Mystic had great flavor. It just needed to be toned back in versatility and less front-loaded. The most common complaint I saw was about their versatility.... Sure, and the solution is to make Mystics do less...
I have a Mystic in a campaign I’m DMing. Biggest pain in the @$$ is how difficult it is for him to figure out his turn. It’s almost painful to watch him flip through, even after I gave him an abridged version without the pages he doesn’t need about the other Paths. Something simpler would be better for everyone at the table, just not “New Wizard Tradition” simple. 😒 Give us some credit WotC.
3.5e psions had a restriction on which powers they could choose based on their specialization. Something like that in 5e would go a long way towards speeding up play right out of the gate and it would tone back their versatility quite a bit.
Mystic UA has 5 Orders. Think of them as being arranged in a pentagon shape (like how Magic the Gathering does mana colors with each one having two complimentary and two opposed). The Mystic's main Order and the two to either side could be the ones from which they choose their Disciplines, with Talents open to anyone. The two Orders on the opposite side of the pentagon could be unavailable.
For example, Immortal could have access to Immortal, Nomad, and Wu Jen Disciplines but would be unable to take Disciplines from Awakened or Avatar. Something like that. Additional Orders would change that somewhat but the basic principle can stay the same.
When the last unearthed arcana came out you had every wiz kid player raging about how having a sorcerer be able to change out 1 spell every long rest would be stepping on the wizards toes.Noticing now that no ones really complaining about Wizard psionics getting subtle spell on ALL their psionic spells after going into thought form ON TOP of getting a barbarian rage. Yep perfectly balanced there. 2 extra spells every level up, ability to add new spells whenever you find a scroll or enemy spell book and now you can just not be counter spelled for 10 minutes as a bonus action while mitigating damage thus making con saves to keep spells up even easier?. lol ok yeah, Not stepping on anyones toes at all.
Well, the Wizards got that gift. Most Warlock players (and even Sorcerer players who have things the roughest) don’t get nearly as butt hurt just because someone else got a boost.
When the last unearthed arcana came out you had every wiz kid player raging about how having a sorcerer be able to change out 1 spell every long rest would be stepping on the wizards toes.Noticing now that no ones really complaining about Wizard psionics getting subtle spell on ALL their psionic spells after going into thought form ON TOP of getting a barbarian rage. Yep perfectly balanced there. 2 extra spells every level up, ability to add new spells whenever you find a scroll or enemy spell book and now you can just not be counter spelled for 10 minutes as a bonus action while mitigating damage thus making con saves to keep spells up even easier?. lol ok yeah, Not stepping on anyones toes at all.
2 spells every time you level up (all Wizards), new spells when you find a scroll or enemy spellbook (all wizards), now the last section try casting spells in combat while in Psionic form you glow and everyone attacking the party can see this glow how stupid does the enemy need to be to not focus attacks on the glowing enemy? And remember you cannot access your components that require a gold piece cost which means you cannot cast those spells. It does balance out it just doesn't look like it at first reading.
When the last unearthed arcana came out you had every wiz kid player raging about how having a sorcerer be able to change out 1 spell every long rest would be stepping on the wizards toes.Noticing now that no ones really complaining about Wizard psionics getting subtle spell on ALL their psionic spells after going into thought form ON TOP of getting a barbarian rage. Yep perfectly balanced there. 2 extra spells every level up, ability to add new spells whenever you find a scroll or enemy spell book and now you can just not be counter spelled for 10 minutes as a bonus action while mitigating damage thus making con saves to keep spells up even easier?. lol ok yeah, Not stepping on anyones toes at all.
2 spells every time you level up (all Wizards), new spells when you find a scroll or enemy spellbook (all wizards), now the last section try casting spells in combat while in Psionic form you glow and everyone attacking the party can see this glow how stupid does the enemy need to be to not focus attacks on the glowing enemy? And remember you cannot access your components that require a gold piece cost which means you cannot cast those spells. It does balance out it just doesn't look like it at first reading.
