I have created a character concept for a Goliath Barbarian / Fighter multiclass with the soldier background, that I would like to turn into a playable, functional, and enjoyable character. Based on the concept below, how would you create this character from both a mechanical, and roleplaying standpoint?
Philosophical Beliefs: Sigrun Eldbjørn is a Goliath warrior shaped by a unique blend of Nietzschean philosophy and Machiavellian strategy. Embracing the concept of self-overcoming, she challenges societal norms and seeks personal greatness. Her calculated and strategic mindset guides her every move, making her a force to be reckoned with both on and off the battlefield.
Character Attributes:
Physical Prowess: As a Goliath, Sigrun possesses exceptional strength and endurance, making her a formidable warrior in combat.
Spiritual Conviction: Her Barbarian (Zealot subclass) abilities manifest as fervor, highlighting her unwavering determination and conviction in her pursuit of greatness.
Strategic Brilliance: Sigrun's Fighter (Echo Knight subclass) skills emphasise her calculated decision-making and tactical brilliance, allowing her to outmaneuver opponents in combat.
Background and Military Training: Sigrun's background as a Soldier has instilled in her discipline, determination, and a pragmatic approach to conflicts. Her military training enhances her combat skills and provides context for her strategic mindset. Bonds forged with former comrades create emotional depth and internal conflict.
Internal Struggles: Internally, Sigrun grapples with reconciling her Goliath heritage, spiritual fervor, and strategic brilliance. Balancing her Nietzschean ideals of self-overcoming with her Machiavellian nature leads to profound internal conflicts, shaping her character's evolution.
Gameplay Dynamics: Sigrun's versatile skill set allows her to excel in both melee combat and strategic positioning. Her Barbarian rage, Fighter abilities, and Goliath traits create a powerful and adaptable combatant. Her strategic approach to conflicts and her ability to adapt to diverse situations make her an asset to any adventuring party.
Roleplaying Opportunities: Sigrun's character provides a plethora of roleplaying opportunities, including exploring her Goliath cultural background, facing prejudice, and challenging societal norms. Her internal struggles, philosophical beliefs, and strategic mindset create a complex and engaging character arc.
What are your thoughts on how to turn the character concept for Sigrun Eldbjørn into a feasible character that will work at most tables? Also, how would you approach playing a character with such intricate beliefs and abilities?
I am looking forward to reading your thoughts and replies on how to do this.
XD
Forge
Rollback Post to RevisionRollBack
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
DnD is unfortunately not really a convenient framework for what I'm intepreting your concept as. Personality-wise you want decent-to-high mental ability scores all around - spiritual maturity and determination (wis), strategic brilliance (int), and machiavellian aptitude [?] (cha?). You also want her to have exceptional strength and endurance, a formidable warrior as a barbarian/fighter - for which you want high strength and constitution, and decent dexterity. Without an exceedingly generous DM, you'll have to accept that her mechanical foundation doesn't fully ground the character fantasy (something like a paladin might provide a more apt chassis for your concept, however).
Buildwise, you'll want to be at least level 8. Bee-lining extra attack in your preferred class (Zealot's fanatical focus at lvl 6 seems desirable to emulate her determination), then gradually filling in the other class up to level 4. Psychologically, consider whether her internal struggles all share their origin - her obsessive orientation towards a self-realization that differentiates herself from the crowd and her perception of members of that crowd as instruments towards her ends both developed in response to her alienation from society?
That being said, it is hard to provide meaningful advice, as your description is confusing. The core presented for Sigrun is her "unique blend of Nietzschean philosophy and Machiavellian strategy". What exactly you mean by this, I cannot really tell. Both are broad thinkers that are complicated to engage with, and colloquial references to their thought is jumbled in meaning. Mostly just name-dropping them doesn't really clarify how their thought informs your character. I'm genuinely confused what you intend to convey regarding her machiavellian nature - it seems primarily to be her calculating mindset?
This is not is to discourage you from this general approach to character-creation. Grounding your character-concept in a(n intersection between) philosphical framework(s) is a great way to explore such philosophy through fictional practice. But if you want a conversation with others about this, you might have better luck with more effective communication.
Presumably Sigrun is a goliath in a setting with neither Frieddy nor Nicc. How would she understand herself, lacking their names as terms?
DnD is unfortunately not really a convenient framework for what I'm intepreting your concept as. Personality-wise you want decent-to-high mental ability scores all around - spiritual maturity and determination (wis), strategic brilliance (int), and machiavellian aptitude [?] (cha?). You also want her to have exceptional strength and endurance, a formidable warrior as a barbarian/fighter - for which you want high strength and constitution, and decent dexterity. Without an exceedingly generous DM, you'll have to accept that her mechanical foundation doesn't fully ground the character fantasy (something like a paladin might provide a more apt chassis for your concept, however).
Buildwise, you'll want to be at least level 8. Bee-lining extra attack in your preferred class (Zealot's fanatical focus at lvl 6 seems desirable to emulate her determination), then gradually filling in the other class up to level 4. Psychologically, consider whether her internal struggles all share their origin - her obsessive orientation towards a self-realization that differentiates herself from the crowd and her perception of members of that crowd as instruments towards her ends both developed in response to her alienation from society?
That being said, it is hard to provide meaningful advice, as your description is confusing. The core presented for Sigrun is her "unique blend of Nietzschean philosophy and Machiavellian strategy". What exactly you mean by this, I cannot really tell. Both are broad thinkers that are complicated to engage with, and colloquial references to their thought is jumbled in meaning. Mostly just name-dropping them doesn't really clarify how their thought informs your character. I'm genuinely confused what you intend to convey regarding her machiavellian nature - it seems primarily to be her calculating mindset?
This is not is to discourage you from this general approach to character-creation. Grounding your character-concept in a(n intersection between) philosphical framework(s) is a great way to explore such philosophy through fictional practice. But if you want a conversation with others about this, you might have better luck with more effective communication.
Presumably Sigrun is a goliath in a setting with neither Frieddy nor Nicc. How would she understand herself, lacking their names as terms?
Having thought more about this character, I am going to give you some additional thoughts that I had on them.
Be warned however, that this post will be significantly long. Note also, that although I am using the terms Machiavellianism, Nietzschean andÜbermensch, these terms are used exclusively in their real-world context, to help clarify the characters philosophies, personality, and ideals--they have no in-game context. With that in mind, here are the additional thoughts that I had:
Background:
Sigrun Eldbjørn grew up in a society that valued strength and unity. She was trained as a soldier, where she learned the art of strategy and warfare. However, her thirst for knowledge led her to explore various philosophies that came to dictate her path through life.
