Heh, they're never adding more ability scores. I could see them using Honor as a variant version of Renown, like they're doing in the M:tG settings, but not as an ability score.
they have already added honor as an ability score in the dungeon masters guide, it is in the dungeon masters workshop section of the book, on page 264. This is also where they introduced sanity as an ability score.... This is not a new thing i am suggesting, it is an rule that already exists in 5e....
It is an optional rule, but i think it would be fun if we got a few variants that interacts with that optional rule, for instance maybe an option where honor is used as an casting stat for certain warlocks and paladins (due to how the honor abillity score works this could make their spells very powerful), or where dwarves get an bonus to honor alongside their other scores (this would not break the game since honor can be raised and lowered due to the players behaviour), who knows, maybe they will reprint this optional rule and provide it in an setting where it makes a lot of sense to have it
Like you said, it is “optional.” Like Levi said, D&D will never deviate from the 6 OG ability scores. They tested the market with that back in 2e with the Players’ Options books. I think I was the only person in the world who actually liked the idea, and I’m one of those strange people who actually prefer a “cruncher” rules set. The rest of the world voted instead for “streamlined” as evidenced by the number of players 5e has compared to every other edition of the game.
Yeah the "Ivory Tower" design from 3e is gone as well with most options being somewhat relatively equal (with a few notable exceptions).
Overall it creates a more streamlined/even experience in general but yeah takes a fair amount of "Crunch" out.
I think one way to make it work is giving some Variant Combat Rules to help add some crunch back and I honestly hope this is on the scope for UA at some point soon.
You mean in addition to the combat options in the DMG I assume. Like what?
Correct. The DMG ones are a good start but more could be very interesting.
I would love to see things like "Weapon Master" where you can do additional abilities with weapons. Whips can trip people or restrain them. Trident can pin people to a spot as part of an attack, flail avoids AC bonus of shield.
That kind of stuff. Also abilities in creatures that activate when they are "bloodied". Like a bear fights more viciously the closer to death it is.
they have already added honor as an ability score in the dungeon masters guide, it is in the dungeon masters workshop section of the book, on page 264. This is also where they introduced sanity as an ability score.... This is not a new thing i am suggesting, it is an rule that already exists in 5e....
It is an optional rule, but i think it would be fun if we got a few variants that interacts with that optional rule, for instance maybe an option where honor is used as an casting stat for certain warlocks and paladins (due to how the honor abillity score works this could make their spells very powerful), or where dwarves get an bonus to honor alongside their other scores (this would not break the game since honor can be raised and lowered due to the players behaviour), who knows, maybe they will reprint this optional rule and provide it in an setting where it makes a lot of sense to have it
Like you said, it is “optional.” Like Levi said, D&D will never deviate from the 6 OG ability scores. They tested the market with that back in 2e with the Players’ Options books. I think I was the only person in the world who actually liked the idea, and I’m one of those strange people who actually prefer a “cruncher” rules set. The rest of the world voted instead for “streamlined” as evidenced by the number of players 5e has compared to every other edition of the game.
just to clarify i am not at all suggesting making the honor variant rule be made "official" and force every character to use it, becuase that would be dumb, just to play arround with this optional rule, perhaps in an setting book or an module in a different setting defined by some kind of honor code, and then create additional optional rules interacting to that optional rule, just saying that "okay dwarves and hobgoblins have +2 honor" and not worry about how precisely it is going to affect balance, just an kinda flavourful mechanic sort of like the sidekicks. Again probably not something they will do but something that would be kinda neat i guess
they have already added honor as an ability score in the dungeon masters guide, it is in the dungeon masters workshop section of the book, on page 264. This is also where they introduced sanity as an ability score.... This is not a new thing i am suggesting, it is an rule that already exists in 5e....
It is an optional rule, but i think it would be fun if we got a few variants that interacts with that optional rule, for instance maybe an option where honor is used as an casting stat for certain warlocks and paladins (due to how the honor abillity score works this could make their spells very powerful), or where dwarves get an bonus to honor alongside their other scores (this would not break the game since honor can be raised and lowered due to the players behaviour), who knows, maybe they will reprint this optional rule and provide it in an setting where it makes a lot of sense to have it
Like you said, it is “optional.” Like Levi said, D&D will never deviate from the 6 OG ability scores. They tested the market with that back in 2e with the Players’ Options books. I think I was the only person in the world who actually liked the idea, and I’m one of those strange people who actually prefer a “cruncher” rules set. The rest of the world voted instead for “streamlined” as evidenced by the number of players 5e has compared to every other edition of the game.
