, but not in evil ones. The devil I'd be playing isn't bound to a talisman, but he was tricked into signing a contract that binds him to only do good deeds. This is why my character works best with lawful good characters. He's still lawful evil, but his contract forbids him from doing any kind of evil act. To make him work as a PC, he's the size and shape of a medium humanoid, so he could potentially pose as a tiefling if he's well disguised and his deception is strong. I'd ask the DM to introduce my character to the rest of the group in a similar fashion to my orc I described on post #61. The party stumbles across a group of humanoids fighting my character and the players might presume that my character is one of the humanoids in question, but then it becomes apparent that I'm playing as the devil when comes my turn and I control him. Turns out the humanoids murdered innocent people and the devil was bringing justice to them. Like with my initial idea, my character here isn't pleased about his situation, but unlike the previous case, he wouldn't try to corrupt his companions because that would go against his contract. Thanks to his nature as a devil, he's extremely loyal and trustworthy, which ironically makes him less corruptible than your average lawful good paladin. Unlike a paladin who can at any time break his oath, going against the law is against a devil's DNA.
In both cases, my character would have the criminal background, his criminal contacts simply being other devils in Hell. I haven't decided on his class and skills yet, but in both cases I'm leaning toward something that reflects his evil nature. Even in the second case where he can no longer do evil, his set of skills didn't magically change. So which one do you find the most interesting for me to play? And do you have ideas to help me develop my character further?
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
A Locathah Monk. A Monkfish. Extremely ugly but quite tasty.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
A bard warlock that sold their soul for their musical talent the likes of which are entirely unparalleled.
i love the warlock idea and will probably use it and make some kind of homebrew patron for it
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
yeah. I also made the electric guitar but not quite. its the Electric Neo Gittern.
A barok (bard wizard) named brock. his spelcasting focus is a piece of onyx carved in the shape of onix, the pokemon. He's brock tha barock with his onyx onix
A good bard necromancer. He started off hating killing people, refused to take a life, he'd help his friends but he wouldn't harm someone. Got hammered one night and the party got attacked by bandits. He was so drunk he started fireballing all of the bandits, and ended up killing 24/36 of them. He was so heart broken he snapped. He begins animating corpses of people he's killed. Calls himself a half-cleric, because he can partially save someone, just not their souls. He refers to his spell as 'bring back a buddy' and calls them his buddies. Refuses to do things to intentionally kill them or get them killed, talks to them, and defends them from the party. Gets Seeming in order to make his buddies look more normal so people stop judging them. He's completely delusional, but he is good and does constantly try to stop his fellow party members from committing murder still, despite being able to 'save' them, even if they do.
That is the single most adorable/sweet thing I have ever heard
I appreciate that a lot, thank you
I made Marisa Kirisame from Touhou. (have yet to play her) I made her a wizard with a custom subclass. With her I can go steal- I mean "permanently borrow" items.
this is great i love it
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
i remember being a beyblade.
a druid who is a humanoid moth, hilarious
For a campaign I was running, I wanted to create a team of villains based around chess pieces. Basically I styled their look and their abilities off each chess piece. For example, the King was the leader but also a bit vulnerable, while the queen was the strongest in combat and could move super fast, etc. But for the knight, I got too creative. Instead of creating some sort of mounted knight or something, I made a warforged gunslinger whose head was literally a robotic horse's bust, resembling the knight's piece itself. He was also a cowboy for some reason, and I gave him a jetpack so he could jump over pieces like the knight does in chess. Despite how bonkers of a character concept he was, my players loved him and eventually convinced him to leave the villain team and join their party.
Oh, I almost forgot my favorite part: his name was Troy.
I have been having a lot of fun playing my Tabaxi bard modeled after the Cheshire Cat. Most of my spells are illusions or mental attacks, and I have personality quirks of house cats. One of our quest giver NPCs had a long beard so I started batting at it like a cat when he was talking.
Will Feral: Beasthide shifter, Path of the Beast Barbarian, background is basically child raised in the wild. I made this as a joke for my young nephew to play and it was surprising fun and strong. In combat we just ask him if he wants claws or jaws when he rages, he generally wants to bite them, or use his giant axe. When my nephew gets board with dnd and wanders off, so does Will Feral, or we play him as an NPC.
I have a few idea for PC or NPC I want to try.
a wild magic sorcerer who is a walking embodiment of murphy's law.
a feral tiefling rogue with wings, who thinks they are a super hero but bad at it. (batman/daredevil)
a kenku way of mercy monk, a wandering plague doctor wears the mask all the time rarely talks. (could be a good villain also)
My Leopard Gecko Barbarian, not played yet. (homebrewed) He is a small lizard who carries an axe bigger than his size.
His name is ChiChi
Haven't played it yet, but I have a character that I already made and am really eager to get the chance to play. Basically he's a goliath barbarian that carries a futon on his back. The catch is that the futon is actually a sentient mimic, and is possessing the goliath barbarian.
My favorite character I've ever DMed for was a recently divorced Aarakocra named Malthar. He joined the game late, so he met the already existing party in a tavern where he was drinking after his nest got destroyed in a storm. The very first thing he did in game was knock out the character his girlfriend was playing because of a comment the character said to him. He was so much fun to play with because he was honestly just a guy
The next character I have lined up to play is a Scourge Aasimar Warlock. After the kidnapping of his parents who always tried to teach him balance in life and the subsequent failing of his solar whose methods had proved ineffective, he makes a pact with a demon princess to help her do her worldly bidding for more power to accomplish his goal of finding his family. As he's goes forth on his adventures, he will have both the solar and the demon princess trying to influence him in his decisions (which makes most people think he's crazy since he spends so much time talking to himself). He will also be overly preoccupied with balance such as gathering wood and rope should he destroy a small bridge, or killing a member of one faction because he killed one of their adversaries. Still working out the kinks, but I look forward to playing him someday.
We had a game, though it wasn't D&D just D&D inspired, where our characters attended the School for Heroes & Adventurers.
My character was Calenia Windflower. He was an orphaned dwarf druid raised by treehugging hippie wood elves. No matter what he did, he would always be swarmed by the cutest and fluffiest critters the woodland realms had to offer. They just loved him so. He carried around a truly enormous two-handed axe for to compensate for his lack of dwarfness.