I don't have any content purchased here. I have all the books though, in dead tree version. I prefer the physical to the digital. Guess I'm just old. Or old fashioned. LOL!
Finally someone who gets me.
I forgot to buy everything from here, so now I'm stuck with the physical version.
I didn't know this was a thing when I bought like most of the non-campaign books, but I like physical books more.
Also a Player Character that has immunity to Radiant or Thunder Damage wouldn't be overpowered even at first LV, because most campaigns you aren't fighting angels or Radiant beings likely originating from the Positive Plane.
And if you're thinking of it I've homebrew a race from official lore being the Lumi, which would have both immunity and a rebuke to Radiant Damage making them key for fighting angels, but I believe angels have resistance or immunity to Radiant Damage meaning that they aren't necessarily the strongest vs angels. The main reason you'd play as a Lumi is for the roleplay and natural light feature making an excellent paladin or maybe even a warlock.
Immunity to any type of damage is not something the game intends PCs to have - and certainly not permanently - as you can see by the fact that no species or 2014 races are given immunity. It is extremely rarely given out to monsters as well.
Radiant damage is not in any way limited to angels. For example, the very un-angelic Sickening Radiance spell deals radiant damage. Thunder is even more common.
Resistance to a damage type is enough to illustrate that a creature has some sort of alignment or protection against that type.
Of course you can homebrew what you like, but if you want to balance things in a way that might encourage others to use your creations I would recommend using resistance rather than immunity.
The only means of getting permanent damage immunity for a player character that I'm aware of are from the Forge domain for Clerics and the Storm Soul Sorcerer, and in both cases the immunity is given as the very final ability of the subclass.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thanks for the replies. But I'm sticking to immunities for my campaign because of how it is mainly a flavor thing in most of my games. It would be more powerful in like a Spelljamers campaign or maybe Eberron (or if a baddie uses Sicking Radiance) but in those cases then I totally agree with you. And I forgot Thunder Damage was commoner then other damages it's just I keep forgetting about that so that one it bad on my part sorry. Sorry if this damage immunity is out of place and what not but due to its rarity in using for bad guys in most of my games it only seemed appropriate. And a rarely share my ideas beyond telling a few traits such as how I made my Tanarukk race balanced or how I made the Large size work in my game.
Overall I really like your replies and if you had more about anything I should consider or might've forgot or whatnot I'd love to hear them!
Also please tell me is their a book of Fey because I've started the beginning of homebrewing a huge book of Fey and I don't want to do unnecessary work if their is already book.
Thanks if you tell me because it might take days or something for me to answer that.
Also unrelated to any of this here I have a way to deal with people that maximize spell or class power by multiclass or similar. The way you do it is go onto YouTube and use one of these tricks against the players with an evil spellcaster who has been secretly following the party learning their diabolical ways. Alternatively some spells might have huge aftershocks that kill or ruin the party such as casting Distort Value repeatably to cast Resurrection with a cheap gem might cause all spell components and items to go into an unpredictable cost increase/decrease meaning that all economy or money is now worthless and the material plane would require some sort of reliable curansy from another plane that would hopefully not be effected maybe even the Feywild. But then comes into the question how much of the world would destroy itself and how would the new influence effect everyone. After the game is finished the next game could be about trying to fix what they broke.
Just a simple thought.
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Mordecai Pierce
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I didn't know this was a thing when I bought like most of the non-campaign books, but I like physical books more.
Mordecai Pierce
Also a Player Character that has immunity to Radiant or Thunder Damage wouldn't be overpowered even at first LV, because most campaigns you aren't fighting angels or Radiant beings likely originating from the Positive Plane.
And if you're thinking of it I've homebrew a race from official lore being the Lumi, which would have both immunity and a rebuke to Radiant Damage making them key for fighting angels, but I believe angels have resistance or immunity to Radiant Damage meaning that they aren't necessarily the strongest vs angels. The main reason you'd play as a Lumi is for the roleplay and natural light feature making an excellent paladin or maybe even a warlock.
Mordecai Pierce
Immunity to any type of damage is not something the game intends PCs to have - and certainly not permanently - as you can see by the fact that no species or 2014 races are given immunity. It is extremely rarely given out to monsters as well.
Radiant damage is not in any way limited to angels. For example, the very un-angelic Sickening Radiance spell deals radiant damage. Thunder is even more common.
Resistance to a damage type is enough to illustrate that a creature has some sort of alignment or protection against that type.
Of course you can homebrew what you like, but if you want to balance things in a way that might encourage others to use your creations I would recommend using resistance rather than immunity.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The only means of getting permanent damage immunity for a player character that I'm aware of are from the Forge domain for Clerics and the Storm Soul Sorcerer, and in both cases the immunity is given as the very final ability of the subclass.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There's a few Epic Boons in the 2014 DMG that give one or two damage type immunities as well.
Thanks for the replies. But I'm sticking to immunities for my campaign because of how it is mainly a flavor thing in most of my games. It would be more powerful in like a Spelljamers campaign or maybe Eberron (or if a baddie uses Sicking Radiance) but in those cases then I totally agree with you. And I forgot Thunder Damage was commoner then other damages it's just I keep forgetting about that so that one it bad on my part sorry. Sorry if this damage immunity is out of place and what not but due to its rarity in using for bad guys in most of my games it only seemed appropriate. And a rarely share my ideas beyond telling a few traits such as how I made my Tanarukk race balanced or how I made the Large size work in my game.
Overall I really like your replies and if you had more about anything I should consider or might've forgot or whatnot I'd love to hear them!
Mordecai Pierce
Also please tell me is their a book of Fey because I've started the beginning of homebrewing a huge book of Fey and I don't want to do unnecessary work if their is already book.
Thanks if you tell me because it might take days or something for me to answer that.
Mordecai Pierce
Also unrelated to any of this here I have a way to deal with people that maximize spell or class power by multiclass or similar. The way you do it is go onto YouTube and use one of these tricks against the players with an evil spellcaster who has been secretly following the party learning their diabolical ways. Alternatively some spells might have huge aftershocks that kill or ruin the party such as casting Distort Value repeatably to cast Resurrection with a cheap gem might cause all spell components and items to go into an unpredictable cost increase/decrease meaning that all economy or money is now worthless and the material plane would require some sort of reliable curansy from another plane that would hopefully not be effected maybe even the Feywild. But then comes into the question how much of the world would destroy itself and how would the new influence effect everyone. After the game is finished the next game could be about trying to fix what they broke.
Just a simple thought.
Mordecai Pierce