just to clarify i am not at all suggesting making the honor variant rule be made "official" and force every character to use it, becuase that would be dumb, just to play arround with this optional rule, perhaps in an setting book or an module in a different setting defined by some kind of honor code, and then create additional optional rules interacting to that optional rule, just saying that "okay dwarves and hobgoblins have +2 honor" and not worry about how precisely it is going to affect balance, just an kinda flavourful mechanic sort of like the sidekicks. Again probably not something they will do but something that would be kinda neat i guess
I know you don't want to add a new score that is required to be had in the game, but Wizards of the Coast has supported those ability scores as much as they ever will. They mentioned them in the DMG in the Dungeon Master's Workshop section, and will 99% never mention them again.
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Subclasses Pt. 4...if there are even plans to release such a thing.
Didn’t you hear? I won that bet.
yeah, but that was called psionic options, not subclasses: part 4
Correct, which is precisely the reason I won the bet.
They haven't released a new Wizard subclass, but I assume they're going to either slow down on Wizard subclasses, as we now have 12 official, or they'll wait for a later UA to release a wizard subclass. I don't think they'll do another Wizard subclass, but there is now a gap in the subclass they replaced.
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Subclasses Pt. 4...if there are even plans to release such a thing.
Didn’t you hear? I won that bet.
yeah, but that was called psionic options, not subclasses: part 4
Correct, which is precisely the reason I won the bet.
They haven't released a new Wizard subclass, but I assume they're going to either slow down on Wizard subclasses, as we now have 12 official, or they'll wait for a later UA to release a wizard subclass. I don't think they'll do another Wizard subclass, but there is now a gap in the subclass they replaced.
to be fair, most of the wizards subclasses are from the players handbook and are subclasses that represents an very "traditional" wizard, most of the current ones are the same as the "subclasses" we saw in 2e and 3.5e and probably earlier, just with significantly diffrent mechanics, seeing some more wacky wizard subclasses, those that deviate a little from what an wizard is like onomancy, swordsinger, war wizard, theurgy wizard and those critical role subclasses would be very much welcome, even if they already have a lot of them
giving us new druid subclasses, ones that try to expand the druids nice roleplay wise like circle of stars, circle of spores and circle of wildfire are all very much welcome as well
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree with you there, I would very much enjoy more roleplay-rich druid subclasses. I like the druids that focus more on aspects of the natural world rather than just animals, and Spore and Wildfire especially are awesome in my opinion since I'm not so fond of wild shape as a mechanic and I like that I can use its charges for other abilities, similar to Bard and the inspirations.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
ya know what would be neat? an arcane ish druid, one who sees ether bardic music or arcane magic in general as just another part of nature itself, sort of like the wildfire and spores druids, but one who still does not quite study it like a wizard or bard might. Maybe it is a little too similar to the arcana cleric, but i think it could work out quite nicely if given lore and mechanics that sort of make sense and are interesting enough. Perhaps you could even make it a little dragon themed, with how they are the most common innate spellcasterss in the natural world. Maybe this would make more sense as an proper bard subclass, since bard already has a bunch of nature themed spells like plant growth, speak with plants, speak with animals, animal messenger, awaken etc.
i feel like the newer subclasses tend to be a bit wackier, like they are testing the waters of what the different classes can and cannot be, especially with the arcana cleric, spore druid, wild soul barbarian, as 5e gets older its subclasses will probably get more and more interesting
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That kind of sounds like the Land druid to me, but maybe I'm not thinking deep enough.
I want another dark druid. Circle of Midnight, a ghost/ethereal druid would be super cool.
Also, something along the lines of a "Blighter" would be cool as well. Basically an "AntiDruid".
question is: how do you motivate the existance of an blighter, one who seeks to detroy nature, when druids draw their power from nature? why would you ever seek to destroy the main source of your power?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That kind of sounds like the Land druid to me, but maybe I'm not thinking deep enough.
I want another dark druid. Circle of Midnight, a ghost/ethereal druid would be super cool.
Also, something along the lines of a "Blighter" would be cool as well. Basically an "AntiDruid".
question is: how do you motivate the existance of an blighter, one who seeks to detroy nature, when druids draw their power from nature? why would you ever seek to destroy the main source of your power?
Blighters don’t “seek to destroy nature” exactly. On Athas, Magic gets pulled from the world around you no matter what. Preservers only take what they need. Lighters just don’t care so they take too much and parch the planet. It’s not necessarily intentional, just collateral damage that they are perfectly okay with.