Thats the point im making. All wizards get a butt ton of spells, the ability to get new ones by finding scrolls and books. They already are very powerful casters. This unearthed arcana gives them subtle spell on all spells that dont have a gold cost. Yes they are glowing and become a target but that doesnt change how most people treated wizards anyway. Most enemies would see a person with a spell book and long robes and know they are a threat on the battlefield and would go to take them out. Before that meant doing something relatively easy cause wizards are squishy and easy enough to take out with a few hits but thats no longer the case cause their basically a barbarian raging now with the ability to fly, teleport away with misty step, or have mirror image duplicates up to become harder to hit. Are you still a big target when you pop a greater invisibility to just not be seen anymore? And then even if someone does manage to hit you ya have shield and if they manage to get past that your just halving physical attacks?
Lets see which spells actually need a gold cost that you'd be unable to subtle spell while in combat
Level 3:Clairvoyance [Divination] (V,S,M; Concentration, Glass eye 100gp (seeing) or jeweled horn 100gp (hearing)) Glyph of Warding [Abjuration] (V,S,M; Powdered diamond 200gp(C)) Magic Circle [Abjuration] (V,S,M; Holy water 100gp(C) (equivalent to 4 flasks) or powdered silver and iron 100gp(C)) Nondetection [Abjuration] (V,S,M; Diamond dust 25gp(C))
Level 4:Leomund’s Secret Chest [Conjuration] (V,S,M; Exquisite rare material chest 3x2x2 5000gp, tiny replica made of same material 50gp) (Wizard) Stoneskin [Abjuration] (V,S,M; Concentration, Diamond dust 500gp(C)) (Druid, Ranger, Sorcerer, Wizard)
Level 5:Planar Binding [Abjuration] (V,S,M; Jewel 1000gp(C)) Scrying [Divination] (V,S,M; Concentration, Reflective divination focus 1000gp) Teleportation Circle [Conjuration] (V,M; Rare chalks and inks infused with gems 50gp(C))
I think thats enough to make the point. How many of those would be used mid fight? Or even have a casting time fast enough to use in combat? And even then if someone wanted to counterspell you.... You could counterspell back.... with no components so no other caster can counter you. The original point i was making was that this directly actually steps on the toes of sorcerers as a better subtle spell since instead of having to use 1 point per spell anytime you want to not be countered spell your just running around for 10 min firing off any spells not listed here without components yet all the wizard players are quite now.
Ik its just really frustrating to see people make such an outcry over the 1 spell changed out a day thing but they see nothing wrong with a wizard getting this supped up semi astral tank form thats using a sorcerer/barbarian ability to a max of 5 times a day for a length of time that far exceeds how long any normal combat would go, meaning if ur in a dungeon you could get a lot of milage out of it just going from room to room with it on. WOTC listen to the feedback of people so if you got so many wizard fans outcrying over spell versatility but saying this feels fine then that might actually cause them to scrap or change something that really helps out a class that many people find to be needing some extra attention.
I know. Most of the other Casters who get Spell Versatility in that UA don’t actually need it (even the Warlocks who will end up using Eldritch Blast most of the time anyway) but the one Caster that needs it the most, the Sorcerer, that’s the one everybody (Wizard Players) is complaining about the most.
To be perfectly honest, my opinion of 5e is that every Class and Subclass has left me feeling that they are all only get me about 85% of the way to a character I really want to play. The only solution I have come up with is to raise the level cap to 25, that way when they finally feel “complete” around level 23 then I would still have 2 levels left to enjoy the Character before they run out of stuff to do. They could give literally every Class and Sub a 10%-20% boost in power and I would think it’s a good start.
PS- Every time I type your name I feel a strong urge to go make an alternate account with the username Snarkykohai just to troll you.
