You’re right, the Mystic needs to die. I also have one in a campaign I’m DMing and it’s a headache. Not because it’s OP, I can adjust for that but because it was so poorly written. Just as Cricket stated, they threw everything they could think of at the Mystic, they had no clear concept for it and it shows.
And the Mystic needed to die. I have one in my campaign and, while it has led to some amazing moments, it is clearly far too powerful. I'm glad they are throwing some of the mechanics from it into these new UAs though. I hope they take all of the Wu Jen stuff and give it to a variant to the Way of the Four Elements Monk because that stuff would fit perfectly into the Ki system.
Apart from the Immortal options and mixing those in with some of the other disciplines, I'm not sure where this alleged overpoweredness comes from. Though on the other hand, the worst of these options are those that probably shouldn't be psionic to begin with. What does psi have to do with growing/shrinking, stacking temps indefinitely or straight up replicating spells?
But again, they threw everything they could think of into the mystic. What it should be is a core psion with Awakened, Nomad and maybe one other subclass. Wu Jen should be a monk subclass, Soul Knife a rogue subclass and Immortal split between barbarian and druid. Or something. I can't recall all the disciplines. They also need to figure the equivalent of 6-9th level psionics. Extra concentration does not suffice as a feature for levels 10-20 and it's a downright travesty that bards can cause more mind screwery with the likes of Modify Memory and Geas than the designated psychic. Level 15 Psion should be able to go full Psi Corps, level 20 should be Prof Xavier.
Disciplines should also have been refined
I have had a campaign going for the passed 4 years and a friend was going through a rough time and needed a boost so I let them be whatever they wanted and they "wanted to be a psychic dog person" I then compromised that they could be an Awakened Corgi using the Mystic UA. Cut to last weekend this little fuzz ball was pumping insane amounts of damage on an undead aboleth with just maxing their psi limit into crush. I think the Mystic was a great idea and I very much want to see it happen in a toned done form... but as the UA stands you are able to outshine almost any other class with both versatility as well as (at level 9) being able to do a crazy amount of damage even when you are playing a support subclass.
Everything else you stated I agree with. Move some of the Immortal abilities into Barbarian/Monk and give Wu Jen to the Monk while making the Mystic into a focused mentalist style caster with subclasses like the Nomad, Awakened, and that sweet looking summoner that Mearls was working on before he disappeared from HFH.
You may not believe that the Mystic was overpowered, but it was widely understood as far too powerful by the community. There is a reason the haven’t revisited it.
5d8 at level 5 is actually an average maximum (of 40 as seen by being close to the “Fireball” spell which is 48 and has been explicitly stated by WotC as the most overpowered spell in the game) and a slightly below average, average spell damage (of 25 as per standard average calculations) so the fact it is unavoidable is overpowered. And WotC doesnt even balance the spells they make to the rules in the DMG because they are over-tuned. And another thing. A large amount of the player base, specifically older players, think that the Sorcerer doesnt have enough that differentiates it from Wizard (because they very clearly favored certain classes but thats another argument). Bard are not chosen for their spell casting; Bards are the magical skill monkeys of the game, whereas Rouges are the Martial Skill monkeys. The only real difference between Arcane and Divine magic is mostly flavor yes, but there is no class, that parallels the massive pool of buffs heals and role versatility of the Cleric. you are looking at everything in black and white. There is a lot more depth to each class that you are giving it credit for, but a new type of damage dealing magical class is unnecessary. We have enough magical classes that are designed for disruption in the Druid, Bard and Cleric. And while you may be right, a magical crafting class may be unnecessary, the Artificer class was more of a fix to a really uninspired crafting system in the game what so ever, magic aside
There is no Niche that these versions of the mystic fill, that isnt already covered at least twice by the 13 classes now in the game.
"Average maximum"? The numbers you list aren't averages, they are maximums. 40 is the max damage of 5d8, 48 of 8d6. An Fireball is not the most OP spell in the game, it's the most OP spell at 3rd level, because tradition. It's pointless to compare it to Fireball anyway, because not only are they different levels, but Fireball is a stated special case. Instead compare Cloudkill (also 5d8) or Cone of Cold (8d8). And those are AoEs! Also, Wizards telling DMs to balance homebrew one way and then balancing lower themselves makes absolutely no sense.