Personality Traits:
Ambitious and Calculating: Influenced by Machiavellianism, she is shrewd and always calculates her moves, thinking several steps ahead. She knows how to use people's desires and fears to her advantage.
Übermensch Ideals: Inspired by Nietzschean philosophy, she believes in the concept of the Übermensch, the idea of transcending societal norms and creating her own destiny. She views challenges as opportunities for self-overcoming.
Disciplined: Her military background instilled in her keen sense of discipline and determination. She approaches tasks with unwavering focus and dedication.
Approach to Relationships:
Manipulative: She understands the art of manipulation and uses it to achieve her goals. Her Machiavellian mindset allows her to read people, find their weaknesses, and exploit them when necessary.
Selective Trust: Due to her Machiavellian nature, she trusts very few people completely. She carefully selects allies based on their usefulness and loyalty, always ready to cut ties if it helps her achieve ambitions.
Inspiring Leader: Despite her calculating nature, she has charisma and can inspire others to follow her. She knows how to appeal to people's desires for power and greatness, motivating them to work towards her vision.
Conflict Resolution:
Strategic Diplomacy: She approaches conflicts with a mix of diplomacy and strategy. She evaluates the situation, finds the most advantageous outcome for her, and works towards it, even if it means making temporary alliances or sacrifices.
Ruthless Pragmatism: When diplomacy fails, she does not hesitate to resort to ruthless pragmatism. She understands that sometimes harsh decisions are necessary for long-term success.
Goals:
Her goal is to carve out her own legacy, defying conventional norms and societal expectations. She seeks power, not for its own sake, but to shape the world according to her vision, embracing her Übermensch ideals and leaving an indelible mark on history.
Dealing with Trust:
When faced with tough decisions about who to trust, Sigrun holds fast the following beliefs:
"In matters of trust, sentimentality has no place. Trust is a weapon, a double-edged sword that can either secure victory or ensure downfall; I give trust based on evidence, loyalty, and utility. Those who prove their worth and align with my ambitions receive my trust, albeit cautiously. Betrayal is a luxury I cannot afford; you must earn my trust; it is not freely given. Actions, not words, reveal true intentions. Show me loyalty, prove your value, and you will find my trust is a powerful ally. Fail, and the consequences will be severe, for trust is a currency, and I invest wisely."
Choosing Friends:
On the matter of friends, and friendship, she has this to say:
"When choosing friends, I apply the same rigorous scrutiny as I do with any of my stratagems. Friendship, in its truest sense, is a bond built on mutual respect and shared purpose, but it is not an equal exchange; I seek individuals whose strengths complement my own, and forge alliances with the sole intent of reinforcing myself. Loyalty, reliability, and ambition are the cornerstones of such alliances, but make no mistake, every friend I make, every alliance that I forge has a reason and purpose. Superficial pleasantries hold no interest for me; I crave friendships that are intellectually stimulating and strategically advantageous.
War and Diplomacy:
When it comes to the arts of war and diplomacy, Sigrun has the following to say:
“Diplomacy, like all societal constructs, is an attempt to temper the primal forces of human nature. It bows not just to war, but to the indomitable will of exceptional minds, those who transcend the ordinary constraints of society and carve their destiny with unyielding power. In the grand theatre of existence, war is the hammer that shatters illusions, revealing the naked truth of power and ambition.
Exceptional minds, guided by an unrelenting desire for self-overcoming, understand that war is not merely a clash of nations, but a battleground of wills. It is the ultimate expression of individuality, where the strong assert their dominance over the weak. Diplomacy, in this context, is the feeble attempt of the masses to temper the ambitions of the extraordinary.
In the delicate dance between war and diplomacy, exceptional minds see war as the canvas upon which they paint their destiny. It is the affirmation of their strength and the path to their self-realization. Diplomacy, submissive and pliable, exists to ease the transition, to offer the illusion of compromise while the exceptional dictate the terms.
War, in its brutality, strips away the veneer of civilization, revealing the true nature of humanity – a nature driven by power, ambition, and the pursuit of greatness. Diplomacy, as the subservient handmaiden, follows in the wake of war, trying to mend the fractures with fragile agreements. Yet, these agreements are but temporary veils, easily torn asunder by the will of the exceptional.
For the exceptional, diplomacy is a tool, a means to an end. It is a game played with finesse, a game where concessions are made not out of weakness, but out of calculated strategy. The exceptional recognize that the world bows to the strong, and diplomacy, like all societal constructs, is a feeble attempt to grasp the coattails of the powerful. However, despite how it might seem to those of lesser minds, war and diplomacy are not adversaries; they are companions in the eternal struggle for dominance. War is the battlefield of exceptional minds' will, and diplomacy is the echo that reverberates in the corridors of power, a reminder that even in the face of overwhelming force, the weak will cling to the illusion of control—but the exceptional know better; they know that in the end, it is their will that shapes the world, and diplomacy, the submissive will of the masses, is but a fleeting whisper in the storm of their ambition.”
Owing Debts:
Regarding debt and owing debts, Sigrun says:
"Debts are chains, binding the debtor to the creditor in a relationship of obligation and dependence. To owe a debt is to be vulnerable, to have one's freedom compromised. In the intricate web of power and influence, owing a debt is a precarious position, one that demands careful navigation.
I do not take debts lightly. Every favor, every resource borrowed, every assistance rendered creates a balance, an unspoken contract that must be fulfilled. Debts are tools, valuable in the hands of the cunning. When I owe a debt, I consider it an investment, a resource to be used strategically. For my part, I tepay my debts not out of sentimentality, but out of necessity and calculation.
Yet, owing a debt is also a dangerous proposition for the creditor. I keep meticulous records of every favor, every ounce of assistance given. A debt is a mark of weakness, a vulnerability that can be exploited if the need arises. I do not forget, nor do I forgive easily. Those who hold my debts are in my debt in return, a debt of gratitude for the opportunities I provide.
In this world of shifting allegiances and hidden agendas, debts are both currency and leverage—be mindful of the debts you owe and those owed to you. They are pieces on the chessboard of power, moved and sacrificed with precision.
To owe a debt is to be beholden, but to hold a debt is to hold power, a power that one should wield with care, yet without mercy."
