Dude! besides the orc, no other races in 5e have penalties in their race stat block. they are already small, why do they need the strength penalty? Sunlight Sensitivity makes sense, not arguing that. But the penalty to strength is just... pointless. Why do that to Kobolds?
Dropping pack tactics and adding stats would just make Kobolds really bland, it’s so much more fun to play with a strong interesting ability and a -stat block.
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Get rid of the negatives, add an extra +1 to Intelligence, and make Pack Tactics once a turn. Done, now you have a balanced race. People will scream, "THIS WILL GIVE SNEAK ATTACK EVERY ROUND TO ROGUES!"
Yes, it will, only if they are within 5 feet of an ally, which is already a benefit they get if their ally is within 5 feet of their enemy. Not game breaking, just balances it out a bit more.
-1 Str is not really balancing out Pack Tactics very well considering they get +2 to Dex. Str is one of the most common dump stats I see in 5e.
In my opinion, it wouldn't be that way if Dexterity wasn't so ridiculously strong of a stat, but I don't know how you'd repair that imbalance.
Agreed
You know, interestingly I saw another thread on reddit with the dex stat comment and I can't say either of you are wrong.. But hey, at least I don't have to worry about dex if I'm using heavy armor. Until I have to sneak around.. Or roll initiative... Or dodge a spell..
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
-1 Str is not really balancing out Pack Tactics very well considering they get +2 to Dex. Str is one of the most common dump stats I see in 5e.
In my opinion, it wouldn't be that way if Dexterity wasn't so ridiculously strong of a stat, but I don't know how you'd repair that imbalance.
Agreed
You know, interestingly I saw another thread on reddit with the dex stat comment and I can't say either of you are wrong.. But hey, at least I don't have to worry about dex if I'm using heavy armor. Until I have to sneak around.. Or roll initiative... Or dodge a spell..
yeah dex is used quite a lot compared to other stats
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I remember back in the day when most stats were useful, except Charisma! Now all the kids are using Dexterity and Charisma for everything and stats like Strength and Intelligence are dump stats.
*grumbles something about school, snow and hills*
But in all seriousness, that statement is fairly true. Finesse changed the dynamic of combat, shifting the balance of combat heavily in favor of Dex. It was a cool idea and I like the idea of the nimble melee combatant, but it does alter the balance of the stats. Charisma needed a boost as it was The Dump Stat for many many years of the game. I think the increase in Charisma bases classes was not the problem but the decreased value of Intelligence was a bad and unnecessary change. For the longest time Intelligence was linked directly to skills/ proficiencies and I think that is something that should be brought back to help put things back into balance.
I remember back in the day when most stats were useful, except Charisma! Now all the kids are using Dexterity and Charisma for everything and stats like Strength and Intelligence are dump stats.
*grumbles something about school, snow and hills*
But in all seriousness, that statement is fairly true. Finesse changed the dynamic of combat, shifting the balance of combat heavily in favor of Dex. It was a cool idea and I like the idea of the nimble melee combatant, but it does alter the balance of the stats. Charisma needed a boost as it was The Dump Stat for many many years of the game. I think the increase in Charisma bases classes was not the problem but the decreased value of Intelligence was a bad and unnecessary change. For the longest time Intelligence was linked directly to skills/ proficiencies and I think that is something that should be brought back to help put things back into balance.
yes indeed, but it is helpful to beginers if they dont need to worry much about certain stats and can instead focus on other ones, and i really dont understand how in previous editions charisma was a dump stat, even the 3.5e dungeon masters guide that i read for fun seems to repeat this lie, i mean charisma, diplomacy and finding common ground can solve almost any given conflict in an dnd adventure after all
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I remember back in the day when most stats were useful, except Charisma! Now all the kids are using Dexterity and Charisma for everything and stats like Strength and Intelligence are dump stats.
