Just started a new campaign in the same homebrew game world as our last after a little accident with ship full of gunpowder going boom. The DM asked us to roll lvl 4 characters so i have a Lvl4 Horizon Walker Ranger. And Chose to play an aarakocra as something new
But do any of you have any advice on playing this race?
Don’t fly too high. Being grappled, restrained, proned, or otherwise losing your speed will drop you out of the sky. This will subject you to 1d6 bludgeoned damage per 10ft of fall distance. This is up to a maximum of 20d6. if you live through the fall damage, youre automatically proned on the ground if you can’t negate the entire fall damage.
also watch out for spells and effects that make use of “strong winds” as they can also knock you out of the sky.
Ohh. Well, from the few that I’ve played with, and what I’ve read about them as NPCs, they can vary quite a bit. The NOCs I’ve read about and DMed as so far were brave and a bit rash. They value freedom, mobility, and open spaces. They also tend to worship sky entities or have affinities with elemental air domains. While they can be strong warriors, they typically don’t live as long as humans because of their propensity to react aggressively to intruders if necessary. They also tend to fall out the sky sometimes. They are very intuitive when it comes to weather changes. I picture them as being able to navigate the sky over great distances in a way similar to how naval forces can navigate the seas, by following constellations and taking notice of air currents.
Your picking to be a ranger seems like it would support some of this. What sort of background traits are you looking into or might find useful in this campaign?
Flight is very good and a tremendous tactical benefit. Although high ground unfortunately doesnt exist in DnD, you can cheese melee enemy fights by flying out of range. Also you can easily bypass defences and shit by flight.
With the DM we reworded the Urban Bounty Hunter background a little, to fit more of a rural setting as he's from a Mountain Forest and using his ranger tracking skills to track down bounties while trying to investigate a vision of an ex-planar attack on his home village.
So far I've been playing him (only 2nd session) as a friendly and inquisitive, but a little green to the outside world. hes more of a ranged character but also carries a rapier and whip.
was thinking more in the way of mannerism, traits, and voicing
I usually pick a type of bird and choose traits based on how that bird is generally perceived. An owl, a parrot, a seagull, and a chicken would all be very different bases to start from.
Don’t fly too high. Being grappled, restrained, proned, or otherwise losing your speed will drop you out of the sky. This will subject you to 1d6 bludgeoned damage per 10ft of fall distance. This is up to a maximum of 20d6. if you live through the fall damage, youre automatically proned on the ground if you can’t negate the entire fall damage.
also watch out for spells and effects that make use of “strong winds” as they can also knock you out of the sky.
flying is awesome, but it comes with risks.
This.
Flying is great against melee-based enemies, though when you meet those capable of ranged attacks (and they are common), the flying target usually has no cover and is all alone. Also, dropping unconscious while flying means you fall, take fall damage and are already at 1 failed death saving throw all in a single turn.
I recommend until you have something to protect you from falling to your death, use flying to get to places, like a tree where you have some cover and are much safer.
agreed, so far in the one combat encounter we've had I've been using it to fly a meter or 2 above the floor in an almost dashing method. Fly from point A to B landing on the bar or a table etc... to fire arrows to people always just keeping out of their range, find a perch and fire.
was thinking more in the way of mannerism, traits, and voicing
I usually pick a type of bird and choose traits based on how that bird is generally perceived. An owl, a parrot, a seagull, and a chicken would all be very different bases to start from.
Was trying to go for a Hawk, but party said I came off more like a pigeon :(
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Just started a new campaign in the same homebrew game world as our last after a little accident with ship full of gunpowder going boom. The DM asked us to roll lvl 4 characters so i have a Lvl4 Horizon Walker Ranger. And Chose to play an aarakocra as something new
But do any of you have any advice on playing this race?
Don’t fly too high. Being grappled, restrained, proned, or otherwise losing your speed will drop you out of the sky. This will subject you to 1d6 bludgeoned damage per 10ft of fall distance. This is up to a maximum of 20d6. if you live through the fall damage, youre automatically proned on the ground if you can’t negate the entire fall damage.
also watch out for spells and effects that make use of “strong winds” as they can also knock you out of the sky.
flying is awesome, but it comes with risks.
was thinking more in the way of mannerism, traits, and voicing
Ohh. Well, from the few that I’ve played with, and what I’ve read about them as NPCs, they can vary quite a bit. The NOCs I’ve read about and DMed as so far were brave and a bit rash. They value freedom, mobility, and open spaces. They also tend to worship sky entities or have affinities with elemental air domains. While they can be strong warriors, they typically don’t live as long as humans because of their propensity to react aggressively to intruders if necessary. They also tend to fall out the sky sometimes. They are very intuitive when it comes to weather changes. I picture them as being able to navigate the sky over great distances in a way similar to how naval forces can navigate the seas, by following constellations and taking notice of air currents.
Your picking to be a ranger seems like it would support some of this. What sort of background traits are you looking into or might find useful in this campaign?
Flight is very good and a tremendous tactical benefit. Although high ground unfortunately doesnt exist in DnD, you can cheese melee enemy fights by flying out of range. Also you can easily bypass defences and shit by flight.
"h"
With the DM we reworded the Urban Bounty Hunter background a little, to fit more of a rural setting as he's from a Mountain Forest and using his ranger tracking skills to track down bounties while trying to investigate a vision of an ex-planar attack on his home village.
So far I've been playing him (only 2nd session) as a friendly and inquisitive, but a little green to the outside world. hes more of a ranged character but also carries a rapier and whip.
I usually pick a type of bird and choose traits based on how that bird is generally perceived. An owl, a parrot, a seagull, and a chicken would all be very different bases to start from.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
"I'm a horizon flyer thank you very much."
Wear a dress or kilt. When asked, explain that sometimes you have to go the bathroom while on the move.
This.
Flying is great against melee-based enemies, though when you meet those capable of ranged attacks (and they are common), the flying target usually has no cover and is all alone. Also, dropping unconscious while flying means you fall, take fall damage and are already at 1 failed death saving throw all in a single turn.
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I recommend until you have something to protect you from falling to your death, use flying to get to places, like a tree where you have some cover and are much safer.
agreed, so far in the one combat encounter we've had I've been using it to fly a meter or 2 above the floor in an almost dashing method. Fly from point A to B landing on the bar or a table etc... to fire arrows to people always just keeping out of their range, find a perch and fire.
Was trying to go for a Hawk, but party said I came off more like a pigeon :(