Enjoying Life:
When it comes to enjoying life, Sigrun does not deny herself such pleasures, however, about the enjoyment of life, she has this to say:
"Enjoying life, is a concept often misunderstood.
To me, there is no enjoyment found in frivolous pursuits or fleeting pleasures, but in the strategic calculations of the superior mind. I find enjoyment in the pursuit of knowledge, in the thrill of outmanoeuvring an opponent, in the satisfaction of achieving my goals.
Life, and the enjoyment thereof, to the discerning, is a grand game of strategy and intrigue. Every interaction, every challenge, is an opportunity to evaluate my intellect and hone my skills, and it is in the mastery of my craft, in the constant refinement of my strategies that life’s greatest pleasures can be found; I do not seek happiness in the mundane or the commonplace as true contentment, for me, lies in the pursuit of power, in the pursuit of greatness—the simple joy of a well-executed plan; the exhilaration of overcoming insurmountable odds, these are the moments that define my enjoyment of life.
Hedonistic pleasures, like all things, are tools used to manipulate, to reward, or to distract, and where the discerning can and do enjoy such distractions on occasion, one should indulge in them sparingly, always aware of their potential impact on ones focus and determination.
Life, to me, is a series of calculated moves, each one designed to further my ambitions and secure my legacy. In the grand scheme of things, enjoyment is a luxury, one that I indulge in when the time is right, and the circumstances are favourable. It is a reminder of the rewards that come to those who are patient, cunning, and unwavering in their pursuit of their goals. So, while others may seek enjoyment in the transient pleasures of life, I find mine in the pursuit of enduring greatness."
I hope that these additional thoughts have helped to clarify the type of character that I am trying to build.
That's much more insightful into your character, such as it is. However, everything you write gives further reason to not choose barbarian/fighter as the vehicle for your character fantasy. It's the least-suited ground for the concept you have in mind, besides martial proficiency, and I can't really imagine how to make it work. The best advice I can give is to consider how alternatives might look. Focusing on martial ones:
Rogue: SAD, opening for a decent spread in mental ability scores. Expertise letting you excel at what you want to excel at. Combat-abilities apt for a character analyzing the battlefield and making calculated attacks. Mastermind/inquisitive are especially good fits.
Fighter (Battle Master): "To a Battle Master, combat is an academic field" aligns close to your vision, albeit not perfectly. SAD. In combat maneuvers can be presented as exploiting analysis of the battle-field. Out-of-combat, Commanding Presence and Tactical Assessement are perfect for your character. Know your enemy is appropriate.
Fighter (Samurai): Good fit flavourwise, good fit with abilities that gives you a relevant skill-proficiency at level 3 and wisdom-bonus to persuasion-checks at level 7 to cover your bases out of combat, and a relevant wisdom-proficiency as well.
Paladin: Class revolving around commitment to higher ideals. Charisma sufficient to manipulate people. Aura of Protection prevents you from running in fear from the first such effect, reducing the risk of having your determination disproven. Strong martial prowess. Spells can be flavoured as somewhat less magical if desired, and smiting lessens need for it. Oaths would also need to be adapted towards something more egocentric.
Ranger: Fey wanderer lets your wisdom also support social manipulation. In combat, their abilities revolve around manipulating the enemy and resisting manipulation. Expertise in a skill from Deft explorer is great, extra language proficiencies are neat. Spells can be flavoured as somewhat less magical if desired.
Monk perfectly captures the drive for selv-mastery, but less so other aspects of your concept. (Edit: Though not necessarily your idea for self-mastery, but that could be tweaked.)
If it's actually the multiclass you're most interested in, you might want a different character.
DnD is unfortunately not really a convenient framework for what I'm intepreting your concept as. Personality-wise you want decent-to-high mental ability scores all around - spiritual maturity and determination (wis), strategic brilliance (int), and machiavellian aptitude [?] (cha?). You also want her to have exceptional strength and endurance, a formidable warrior as a barbarian/fighter - for which you want high strength and constitution, and decent dexterity. Without an exceedingly generous DM, you'll have to accept that her mechanical foundation doesn't fully ground the character fantasy (something like a paladin might provide a more apt chassis for your concept, however).
Buildwise, you'll want to be at least level 8. Bee-lining extra attack in your preferred class (Zealot's fanatical focus at lvl 6 seems desirable to emulate her determination), then gradually filling in the other class up to level 4. Psychologically, consider whether her internal struggles all share their origin - her obsessive orientation towards a self-realization that differentiates herself from the crowd and her perception of members of that crowd as instruments towards her ends both developed in response to her alienation from society?
That being said, it is hard to provide meaningful advice, as your description is confusing. The core presented for Sigrun is her "unique blend of Nietzschean philosophy and Machiavellian strategy". What exactly you mean by this, I cannot really tell. Both are broad thinkers that are complicated to engage with, and colloquial references to their thought is jumbled in meaning. Mostly just name-dropping them doesn't really clarify how their thought informs your character. I'm genuinely confused what you intend to convey regarding her machiavellian nature - it seems primarily to be her calculating mindset?
This is not is to discourage you from this general approach to character-creation. Grounding your character-concept in a(n intersection between) philosphical framework(s) is a great way to explore such philosophy through fictional practice. But if you want a conversation with others about this, you might have better luck with more effective communication.
Presumably Sigrun is a goliath in a setting with neither Frieddy nor Nicc. How would she understand herself, lacking their names as terms?
Having thought more about this character, I am going to give you some additional thoughts that I had on them.
Be warned however, that this post will be significantly long. Note also, that although I am using the terms Machiavellianism, Nietzschean andÜbermensch, these terms are used exclusively in their real-world context, to help clarify the characters philosophies, personality, and ideals--they have no in-game context. With that in mind, here are the additional thoughts that I had:
Background:
Sigrun Eldbjørn grew up in a society that valued strength and unity. She was trained as a soldier, where she learned the art of strategy and warfare. However, her thirst for knowledge led her to explore various philosophies that came to dictate her path through life.
Personality Traits:
Ambitious and Calculating: Influenced by Machiavellianism, she is shrewd and always calculates her moves, thinking several steps ahead. She knows how to use people's desires and fears to her advantage.
Übermensch Ideals: Inspired by Nietzschean philosophy, she believes in the concept of the Übermensch, the idea of transcending societal norms and creating her own destiny. She views challenges as opportunities for self-overcoming.