*grumbles something about school, snow and hills*
But in all seriousness, that statement is fairly true. Finesse changed the dynamic of combat, shifting the balance of combat heavily in favor of Dex. It was a cool idea and I like the idea of the nimble melee combatant, but it does alter the balance of the stats. Charisma needed a boost as it was The Dump Stat for many many years of the game. I think the increase in Charisma bases classes was not the problem but the decreased value of Intelligence was a bad and unnecessary change. For the longest time Intelligence was linked directly to skills/ proficiencies and I think that is something that should be brought back to help put things back into balance.
yes indeed, but it is helpful to beginers if they dont need to worry much about certain stats and can instead focus on other ones, and i really dont understand how in previous editions charisma was a dump stat, even the 3.5e dungeon masters guide that i read for fun seems to repeat this lie, i mean charisma, diplomacy and finding common ground can solve almost any given conflict in an dnd adventure after all
Back in 2e, NOTHING used CHA. No spellcasting, very few meaningful “proficiencies” (what they now call skills/tools), nothing. The only one cared about Cha was the Bard, and they still used Int as their casting ability.
Yeah, 3.5 was the really the start of Charisma becoming useful, but it was still far less useful than other stats. Most tables that I saw never really used "Social Skill" but instead used role play and adjudication of the DM as to what the out come was just as they had been doing in 2nd Edition. The Bard was one of the least played and weakest classes up until 5e where it is in my opinion a very solid class that can really benefit the party.
While agree with the idea of simplifying things for beginners, that should not come a the cost of balance. After all, people are only new players for a brief period of time.
I remember back in the day when most stats were useful, except Charisma! Now all the kids are using Dexterity and Charisma for everything and stats like Strength and Intelligence are dump stats.
*grumbles something about school, snow and hills*
But in all seriousness, that statement is fairly true. Finesse changed the dynamic of combat, shifting the balance of combat heavily in favor of Dex. It was a cool idea and I like the idea of the nimble melee combatant, but it does alter the balance of the stats. Charisma needed a boost as it was The Dump Stat for many many years of the game. I think the increase in Charisma bases classes was not the problem but the decreased value of Intelligence was a bad and unnecessary change. For the longest time Intelligence was linked directly to skills/ proficiencies and I think that is something that should be brought back to help put things back into balance.
yes indeed, but it is helpful to beginers if they dont need to worry much about certain stats and can instead focus on other ones, and i really dont understand how in previous editions charisma was a dump stat, even the 3.5e dungeon masters guide that i read for fun seems to repeat this lie, i mean charisma, diplomacy and finding common ground can solve almost any given conflict in an dnd adventure after all
Back in 2e, NOTHING used CHA. No spellcasting, very few meaningful “proficiencies” (what they now call skills/tools), nothing. The only one cared about Cha was the Bard, and they still used Int as their casting ability.
from what i have read of 2e (also for fun) a lot of classes did require you to have high charisma (including druid for some unknown reason) to even be allowed to play, and it did also affect the loyalty of the followers that were automatically given to many martial classes at certain levels. Also the "friends" spell was really neat back in that edition....
and yes it was interesting but also stuipd how bards were technically just secret wizards
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Classes like Paladin and Druid were SUPER uncommon because of the high Charisma requirement that provided no to little benefit to the character at all. Most everyone I knew ignored followers, I think that is why that aspect of the game just vanished.
Edit* I remember REALLY wanting to play a Paladin, but the idea of putting my highest roll into Charisma was just too much. Especially since Strength and Constitution mattered sooooo much more to the character's survival.
Maybe -1 Str, +1 Int?
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really, are you suggesting they remove the +2 dex entirely and just have that? is that not a little excessive?
a few variants would be cool, maybe an lorge race like an half ogre or something?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I mean, +2 dex +1 Int, no minuses at all
I meant this and -1 Str. But I guess with Daylight Sensitivity....
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Dude! besides the orc, no other races in 5e have penalties in their race stat block. they are already small, why do they need the strength penalty? Sunlight Sensitivity makes sense, not arguing that. But the penalty to strength is just... pointless. Why do that to Kobolds?
