I mean, I get that you can carry a backpack with 30 lb of equipment there, but for the other items, do players need to leave them in an inn or something, like a player has a chest with 300 lb of carrying capacity, does he carry it around? Because it doesnt make sense to me if he does
I mean, if you choose to play with strict encumbrance rules, then yeah, that's exactly how it goes. You can buy a mule or roll around a shopping cart, but if your game uses encumbrance rules AND you want to buy a steamer chest, yeah, you either leave it in the room or your wagon or whatever,
Keep in mind that 50gp weighs 1lb, so if you find 1000gold, you're looking at 20lbs right there. If you find 1000 gold worth of copper, you're looking at 2000lbs.
A lot of DMs will handwave this by letting players "trade-in" for platinum or gems, but sometimes the absurd weight is an intentional obstacle. Having a transmutation wizard around can help.
Hunters use pack frames to haul hundreds of pounds of meat, hide, and bulky antlers out of the field back to camp, often over several miles of extremely rough terrain. Adventurers are not your average backpackers on beaten trails, they are hardened experts capable of exceptional feats in a heroic world, and there's no reason to place an artificial cap on what the can carry other than what the carrying capacity/optional encumbrance rules in the PHB provide.
I mean, if you choose to play with strict encumbrance rules, then yeah, that's exactly how it goes. You can buy a mule or roll around a shopping cart, but if your game uses encumbrance rules AND you want to buy a steamer chest, yeah, you either leave it in the room or your wagon or whatever,
Too bad that DnD beyond dont let me use that as an option, if i need to leave something, i need to remove it from the inventory and then add it again
If you need to keep track of a separate inventory, try adding it to your Notes section instead. Many items, especially trade goods, don't really benefit from being recorded under Equipment.
You could also add a "Pack Mule" to your inventory and customize it with a list of what it is carrying.
Keep in mind that 50gp weighs 1lb, so if you find 1000gold, you're looking at 20lbs right there. If you find 1000 gold worth of copper, you're looking at 2000lbs.
A lot of DMs will handwave this by letting players "trade-in" for platinum or gems, but sometimes the absurd weight is an intentional obstacle. Having a transmutation wizard around can help.
Which sadly further devalues the strength attribute vs dexterity.
Hunters use pack frames to haul hundreds of pounds of meat, hide, and bulky antlers out of the field back to camp, often over several miles of extremely rough terrain. Adventurers are not your average backpackers on beaten trails, they are hardened experts capable of exceptional feats in a heroic world, and there's no reason to place an artificial cap on what the can carry other than what the carrying capacity/optional encumbrance rules in the PHB provide.
At what level do characters become hardened experts though? I'd say that you're certainly not a hardened expert at anything before level 5-8ish.
I mean, I get that you can carry a backpack with 30 lb of equipment there, but for the other items, do players need to leave them in an inn or something, like a player has a chest with 300 lb of carrying capacity, does he carry it around? Because it doesnt make sense to me if he does
A Vietnam era US army backpack was about 45-50 pounds, that is typical and reasonable for an adventurer.
300 pounds is not reasonable. They should not be carrying that, unless on a cart or splitting it between two+ people.
I mean, if you choose to play with strict encumbrance rules, then yeah, that's exactly how it goes. You can buy a mule or roll around a shopping cart, but if your game uses encumbrance rules AND you want to buy a steamer chest, yeah, you either leave it in the room or your wagon or whatever,
Most groups end up with a Bag of Holding or a Handy Haversack pretty quickly to help handwave equipment weight.
Keep in mind that 50gp weighs 1lb, so if you find 1000gold, you're looking at 20lbs right there. If you find 1000 gold worth of copper, you're looking at 2000lbs.
A lot of DMs will handwave this by letting players "trade-in" for platinum or gems, but sometimes the absurd weight is an intentional obstacle. Having a transmutation wizard around can help.
Hunters use pack frames to haul hundreds of pounds of meat, hide, and bulky antlers out of the field back to camp, often over several miles of extremely rough terrain. Adventurers are not your average backpackers on beaten trails, they are hardened experts capable of exceptional feats in a heroic world, and there's no reason to place an artificial cap on what the can carry other than what the carrying capacity/optional encumbrance rules in the PHB provide.
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I'm going to make this way harder than it needs to be.
Too bad that DnD beyond dont let me use that as an option, if i need to leave something, i need to remove it from the inventory and then add it again
If you need to keep track of a separate inventory, try adding it to your Notes section instead. Many items, especially trade goods, don't really benefit from being recorded under Equipment.
You could also add a "Pack Mule" to your inventory and customize it with a list of what it is carrying.
The only time I've ever used any kind of encumbrance is ask the players how they get a treasure hoard from point A to point B.
By the time you need chests that carry 300lbs, buying a cart and mule and a couple followers to tend them while your in a dungeon is trivial.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Which sadly further devalues the strength attribute vs dexterity.
Altrazin Aghanes - Wizard/Fighter
Varpulis Windhowl - Fighter
Skolson Demjon - Cleric/Fighter
At what level do characters become hardened experts though? I'd say that you're certainly not a hardened expert at anything before level 5-8ish.
Altrazin Aghanes - Wizard/Fighter
Varpulis Windhowl - Fighter
Skolson Demjon - Cleric/Fighter
And hunters might carry massive amounts on frames, but I bet they can't wield a sword and shield and fight effectively while hauling that load.