Spell versatility is not broken for sorcerers once you take in consideration the massive buff 5e gave to prepared casting. Wizards basically cast like sorcerers except they can swap their entire spells known every single day. I have no issue with that change per se but there was not anything done to buff spontaneous casters to counter balance it. This change was done to make the game easier to pick up and play which is fine but it does create an imbalance in the classes. So giving spell versatility is an effort to correct a power imbalance inherrent in the magic system itself. It does not fix the imbalance but it is a step in the right direction.
Spell versatility is not broken for sorcerers once you take in consideration the massive buff 5e gave to prepared casting. Wizards basically cast like sorcerers except they can swap their entire spells known every single day. I have no issue with that change per se but there was not anything done to buff spontaneous casters to counter balance it. This change was done to make the game easier to pick up and play which is fine but it does create an imbalance in the classes. So giving spell versatility is an effort to correct a power imbalance inherrent in the magic system itself. It does not fix the imbalance but it is a step in the right direction.
I don’t think it’s broken at all, it’s one Spell/LR. Some people are of the opinion that swapping out Spells or learning different Spells should be features exclusive to the Wizard setting them apart from that other Arcane Caster. I wonder if they missed the entire everything else that’s different. One Spell/LR for the Sorcerer seems fair when placed against every Spell/LR that the Wizard enjoys. They think that inc the Sorcerer’s magic comes from within that those spells are locked into their bodies like mutant powers or something.
I will forever be confused by a person that looks at a class with now 13 subclasses if you include UA, free spells every level up, a list of over 250 spells to choose from, ritual casting, great class features at 2nd, 6th,10th and 14th level, and a minimum of 44 spells known and thinks...... Yeah this class sucks now that they introduced optional playtest material that lets other casters who im cooperatively working with at the table to achieve a similar goal do the lesser crappier version of what i do once a day.
They started designing that UA two years ago in response to this set of surveys listing overall player satisfaction including one for each of the Sorcerer, Wizard, and Warlock.
Most (92.3%) of the players LOVE their Wizard, and most of the players (71.1%) are very happy with their Warlock, and most (69.1%) of their players think that the Sorcerer needs a li’l tweaking. Why oh why in all the realms did WotC have the impression that people wanted their Sorcerer buffed?
There's a lot to say about this UA. I like the subclass route with psionics. In 3e-3.5e the psionics system was only different from magic in two major respects: modifiable powers and psi points. Everything else was flavor. Psi points were a needless abstraction, and psionic powers (consider 3.5 EPH) were just a waste of space, usually replicating pre-existing spells with the added element of augmentations. Most who don't find these subclasses "different enough" don't seem to be willing to establish the difference via roleplaying. That entire line of criticism just seems vague.
I wouldn't be opposed to a mystic class, but I think psionics is too broad to be contained by one class, hence my favor for the subclasses. The soulknife isn't constructed like a psion, and doesn't have full-casting capability. Same with psychic warrior.
If I were to really ponder a psionicist class, it would be a reflavored Int-based sorcerer with an expanded spell list, and the metamagic system would be tweaked slightly to include augmentations. The most important detail IMO is just nailing down the new spells that would be available to that class.
There's a lot to say about this UA. I like the subclass route with psionics. In 3e-3.5e the psionics system was only different from magic in two major respects: modifiable powers and psi points. Everything else was flavor. Psi points were a needless abstraction, and psionic powers (consider 3.5 EPH) were just a waste of space, usually replicating pre-existing spells with the added element of augmentations. Most who don't find these subclasses "different enough" don't seem to be willing to establish the difference via roleplaying. That entire line of criticism just seems vague.
I wouldn't be opposed to a mystic class, but I think psionics is too broad to be contained by one class, hence my favor for the subclasses. The soulknife isn't constructed like a psion, and doesn't have full-casting capability. Same with psychic warrior.