Disciplined: Her military background instilled in her keen sense of discipline and determination. She approaches tasks with unwavering focus and dedication.
Approach to Relationships:
Manipulative: She understands the art of manipulation and uses it to achieve her goals. Her Machiavellian mindset allows her to read people, find their weaknesses, and exploit them when necessary.
Selective Trust: Due to her Machiavellian nature, she trusts very few people completely. She carefully selects allies based on their usefulness and loyalty, always ready to cut ties if it helps her achieve ambitions.
Inspiring Leader: Despite her calculating nature, she has charisma and can inspire others to follow her. She knows how to appeal to people's desires for power and greatness, motivating them to work towards her vision.
Conflict Resolution:
Strategic Diplomacy: She approaches conflicts with a mix of diplomacy and strategy. She evaluates the situation, finds the most advantageous outcome for her, and works towards it, even if it means making temporary alliances or sacrifices.
Ruthless Pragmatism: When diplomacy fails, she does not hesitate to resort to ruthless pragmatism. She understands that sometimes harsh decisions are necessary for long-term success.
Goals:
Her goal is to carve out her own legacy, defying conventional norms and societal expectations. She seeks power, not for its own sake, but to shape the world according to her vision, embracing her Übermensch ideals and leaving an indelible mark on history.
Dealing with Trust:
When faced with tough decisions about who to trust, Sigrun holds fast the following beliefs:
"In matters of trust, sentimentality has no place. Trust is a weapon, a double-edged sword that can either secure victory or ensure downfall; I give trust based on evidence, loyalty, and utility. Those who prove their worth and align with my ambitions receive my trust, albeit cautiously. Betrayal is a luxury I cannot afford; you must earn my trust; it is not freely given. Actions, not words, reveal true intentions. Show me loyalty, prove your value, and you will find my trust is a powerful ally. Fail, and the consequences will be severe, for trust is a currency, and I invest wisely."
Choosing Friends:
On the matter of friends, and friendship, she has this to say:
"When choosing friends, I apply the same rigorous scrutiny as I do with any of my stratagems. Friendship, in its truest sense, is a bond built on mutual respect and shared purpose, but it is not an equal exchange; I seek individuals whose strengths complement my own, and forge alliances with the sole intent of reinforcing myself. Loyalty, reliability, and ambition are the cornerstones of such alliances, but make no mistake, every friend I make, every alliance that I forge has a reason and purpose. Superficial pleasantries hold no interest for me; I crave friendships that are intellectually stimulating and strategically advantageous.
War and Diplomacy:
When it comes to the arts of war and diplomacy, Sigrun has the following to say:
“Diplomacy, like all societal constructs, is an attempt to temper the primal forces of human nature. It bows not just to war, but to the indomitable will of exceptional minds, those who transcend the ordinary constraints of society and carve their destiny with unyielding power. In the grand theatre of existence, war is the hammer that shatters illusions, revealing the naked truth of power and ambition.
Exceptional minds, guided by an unrelenting desire for self-overcoming, understand that war is not merely a clash of nations, but a battleground of wills. It is the ultimate expression of individuality, where the strong assert their dominance over the weak. Diplomacy, in this context, is the feeble attempt of the masses to temper the ambitions of the extraordinary.
In the delicate dance between war and diplomacy, exceptional minds see war as the canvas upon which they paint their destiny. It is the affirmation of their strength and the path to their self-realization. Diplomacy, submissive and pliable, exists to ease the transition, to offer the illusion of compromise while the exceptional dictate the terms.
War, in its brutality, strips away the veneer of civilization, revealing the true nature of humanity – a nature driven by power, ambition, and the pursuit of greatness. Diplomacy, as the subservient handmaiden, follows in the wake of war, trying to mend the fractures with fragile agreements. Yet, these agreements are but temporary veils, easily torn asunder by the will of the exceptional.
For the exceptional, diplomacy is a tool, a means to an end. It is a game played with finesse, a game where concessions are made not out of weakness, but out of calculated strategy. The exceptional recognize that the world bows to the strong, and diplomacy, like all societal constructs, is a feeble attempt to grasp the coattails of the powerful. However, despite how it might seem to those of lesser minds, war and diplomacy are not adversaries; they are companions in the eternal struggle for dominance. War is the battlefield of exceptional minds' will, and diplomacy is the echo that reverberates in the corridors of power, a reminder that even in the face of overwhelming force, the weak will cling to the illusion of control—but the exceptional know better; they know that in the end, it is their will that shapes the world, and diplomacy, the submissive will of the masses, is but a fleeting whisper in the storm of their ambition.”
Owing Debts:
Regarding debt and owing debts, Sigrun says:
"Debts are chains, binding the debtor to the creditor in a relationship of obligation and dependence. To owe a debt is to be vulnerable, to have one's freedom compromised. In the intricate web of power and influence, owing a debt is a precarious position, one that demands careful navigation.
I do not take debts lightly. Every favor, every resource borrowed, every assistance rendered creates a balance, an unspoken contract that must be fulfilled. Debts are tools, valuable in the hands of the cunning. When I owe a debt, I consider it an investment, a resource to be used strategically. For my part, I tepay my debts not out of sentimentality, but out of necessity and calculation.
Yet, owing a debt is also a dangerous proposition for the creditor. I keep meticulous records of every favor, every ounce of assistance given. A debt is a mark of weakness, a vulnerability that can be exploited if the need arises. I do not forget, nor do I forgive easily. Those who hold my debts are in my debt in return, a debt of gratitude for the opportunities I provide.
In this world of shifting allegiances and hidden agendas, debts are both currency and leverage—be mindful of the debts you owe and those owed to you. They are pieces on the chessboard of power, moved and sacrificed with precision.
To owe a debt is to be beholden, but to hold a debt is to hold power, a power that one should wield with care, yet without mercy."
Enjoying Life:
When it comes to enjoying life, Sigrun does not deny herself such pleasures, however, about the enjoyment of life, she has this to say:
"Enjoying life, is a concept often misunderstood.
To me, there is no enjoyment found in frivolous pursuits or fleeting pleasures, but in the strategic calculations of the superior mind. I find enjoyment in the pursuit of knowledge, in the thrill of outmanoeuvring an opponent, in the satisfaction of achieving my goals.