That kind of sounds like the Land druid to me, but maybe I'm not thinking deep enough.
I want another dark druid. Circle of Midnight, a ghost/ethereal druid would be super cool.
Also, something along the lines of a "Blighter" would be cool as well. Basically an "AntiDruid".
question is: how do you motivate the existance of an blighter, one who seeks to detroy nature, when druids draw their power from nature? why would you ever seek to destroy the main source of your power?
Blighters don’t “seek to destroy nature” exactly. On Athas, Magic gets pulled from the world around you no matter what. Preservers only take what they need. Lighters just don’t care so they take too much and parch the planet. It’s not necessarily intentional, just collateral damage that they are perfectly okay with.
oh yeah becuase humans are stupid idiots and would absolutely destory their main source of power for short term profit irl, makes sense
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That kind of sounds like the Land druid to me, but maybe I'm not thinking deep enough.
I want another dark druid. Circle of Midnight, a ghost/ethereal druid would be super cool.
Also, something along the lines of a "Blighter" would be cool as well. Basically an "AntiDruid".
question is: how do you motivate the existance of an blighter, one who seeks to detroy nature, when druids draw their power from nature? why would you ever seek to destroy the main source of your power?
Blighters don’t “seek to destroy nature” exactly. On Athas, Magic gets pulled from the world around you no matter what. Preservers only take what they need. Lighters just don’t care so they take too much and parch the planet. It’s not necessarily intentional, just collateral damage that they are perfectly okay with.
oh yeah becuase humans are stupid idiots and would absolutely destory their main source of power for short term profit irl, makes sense
Yes, exactly! You get my point! Humans are absolute morons, who will destroy the planet with Climate Change, let a disease kill all their unhealthy and old people just for money, and will do everything they can to make money, even at the expense of the children they "love" so much.
Blighters would be like this. You would be a necrotic focused druid, where you focus on drawing as much power from nature that you literally destroy it. It isn't so much that Druids love nature, they just get their power from it. Whether or not they love it is depending on the druid. Druids don't love nature, they gain power from it. They are nature. Part of nature is destruction. Forest fires, disease, lightning, bugs.
You don't necessarily hate nature, you just balance out the growth that other druids do with necrotic energy and destruction.
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People always forget that Rangers are the ones that are the protectors of nature. Rangers love the forests and other parts of nature. Druids are the different aspects of nature. They embody those parts of nature. That's why Spores druids exist. That's why Wildfire druids have recently been introduced.
Land Druids are the embodiment of the magical aspect of nature. The magic that feeds and comes from nature is their power. The magic from nature comes from the land, which is what they draw their power from.
Moon Druids are the embodiment of the beasts in nature. They embody the creatures that dwell in forests and other ecosystems. They are those creatures, that's why they can turn into them. (All druids can turn into animals, but Moon druids perfectly embody this aspect.)
Spores Druids embody the undeath of nature. Life, death, undeath. The three most important aspects of the circle of life in D&D. They embody the decay of life into undeath, and feed on the energy of this process.
Shepherd Druids embody sheep. Just kidding, they embody the unity of nature. There is a balance to nature. Plants eat the sun, animals eat plants, animals eat animals. There is a balance to nature, and Shepherd Druids are that balance, and they draw power from it. They take the balance of nature, and they spread it to their allies and companions in a bubble around them.
Wildfire Druids would embody the rebirth part of nature. Things are constantly dying in nature, being consumed, and more life comes from their remains. There are 3 key parts of nature in D&D, life, death, and undeath. There is a 4th aspect, which is almost as important as the other 3: Rebirth. Wildfire druids don't just embody this rebirth, they are it. They create this through their fires. They burn others to feed back their borrowed energies to nature.
Stars Druids. Now, this is a bit harder to point to, as the UA says they draw their power from Starlight. This isn't what I see them actually drawing power from. They draw their power from the stories in nature. There are myths, legends, ancient stories that are a key part of nature. These exist in the constellations. Nearly every ancient society named constellations and created stories linking them to the far away stars. Stars Druids are those stories. They are the constellations that fuel those legends. They guide society by prophesying the future through the stories that society have gotten from the stars. Stars guide people, and Stars Druids embody this by guiding others.
Dream Druids embody the Feywild part of nature. This is a niche part of nature, but the Feywild is a vibrant forest filled plane that is connected to nature. In simplest terms, Dream Druids embody the life of nature. As Spores druids are undeath, Dream druids are life.