If I were to really ponder a psionicist class, it would be a reflavored Int-based sorcerer with an expanded spell list, and the metamagic system would be tweaked slightly to include augmentations. The most important detail IMO is just nailing down the new spells that would be available to that class.
I have absolutely no problem with Psionic Subclasses for the existing Classes whatsoever. I don't even have a problem with the concept of PsiSubs for the Wizard, Sorcerer, and Warlock as long as they don't exist in Dark Sun without a very good explanation for it in the lore. I am disappointed that it seems like there will not be any Classes in 5e that offer a specific and direct alternative to the exact same mechanic that every other caster in the game uses.
tbf i dont blame em. Making everything streamlined and easily accessible has allowed dnd to grow so much bigger than it ever has been. Coming up with classes that drastically play differently in terms of casting might put off players and with how much money their making with 5e they wouldnt wanna go back to a system thats more advanced or changes things up too much and risk losing the larger player base to appease the hardcore players
I think that the concern many people have isn't that psionics are being spread out, it's that these subclasses might be intended as a replacement for the Mystic or some other Psionic class.
That said, Jeremy Crawford said a recent Sage Advice that this UA is intended only to give the flavor of psionics to classes that otherwise wouldn't have it, a la Eldritch Knight/Arcane Trickster for arcane magic and the Divine Soul/Path of the Zealot for divine magic, and that these subclass options do not preclude the possibility of the Mystic or some other full psionics class becoming official in the future, sooooo...I'll take that as a good sign?
I have absolutely no problem with Psionic Subclasses for the existing Classes whatsoever. I don't even have a problem with the concept of PsiSubs for the Wizard, Sorcerer, and Warlock as long as they don't exist in Dark Sun without a very good explanation for it in the lore.
Dark Sun never had sorcerers and warlocks to start with! But if you don't want them in your game, you don't need 'em. On the other hand, a warlock tied to a sorcerer-king seems very appropriate. I think Bruce Cordell would be okay with other Warlocks in Dark Sun, given how much he contributed to cosmic horror in D&D.
I am disappointed that it seems like there will not be any Classes in 5e that offer a specific and direct alternative to the exact same mechanic that every other caster in the game uses.
This is kinda what I'm getting at. Why do we need a different mechanic for magic v psionics instead of different flavor? We might as well ask for a different mechanic for arcane and divine magic. I just don't know what it gets us except for an unnecessary complication. Psi points never really bought us anything up and above what spell slots offer. Maybe a sorcery point system would work as a supplement for psions, but why fix spell slots if they aint broke?
I think that the concern many people have isn't that psionics are being spread out, it's that these subclasses might be intended as a replacement for the Mystic or some other Psionic class.
That said, Jeremy Crawford said a recent Sage Advice that this UA is intended only to give the flavor of psionics to classes that otherwise wouldn't have it, a la Eldritch Knight/Arcane Trickster for arcane magic and the Divine Soul/Path of the Zealot for divine magic, and that these subclass options do not preclude the possibility of the Mystic or some other full psionics class becoming official in the future, sooooo...I'll take that as a good sign?
I would like for them to drop the Psion Wizard (Wizard is already good as is) and keep the Fighter and Rogue subclasses and introduce a Psion/Mystic. Mix and match the Sorcerer and Warlocks for class mechanics and you would be pretty good. Psi points to function like meta magic and add in a few Talents ala Invocations and you got a great base to work with that everyone is familiar with.
I have a Mystic in a campaign I’m DMing. Biggest pain in the @$$ is how difficult it is for him to figure out his turn. It’s almost painful to watch him flip through, even after I gave him an abridged version without the pages he doesn’t need about the other Paths. Something simpler would be better for everyone at the table, just not “New Wizard Tradition” simple. 😒 Give us some credit WotC.
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3.5e psions had a restriction on which powers they could choose based on their specialization. Something like that in 5e would go a long way towards speeding up play right out of the gate and it would tone back their versatility quite a bit.