Life, and the enjoyment thereof, to the discerning, is a grand game of strategy and intrigue. Every interaction, every challenge, is an opportunity to evaluate my intellect and hone my skills, and it is in the mastery of my craft, in the constant refinement of my strategies that life’s greatest pleasures can be found; I do not seek happiness in the mundane or the commonplace as true contentment, for me, lies in the pursuit of power, in the pursuit of greatness—the simple joy of a well-executed plan; the exhilaration of overcoming insurmountable odds, these are the moments that define my enjoyment of life.
Hedonistic pleasures, like all things, are tools used to manipulate, to reward, or to distract, and where the discerning can and do enjoy such distractions on occasion, one should indulge in them sparingly, always aware of their potential impact on ones focus and determination.
Life, to me, is a series of calculated moves, each one designed to further my ambitions and secure my legacy. In the grand scheme of things, enjoyment is a luxury, one that I indulge in when the time is right, and the circumstances are favourable. It is a reminder of the rewards that come to those who are patient, cunning, and unwavering in their pursuit of their goals. So, while others may seek enjoyment in the transient pleasures of life, I find mine in the pursuit of enduring greatness."
I hope that these additional thoughts have helped to clarify the type of character that I am trying to build.
XD
This is not a Barbarian/Fighter.
If you want to be an inspiring leader (not sure why you feel you need this it isn't at all Machiavellian, he believed in ruling through fear not love), then you need high CHA, which you can't really get and still be a functional Barbarian. Thematically Barbarians don't fit anyway b/c they have no tactical options and mostly just run into combat mindlessly and smack the biggest thing they can find.
You want a Conquest Paladin. They are the Machiavellians of D&D, ruling through fear and intimidation, and seeking domination by any means possible. For race, I'd actually go Elf, they traditionally have the superiority complex you want for a ubermensh. But really any race can work.
Take Intimidation, Athletics, Deception, and History as your skill proficiencies. Consider taking Skill Expert to get Expertise in Intimidation and boost your CHA for your Aura. If you really want more strategems then MC into Battlemaster or Mastermind Rogue.
DnD is unfortunately not really a convenient framework for what I'm intepreting your concept as. Personality-wise you want decent-to-high mental ability scores all around - spiritual maturity and determination (wis), strategic brilliance (int), and machiavellian aptitude [?] (cha?). You also want her to have exceptional strength and endurance, a formidable warrior as a barbarian/fighter - for which you want high strength and constitution, and decent dexterity. Without an exceedingly generous DM, you'll have to accept that her mechanical foundation doesn't fully ground the character fantasy (something like a paladin might provide a more apt chassis for your concept, however).
Buildwise, you'll want to be at least level 8. Bee-lining extra attack in your preferred class (Zealot's fanatical focus at lvl 6 seems desirable to emulate her determination), then gradually filling in the other class up to level 4. Psychologically, consider whether her internal struggles all share their origin - her obsessive orientation towards a self-realization that differentiates herself from the crowd and her perception of members of that crowd as instruments towards her ends both developed in response to her alienation from society?
That being said, it is hard to provide meaningful advice, as your description is confusing. The core presented for Sigrun is her "unique blend of Nietzschean philosophy and Machiavellian strategy". What exactly you mean by this, I cannot really tell. Both are broad thinkers that are complicated to engage with, and colloquial references to their thought is jumbled in meaning. Mostly just name-dropping them doesn't really clarify how their thought informs your character. I'm genuinely confused what you intend to convey regarding her machiavellian nature - it seems primarily to be her calculating mindset?
This is not is to discourage you from this general approach to character-creation. Grounding your character-concept in a(n intersection between) philosphical framework(s) is a great way to explore such philosophy through fictional practice. But if you want a conversation with others about this, you might have better luck with more effective communication.
Presumably Sigrun is a goliath in a setting with neither Frieddy nor Nicc. How would she understand herself, lacking their names as terms?
Having thought more about this character, I am going to give you some additional thoughts that I had on them.
Be warned however, that this post will be significantly long. Note also, that although I am using the terms Machiavellianism, Nietzschean andÜbermensch, these terms are used exclusively in their real-world context, to help clarify the characters philosophies, personality, and ideals--they have no in-game context. With that in mind, here are the additional thoughts that I had:
Background:
Sigrun Eldbjørn grew up in a society that valued strength and unity. She was trained as a soldier, where she learned the art of strategy and warfare. However, her thirst for knowledge led her to explore various philosophies that came to dictate her path through life.
Personality Traits:
Ambitious and Calculating: Influenced by Machiavellianism, she is shrewd and always calculates her moves, thinking several steps ahead. She knows how to use people's desires and fears to her advantage.
Übermensch Ideals: Inspired by Nietzschean philosophy, she believes in the concept of the Übermensch, the idea of transcending societal norms and creating her own destiny. She views challenges as opportunities for self-overcoming.
Disciplined: Her military background instilled in her keen sense of discipline and determination. She approaches tasks with unwavering focus and dedication.
Approach to Relationships:
Manipulative: She understands the art of manipulation and uses it to achieve her goals. Her Machiavellian mindset allows her to read people, find their weaknesses, and exploit them when necessary.
Selective Trust: Due to her Machiavellian nature, she trusts very few people completely. She carefully selects allies based on their usefulness and loyalty, always ready to cut ties if it helps her achieve ambitions.
Inspiring Leader: Despite her calculating nature, she has charisma and can inspire others to follow her. She knows how to appeal to people's desires for power and greatness, motivating them to work towards her vision.
Conflict Resolution:
Strategic Diplomacy: She approaches conflicts with a mix of diplomacy and strategy. She evaluates the situation, finds the most advantageous outcome for her, and works towards it, even if it means making temporary alliances or sacrifices.
Ruthless Pragmatism: When diplomacy fails, she does not hesitate to resort to ruthless pragmatism. She understands that sometimes harsh decisions are necessary for long-term success.
Goals:
Her goal is to carve out her own legacy, defying conventional norms and societal expectations. She seeks power, not for its own sake, but to shape the world according to her vision, embracing her Übermensch ideals and leaving an indelible mark on history.
Dealing with Trust:
When faced with tough decisions about who to trust, Sigrun holds fast the following beliefs:
"In matters of trust, sentimentality has no place. Trust is a weapon, a double-edged sword that can either secure victory or ensure downfall; I give trust based on evidence, loyalty, and utility. Those who prove their worth and align with my ambitions receive my trust, albeit cautiously. Betrayal is a luxury I cannot afford; you must earn my trust; it is not freely given. Actions, not words, reveal true intentions. Show me loyalty, prove your value, and you will find my trust is a powerful ally. Fail, and the consequences will be severe, for trust is a currency, and I invest wisely."