Sorcerers are ****** by wizard favoritism, but your point of view would seem to support rolling them into one, whereas mine would be to improve them. Bards being jacks of all trades may be signature of the class from a mechanics perspective, but I don't recall that being a key component of their classical definition in fantasy. Someone just thought, "hey here's a cool thing they could do" and just put it in. Again before the bard came along in whatever edition, if someone had argued as you do, "why make another arcane class, just make a wizard that gets expertise and even more spells", we'd never the class we have today. Why don't we stick with "arcane, divine, elf" as Sposta pointed out? Variety is the spice of life. What fills a flavor niche now may get new mechanics later that will be unlike anything we're currently imagining.
Anyway, I'm not sure why you are assuming a psion class would only be (or primarily be) damage dealing, nor am I convinced that completely new and unique mechanics that can't be replicated by any other class is the standard by which we should judge new additions.
Yeah I had heard some of that. That's why I still sometimes get the urge to cringe if I hear "prepared spell slot" without warning.
You heard about that, I played it. And that was just the beginning. Characters had to learn how to use each weapon individually (immagine a Fighter doing that without any of their benefits either and only 1 attack!) and Non-Weapon Proficiencies (Skills and Tools) were also also purchased individually and then had to be ranked up individually as well from 0%-100% (immagine playing a Rogue that way!) and you only healed 1 Hit Point per day. It’s frankly amazing people played at all, until you realize that it was the best system on the market at the time. And the books were all written by different people with no standard language usage. RAW vs. RAI was a major conversation for regular everyday stuff. 5e is amazing by comparison.
I hope you’re right. Mearls’ work was uniqe and different and refreshing. That’s exactly why I think it won’t get used. After what happened to the Artificer though, I have this sinking feeling in my chest.* I’m expecting that the Psion will get the same treatment when it comes out, because to me they might as well not even bother at that point. Go back and watch the last 8-10 episodes of Happy Fun Hour and you will expressly hear Mearls explain the logic behind why WotC is scared to use anything other than Spell Slots. Sure, the Psion Could use the same Point System presented one the DMG, but so could everyone else and nobody does because it’s locked away in the DMG that’s really mostly useful for newer DMs and the Magic Items/Treasure Hordes sections. If WotC doesn’t put it in the new book, nobody will use it. Also, on HFH Mearls explained why Sorcerers don’t make sense on Dark Sun and why they wouldn’t be getting a Psionic Subclass. He basically took the words right out of my mouth. What are we getting? Oh look a psionic Sorcerer is coming out soon. 🙄
*The OG Artificer was just as radical as the Psionicist, but without the balance problems. The Artificer was originally designed to produce “Spell-like Effects” through the use of magically infused machines/devices instead of actually “Casting Spells” (sound familiar?) They used to only Know/be able to Cast a small handful of spells which were all that was needed to craft their devices. Their entire system for manipulating The Weave was completely unique to them.
Now it has become a watered down caster that has ended up making nobody happy. (Just go look at those threads for proof.) The old heads are complaining that “It’s different than it used to be!” and the newer players are complaining about everything else. I belong to the third group who’s upset because we were looking forward to something different. We were hoping we would get a character Class that did “magic” and wouldn't “Spell Slots” to do it. They could have used almost any other system and I would have been happy. What we got was more of the same.
You are are right about the Artificer, I have yet to have extensive time playing it but the Alchemist I have been playing in a campaign is definitely not a happy camper with some of the changes. I'll hold my judgement until testing it out though. As for the Psion, the thing about that gives me hope is that it WAS in line with the the current design philosophy while still being fresh. I may just be being naive, but some of the UA subclasses they have been releasing have been legitimately creative as of late and I hope that some of that creativity has maybe leaked over into the potential new class we will be getting. Could be horribly wrong though. I'm just choosing to wait and see until at LEAST the end of December before being discontent that we won't be getting a psionic summoner that calls their enemies worst fears into reality.