Now, this Blighter Druid that I speak of? This would embody death. There is a key distinction between this and the Spores druid. Though they do exist in a similar aspect of the circle of life that fuels nature, they're not the same. Dream Druids are life, Spores Druids are undeath, and the Blighter would be death. This druid would be similar to both the Wildfire and Spores druid. They kill things, and release that power. They'd use necrotic damage to harm plants and creatures. They would have an added prepared spell list with Blight, Ray of Sickness, and other necrotic spells. They are death. They embody the act of dying.
(I know a lot of this is a bit off topic, I just felt like I needed to share this.)
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Subclasses Pt. 4...if there are even plans to release such a thing.
Didn’t you hear? I won that bet.
Creating Epic Boons on DDB
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Yeah the "Ivory Tower" design from 3e is gone as well with most options being somewhat relatively equal (with a few notable exceptions).
Overall it creates a more streamlined/even experience in general but yeah takes a fair amount of "Crunch" out.
I think one way to make it work is giving some Variant Combat Rules to help add some crunch back and I honestly hope this is on the scope for UA at some point soon.
You mean in addition to the combat options in the DMG I assume. Like what?
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Correct. The DMG ones are a good start but more could be very interesting.
I would love to see things like "Weapon Master" where you can do additional abilities with weapons. Whips can trip people or restrain them. Trident can pin people to a spot as part of an attack, flail avoids AC bonus of shield.
That kind of stuff. Also abilities in creatures that activate when they are "bloodied". Like a bear fights more viciously the closer to death it is.
just to clarify i am not at all suggesting making the honor variant rule be made "official" and force every character to use it, becuase that would be dumb, just to play arround with this optional rule, perhaps in an setting book or an module in a different setting defined by some kind of honor code, and then create additional optional rules interacting to that optional rule, just saying that "okay dwarves and hobgoblins have +2 honor" and not worry about how precisely it is going to affect balance, just an kinda flavourful mechanic sort of like the sidekicks. Again probably not something they will do but something that would be kinda neat i guess
yeah, but that was called psionic options, not subclasses: part 4
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Correct, which is precisely the reason I won the bet.
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I know you don't want to add a new score that is required to be had in the game, but Wizards of the Coast has supported those ability scores as much as they ever will. They mentioned them in the DMG in the Dungeon Master's Workshop section, and will 99% never mention them again.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
They haven't released a new Wizard subclass, but I assume they're going to either slow down on Wizard subclasses, as we now have 12 official, or they'll wait for a later UA to release a wizard subclass. I don't think they'll do another Wizard subclass, but there is now a gap in the subclass they replaced.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
to be fair, most of the wizards subclasses are from the players handbook and are subclasses that represents an very "traditional" wizard, most of the current ones are the same as the "subclasses" we saw in 2e and 3.5e and probably earlier, just with significantly diffrent mechanics, seeing some more wacky wizard subclasses, those that deviate a little from what an wizard is like onomancy, swordsinger, war wizard, theurgy wizard and those critical role subclasses would be very much welcome, even if they already have a lot of them
giving us new druid subclasses, ones that try to expand the druids nice roleplay wise like circle of stars, circle of spores and circle of wildfire are all very much welcome as well
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree with you there, I would very much enjoy more roleplay-rich druid subclasses. I like the druids that focus more on aspects of the natural world rather than just animals, and Spore and Wildfire especially are awesome in my opinion since I'm not so fond of wild shape as a mechanic and I like that I can use its charges for other abilities, similar to Bard and the inspirations.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
ya know what would be neat? an arcane ish druid, one who sees ether bardic music or arcane magic in general as just another part of nature itself, sort of like the wildfire and spores druids, but one who still does not quite study it like a wizard or bard might. Maybe it is a little too similar to the arcana cleric, but i think it could work out quite nicely if given lore and mechanics that sort of make sense and are interesting enough. Perhaps you could even make it a little dragon themed, with how they are the most common innate spellcasterss in the natural world. Maybe this would make more sense as an proper bard subclass, since bard already has a bunch of nature themed spells like plant growth, speak with plants, speak with animals, animal messenger, awaken etc.
i feel like the newer subclasses tend to be a bit wackier, like they are testing the waters of what the different classes can and cannot be, especially with the arcana cleric, spore druid, wild soul barbarian, as 5e gets older its subclasses will probably get more and more interesting
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That kind of sounds like the Land druid to me, but maybe I'm not thinking deep enough.