Choosing Friends:
On the matter of friends, and friendship, she has this to say:
"When choosing friends, I apply the same rigorous scrutiny as I do with any of my stratagems. Friendship, in its truest sense, is a bond built on mutual respect and shared purpose, but it is not an equal exchange; I seek individuals whose strengths complement my own, and forge alliances with the sole intent of reinforcing myself. Loyalty, reliability, and ambition are the cornerstones of such alliances, but make no mistake, every friend I make, every alliance that I forge has a reason and purpose. Superficial pleasantries hold no interest for me; I crave friendships that are intellectually stimulating and strategically advantageous.
War and Diplomacy:
When it comes to the arts of war and diplomacy, Sigrun has the following to say:
“Diplomacy, like all societal constructs, is an attempt to temper the primal forces of human nature. It bows not just to war, but to the indomitable will of exceptional minds, those who transcend the ordinary constraints of society and carve their destiny with unyielding power. In the grand theatre of existence, war is the hammer that shatters illusions, revealing the naked truth of power and ambition.
Exceptional minds, guided by an unrelenting desire for self-overcoming, understand that war is not merely a clash of nations, but a battleground of wills. It is the ultimate expression of individuality, where the strong assert their dominance over the weak. Diplomacy, in this context, is the feeble attempt of the masses to temper the ambitions of the extraordinary.
In the delicate dance between war and diplomacy, exceptional minds see war as the canvas upon which they paint their destiny. It is the affirmation of their strength and the path to their self-realization. Diplomacy, submissive and pliable, exists to ease the transition, to offer the illusion of compromise while the exceptional dictate the terms.
War, in its brutality, strips away the veneer of civilization, revealing the true nature of humanity – a nature driven by power, ambition, and the pursuit of greatness. Diplomacy, as the subservient handmaiden, follows in the wake of war, trying to mend the fractures with fragile agreements. Yet, these agreements are but temporary veils, easily torn asunder by the will of the exceptional.
For the exceptional, diplomacy is a tool, a means to an end. It is a game played with finesse, a game where concessions are made not out of weakness, but out of calculated strategy. The exceptional recognize that the world bows to the strong, and diplomacy, like all societal constructs, is a feeble attempt to grasp the coattails of the powerful. However, despite how it might seem to those of lesser minds, war and diplomacy are not adversaries; they are companions in the eternal struggle for dominance. War is the battlefield of exceptional minds' will, and diplomacy is the echo that reverberates in the corridors of power, a reminder that even in the face of overwhelming force, the weak will cling to the illusion of control—but the exceptional know better; they know that in the end, it is their will that shapes the world, and diplomacy, the submissive will of the masses, is but a fleeting whisper in the storm of their ambition.”
Owing Debts:
Regarding debt and owing debts, Sigrun says:
"Debts are chains, binding the debtor to the creditor in a relationship of obligation and dependence. To owe a debt is to be vulnerable, to have one's freedom compromised. In the intricate web of power and influence, owing a debt is a precarious position, one that demands careful navigation.
I do not take debts lightly. Every favor, every resource borrowed, every assistance rendered creates a balance, an unspoken contract that must be fulfilled. Debts are tools, valuable in the hands of the cunning. When I owe a debt, I consider it an investment, a resource to be used strategically. For my part, I tepay my debts not out of sentimentality, but out of necessity and calculation.
Yet, owing a debt is also a dangerous proposition for the creditor. I keep meticulous records of every favor, every ounce of assistance given. A debt is a mark of weakness, a vulnerability that can be exploited if the need arises. I do not forget, nor do I forgive easily. Those who hold my debts are in my debt in return, a debt of gratitude for the opportunities I provide.
In this world of shifting allegiances and hidden agendas, debts are both currency and leverage—be mindful of the debts you owe and those owed to you. They are pieces on the chessboard of power, moved and sacrificed with precision.
To owe a debt is to be beholden, but to hold a debt is to hold power, a power that one should wield with care, yet without mercy."
Enjoying Life:
When it comes to enjoying life, Sigrun does not deny herself such pleasures, however, about the enjoyment of life, she has this to say:
"Enjoying life, is a concept often misunderstood.
To me, there is no enjoyment found in frivolous pursuits or fleeting pleasures, but in the strategic calculations of the superior mind. I find enjoyment in the pursuit of knowledge, in the thrill of outmanoeuvring an opponent, in the satisfaction of achieving my goals.
Life, and the enjoyment thereof, to the discerning, is a grand game of strategy and intrigue. Every interaction, every challenge, is an opportunity to evaluate my intellect and hone my skills, and it is in the mastery of my craft, in the constant refinement of my strategies that life’s greatest pleasures can be found; I do not seek happiness in the mundane or the commonplace as true contentment, for me, lies in the pursuit of power, in the pursuit of greatness—the simple joy of a well-executed plan; the exhilaration of overcoming insurmountable odds, these are the moments that define my enjoyment of life.
Hedonistic pleasures, like all things, are tools used to manipulate, to reward, or to distract, and where the discerning can and do enjoy such distractions on occasion, one should indulge in them sparingly, always aware of their potential impact on ones focus and determination.
Life, to me, is a series of calculated moves, each one designed to further my ambitions and secure my legacy. In the grand scheme of things, enjoyment is a luxury, one that I indulge in when the time is right, and the circumstances are favourable. It is a reminder of the rewards that come to those who are patient, cunning, and unwavering in their pursuit of their goals. So, while others may seek enjoyment in the transient pleasures of life, I find mine in the pursuit of enduring greatness."
I hope that these additional thoughts have helped to clarify the type of character that I am trying to build.
XD
This is not a Barbarian/Fighter.
If you want to be an inspiring leader (not sure why you feel you need this it isn't at all Machiavellian, he believed in ruling through fear not love), then you need high CHA, which you can't really get and still be a functional Barbarian. Thematically Barbarians don't fit anyway b/c they have no tactical options and mostly just run into combat mindlessly and smack the biggest thing they can find.
You want a Conquest Paladin. They are the Machiavellians of D&D, ruling through fear and intimidation, and seeking domination by any means possible. For race, I'd actually go Elf, they traditionally have the superiority complex you want for a ubermensh. But really any race can work.