Every version of the Psionicist has always used the same Point Buy casting system. That’s why everyone has always complained about them except the people who played them.
Here is official discussion on it if u want to watch. Most of the points i have been trying to get across are clarified in the first 5 minutes so you don't need to watch the whole thing
As for the Psion, the thing about that gives me hope is that it WAS in line with the the current design philosophy while still being fresh.
Upcasting Cantrips and being able to hold Concentration on two Spells at once is waaay out of line with everything else. So much so that anyone who can’t do those things will start reaching for the pitchforks and torches again. It’ll be design by committee as a result, and we’ll end up with another watered down caster.
Um no, they called Fireball the most overpowered spell in the game, and that’s partially because of how early you get it. And i will compare it to Fireball (which is also an AoE) because its a good guideline. Also, I wasnt saying that they shouldnt use the balance tules in the DMG, its just a fact that they dont use the guidelines they set out for us.
If you really want to, go ahead and make an entirely new class for every possible slight variation of something that could exist. Im not going to stop you.
The fact of the matter is this; Psionics in 5e have been decided follow the same rules as normal magic for simplicity sake. Therefore there is no need for their own class because the only reason for it to exist would simply be existing and satisfying people who think that the most important part of DnD is Not seeing how much you can bend the rules and the flavor before it breaks, but instead being handed exactly what you what on a shiny polished plater engraved with your name.
Thank you for your insights on the new PsiSubs. I will have to consider them more carefully when I have the UA in front of me so I can give your opinions actual, real consideration (instead of judging them based on knee-jerk reactions like some over in the Artificer forum are inclined to do.)
Therefore there is no need for their own class because the only reason for it to exist would simply be existing and satisfying people who think that the most important part of DnD is Not seeing how much you can bend the rules and the flavor before it breaks, but instead being handed exactly what you what on a shiny polished plater engraved with your name.
Excuse me?!?
First of all, the point of D&D is neither “seeing how much you can bend the rules and the flavor before it breaks” not is it about “being handed exactly what you what on a shiny polished plater engraved with your name” and if either of those statements were meant to describe me then I kindly invite you to get stuffed.
The point of D&D is to have fun playing a game. My idea of fun is to periodically try out something different just for the sake of novelty. Who the heck are you to tell me my idea of fun is wrong?
The point of a dedicated Psionic Class is to satisfy the people who might think it’s fun to play Who the heck are you to tell them their idea of fun is not important enough to justify the Psion?!?
If your idea of fun is “seeing how much you can bend the rules and the flavor before it breaks” then be my guest. I won’t step on your fun, please don’t step on mine.
Therefore there is no need for their own class because the only reason for it to exist would simply be existing and satisfying people who think that the most important part of DnD is Not seeing how much you can bend the rules and the flavor before it breaks, but instead being handed exactly what you what on a shiny polished plater engraved with your name.
Excuse me?!?
First of all, the point of D&D is neither “seeing how much you can bend the rules and the flavor before it breaks” not is it about “being handed exactly what you what on a shiny polished plater engraved with your name” and if either of those statements were meant to describe me then I kindly invite you to get stuffed.
The point of D&D is to have fun playing a game. My idea of fun is to periodically try out something different just for the sake of novelty. Who the heck are you to tell me my idea of fun is wrong?
The point of a dedicated Psionic Class is to satisfy the people who might think it’s fun to play Who the heck are you to tell them their idea of fun is not important enough to justify the Psion?!?
If your idea of fun is “seeing how much you can bend the rules and the flavor before it breaks” then be my guest. I won’t step on your fun, please don’t step on mine.
I agree with Iamsposta. If you are not interested in a Psion/Mystic class that's fine, but don't crap on others if they are interested.
