I have a character that will be soon moving to L4 overall. At present he is a Wood Elf Ranger 2/ Sorceror (draconic) 1, 2 weapon fighter with the dual wielding feat at level 1 (Homebrew allowance) that for various reasons is in his 3rd different world. when he hits L4 his options are Ranger 3 (Horizon Walker)/Sorceror 1 or Ranger 2/ Sorceror 2. I'm pulling from PH, XGE & TCoE, thoughs anyone?
My question would be why mix those 2 classes? Is there a goal for your character? They key off very different stats so my answer may change depending on your charisma vs wisdom vs dex.
Two-weapon fighting does not play well with Horizon Walker, because Planar Warrior takes a Bonus Action every round to apply bonus damage. Monster Slayer's bonus damage requires a bonus action once per target, Fey Wanderer's or Hunter's doesn't require a bonus action at all, same with Gloom Stalker. A two-weapon-fighting Horizon Walker is uniquely poorly-optimized, as far as Ranger subclasses go.
I don't see a problem with you having taken a Sorcerer level for some off-casting, but I doubt you're pushing Charisma as your primary stat over Dex, so you probably aren't going to be throwing out Fireball or other attack/save based spells in your career, just self-buffing? With that understanding, Draconic doesn't give you many relevant features until 14. Aberrant Mind would at least let you cast some spells while you have two weapons drawn at 6 by skipping somatic components. Clockwork Soul or Divine Soul or Shadow Soul have features that would help you in combat not related to spells. Any of those four would be better than Draconic for you, if you're primarily a melee fighter who just has some caster levels to access better buffs and exploration spells.
If you do want to push Charisma and be a proper caster with attack and save-based spells, then you should probably start thinking about a level of Warlock (Hexblade) at some point to unlock melee attacks with Charisma. If that's the case, you're probably done with Ranger for a while until you have that sorted out in a few levels.
I have a character that will be soon moving to L4 overall. At present he is a Wood Elf Ranger 2/ Sorceror (draconic) 1, 2 weapon fighter with the dual wielding feat at level 1 (Homebrew allowance) that for various reasons is in his 3rd different world. when he hits L4 his options are Ranger 3 (Horizon Walker)/Sorceror 1 or Ranger 2/ Sorceror 2. I'm pulling from PH, XGE & TCoE, thoughs anyone?
I completely agree with Chicken_Champ - Horizon Walkers hate dual wielding, a lot. So go for the latter option, which will let you keep digging to Sorcerer 3, so you can metamagic your ranger spells, which I assume is why you built this character. Alas, it's too late to swap your origin to the options C_C listed, for giving you wider access to spells that ignore your charisma.
Ok let me see f I can explain a bit better/more. The character has decent stats for Dex, and charisma with wisdom a little lower. Back story is that he has a green dragon somewhere back in his ancestry (maybe on both sides), and yes I know green dragons like elves for lunch but excrement occurs and he has this ancestry. He was trained as a ranger and the in combat for his life the sorcery manifested. When he got to L3 he went with Ranger, getting the spells and the fighting style he had been training for having been allowed to take a feat at level 1 and taking dual wielding. Is this a sub super optimal build? Sure but it’s a fun character. I’m often not worried about superoptimal builds but rather about interesting builds and the role playing of those characters. Even if not superoptimal such characters are fun to play. So please stick to the question asked not suggest other builds that are “more optimal” they are not what I’m looking for.
I have a character that will be soon moving to L4 overall. At present he is a Wood Elf Ranger 2/ Sorceror (draconic) 1, 2 weapon fighter with the dual wielding feat at level 1 (Homebrew allowance) that for various reasons is in his 3rd different world. when he hits L4 his options are Ranger 3 (Horizon Walker)/Sorceror 1 or Ranger 2/ Sorceror 2. I'm pulling from PH, XGE & TCoE, thoughs anyone?
I completely agree with Chicken_Champ - Horizon Walkers hate dual wielding, a lot. So go for the latter option, which will let you keep digging to Sorcerer 3, so you can metamagic your ranger spells, which I assume is why you built this character. Alas, it's too late to swap your origin to the options C_C listed, for giving you wider access to spells that ignore your charisma.