I want another dark druid. Circle of Midnight, a ghost/ethereal druid would be super cool.
Also, something along the lines of a "Blighter" would be cool as well. Basically an "AntiDruid".
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Hm. It would be hard to differentiate it from Arcana Cleric for sure, but I don't think it would be a wholly bad idea.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
question is: how do you motivate the existance of an blighter, one who seeks to detroy nature, when druids draw their power from nature? why would you ever seek to destroy the main source of your power?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Blighters don’t “seek to destroy nature” exactly. On Athas, Magic gets pulled from the world around you no matter what. Preservers only take what they need. Lighters just don’t care so they take too much and parch the planet. It’s not necessarily intentional, just collateral damage that they are perfectly okay with.
Creating Epic Boons on DDB
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oh yeah becuase humans are stupid idiots and would absolutely destory their main source of power for short term profit irl, makes sense
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yes, exactly! You get my point! Humans are absolute morons, who will destroy the planet with Climate Change, let a disease kill all their unhealthy and old people just for money, and will do everything they can to make money, even at the expense of the children they "love" so much.
Blighters would be like this. You would be a necrotic focused druid, where you focus on drawing as much power from nature that you literally destroy it. It isn't so much that Druids love nature, they just get their power from it. Whether or not they love it is depending on the druid. Druids don't love nature, they gain power from it. They are nature. Part of nature is destruction. Forest fires, disease, lightning, bugs.
You don't necessarily hate nature, you just balance out the growth that other druids do with necrotic energy and destruction.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Thank you!
People always forget that Rangers are the ones that are the protectors of nature. Rangers love the forests and other parts of nature. Druids are the different aspects of nature. They embody those parts of nature. That's why Spores druids exist. That's why Wildfire druids have recently been introduced.
Land Druids are the embodiment of the magical aspect of nature. The magic that feeds and comes from nature is their power. The magic from nature comes from the land, which is what they draw their power from.
Moon Druids are the embodiment of the beasts in nature. They embody the creatures that dwell in forests and other ecosystems. They are those creatures, that's why they can turn into them. (All druids can turn into animals, but Moon druids perfectly embody this aspect.)
Spores Druids embody the undeath of nature. Life, death, undeath. The three most important aspects of the circle of life in D&D. They embody the decay of life into undeath, and feed on the energy of this process.
Shepherd Druids embody sheep. Just kidding, they embody the unity of nature. There is a balance to nature. Plants eat the sun, animals eat plants, animals eat animals. There is a balance to nature, and Shepherd Druids are that balance, and they draw power from it. They take the balance of nature, and they spread it to their allies and companions in a bubble around them.
Wildfire Druids would embody the rebirth part of nature. Things are constantly dying in nature, being consumed, and more life comes from their remains. There are 3 key parts of nature in D&D, life, death, and undeath. There is a 4th aspect, which is almost as important as the other 3: Rebirth. Wildfire druids don't just embody this rebirth, they are it. They create this through their fires. They burn others to feed back their borrowed energies to nature.
Stars Druids. Now, this is a bit harder to point to, as the UA says they draw their power from Starlight. This isn't what I see them actually drawing power from. They draw their power from the stories in nature. There are myths, legends, ancient stories that are a key part of nature. These exist in the constellations. Nearly every ancient society named constellations and created stories linking them to the far away stars. Stars Druids are those stories. They are the constellations that fuel those legends. They guide society by prophesying the future through the stories that society have gotten from the stars. Stars guide people, and Stars Druids embody this by guiding others.
Dream Druids embody the Feywild part of nature. This is a niche part of nature, but the Feywild is a vibrant forest filled plane that is connected to nature. In simplest terms, Dream Druids embody the life of nature. As Spores druids are undeath, Dream druids are life.
Now, this Blighter Druid that I speak of? This would embody death. There is a key distinction between this and the Spores druid. Though they do exist in a similar aspect of the circle of life that fuels nature, they're not the same. Dream Druids are life, Spores Druids are undeath, and the Blighter would be death. This druid would be similar to both the Wildfire and Spores druid. They kill things, and release that power. They'd use necrotic damage to harm plants and creatures. They would have an added prepared spell list with Blight, Ray of Sickness, and other necrotic spells. They are death. They embody the act of dying.
(I know a lot of this is a bit off topic, I just felt like I needed to share this.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've been thinking about a Poison druid, for all the poisonous/venomous plants and animals in the world.