I have had a campaign going for the passed 4 years and a friend was going through a rough time and needed a boost so I let them be whatever they wanted and they "wanted to be a psychic dog person" I then compromised that they could be an Awakened Corgi using the Mystic UA. Cut to last weekend this little fuzz ball was pumping insane amounts of damage on an undead aboleth with just maxing their psi limit into crush. I think the Mystic was a great idea and I very much want to see it happen in a toned done form... but as the UA stands you are able to outshine almost any other class with both versatility as well as (at level 9) being able to do a crazy amount of damage even when you are playing a support subclass.
Everything else you stated I agree with. Move some of the Immortal abilities into Barbarian/Monk and give Wu Jen to the Monk while making the Mystic into a focused mentalist style caster with subclasses like the Nomad, Awakened, and that sweet looking summoner that Mearls was working on before he disappeared from HFH.
Psychic Crush is 8d8 psychic plus stun for a round, half on save with no stun. Now compare Synaptic Static. 8d6 psychic on fail plus a minute of negative d6 bard inspiration on attacks checks and concentration (though they can try to end it early every turn). And again, AoE, vs single target.
Psi points and damage were never the problem with the mystic. Most of the actual issues came from Immortal stacking temps every turn, immortal disciplines making no sense, and the ability for just about everyone to mix these in with everything else. If you picked certain things from the mystic, you basically never died, could switch up any proficiency, and gain advantage on any check on top of whatever else you may be doing. If you didn't take those options, you were unremarkable. At low levels, why would you play anything else, but at higher levels you were surpassed by the specialists and eventually forgotten.
That's why I say they need to focus the core class, clean up the disciplines, and move the extraneous stuff to other classes where it gels better and is a nice new flavor as opposed to pick and choose the things that let you do everything.
Um no, they called Fireball the most overpowered spell in the game, and that’s partially because of how early you get it. And i will compare it to Fireball (which is also an AoE) because its a good guideline. Also, I wasnt saying that they shouldnt use the balance tules in the DMG, its just a fact that they dont use the guidelines they set out for us.
If you really want to, go ahead and make an entirely new class for every possible slight variation of something that could exist. Im not going to stop you.
The fact of the matter is this; Psionics in 5e have been decided follow the same rules as normal magic for simplicity sake. Therefore there is no need for their own class because the only reason for it to exist would simply be existing and satisfying people who think that the most important part of DnD is Not seeing how much you can bend the rules and the flavor before it breaks, but instead being handed exactly what you what on a shiny polished plater engraved with your name.
How is it a good guideline when it's literally the exception to the rules? Not to mention that arguing that a 5th level equivalent is overpowered because it comes close to a 3rd level that's overpowered is just silly.
Not sure what you're trying to say with the rest of it (or perhaps what you claim Wizards is saying, if indeed you only claim to repeat what they're saying) but it sounds circular. We don't need another magic spellcaster, because we don't need another magic spellcaster. Sure. But that's not what we asked for. We asked for a psionic. And you have not presented an argument for why one shouldn't exist beyond an allusion to one attempt being overpowered (which is contested and besides the point). If Wizards is afraid to introduce new mechanics, then yes it does seem pointless to ask for new content, of any kind, short of published adventures. I would hope they haven't stagnated to that level yet.
To be clear, I have absolutely 0 issues with Psionics be treated as Magic. I do however have an issue with Psions (Mystics, Psionicists, whatever you call them) “Casting Spells” with “Spell Slots” in the same way as every other caster with nothing new to offer. If that happens then you are correct, there would be very little point to them as they would ultimately satisfy no one, just like the Artificer.
I don’t want Psionics to be different “just because I want it” like some petulant child. And I don’t want them being like they were before because “I want a ridiculously OP Character” like some munchkin power gamer. I want them to be different because I want to have fun playing D&D and after 30 years, spell slots are becoming a bit stale and I think it would be refreshing.
Therefore there is no need for their own class because the only reason for it to exist would simply be existing and satisfying people who think that the most important part of DnD is Not seeing how much you can bend the rules and the flavor before it breaks, but instead being handed exactly what you what on a shiny polished plater engraved with your name.
Excuse me?!?