Actually it’s not! Like I was saying in my post above I’m not really into optimal build characters (BTDT) anymore. I do like characters that are interesting to play and many times suboptimal characters are far more interesting to play. This one has certainly been so. Can you suddenly change your history to make your life in a future you don’t know more? Optimal? I try to play my characters as real people that don’t know the future and do what seems best at the time. Why horizon walker and not some other, more optimal?, type of ranger? Because has been transported semirandomly to three different worlds by level 3 and he wants to try and put that under some sort of control if possible. If dual wielding proves a major problems there are ways around it later (fighting initiate feat at level 4 and switch fighting style). Like real life characters have to find ways around the curveballs they and realty pelt them with. So again not alternate builds but which of the options “He” sees and perhaps why.
You are not locked into Horizon Walker, and should not take it as your subclass, if and when you at some point take a third level in Ranger. Be a Monster Slayer or Fey Wanderer or Hunter.
Take Sorcerer 2, I suppose, and Sorcerer 3 after that. It very quickly triples the spell slots you have per day and unlocks metamagic, which will feel more meaningful than Ranger 3 and 4 will (especially as a Horizon Walker, oof).
You are not locked into Horizon Walker, and should not take it as your subclass, if and when you at some point take a third level in Ranger. Be a Monster Slayer or Fey Wanderer or Hunter.
Take Sorcerer 2, I suppose, and Sorcerer 3 after that. It very quickly triples the spell slots you have per day and unlocks metamagic, which will feel more meaningful than Ranger 3 and 4 will (especially as a Horizon Walker, oof).
Chicken_Champ - I know I'm not but this has nothing to do with me metagaming to produce an optimal or super optimal character - and everything to do with the character's motivations as I see them in character. For the character understanding why he is jumping worlds is far more important than trying to be some badA** ranger of a different sort. Will he ever understand it? probably not but who knows he might eventual get to see through the 4th wall like Deadpool. In the meantime that is what HE wants to do his only real question is ranger 3 and Horizon Walker now or later. going sorceror 2 (and maybe 3) certainly will up his understanding of magic and he does realize that in some way the world walking involves magic. so learning more aout it in general is fine. So thank you for your advice.
your suggestion of Fey Wanderer instead is interesting but so far except for waking up in different worlds several times for no known reason he has had no introduction to the fey except for elven legends and so no real IN CHARACTER reasons to go that route. I'm not above asking the DM to see if can fit something in to the campaign he is in now to open up that possibility but that will be up to the DM not me.
Actually it’s not! Like I was saying in my post above I’m not really into optimal build characters (BTDT) anymore.
I had to google that, thanks for the new acronym. :)
I do like characters that are interesting to play and many times suboptimal characters are far more interesting to play.
I would argue that in any such situation, the real problem is how you define optimality. An optimal character is one you enjoy playing; that only usually implies competence, so they can live longer for you to enjoy them for longer. But if you genuinely enjoy playing whatever, you should play whatever - I'm certainly not here to tell you how to have fun, I'm just here to try and facilitate it. The only concern about fun I have when anyone deliberately tries to make a character who's bad at their role (and I'm not in any way saying that's necessarily you, here - competence is a spectrum, and I have no reason to believe you're deliberately making the worst possible choices) is the impact on the rest of the party. A friend of mine had this very issue with a party he was in - two party members were so opposed to being competent that the entire party was being put in serious jeopardy from what should be easy, routine fights, and he was very concerned how he should try to address this, as it was stressing him out unduly trying to fight with what amounted to a pair of liabilities actively making the fights harder.
This one has certainly been so. Can you suddenly change your history to make your life in a future you don’t know more? Optimal? I try to play my characters as real people that don’t know the future and do what seems best at the time. Why horizon walker and not some other, more optimal?, type of ranger? Because has been transported semirandomly to three different worlds by level 3 and he wants to try and put that under some sort of control if possible.
Horizon Walker is not how I'd solve that problem, but you do you. I'd go find myself an expert on magic and ask them for advice - preferably a dragon. I know when I'm facing a problem too big for me to solve on my own, and a dragon might have unique insights into how my draconic blood might be interacting with my dilemma.