Take Intimidation, Athletics, Deception, and History as your skill proficiencies. Consider taking Skill Expert to get Expertise in Intimidation and boost your CHA for your Aura. If you really want more strategems then MC into Battlemaster or Mastermind Rogue.
Even further thoughts about this character has made me think that perhaps their concept is too broad, and that I'm trying to get too much out of one character.
The character as written woukd be extreemly MAD. Needing high STR, DEX, INT WIS CON and CHA. They literally need every ability score to be high.
That is just not feasible.
I find my concept interesting (it's the reason I came up with it) but after thinking more, and trying to make this character in the character builder, I defiantly think I need to cut a lot of it out and focus on one thing.
I guess it's back to the drawing board to cut it down more.
Rollback Post to RevisionRollBack
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Honestly, the character reads a bit more like a major NPC than a player character... like this would be the General of an army, and as an NPC she wouldn't have the limitations of a character class, so she could just have the abilities that make sense for her character concept, and it wouldn't matter if those abilities wouldn't be possible for a PC to have all at the same time.
That all said... for the purposes of building a multiclass Zealot Barbarian/Echo Knight Fighter, I would recommend taking just 3 levels of Fighter for Echo Knight, and focus for the rest of your build on Barbarian. My main reason for this is is because Zealot Barbarian's Divine Fury feature adds more damage depending on your Barbarian level, whereas the Echo Knight's Manifest Echo gains AC based on your Proficiency Bonus and the number of uses is based on your CON mod... your Fighter level doesn't matter.
I think the problem here may be that you are creating a character that is the "total package" rather than part of a team. I think this is a common pitfall when creating a character outside of an actual game.
You may enjoy the process of creating a whole party and then figuring out where each member fits into the team.
This is a fantastic character background! I've only been playing for 1.5 yrs or so and have not played fighter types but I am kind of inspired by this. Sadly, I don't have much insight into mechanics tips for you. Regarding possible character arcs/ paths here are some ideas if you are interested...
She reads to me as holding the world at arm's length intellectually and emotionally. She seeks power and greatness not for fame or fortune but to matter, to be of value and yet seeks seemingly to exist shelled off from it. I would explore the schism that this fear and motivation might develop. Life as a soldier exposes her to grizzly horror but it is supposed to be for a purpose. Perhaps her traumas cause her to become disillusioned and fray her ideas of how she can make her mark in the world. Fighting against this is her zealotry, and ability to manipulate which becomes defense mechanisms as she starts to see through the ways she has become merely a tool of those with actual power and influence.
As a different take, perhaps given her traits, there is no schism. However, she starts to truly warp her quest for significance and purpose to become a merciful angel of death (either in her head or in reality through magical means or a deity pact maybe). She becomes the synthesis of Mother Theresa and a serial killer. Rather than a mass killer type, I see her warped mind trending more ritualistic and solemn and buying into delusions of grandeur. Maybe she actually attempts to become a god as her goal of significance yet there is always the opportunity of something cracking the delusion forcing her to see herself and the evil she has done and seek a way of redemption.
This is a fantastic character background! I've only been playing for 1.5 yrs or so and have not played fighter types but I am kind of inspired by this. Sadly, I don't have much insight into mechanics tips for you. Regarding possible character arcs/ paths here are some ideas if you are interested...
She reads to me as holding the world at arm's length intellectually and emotionally. She seeks power and greatness not for fame or fortune but to matter, to be of value and yet seeks seemingly to exist shelled off from it. I would explore the schism that this fear and motivation might develop. Life as a soldier exposes her to grizzly horror but it is supposed to be for a purpose. Perhaps her traumas cause her to become disillusioned and fray her ideas of how she can make her mark in the world. Fighting against this is her zealotry, and ability to manipulate which becomes defense mechanisms as she starts to see through the ways she has become merely a tool of those with actual power and influence.
As a different take, perhaps given her traits, there is no schism. However, she starts to truly warp her quest for significance and purpose to become a merciful angel of death (either in her head or in reality through magical means or a deity pact maybe). She becomes the synthesis of Mother Theresa and a serial killer. Rather than a mass killer type, I see her warped mind trending more ritualistic and solemn and buying into delusions of grandeur. Maybe she actually attempts to become a god as her goal of significance yet there is always the opportunity of something cracking the delusion forcing her to see herself and the evil she has done and seek a way of redemption.
I am pleased that my idea has inspired you. I have narrowed down the vision of the original concept and will share the character with you all once I have made them
:D
Rollback Post to RevisionRollBack
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
To post a comment, please login or register a new account.
Hi,
I have created a character concept for a Goliath Barbarian / Fighter multiclass with the soldier background, that I would like to turn into a playable, functional, and enjoyable character. Based on the concept below, how would you create this character from both a mechanical, and roleplaying standpoint?
What are your thoughts on how to turn the character concept for Sigrun Eldbjørn into a feasible character that will work at most tables? Also, how would you approach playing a character with such intricate beliefs and abilities?
I am looking forward to reading your thoughts and replies on how to do this.
XD
Forge
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
DnD is unfortunately not really a convenient framework for what I'm intepreting your concept as. Personality-wise you want decent-to-high mental ability scores all around - spiritual maturity and determination (wis), strategic brilliance (int), and machiavellian aptitude [?] (cha?). You also want her to have exceptional strength and endurance, a formidable warrior as a barbarian/fighter - for which you want high strength and constitution, and decent dexterity. Without an exceedingly generous DM, you'll have to accept that her mechanical foundation doesn't fully ground the character fantasy (something like a paladin might provide a more apt chassis for your concept, however).
Buildwise, you'll want to be at least level 8. Bee-lining extra attack in your preferred class (Zealot's fanatical focus at lvl 6 seems desirable to emulate her determination), then gradually filling in the other class up to level 4. Psychologically, consider whether her internal struggles all share their origin - her obsessive orientation towards a self-realization that differentiates herself from the crowd and her perception of members of that crowd as instruments towards her ends both developed in response to her alienation from society?
That being said, it is hard to provide meaningful advice, as your description is confusing. The core presented for Sigrun is her "unique blend of Nietzschean philosophy and Machiavellian strategy". What exactly you mean by this, I cannot really tell. Both are broad thinkers that are complicated to engage with, and colloquial references to their thought is jumbled in meaning. Mostly just name-dropping them doesn't really clarify how their thought informs your character. I'm genuinely confused what you intend to convey regarding her machiavellian nature - it seems primarily to be her calculating mindset?