First of all, the point of D&D is neither “seeing how much you can bend the rules and the flavor before it breaks” not is it about “being handed exactly what you what on a shiny polished plater engraved with your name” and if either of those statements were meant to describe me then I kindly invite you to get stuffed.
The point of D&D is to have fun playing a game. My idea of fun is to periodically try out something different just for the sake of novelty. Who the heck are you to tell me my idea of fun is wrong?
The point of a dedicated Psionic Class is to satisfy the people who might think it’s fun to play Who the heck are you to tell them their idea of fun is not important enough to justify the Psion?!?
If your idea of fun is “seeing how much you can bend the rules and the flavor before it breaks” then be my guest. I won’t step on your fun, please don’t step on mine.
Lol. Never once was i talking to you but ho off i guess. The bending the rules thing was just a dramatic way of saying; the point of dnd is to be as creative as possible within the given rules and designs that are already given to you.
Personally i really like the Psionic wizard tradition
To be clear, I have absolutely 0 issues with Psionics be treated as Magic. I do however have an issue with Psions (Mystics, Psionicists, whatever you call them) “Casting Spells” with “Spell Slots” in the same way as every other caster with nothing new to offer. If that happens then you are correct, there would be very little point to them as they would ultimately satisfy no one, just like the Artificer.
I don’t want Psionics to be different “just because I want it” like some petulant child. And I don’t want them being like they were before because “I want a ridiculously OP Character” like some munchkin power gamer. I want them to be different because I want to have fun playing D&D and after 30 years, spell slots are becoming a bit stale and I think it would be refreshing.
An eloquent argument, thank you. These are very valid points, and the exact same argument I had for the new Artificer and its frankly the most disappointing part of that class so i see ur point
Correct. As of right now Psionics is essentially a school of magic, following all of these same rules (as stated in the video i posted above). And the “we dont need another spell caster just to have another spellcaster” is exactly what i mean, given their view on Psionics for 5e
Correct. As of right now Psionics is essentially a school of magic, following all of these same rules (as stated in the video i posted above). And the “we dont need another spell caster just to have another spellcaster” is exactly what i mean, given their view on Psionics for 5e
That is why the rest of as are hoping beyond hope the the Psion is still on its way, and that it might be at least as unique as it looked to be a year ago onHappy Fun Hour.
Here is official discussion on it if u want to watch. Most of the points i have been trying to get across are clarified in the first 5 minutes so you don't need to watch the whole thing
FYI: I watched the first 3:30 and they hadn’t made a single point yet. If the next minute and a half are just as empty of actual content then they have either failed to make your points as promised, or....
And Davavor,
You’re right, the Mystic needs to die. I also have one in a campaign I’m DMing and it’s a headache. Not because it’s OP, I can adjust for that but because it was so poorly written. Just as Cricket stated, they threw everything they could think of at the Mystic, they had no clear concept for it and it shows.
I hope you’re just as right about the Psion.
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I have had a campaign going for the passed 4 years and a friend was going through a rough time and needed a boost so I let them be whatever they wanted and they "wanted to be a psychic dog person" I then compromised that they could be an Awakened Corgi using the Mystic UA. Cut to last weekend this little fuzz ball was pumping insane amounts of damage on an undead aboleth with just maxing their psi limit into crush. I think the Mystic was a great idea and I very much want to see it happen in a toned done form... but as the UA stands you are able to outshine almost any other class with both versatility as well as (at level 9) being able to do a crazy amount of damage even when you are playing a support subclass.
Everything else you stated I agree with. Move some of the Immortal abilities into Barbarian/Monk and give Wu Jen to the Monk while making the Mystic into a focused mentalist style caster with subclasses like the Nomad, Awakened, and that sweet looking summoner that Mearls was working on before he disappeared from HFH.
"Average maximum"? The numbers you list aren't averages, they are maximums. 40 is the max damage of 5d8, 48 of 8d6. An Fireball is not the most OP spell in the game, it's the most OP spell at 3rd level, because tradition. It's pointless to compare it to Fireball anyway, because not only are they different levels, but Fireball is a stated special case. Instead compare Cloudkill (also 5d8) or Cone of Cold (8d8). And those are AoEs! Also, Wizards telling DMs to balance homebrew one way and then balancing lower themselves makes absolutely no sense.