If dual wielding proves a major problems there are ways around it later (fighting initiate feat at level 4 and switch fighting style). Like real life characters have to find ways around the curveballs they and realty pelt them with. So again not alternate builds but which of the options “He” sees and perhaps why.
I definitely approve of making build choices as the campaign progresses, instead of planning it all out ahead of time and slavishly following the plan.
Thanks quindraco and glad I could give you a new acronym 😁. A recognize that dual wielding may not be optimal. So far his thunder wave spell has been his really big hitter and he hasn’t really done much 2 handed fighting. He does have a way around it in a level or 3. In the last adventure he got a great axe so when he hits ranger 4 he may use fighting initiate to switch over to great weapon fighter as a fighting style. But the question still remains: Ranger 3 and probably 4 or Sorceror 2 and probably 3. I’m leaning towards sorceror as it will boost his spells known and spell slots doing him probably more good than than the ranger levels at this point.
I finished that campaign sort of and he moved up to level 4. I took sorcerer 2. He is between worlds again (#4)so it will be up to what ever new DM to give him a chance at fey wanderer if they want.
Wi1dBi11 the reason Quindraco is suggesting against combining Horizon Walker and Two-Weapon FIghting is because they both vie heavily for the use of your bonus action in combat. This isn't about building optimally so much as it is about building functionally. Having to choose between your HW bonus damage and your TWF bonus damage each round instead of having an ability that boosts your TWF is going to inevitably feed bad. I highly recommend going Fey Wanderer instead as it can achieve a lot of the same flavor and mechanics.
I would probably try to grab ranger 5 sooner rather than later and shoot for a ranger 5/sorcerer 3 split. From there more sorcerer makes a lot of sense.
To put it another way, if you take a subclass just for the flavor and can't actually use the features then you are strictly worse than taking FW or a somewhat generic subclass like Hunter and just swiping all the flavor of HW. And not only mechanically, but also roleplaying wise because at least you'd be using new abilities, which you can say sprang from your draconic ancestry or fantastic travels or whatever.
Dreadful Strikes
3rd-level Fey Wanderer feature
You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywildmystic energy of the planes you have visited.
Otherworldly Glamour
3rd-level Fey Wanderer feature
Your fey qualitiesextraplanar travels have given you a supernatural charmdeeper understanding of the common fears and desires within all creatures. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).
This isn't about building optimally so much as it is about building functionally.
100% this.
A ranger/sorc has already left "optimal" behind, we're aiming for functional. Having multiple necessary functions all take a bonus action means very literally can't do them. That is: a non-functional build.
So yeah, OP, Mr Wildbill. I promise, as someone who has absolutely built and played non-functional characters before... you do not want to make a build that has too many necessary bonus actions. It will feel clunky, it will feel bad. You will be in a situation where you feel like you should be able to do so much more than what actually ends up happening, over and over you're always going to feel like you aren't doing what it seems like your character should be able to do.
Example, for your guy, if you go Horizon: You very literally have to choose to either use your subclass feature, which is a Bonus Action, OR, you can Two Weapon fight as a Bonus Action. You'll never... ever... be capable of doing both of these things.
So you can do cool two weapon fighting stuff... and you can do cool force damage strikes. But, never at the same time. In practice: You'll only ever do one of them.
Another example, similar though even more self inflicted... I'm playing in a game alongside someone playing a Ranger who really just is super determined to be both a ranged archer and also a two weapon fighter. Sounds great on paper and feels iconic for a ranger. But in practice, he ends up very literally giving up entire turns at a time messing around with weapon swaps. Sometimes, worst case, multiple turns in a row as he swaps to and then back from ranged weapon to dual swords as he's trying in vain to keep up with the changing circumstances of combat. It sucks to see it, and it isn't even my character.
The point is, you need to be able to get your character functional with only an action, a bonus action, and a move...(and one free item interaction as part of another action). If your build needs you to be doing multiple bonus actions at the same time it just is going to feel bad in practice.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
HZ, I get the reasons folks were suggesting that TWF and HW didn’t mix,. If you read thru my posts you would see that I’m not averse to losing the TWF and to going Fey Wanderer - if they can be based on events in the campaign he ends up in. In the mean time the level 2 sorcerer does provide a solid upgrade no mater what happens with the ranger levels in the future.
I think now that he is L4 the next decision is does he go ranger for 3 levels or sorcerer for 2 more? Ranger would look like: L3- horizon walker, pick up a shield to raise AC to 18 and fight with longsword and shield casting hunters mark or favored foe first round BA (+1D6 or +1D4 damage as long as I can hold concentration) then add planar warrior (+1D8 damage & all damage is force damage) for all additional rounds not casting a spell. Then L4 switch fighting style to duelist for another +2 to damage assuming the shield doesn’t count as a weapon in the off hand and take the ASI as well (+1 Dex and +1 Wis to get a +1 bonus in each). Next L5 for the second attack action. Then back to sorcerer for the metamagic at L3 and the ASI (Ch +2) at L4 and the chance to Errol missed ability checks for a sorcery point at L5. He might eventually end up a ranger 12/sorcerer 8. Any complaints with that plan?
I have a character that will be soon moving to L4 overall. At present he is a Wood Elf Ranger 2/ Sorceror (draconic) 1, 2 weapon fighter with the dual wielding feat at level 1 (Homebrew allowance) that for various reasons is in his 3rd different world. when he hits L4 his options are Ranger 3 (Horizon Walker)/Sorceror 1 or Ranger 2/ Sorceror 2. I'm pulling from PH, XGE & TCoE, thoughs anyone?
Wisea$$ DM and Player since 1979.
My question would be why mix those 2 classes? Is there a goal for your character? They key off very different stats so my answer may change depending on your charisma vs wisdom vs dex.
Two-weapon fighting does not play well with Horizon Walker, because Planar Warrior takes a Bonus Action every round to apply bonus damage. Monster Slayer's bonus damage requires a bonus action once per target, Fey Wanderer's or Hunter's doesn't require a bonus action at all, same with Gloom Stalker. A two-weapon-fighting Horizon Walker is uniquely poorly-optimized, as far as Ranger subclasses go.
I don't see a problem with you having taken a Sorcerer level for some off-casting, but I doubt you're pushing Charisma as your primary stat over Dex, so you probably aren't going to be throwing out Fireball or other attack/save based spells in your career, just self-buffing? With that understanding, Draconic doesn't give you many relevant features until 14. Aberrant Mind would at least let you cast some spells while you have two weapons drawn at 6 by skipping somatic components. Clockwork Soul or Divine Soul or Shadow Soul have features that would help you in combat not related to spells. Any of those four would be better than Draconic for you, if you're primarily a melee fighter who just has some caster levels to access better buffs and exploration spells.
If you do want to push Charisma and be a proper caster with attack and save-based spells, then you should probably start thinking about a level of Warlock (Hexblade) at some point to unlock melee attacks with Charisma. If that's the case, you're probably done with Ranger for a while until you have that sorted out in a few levels.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I completely agree with Chicken_Champ - Horizon Walkers hate dual wielding, a lot. So go for the latter option, which will let you keep digging to Sorcerer 3, so you can metamagic your ranger spells, which I assume is why you built this character. Alas, it's too late to swap your origin to the options C_C listed, for giving you wider access to spells that ignore your charisma.
Ok let me see f I can explain a bit better/more. The character has decent stats for Dex, and charisma with wisdom a little lower. Back story is that he has a green dragon somewhere back in his ancestry (maybe on both sides), and yes I know green dragons like elves for lunch but excrement occurs and he has this ancestry. He was trained as a ranger and the in combat for his life the sorcery manifested. When he got to L3 he went with Ranger, getting the spells and the fighting style he had been training for having been allowed to take a feat at level 1 and taking dual wielding. Is this a sub super optimal build? Sure but it’s a fun character. I’m often not worried about superoptimal builds but rather about interesting builds and the role playing of those characters. Even if not superoptimal such characters are fun to play. So please stick to the question asked not suggest other builds that are “more optimal” they are not what I’m looking for.
Wisea$$ DM and Player since 1979.
Actually it’s not! Like I was saying in my post above I’m not really into optimal build characters (BTDT) anymore. I do like characters that are interesting to play and many times suboptimal characters are far more interesting to play. This one has certainly been so. Can you suddenly change your history to make your life in a future you don’t know more? Optimal? I try to play my characters as real people that don’t know the future and do what seems best at the time. Why horizon walker and not some other, more optimal?, type of ranger? Because has been transported semirandomly to three different worlds by level 3 and he wants to try and put that under some sort of control if possible. If dual wielding proves a major problems there are ways around it later (fighting initiate feat at level 4 and switch fighting style). Like real life characters have to find ways around the curveballs they and realty pelt them with. So again not alternate builds but which of the options “He” sees and perhaps why.
Wisea$$ DM and Player since 1979.
You are not locked into Horizon Walker, and should not take it as your subclass, if and when you at some point take a third level in Ranger. Be a Monster Slayer or Fey Wanderer or Hunter.
Take Sorcerer 2, I suppose, and Sorcerer 3 after that. It very quickly triples the spell slots you have per day and unlocks metamagic, which will feel more meaningful than Ranger 3 and 4 will (especially as a Horizon Walker, oof).
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Chicken_Champ - I know I'm not but this has nothing to do with me metagaming to produce an optimal or super optimal character - and everything to do with the character's motivations as I see them in character. For the character understanding why he is jumping worlds is far more important than trying to be some badA** ranger of a different sort. Will he ever understand it? probably not but who knows he might eventual get to see through the 4th wall like Deadpool. In the meantime that is what HE wants to do his only real question is ranger 3 and Horizon Walker now or later. going sorceror 2 (and maybe 3) certainly will up his understanding of magic and he does realize that in some way the world walking involves magic. so learning more aout it in general is fine. So thank you for your advice.
your suggestion of Fey Wanderer instead is interesting but so far except for waking up in different worlds several times for no known reason he has had no introduction to the fey except for elven legends and so no real IN CHARACTER reasons to go that route. I'm not above asking the DM to see if can fit something in to the campaign he is in now to open up that possibility but that will be up to the DM not me.
Wisea$$ DM and Player since 1979.
I had to google that, thanks for the new acronym. :)
I would argue that in any such situation, the real problem is how you define optimality. An optimal character is one you enjoy playing; that only usually implies competence, so they can live longer for you to enjoy them for longer. But if you genuinely enjoy playing whatever, you should play whatever - I'm certainly not here to tell you how to have fun, I'm just here to try and facilitate it. The only concern about fun I have when anyone deliberately tries to make a character who's bad at their role (and I'm not in any way saying that's necessarily you, here - competence is a spectrum, and I have no reason to believe you're deliberately making the worst possible choices) is the impact on the rest of the party. A friend of mine had this very issue with a party he was in - two party members were so opposed to being competent that the entire party was being put in serious jeopardy from what should be easy, routine fights, and he was very concerned how he should try to address this, as it was stressing him out unduly trying to fight with what amounted to a pair of liabilities actively making the fights harder.
Horizon Walker is not how I'd solve that problem, but you do you. I'd go find myself an expert on magic and ask them for advice - preferably a dragon. I know when I'm facing a problem too big for me to solve on my own, and a dragon might have unique insights into how my draconic blood might be interacting with my dilemma.
I definitely approve of making build choices as the campaign progresses, instead of planning it all out ahead of time and slavishly following the plan.
Thanks quindraco and glad I could give you a new acronym 😁. A recognize that dual wielding may not be optimal. So far his thunder wave spell has been his really big hitter and he hasn’t really done much 2 handed fighting. He does have a way around it in a level or 3. In the last adventure he got a great axe so when he hits ranger 4 he may use fighting initiate to switch over to great weapon fighter as a fighting style. But the question still remains: Ranger 3 and probably 4 or Sorceror 2 and probably 3. I’m leaning towards sorceror as it will boost his spells known and spell slots doing him probably more good than than the ranger levels at this point.
Wisea$$ DM and Player since 1979.
I finished that campaign sort of and he moved up to level 4. I took sorcerer 2. He is between worlds again (#4)so it will be up to what ever new DM to give him a chance at fey wanderer if they want.
Wisea$$ DM and Player since 1979.
Wi1dBi11 the reason Quindraco is suggesting against combining Horizon Walker and Two-Weapon FIghting is because they both vie heavily for the use of your bonus action in combat. This isn't about building optimally so much as it is about building functionally. Having to choose between your HW bonus damage and your TWF bonus damage each round instead of having an ability that boosts your TWF is going to inevitably feed bad. I highly recommend going Fey Wanderer instead as it can achieve a lot of the same flavor and mechanics.
I would probably try to grab ranger 5 sooner rather than later and shoot for a ranger 5/sorcerer 3 split. From there more sorcerer makes a lot of sense.
To put it another way, if you take a subclass just for the flavor and can't actually use the features then you are strictly worse than taking FW or a somewhat generic subclass like Hunter and just swiping all the flavor of HW. And not only mechanically, but also roleplaying wise because at least you'd be using new abilities, which you can say sprang from your draconic ancestry or fantastic travels or whatever.
Dreadful Strikes
3rd-level Fey Wanderer feature
You can augment your weapon strikes with mind-scarring magic, drawn from the
gloomy hollows of the Feywildmystic energy of the planes you have visited.Otherworldly Glamour
3rd-level Fey Wanderer feature
Your
).
fey qualitiesextraplanar travels have given you asupernatural charmdeeper understanding of the common fears and desires within all creatures. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1Something like that.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
100% this.
A ranger/sorc has already left "optimal" behind, we're aiming for functional. Having multiple necessary functions all take a bonus action means very literally can't do them. That is: a non-functional build.
So yeah, OP, Mr Wildbill. I promise, as someone who has absolutely built and played non-functional characters before... you do not want to make a build that has too many necessary bonus actions. It will feel clunky, it will feel bad. You will be in a situation where you feel like you should be able to do so much more than what actually ends up happening, over and over you're always going to feel like you aren't doing what it seems like your character should be able to do.
Example, for your guy, if you go Horizon: You very literally have to choose to either use your subclass feature, which is a Bonus Action, OR, you can Two Weapon fight as a Bonus Action. You'll never... ever... be capable of doing both of these things.
So you can do cool two weapon fighting stuff... and you can do cool force damage strikes. But, never at the same time. In practice: You'll only ever do one of them.
Another example, similar though even more self inflicted... I'm playing in a game alongside someone playing a Ranger who really just is super determined to be both a ranged archer and also a two weapon fighter. Sounds great on paper and feels iconic for a ranger. But in practice, he ends up very literally giving up entire turns at a time messing around with weapon swaps. Sometimes, worst case, multiple turns in a row as he swaps to and then back from ranged weapon to dual swords as he's trying in vain to keep up with the changing circumstances of combat. It sucks to see it, and it isn't even my character.
The point is, you need to be able to get your character functional with only an action, a bonus action, and a move...(and one free item interaction as part of another action). If your build needs you to be doing multiple bonus actions at the same time it just is going to feel bad in practice.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
HZ, I get the reasons folks were suggesting that TWF and HW didn’t mix,. If you read thru my posts you would see that I’m not averse to losing the TWF and to going Fey Wanderer - if they can be based on events in the campaign he ends up in. In the mean time the level 2 sorcerer does provide a solid upgrade no mater what happens with the ranger levels in the future.
Wisea$$ DM and Player since 1979.
I think now that he is L4 the next decision is does he go ranger for 3 levels or sorcerer for 2 more? Ranger would look like: L3- horizon walker, pick up a shield to raise AC to 18 and fight with longsword and shield casting hunters mark or favored foe first round BA (+1D6 or +1D4 damage as long as I can hold concentration) then add planar warrior (+1D8 damage & all damage is force damage) for all additional rounds not casting a spell. Then L4 switch fighting style to duelist for another +2 to damage assuming the shield doesn’t count as a weapon in the off hand and take the ASI as well (+1 Dex and +1 Wis to get a +1 bonus in each). Next L5 for the second attack action. Then back to sorcerer for the metamagic at L3 and the ASI (Ch +2) at L4 and the chance to Errol missed ability checks for a sorcery point at L5. He might eventually end up a ranger 12/sorcerer 8.
Any complaints with that plan?
Wisea$$ DM and Player since 1979.