Mystic UA has 5 Orders. Think of them as being arranged in a pentagon shape (like how Magic the Gathering does mana colors with each one having two complimentary and two opposed). The Mystic's main Order and the two to either side could be the ones from which they choose their Disciplines, with Talents open to anyone. The two Orders on the opposite side of the pentagon could be unavailable.
For example, Immortal could have access to Immortal, Nomad, and Wu Jen Disciplines but would be unable to take Disciplines from Awakened or Avatar. Something like that. Additional Orders would change that somewhat but the basic principle can stay the same.
When the last unearthed arcana came out you had every wiz kid player raging about how having a sorcerer be able to change out 1 spell every long rest would be stepping on the wizards toes.Noticing now that no ones really complaining about Wizard psionics getting subtle spell on ALL their psionic spells after going into thought form ON TOP of getting a barbarian rage. Yep perfectly balanced there. 2 extra spells every level up, ability to add new spells whenever you find a scroll or enemy spell book and now you can just not be counter spelled for 10 minutes as a bonus action while mitigating damage thus making con saves to keep spells up even easier?. lol ok yeah, Not stepping on anyones toes at all.
Sternsenpai,
Well, the Wizards got that gift. Most Warlock players (and even Sorcerer players who have things the roughest) don’t get nearly as butt hurt just because someone else got a boost.
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2 spells every time you level up (all Wizards), new spells when you find a scroll or enemy spellbook (all wizards), now the last section try casting spells in combat while in Psionic form you glow and everyone attacking the party can see this glow how stupid does the enemy need to be to not focus attacks on the glowing enemy? And remember you cannot access your components that require a gold piece cost which means you cannot cast those spells. It does balance out it just doesn't look like it at first reading.
Thats the point im making. All wizards get a butt ton of spells, the ability to get new ones by finding scrolls and books. They already are very powerful casters. This unearthed arcana gives them subtle spell on all spells that dont have a gold cost. Yes they are glowing and become a target but that doesnt change how most people treated wizards anyway. Most enemies would see a person with a spell book and long robes and know they are a threat on the battlefield and would go to take them out. Before that meant doing something relatively easy cause wizards are squishy and easy enough to take out with a few hits but thats no longer the case cause their basically a barbarian raging now with the ability to fly, teleport away with misty step, or have mirror image duplicates up to become harder to hit. Are you still a big target when you pop a greater invisibility to just not be seen anymore? And then even if someone does manage to hit you ya have shield and if they manage to get past that your just halving physical attacks?
Lets see which spells actually need a gold cost that you'd be unable to subtle spell while in combat
Level 1:Chromatic Orb [Evocation] (V,S,M; Diamond 50gp) (Sorcerer, Wizard)
Find Familiar [Conjuration] (V,S,M; Ritual, Charcoal incense and herbs 10gp(C)) (Wizard)
Identify [Divination] (V,S,M; Ritual, Pearl 100gp) (Bard, Wizard)
Illusory Script [Illusion] (S,M; Ritual, Lead-based ink 10gp(C)) (Bard, Warlock, Wizard)
Level 2:Arcane Lock [Abjuration] (V,S,M; Gold dust 25gp(C)) (Wizard)
Continual Flame [Evocation] (V,S,M; Ruby 50gp(C)) (Cleric, Wizard)
Magic Mouth [Illusion] (V,S,M; Jade dust 10gp(C)) (Bard, Wizard)
Level 3:Clairvoyance [Divination] (V,S,M; Concentration, Glass eye 100gp (seeing) or jeweled horn 100gp (hearing))
Glyph of Warding [Abjuration] (V,S,M; Powdered diamond 200gp(C))
Magic Circle [Abjuration] (V,S,M; Holy water 100gp(C) (equivalent to 4 flasks) or powdered silver and iron 100gp(C))
Nondetection [Abjuration] (V,S,M; Diamond dust 25gp(C))
Level 4:Leomund’s Secret Chest [Conjuration] (V,S,M; Exquisite rare material chest 3x2x2 5000gp, tiny replica made of same material 50gp) (Wizard)
Stoneskin [Abjuration] (V,S,M; Concentration, Diamond dust 500gp(C)) (Druid, Ranger, Sorcerer, Wizard)
Level 5:Planar Binding [Abjuration] (V,S,M; Jewel 1000gp(C))
Scrying [Divination] (V,S,M; Concentration, Reflective divination focus 1000gp)
Teleportation Circle [Conjuration] (V,M; Rare chalks and inks infused with gems 50gp(C))
I think thats enough to make the point. How many of those would be used mid fight? Or even have a casting time fast enough to use in combat? And even then if someone wanted to counterspell you.... You could counterspell back.... with no components so no other caster can counter you. The original point i was making was that this directly actually steps on the toes of sorcerers as a better subtle spell since instead of having to use 1 point per spell anytime you want to not be countered spell your just running around for 10 min firing off any spells not listed here without components yet all the wizard players are quite now.
Iamsposta,
Ik its just really frustrating to see people make such an outcry over the 1 spell changed out a day thing but they see nothing wrong with a wizard getting this supped up semi astral tank form thats using a sorcerer/barbarian ability to a max of 5 times a day for a length of time that far exceeds how long any normal combat would go, meaning if ur in a dungeon you could get a lot of milage out of it just going from room to room with it on. WOTC listen to the feedback of people so if you got so many wizard fans outcrying over spell versatility but saying this feels fine then that might actually cause them to scrap or change something that really helps out a class that many people find to be needing some extra attention.
Sternsenpai,
I know. Most of the other Casters who get Spell Versatility in that UA don’t actually need it (even the Warlocks who will end up using Eldritch Blast most of the time anyway) but the one Caster that needs it the most, the Sorcerer, that’s the one everybody (Wizard Players) is complaining about the most.
To be perfectly honest, my opinion of 5e is that every Class and Subclass has left me feeling that they are all only get me about 85% of the way to a character I really want to play. The only solution I have come up with is to raise the level cap to 25, that way when they finally feel “complete” around level 23 then I would still have 2 levels left to enjoy the Character before they run out of stuff to do. They could give literally every Class and Sub a 10%-20% boost in power and I would think it’s a good start.
PS- Every time I type your name I feel a strong urge to go make an alternate account with the username Snarkykohai just to troll you.
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Spell versatility is not broken for sorcerers once you take in consideration the massive buff 5e gave to prepared casting. Wizards basically cast like sorcerers except they can swap their entire spells known every single day. I have no issue with that change per se but there was not anything done to buff spontaneous casters to counter balance it. This change was done to make the game easier to pick up and play which is fine but it does create an imbalance in the classes. So giving spell versatility is an effort to correct a power imbalance inherrent in the magic system itself. It does not fix the imbalance but it is a step in the right direction.
I don’t think it’s broken at all, it’s one Spell/LR. Some people are of the opinion that swapping out Spells or learning different Spells should be features exclusive to the Wizard setting them apart from that other Arcane Caster. I wonder if they missed the entire everything else that’s different. One Spell/LR for the Sorcerer seems fair when placed against every Spell/LR that the Wizard enjoys. They think that inc the Sorcerer’s magic comes from within that those spells are locked into their bodies like mutant powers or something.
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A lot of what's being brought up here in the past couple posts has already been argued in the thread New UA aka why would you ever play a wizard.
I will forever be confused by a person that looks at a class with now 13 subclasses if you include UA, free spells every level up, a list of over 250 spells to choose from, ritual casting, great class features at 2nd, 6th,10th and 14th level, and a minimum of 44 spells known and thinks...... Yeah this class sucks now that they introduced optional playtest material that lets other casters who im cooperatively working with at the table to achieve a similar goal do the lesser crappier version of what i do once a day.
I have to agree. One need not look long before they find someone complaining about something.
They started designing that UA two years ago in response to this set of surveys listing overall player satisfaction including one for each of the Sorcerer, Wizard, and Warlock.
Most (92.3%) of the players LOVE their Wizard, and most of the players (71.1%) are very happy with their Warlock, and most (69.1%) of their players think that the Sorcerer needs a li’l tweaking. Why oh why in all the realms did WotC have the impression that people wanted their Sorcerer buffed?
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There's a lot to say about this UA. I like the subclass route with psionics. In 3e-3.5e the psionics system was only different from magic in two major respects: modifiable powers and psi points. Everything else was flavor. Psi points were a needless abstraction, and psionic powers (consider 3.5 EPH) were just a waste of space, usually replicating pre-existing spells with the added element of augmentations. Most who don't find these subclasses "different enough" don't seem to be willing to establish the difference via roleplaying. That entire line of criticism just seems vague.
I wouldn't be opposed to a mystic class, but I think psionics is too broad to be contained by one class, hence my favor for the subclasses. The soulknife isn't constructed like a psion, and doesn't have full-casting capability. Same with psychic warrior.
If I were to really ponder a psionicist class, it would be a reflavored Int-based sorcerer with an expanded spell list, and the metamagic system would be tweaked slightly to include augmentations. The most important detail IMO is just nailing down the new spells that would be available to that class.
I have absolutely no problem with Psionic Subclasses for the existing Classes whatsoever. I don't even have a problem with the concept of PsiSubs for the Wizard, Sorcerer, and Warlock as long as they don't exist in Dark Sun without a very good explanation for it in the lore. I am disappointed that it seems like there will not be any Classes in 5e that offer a specific and direct alternative to the exact same mechanic that every other caster in the game uses.
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tbf i dont blame em. Making everything streamlined and easily accessible has allowed dnd to grow so much bigger than it ever has been. Coming up with classes that drastically play differently in terms of casting might put off players and with how much money their making with 5e they wouldnt wanna go back to a system thats more advanced or changes things up too much and risk losing the larger player base to appease the hardcore players
I think that the concern many people have isn't that psionics are being spread out, it's that these subclasses might be intended as a replacement for the Mystic or some other Psionic class.
That said, Jeremy Crawford said a recent Sage Advice that this UA is intended only to give the flavor of psionics to classes that otherwise wouldn't have it, a la Eldritch Knight/Arcane Trickster for arcane magic and the Divine Soul/Path of the Zealot for divine magic, and that these subclass options do not preclude the possibility of the Mystic or some other full psionics class becoming official in the future, sooooo...I'll take that as a good sign?
https://www.sageadvice.eu/2019/11/30/jeremy-crawford-we-havent-closed-the-door-on-a-class-like-mystic-psion/
Dark Sun never had sorcerers and warlocks to start with! But if you don't want them in your game, you don't need 'em. On the other hand, a warlock tied to a sorcerer-king seems very appropriate. I think Bruce Cordell would be okay with other Warlocks in Dark Sun, given how much he contributed to cosmic horror in D&D.
This is kinda what I'm getting at. Why do we need a different mechanic for magic v psionics instead of different flavor? We might as well ask for a different mechanic for arcane and divine magic. I just don't know what it gets us except for an unnecessary complication. Psi points never really bought us anything up and above what spell slots offer. Maybe a sorcery point system would work as a supplement for psions, but why fix spell slots if they aint broke?
Interesting, but I can't really imagine how a psionicist wizard and a mystic class could coexist. I hope they keep all the other subclasses though.
I would like for them to drop the Psion Wizard (Wizard is already good as is) and keep the Fighter and Rogue subclasses and introduce a Psion/Mystic. Mix and match the Sorcerer and Warlocks for class mechanics and you would be pretty good. Psi points to function like meta magic and add in a few Talents ala Invocations and you got a great base to work with that everyone is familiar with.
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