Sorcerers are ****** by wizard favoritism, but your point of view would seem to support rolling them into one, whereas mine would be to improve them. Bards being jacks of all trades may be signature of the class from a mechanics perspective, but I don't recall that being a key component of their classical definition in fantasy. Someone just thought, "hey here's a cool thing they could do" and just put it in. Again before the bard came along in whatever edition, if someone had argued as you do, "why make another arcane class, just make a wizard that gets expertise and even more spells", we'd never the class we have today. Why don't we stick with "arcane, divine, elf" as Sposta pointed out? Variety is the spice of life. What fills a flavor niche now may get new mechanics later that will be unlike anything we're currently imagining.
Anyway, I'm not sure why you are assuming a psion class would only be (or primarily be) damage dealing, nor am I convinced that completely new and unique mechanics that can't be replicated by any other class is the standard by which we should judge new additions.
You heard about that, I played it. And that was just the beginning. Characters had to learn how to use each weapon individually (immagine a Fighter doing that without any of their benefits either and only 1 attack!) and Non-Weapon Proficiencies (Skills and Tools) were also also purchased individually and then had to be ranked up individually as well from 0%-100% (immagine playing a Rogue that way!) and you only healed 1 Hit Point per day. It’s frankly amazing people played at all, until you realize that it was the best system on the market at the time. And the books were all written by different people with no standard language usage. RAW vs. RAI was a major conversation for regular everyday stuff. 5e is amazing by comparison.
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You are are right about the Artificer, I have yet to have extensive time playing it but the Alchemist I have been playing in a campaign is definitely not a happy camper with some of the changes. I'll hold my judgement until testing it out though. As for the Psion, the thing about that gives me hope is that it WAS in line with the the current design philosophy while still being fresh. I may just be being naive, but some of the UA subclasses they have been releasing have been legitimately creative as of late and I hope that some of that creativity has maybe leaked over into the potential new class we will be getting. Could be horribly wrong though. I'm just choosing to wait and see until at LEAST the end of December before being discontent that we won't be getting a psionic summoner that calls their enemies worst fears into reality.
I want a class like that so bad...
Atrome,
Every version of the Psionicist has always used the same Point Buy casting system. That’s why everyone has always complained about them except the people who played them.
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https://youtu.be/G-BckWDv1vw
Here is official discussion on it if u want to watch. Most of the points i have been trying to get across are clarified in the first 5 minutes so you don't need to watch the whole thing
Upcasting Cantrips and being able to hold Concentration on two Spells at once is waaay out of line with everything else. So much so that anyone who can’t do those things will start reaching for the pitchforks and torches again. It’ll be design by committee as a result, and we’ll end up with another watered down caster.
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CrutchCricket:
Um no, they called Fireball the most overpowered spell in the game, and that’s partially because of how early you get it. And i will compare it to Fireball (which is also an AoE) because its a good guideline. Also, I wasnt saying that they shouldnt use the balance tules in the DMG, its just a fact that they dont use the guidelines they set out for us.
If you really want to, go ahead and make an entirely new class for every possible slight variation of something that could exist. Im not going to stop you.
The fact of the matter is this; Psionics in 5e have been decided follow the same rules as normal magic for simplicity sake. Therefore there is no need for their own class because the only reason for it to exist would simply be existing and satisfying people who think that the most important part of DnD is Not seeing how much you can bend the rules and the flavor before it breaks, but instead being handed exactly what you what on a shiny polished plater engraved with your name.
Guytza,
Thank you for your insights on the new PsiSubs. I will have to consider them more carefully when I have the UA in front of me so I can give your opinions actual, real consideration (instead of judging them based on knee-jerk reactions like some over in the Artificer forum are inclined to do.)
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Excuse me?!?