This is not is to discourage you from this general approach to character-creation. Grounding your character-concept in a(n intersection between) philosphical framework(s) is a great way to explore such philosophy through fictional practice. But if you want a conversation with others about this, you might have better luck with more effective communication.
Presumably Sigrun is a goliath in a setting with neither Frieddy nor Nicc. How would she understand herself, lacking their names as terms?
Having thought more about this character, I am going to give you some additional thoughts that I had on them.
Be warned however, that this post will be significantly long. Note also, that although I am using the terms Machiavellianism, Nietzschean and Übermensch, these terms are used exclusively in their real-world context, to help clarify the characters philosophies, personality, and ideals--they have no in-game context. With that in mind, here are the additional thoughts that I had:
I hope that these additional thoughts have helped to clarify the type of character that I am trying to build.
XD
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
That's much more insightful into your character, such as it is. However, everything you write gives further reason to not choose barbarian/fighter as the vehicle for your character fantasy. It's the least-suited ground for the concept you have in mind, besides martial proficiency, and I can't really imagine how to make it work. The best advice I can give is to consider how alternatives might look. Focusing on martial ones:
Rogue: SAD, opening for a decent spread in mental ability scores. Expertise letting you excel at what you want to excel at. Combat-abilities apt for a character analyzing the battlefield and making calculated attacks. Mastermind/inquisitive are especially good fits.
Fighter (Battle Master): "To a Battle Master, combat is an academic field" aligns close to your vision, albeit not perfectly. SAD. In combat maneuvers can be presented as exploiting analysis of the battle-field. Out-of-combat, Commanding Presence and Tactical Assessement are perfect for your character. Know your enemy is appropriate.
Fighter (Samurai): Good fit flavourwise, good fit with abilities that gives you a relevant skill-proficiency at level 3 and wisdom-bonus to persuasion-checks at level 7 to cover your bases out of combat, and a relevant wisdom-proficiency as well.
Paladin: Class revolving around commitment to higher ideals. Charisma sufficient to manipulate people. Aura of Protection prevents you from running in fear from the first such effect, reducing the risk of having your determination disproven. Strong martial prowess. Spells can be flavoured as somewhat less magical if desired, and smiting lessens need for it. Oaths would also need to be adapted towards something more egocentric.
Ranger: Fey wanderer lets your wisdom also support social manipulation. In combat, their abilities revolve around manipulating the enemy and resisting manipulation. Expertise in a skill from Deft explorer is great, extra language proficiencies are neat. Spells can be flavoured as somewhat less magical if desired.
Monk perfectly captures the drive for selv-mastery, but less so other aspects of your concept. (Edit: Though not necessarily your idea for self-mastery, but that could be tweaked.)
If it's actually the multiclass you're most interested in, you might want a different character.
This is not a Barbarian/Fighter.
If you want to be an inspiring leader (not sure why you feel you need this it isn't at all Machiavellian, he believed in ruling through fear not love), then you need high CHA, which you can't really get and still be a functional Barbarian. Thematically Barbarians don't fit anyway b/c they have no tactical options and mostly just run into combat mindlessly and smack the biggest thing they can find.
You want a Conquest Paladin. They are the Machiavellians of D&D, ruling through fear and intimidation, and seeking domination by any means possible. For race, I'd actually go Elf, they traditionally have the superiority complex you want for a ubermensh. But really any race can work.
Take Intimidation, Athletics, Deception, and History as your skill proficiencies. Consider taking Skill Expert to get Expertise in Intimidation and boost your CHA for your Aura. If you really want more strategems then MC into Battlemaster or Mastermind Rogue.
Even further thoughts about this character has made me think that perhaps their concept is too broad, and that I'm trying to get too much out of one character.
The character as written woukd be extreemly MAD. Needing high STR, DEX, INT WIS CON and CHA. They literally need every ability score to be high.
That is just not feasible.
I find my concept interesting (it's the reason I came up with it) but after thinking more, and trying to make this character in the character builder, I defiantly think I need to cut a lot of it out and focus on one thing.
I guess it's back to the drawing board to cut it down more.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Honestly, the character reads a bit more like a major NPC than a player character... like this would be the General of an army, and as an NPC she wouldn't have the limitations of a character class, so she could just have the abilities that make sense for her character concept, and it wouldn't matter if those abilities wouldn't be possible for a PC to have all at the same time.
That all said... for the purposes of building a multiclass Zealot Barbarian/Echo Knight Fighter, I would recommend taking just 3 levels of Fighter for Echo Knight, and focus for the rest of your build on Barbarian. My main reason for this is is because Zealot Barbarian's Divine Fury feature adds more damage depending on your Barbarian level, whereas the Echo Knight's Manifest Echo gains AC based on your Proficiency Bonus and the number of uses is based on your CON mod... your Fighter level doesn't matter.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I think the problem here may be that you are creating a character that is the "total package" rather than part of a team. I think this is a common pitfall when creating a character outside of an actual game.
You may enjoy the process of creating a whole party and then figuring out where each member fits into the team.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
This is a fantastic character background! I've only been playing for 1.5 yrs or so and have not played fighter types but I am kind of inspired by this. Sadly, I don't have much insight into mechanics tips for you. Regarding possible character arcs/ paths here are some ideas if you are interested...
She reads to me as holding the world at arm's length intellectually and emotionally. She seeks power and greatness not for fame or fortune but to matter, to be of value and yet seeks seemingly to exist shelled off from it. I would explore the schism that this fear and motivation might develop. Life as a soldier exposes her to grizzly horror but it is supposed to be for a purpose. Perhaps her traumas cause her to become disillusioned and fray her ideas of how she can make her mark in the world. Fighting against this is her zealotry, and ability to manipulate which becomes defense mechanisms as she starts to see through the ways she has become merely a tool of those with actual power and influence.
As a different take, perhaps given her traits, there is no schism. However, she starts to truly warp her quest for significance and purpose to become a merciful angel of death (either in her head or in reality through magical means or a deity pact maybe). She becomes the synthesis of Mother Theresa and a serial killer. Rather than a mass killer type, I see her warped mind trending more ritualistic and solemn and buying into delusions of grandeur. Maybe she actually attempts to become a god as her goal of significance yet there is always the opportunity of something cracking the delusion forcing her to see herself and the evil she has done and seek a way of redemption.
I am pleased that my idea has inspired you. I have narrowed down the vision of the original concept and will share the character with you all once I have made them
:D
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.