To balance out Pack Tactics, which could be ridiculous with a stronger stat block...
I personally love my Kobold Strength Fighter with 2h Heavy Maul, simply because Pack Tactics cancels out all that disadvantage :-)
Or drop both features, I forgot pack tactics, and yeah, that is kind of OP on a PC.
Dropping pack tactics and adding stats would just make Kobolds really bland, it’s so much more fun to play with a strong interesting ability and a -stat block.
Get rid of the negatives, add an extra +1 to Intelligence, and make Pack Tactics once a turn. Done, now you have a balanced race. People will scream, "THIS WILL GIVE SNEAK ATTACK EVERY ROUND TO ROGUES!"
Yes, it will, only if they are within 5 feet of an ally, which is already a benefit they get if their ally is within 5 feet of their enemy. Not game breaking, just balances it out a bit more.
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thank you sir...
That really does work so well.
-1 Str is not really balancing out Pack Tactics very well considering they get +2 to Dex. Str is one of the most common dump stats I see in 5e.
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Agreed
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You know, interestingly I saw another thread on reddit with the dex stat comment and I can't say either of you are wrong.. But hey, at least I don't have to worry about dex if I'm using heavy armor. Until I have to sneak around.. Or roll initiative... Or dodge a spell..
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
yeah dex is used quite a lot compared to other stats
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
*old man voice*
I remember back in the day when most stats were useful, except Charisma! Now all the kids are using Dexterity and Charisma for everything and stats like Strength and Intelligence are dump stats.
*grumbles something about school, snow and hills*
But in all seriousness, that statement is fairly true. Finesse changed the dynamic of combat, shifting the balance of combat heavily in favor of Dex. It was a cool idea and I like the idea of the nimble melee combatant, but it does alter the balance of the stats. Charisma needed a boost as it was The Dump Stat for many many years of the game. I think the increase in Charisma bases classes was not the problem but the decreased value of Intelligence was a bad and unnecessary change. For the longest time Intelligence was linked directly to skills/ proficiencies and I think that is something that should be brought back to help put things back into balance.
She/Her Player and Dungeon Master
yes indeed, but it is helpful to beginers if they dont need to worry much about certain stats and can instead focus on other ones, and i really dont understand how in previous editions charisma was a dump stat, even the 3.5e dungeon masters guide that i read for fun seems to repeat this lie, i mean charisma, diplomacy and finding common ground can solve almost any given conflict in an dnd adventure after all
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Back in 2e, NOTHING used CHA. No spellcasting, very few meaningful “proficiencies” (what they now call skills/tools), nothing. The only one cared about Cha was the Bard, and they still used Int as their casting ability.
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Yeah, 3.5 was the really the start of Charisma becoming useful, but it was still far less useful than other stats. Most tables that I saw never really used "Social Skill" but instead used role play and adjudication of the DM as to what the out come was just as they had been doing in 2nd Edition. The Bard was one of the least played and weakest classes up until 5e where it is in my opinion a very solid class that can really benefit the party.
While agree with the idea of simplifying things for beginners, that should not come a the cost of balance. After all, people are only new players for a brief period of time.
She/Her Player and Dungeon Master
from what i have read of 2e (also for fun) a lot of classes did require you to have high charisma (including druid for some unknown reason) to even be allowed to play, and it did also affect the loyalty of the followers that were automatically given to many martial classes at certain levels. Also the "friends" spell was really neat back in that edition....
and yes it was interesting but also stuipd how bards were technically just secret wizards
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Classes like Paladin and Druid were SUPER uncommon because of the high Charisma requirement that provided no to little benefit to the character at all. Most everyone I knew ignored followers, I think that is why that aspect of the game just vanished.
Edit* I remember REALLY wanting to play a Paladin, but the idea of putting my highest roll into Charisma was just too much. Especially since Strength and Constitution mattered sooooo much more to the character's survival.
She/Her Player and Dungeon Master