First of all, the point of D&D is neither “seeing how much you can bend the rules and the flavor before it breaks” not is it about “being handed exactly what you what on a shiny polished plater engraved with your name” and if either of those statements were meant to describe me then I kindly invite you to get stuffed.
The point of D&D is to have fun playing a game. My idea of fun is to periodically try out something different just for the sake of novelty. Who the heck are you to tell me my idea of fun is wrong?
The point of a dedicated Psionic Class is to satisfy the people who might think it’s fun to play Who the heck are you to tell them their idea of fun is not important enough to justify the Psion?!?
If your idea of fun is “seeing how much you can bend the rules and the flavor before it breaks” then be my guest. I won’t step on your fun, please don’t step on mine.
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I agree with Iamsposta. If you are not interested in a Psion/Mystic class that's fine, but don't crap on others if they are interested.
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Psychic Crush is 8d8 psychic plus stun for a round, half on save with no stun. Now compare Synaptic Static. 8d6 psychic on fail plus a minute of negative d6 bard inspiration on attacks checks and concentration (though they can try to end it early every turn). And again, AoE, vs single target.
Psi points and damage were never the problem with the mystic. Most of the actual issues came from Immortal stacking temps every turn, immortal disciplines making no sense, and the ability for just about everyone to mix these in with everything else. If you picked certain things from the mystic, you basically never died, could switch up any proficiency, and gain advantage on any check on top of whatever else you may be doing. If you didn't take those options, you were unremarkable. At low levels, why would you play anything else, but at higher levels you were surpassed by the specialists and eventually forgotten.
That's why I say they need to focus the core class, clean up the disciplines, and move the extraneous stuff to other classes where it gels better and is a nice new flavor as opposed to pick and choose the things that let you do everything.
How is it a good guideline when it's literally the exception to the rules? Not to mention that arguing that a 5th level equivalent is overpowered because it comes close to a 3rd level that's overpowered is just silly.
Not sure what you're trying to say with the rest of it (or perhaps what you claim Wizards is saying, if indeed you only claim to repeat what they're saying) but it sounds circular. We don't need another magic spellcaster, because we don't need another magic spellcaster. Sure. But that's not what we asked for. We asked for a psionic. And you have not presented an argument for why one shouldn't exist beyond an allusion to one attempt being overpowered (which is contested and besides the point). If Wizards is afraid to introduce new mechanics, then yes it does seem pointless to ask for new content, of any kind, short of published adventures. I would hope they haven't stagnated to that level yet.
Atrome,
To be clear, I have absolutely 0 issues with Psionics be treated as Magic. I do however have an issue with Psions (Mystics, Psionicists, whatever you call them) “Casting Spells” with “Spell Slots” in the same way as every other caster with nothing new to offer. If that happens then you are correct, there would be very little point to them as they would ultimately satisfy no one, just like the Artificer.
I don’t want Psionics to be different “just because I want it” like some petulant child. And I don’t want them being like they were before because “I want a ridiculously OP Character” like some munchkin power gamer. I want them to be different because I want to have fun playing D&D and after 30 years, spell slots are becoming a bit stale and I think it would be refreshing.
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Lol. Never once was i talking to you but ho off i guess.
The bending the rules thing was just a dramatic way of saying; the point of dnd is to be as creative as possible within the given rules and designs that are already given to you.
Personally i really like the Psionic wizard tradition
An eloquent argument, thank you. These are very valid points, and the exact same argument I had for the new Artificer and its frankly the most disappointing part of that class so i see ur point
CrutchCricket
Correct. As of right now Psionics is essentially a school of magic, following all of these same rules (as stated in the video i posted above). And the “we dont need another spell caster just to have another spellcaster” is exactly what i mean, given their view on Psionics for 5e
That is why the rest of as are hoping beyond hope the the Psion is still on its way, and that it might be at least as unique as it looked to be a year ago onHappy Fun Hour.
Creating Epic Boons on DDB
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FYI: I watched the first 3:30 and they hadn’t made a single point yet. If the next minute and a half are just as empty of actual content then they have either failed to make your points as promised, or....
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thank you Golaryn.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting